• Title/Summary/Keyword: 속성 기반 감성분석

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Represented by the Color Image Emotion Emotional Attributes of Size, Quantification Algorithm (이미지의 색채 감성속성을 이용한 대표감성크기 정량화 알고리즘)

  • Lee, Yean-Ran
    • Cartoon and Animation Studies
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    • s.39
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    • pp.393-412
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    • 2015
  • See and feel the emotion recognition is the image of a person variously changed according to the environment, personal disposition. Thus, the image recognition has been focused on the emotional sensibilities computer you want to control the number studies. However, existing emotional computing model is numbered and the objective is clearly insufficient measurement conditions. Thus, through quantifiable image Emotion Recognition and emotion computing, is a study of the situation requires an objective assessment scheme. In this paper, the sensitivity was represented by numbered sizes quantified according to the image recognition calculation emotion. So apply the principal attributes of the color image emotion recognition as a configuration parameter. In addition, in calculating the color sensitivity by applying a digital computing focused research. Image color emotion computing research approach is the color of emotion attribute, brightness, and saturation reflects the weighted according to importance to the emotional scores. And free-degree by applying the sensitivity point to the image sensitivity formula (X), the tone (Y-axis) is calculated as a number system. There pleasure degree (X-axis), the tension and position the position of the image point that the sensitivity of the emotional coordinate crossing (Y-axis). Image color coordinates by applying the core emotional effect of Russell (Core Affect) is based on the 16 main representatives emotion. Thus, the image recognition sensitivity and compares the number size. Depending on the magnitude of the sensitivity scores demonstrate this sensitivity must change. Compare the way the images are divided up the top five of emotion recognition emotion emotions associated with 16 representatives, and representatives analyzed the concentrated emotion sizes. Future studies are needed emotional computing method of calculation to be more similar sensibility and human emotion recognition.

A Direction of Emotion Design for Future MP3 Players by Trend Analysis (추세분석을 통한 미래 MP3 플레이어의 감성디자인 방향 모색)

  • Lee, Yu-Ri;Yang, Jong-Youl
    • Science of Emotion and Sensibility
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    • v.10 no.4
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    • pp.511-521
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    • 2007
  • It is very important that design based on preference of consumers who continuously change. Therefore, the method that can decide on the design concept which a consumer can prefer in future points of time that a design is released is necessary. There may be various ways to decide a design concept, but trend analysis is one of the best ways to be able to satisfy consumer preference. The purpose of this study is to provide a process that can give a direction of MP3 player design oriented consumer emotion. For the purpose, we considered about trend analysis as the ways that can present the design direction that can grasp a change of continuous preference, and a consumer can prefer with early bases in future points of time of a consumer. In this empirical research, we decided on design elements and levels of the elements after collecting 228 MP3 players released from 2000 to 2007, and carried out trend analysis through homogeneity analysis by SPSS program. In the result, we knew that future consumers also will regard emotional experience consumption as important. So, MP3 player design will be developed into consumer emotion-oriented design. We predict 4 trends for a future MP3 player design. 1. Development of high-priced MP3 player with various multimedia functions. 2. Development of MP3 player with basic functions. 3. Development of new convergence products with MP3 function. 4. Development of new MP3 player based on flash memory. If designers can infer a future MP3 player design from this design trend results, the probability that can occupy competitive advantage in their competitions will be high. Therefore this study can be useful.

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The Sensitivity Analysis for Customer Feedback on Social Media (소셜 미디어 상 고객피드백을 위한 감성분석)

  • Song, Eun-Jee
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.4
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    • pp.780-786
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    • 2015
  • Social media, such as Social Network Service include a lot of spontaneous opinions from customers, so recent companies collect and analyze information about customer feedback by using the system that analyzes Big Data on social media in order to efficiently operate businesses. However, it is difficult to analyze data collected from online sites accurately with existing morpheme analyzer because those data have spacing errors and spelling errors. In addition, many online sentences are short and do not include enough meanings which will be selected, so established meaning selection methods, such as mutual information, chi-square statistic are not able to practice Emotional Classification. In order to solve such problems, this paper suggests a module that can revise the meanings by using initial consonants/vowels and phase pattern dictionary and meaning selection method that uses priority of word class in a sentence. On the basis of word class extracted by morpheme analyzer, these new mechanisms would separate and analyze predicate and substantive, establish properties Database which is subordinate to relevant word class, and extract positive/negative emotions by using accumulated properties Database.

Delete and Generate: Korean style transfer based on deleting and generating word n-grams (Delete-Generate: 단어 n-gram의 삭제 및 생성에 기반한 한국어 스타일 변환)

  • Choi, Heyon-Jun;Na, Seung-Hoon
    • Annual Conference on Human and Language Technology
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    • 2019.10a
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    • pp.400-403
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    • 2019
  • 스타일 변환(Style Transfer)은 주어진 문장의 긍정이나 부정 같은 속성을 변경하여 다른 속성을 갖는 문장으로 변환하는 과정을 의미한다. 본 연구에서는 스타일 변환을 위한 단어 n-그램 삭제의 기준을 확장하였고, 네이버 영화리뷰 데이터셋을 통해 이를 스타일 변환 이후 원래 문장의 스타일로부터 얼마나 차이가 나게 되었는지를 측정하였다. 측정은 감성분석기를 통해 이루어졌고, 기존 방법에 비해 6.28%p정도 높은 75.13%의 정확도를 보였다.

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A Method of Extracting Significant Design Attributes using PRETREE Model (PRETREE 모형을 이용한 중요 디자인 속성 추출 방법)

  • Lee, Yuri;Park, Sang-June
    • Science of Emotion and Sensibility
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    • v.15 no.4
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    • pp.565-574
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    • 2012
  • This study focuses on a consumer-based design process that overcomes practical drawbacks of the previously used design process. On the contrary of the existing method of attracting design attributes by designers' own insights, it present the PRETREE model that attracts the important design attributes of the products based on consumer preferences. The PRETREE model has the advantage that it does not require identifying design attributes a priori. For the wire-wireless telephones, this study presents the identifying process the important design attributes empirically using PRETREE Model. The PRETREE Model has been widely used in the fields of psychology, consumer science, economics and business administration. It might also be useful in the design field because it can identify the important design attributes objectively without designers' own insights.

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Performance and Limitations of a Korean Sentiment Lexicon Built on the English SentiWordNet (영어 SentiWordNet을 이용하여 구축한 한국어 감성어휘사전의 성능 평가와 한계 연구)

  • Shin, Donghyok;Kim, Sairom;Cho, Donghee;Nguyen, Minh Dieu;Park, Soongang;Eo, Keonjoo;Nam, Jeesun
    • 한국어정보학회:학술대회논문집
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    • 2016.10a
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    • pp.189-194
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    • 2016
  • 본 연구는 다국어 감성사전 및 감성주석 코퍼스 구축 프로젝트인 MUSE 프로젝트의 일환으로 한국어 감성사전을 구축하기 위해 대표적인 영어 감성사전인 SentiWordNet을 이용하여 한국어 감성사전을 구축하는 방법의 의의와 한계점을 검토하는 것을 목적으로 한다. 우선 영어 SentiWordNet의 117,659개의 어휘중에서 긍정/부정 0.5 스코어 이상의 어휘를 추출하여 구글 번역기를 이용해 자동 번역하는 작업을 실시하였다. 그 중에서 번역이 되지 않거나, 중복되는 경우를 제거하고, 언어학 전문가들의 수작업으로 분류해낸 결과 3,665개의 감성어휘를 획득할 수 있었다. 그러나 이마저도 병명이나 순수 감성어휘로 보기 어려운 사례들이 상당수 포함되어 있어 실제 이를 코퍼스에 적용하여 감성어휘를 자동 판별했을 때에 맛집 코퍼스에서의 재현율(recall)이 긍정과 부정에서 각각 47.4%, 37.7%, IT 코퍼스에서 각각 55.2%, 32.4%에 불과하였다. 이와 더불어 F-measure의 경우, 맛집 코퍼스에서는 긍정과 부정의 값이 각각 62.3%, 38.5%였고, IT 코퍼스에서는 각각 65.5%, 44.6%의 낮은 수치를 보여주고 있어, SentiWordNet 기반의 감성사전은 감성사전으로서의 역할을 수행하기에 충분하지 않은 것으로 나타났다. 이를 통해 한국어 감성사전을 구축할 때에는 한국어의 언어적 속성을 고려한 체계적인 접근이 필요함을 역설하고, 현재 한국어 전자사전 DECO에 기반을 두어 보완 확장중인 SELEX 감성사전에 대해 소개한다.

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Performance and Limitations of a Korean Sentiment Lexicon Built on the English SentiWordNet (영어 SentiWordNet을 이용하여 구축한 한국어 감성어휘사전의 성능 평가와 한계 연구)

  • Shin, Donghyok;Kim, Sairom;Cho, Donghee;Nguyen, Minh Dieu;Park, Soongang;Eo, Keonjoo;Nam, Jeesun
    • Annual Conference on Human and Language Technology
    • /
    • 2016.10a
    • /
    • pp.189-194
    • /
    • 2016
  • 본 연구는 다국어 감성사전 및 감성주석 코퍼스 구축 프로젝트인 MUSE 프로젝트의 일환으로 한국어 감성사전을 구축하기 위해 대표적인 영어 감성사전인 SentiWordNet을 이용하여 한국어 감성사전을 구축하는 방법의 의의와 한계점을 검토하는 것을 목적으로 한다. 우선 영어 SentiWordNet의 117,659개의 어휘중에서 긍정/부정 0.5 스코어 이상의 어휘를 추출하여 구글 번역기를 이용해 자동 번역하는 작업을 실시하였다. 그 중에서 번역이 되지 않거나, 중복되는 경우를 제거하고, 언어학 전문가들의 수작업으로 분류해 낸 결과 3,665개의 감성어휘를 획득할 수 있었다. 그러나 이마저도 병명이나 순수 감성어휘로 보기 어려운 사례들이 상당수 포함되어 있어 실제 이를 코퍼스에 적용하여 감성어휘를 자동 판별했을 때에 맛집 코퍼스에서의 재현율(recall)이 긍정과 부정에서 각각 47.4%, 37.7%, IT 코퍼스에서 각각 55.2%, 32.4%에 불과하였다. 이와 더불어 F-measure의 경우, 맛집 코퍼스에서는 긍정과 부정의 값이 각각 62.3%, 38.5%였고, IT 코퍼스에서는 각각 65.5%, 44.6%의 낮은 수치를 보여주고 있어, SentiWordNet 기반의 감성사전은 감성사전으로서의 역할을 수행하기에 충분하지 않은 것으로 나타났다. 이를 통해 한국어 감성사전을 구축할 때에는 한국어의 언어적 속성을 고려한 체계적인 접근이 필요함을 역설하고, 현재 한국어 전자사전 DECO에 기반을 두어 보완 확장중인 SELEX 감성사전에 대해 소개한다.

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A Study on Developing Sensibility Model for Visual Display (시각 디스플레이에서의 감성 모형 개발 -움직임과 색을 중심으로-)

  • 임은영;조경자;한광희
    • Korean Journal of Cognitive Science
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    • v.15 no.2
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    • pp.1-15
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    • 2004
  • The structure of sensibility from motion was developed for the purpose of understanding relationship between sensibilities and physical factors to apply it to dynamic visual display. Seventy adjectives were collected by assessing adequacy to express sensibilities from motion and reporting sensibilities recalled from dynamic displays with achromatic color. Various motion displays with a moving single dot were rated according to the degree of sensibility corresponding to each adjective, on the basis of the Semantic Differential (SD) method. The results of assessment were analyzed by means of the factor analysis to reduce 70 words into 19 fundamental sensibilities from motion. The Multidimensional Scaling (MDS) technique constructed the sensibility space in motion, in which 19 sensibilities were scattered with two dimensions, active-passive and bright-dark Motion types systemically varied in kinematic factors were placed on the two-dimensional space of motion sensibility, in order to analyze important variables affecting sensibility from motion. Patterns of placement indicate that speed and both of cycle and amplitude in trajectories tend to partially determine sensibility. Although color and motion affected sensibility according to the in dimensions, it seemed that combination of motion and color made each have dominant effect individually in a certain sensibility dimension, motion to active-passive and color to bright-dark.

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E-commerce data based Sentiment Analysis Model Implementation using Natural Language Processing Model (자연어처리 모델을 이용한 이커머스 데이터 기반 감성 분석 모델 구축)

  • Choi, Jun-Young;Lim, Heui-Seok
    • Journal of the Korea Convergence Society
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    • v.11 no.11
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    • pp.33-39
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    • 2020
  • In the field of Natural Language Processing, Various research such as Translation, POS Tagging, Q&A, and Sentiment Analysis are globally being carried out. Sentiment Analysis shows high classification performance for English single-domain datasets by pretrained sentence embedding models. In this thesis, the classification performance is compared by Korean E-commerce online dataset with various domain attributes and 6 Neural-Net models are built as BOW (Bag Of Word), LSTM[1], Attention, CNN[2], ELMo[3], and BERT(KoBERT)[4]. It has been confirmed that the performance of pretrained sentence embedding models are higher than word embedding models. In addition, practical Neural-Net model composition is proposed after comparing classification performance on dataset with 17 categories. Furthermore, the way of compressing sentence embedding model is mentioned as future work, considering inference time against model capacity on real-time service.

A Study on User Experience Development Based on Emotion-Experience (감성-경험 기반의 사용자 경험 디자인 개발 연구)

  • Han, Bomyi;Nah, Ken
    • Journal of Digital Convergence
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    • v.20 no.4
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    • pp.627-636
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    • 2022
  • The purpose of this study is to maximize the development and utilization of digital innovation. First, analyzed the status of industrial development and digital innovation. Second, examined emotion and experience, looked into their types and properties. Third, attempted to develop a more creative and innovative user experience. The results of this study were presented as a theoretical basis, specification of research direction and research scope, and design analysis direction. It is expected to be used as a basic data that can help how to approach and interpret human emotions and behaviors in order to provide differentiated experiences by he essential concepts of emotions, experiences in various fields in the future.