• Title/Summary/Keyword: 속도 영상화

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Color-based Stippling for Non-Photorealistic Rendering (비사실적 렌더링 (NPR)을 위한 컬러기반 점묘화 기법)

  • Jang Seok;Hong Hyun-Ki
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.1_2
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    • pp.128-136
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    • 2006
  • The stippling techniques, which represent objects with numerous points using pen and ink. The previous stippling techniques for Non-Photorsealistc Rendering(NPR) use single-colored points to represent the tone of gray image ur the material of surface. This paper presents a new stippling technique with various colored points based on the analysis of color information. By using the color information of the input image on HSV model, we define the color weight function that allows to determine automatically the number and size of points. The color jittering based on Munsell's color model can generate stippling drawings using various colored points to represent the image. Our color stippling method is expected to be used in many areas such as animation, digital art, video processing and CG tool.

Low-Power Video Decoding with Optimal Supply Voltage Determination Based on the Number of Non-Coded Blocks (비부호화 블록의 개수를 이용하여 최적 공급 전압을 결정하는 저전력 동영상 복호화 기법)

  • Lee, Seong-Soo
    • Journal of Korea Multimedia Society
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    • v.8 no.8
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    • pp.1042-1050
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    • 2005
  • This paper proposed a novel low-power video decoding scheme for mobile multimedia communication. In general, there are quite a large number of non-coded blocks in the encoded bitstream where all quantized DCT coefficients are truncated into zero. When the number of the non-coded blocks are known at the start of frame decoding, the amount of computation reduction can be precisely estimated for frame decoding. When the computation reduces, the operation speed and the corresponding supply voltage of VLSI circuits in the decoder also reduce, thus thus power consumption also reduces. In the proposed scheme, the number of the non-coded blocks is stored in the frame header of the encoded bitstream, and the decoder efficiently reduces the power consumption exploiting this information. Simulation results show that the proposed scheme reduces the power consumption to about 1/20.

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PR Focus-Divx플레이어, 업그레이드 신제품 연이은 출시

  • Korea Venture Business Association
    • Venture DIGEST
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    • s.57
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    • pp.9-9
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    • 2004
  • CD 1~2장의 크기로 DVD 수준의 화질과 음질을 보장해주는 뛰어난 압축률의 Divx파일이 보편화되면서 보다 현장감 있는 영상을 큰 화면의 TV에서 즐기려는 이들이 늘고 있다. 기존 TV의 해상도 문제와 모니터의 응답속도 문제를 보완해주는‘디빅스플레이어’들이 속속 시장에 출시되면서 DVD콤보의 차세대 제품으로 주목받고 있다. 홈시어터의 보급과 더불어 디빅스플레이어의 수요는 앞으로 더욱 확대될 전망이다.

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층류 박리된 관유동에 관한 실험적 연구

  • 이상준
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.14 no.4
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    • pp.937-944
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    • 1990
  • 본 연구에서는 파이프내에 부분 오리피스판을 장착하여 이 장애벽 전후에서 발생하는 유동현상을 박리 전단층의 유동구조와 재부착 경계층을 중심으로 실험적으로 연구하였다. 측정방법으로 유동의 속도장변화를 구하기 위하여 NMR 위상 영상법을 사용하였고, 과망간산칼륨을 염료로 가시화 실험을 수행하여 그 결과를 비교 검토하였 다.

Enhanced Vein Detection Method by Using Image Scaler Based on Poly Phase Filter (Poly Phase Filter 기반의 영상 스케일러를 이용한 개선 된 정맥 영역 추출 방법)

  • Kim, HeeKyung;Lee, Seungmin;Kang, Bongsoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.5
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    • pp.734-739
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    • 2018
  • Fingerprint recognition and iris recognition, which are one of the biometric methods, are easily influenced by external factors such as sunlight. Recently, finger vein recognition is used as a method utilizing internal features. However, for accurate finger vein recognition, it is important to clearly separate vein and background regions. However, it is difficult to separate the vein region and background region due to the abnormalized illumination, and a method of separating the vein region and the background region after normalized the illumination of the input image has been proposed. In this paper, we proposed a method to enhance the quality improvement and improve the processing time compared to the existing finger vein recognition system binarization and labeling method of the image including the image stretching process based on the existing illumination normalization method.

Marker Recognition System for the User Interface of a Serious Case (중증환자 인터페이스를 위한 마커 인식 시스템)

  • So, In-Mi;Kang, Sun-Kyung;Kim, Young-Un;Jung, Sung-Tae
    • The KIPS Transactions:PartB
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    • v.14B no.3 s.113
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    • pp.191-198
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    • 2007
  • In this paper, we present a marker detection and recognition method from camera image for a disabled person to interact with a server system which can control appliance of surrounding environment. It converts the camera image to a binary image by using multi-threshold and extracts contours of objects in the binary image. After that, it approximates the contours to a list of line segments. It finds rectangular markers by using geometrical features which are extracted from the approximated line segments. It normalizes the shape of extracted markers into exact squares by using the warping technique. It extracts feature vectors from marker image by using principal component analysis and then recognizes the marker. The proposed marker recognition system is robust for light change by using multi-threshold. Also, it is robust for angular variation of camera by using warping technique and principal component analysis. Experimental results show that the proposed method achieves 100% recognition rate at maximum for 21 markers and execution speed of 12 frames/sec.

A Real-Time Stereoscopic Image Conversion Method Based on A Single Frame (단일 프레임 기반의 실시간 입체 영상 변환 방법)

  • Jung Jae-Sung;Cho Hwa-Hyun;Choi Myung-Ryul
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.43 no.1 s.307
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    • pp.45-52
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    • 2006
  • In this paper, a real-time stereoscopic image conversion method using a single frame from a 2-D image is proposed. The Stereoscopic image is generated by creating depth map using vortical position information and parallax processing. For a real-time processing of stereoscopic conversion and reduction of hardware complexity, it uses image sampling, object segmentation by standardizing luminance and depth map generation by boundary scan. The proposed method offers realistic 3-D effect regardless of the direction, velocity and scene conversion of the 2-D image. It offers effective stereoscopic conversion using images suitable conditions assumed in this paper such as recorded image at long distance, landscape and panorama photo because it creates different depth sense using vertical position information from a single frame. The proposed method can be applied to still image because it uses a single frame from a 2-D image. The proposed method has been evaluated using visual test and APD for comparing the stereoscopic image of the proposed method with that of MTD. It is confirmed that stereoscopic images conversed by the proposed method offers 3-D effect regardless of the direction and velocity of the 2-D image.

3D Image Coding Using DCT and Hierarchical Segmentation Vector Quantization (DCT와 계층 분할 벡터 양자화를 이용한 3차원 영상 부호화)

  • Cho Seong Hwan;Kim Eung Sung
    • Journal of Internet Computing and Services
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    • v.6 no.2
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    • pp.59-68
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    • 2005
  • In this paper, for compression and transmission of 3D image, we propose an algorithm which executes 3D discrete cosine transform(DCT) for 3D images, hierarchically segments 3D blocks of an image in comparison with the original image and executes finite-state vector quantization(FSVQ) for each 3D block. Using 3D DCT coefficient feature, a 3D image is segmented hierarchically into large smooth blocks and small edge blocks, then the block hierarchy informations are transmitted. The codebooks are constructed for each hierarchical blocks respectively, the encoder transmits codeword index using FSVQ for reducing encoded bit with hierarchical segmentation information. The new algorithm suggested in this paper shows that the quality of Small Lobster and Head image increased by 1,91 dB and 1.47 dB respectively compared with those of HFSVQ.

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Measurement of Local Motional Characteristics of Cilia in Respiratory Epithelium Using Image Analysis (영상 분석 방법을 이용한 점막 세포 섬모의 국소적 운동 특성(CBF)의 정량화에 관한 연구)

  • 이원진;박광석
    • Journal of Biomedical Engineering Research
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    • v.19 no.2
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    • pp.113-118
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    • 1998
  • By their rapid and periodic actions, the cilia of the human respiratory tract play an important role in clearing inhaled noxious particles. Based on the automated image-processing technique, we studied the method analyzing ciliary beat frequency (CBF) objectively and quantitatively. Microscopic ciliary images were transformed into digitized gray ones through an image-grabber, and from these we extracted signals for CBF. By means of a FFT, maximum peak frequencies were detected as CBFs in each partitioned block for the entire digitized field. With these CBFs, we composed distribution maps visually showing the spatial distribution of CBFs. Through distribution maps of CBF, the whole aspects of CBF changes for cells and the difference of CBF of neighboring cells can be easily measured and detected. Histogram statistics calculated from the user-defined polygonal window can show the local dominant frequency presumed to be the CBF of a cell or a crust the region includes.

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Technology Development for Improving Animation Performance Based on Train Route Patterns (열차 경로 패턴기반 애니메이션 성능 개선 기술 개발)

  • Lee, Duk-Hee;Yang, Won-Mo;Kim, Yong-Il;Yang, Yun-Hee;Shin, Yong-Tae
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.11 no.5
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    • pp.136-146
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    • 2012
  • As information technology used for simulation and virtual reality developed, there is a growing interest in animation technologies which will effectively deliver simulation results to users. Various efforts have been made to improve animation performance, like playback quality and speed, input-output speed and storage space reduction. However, earlier studies generally focused on image compression frame by frame. To significantly improve storage space and playback speed, animation data should be vectorized. Also, spatial and temporal duplication have to be removed. In this study, animation data structure was improved fundamentally through establishment of hierarchy and vectorization. Also Spatial and temporal duplication of animation data was removed through vectorization based on train route. As a result, storage space was reduced, input-output speed and playback speed were considerably improved. According to the test, additional Patternization which followed vectorization brought reduction of over 80% in storage space and input-output speed was quadrupled. Patternization technology can be used as a proper storage method of animation data, and can provide user-specific animation by small data transmission.