• Title/Summary/Keyword: 소프트웨어 컨텐츠

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A Study on Semi-fragile Watermarking for Robust Authentication on Image Compression (영상압축에 강인한 변질검증 워터마킹에 관한 연구)

  • Ahn, Sung-Cheol;Lee, Kyoung-Hak;Park, Hwa-Bum;Ko, Hyung-Hwa
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.12C
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    • pp.1165-1172
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    • 2006
  • The rapid progress of the software has enabled individuals to copy and remark digital contents, which was only done by professionals. As a solution for the problems, contents producer needs to have certification and inspection of its contents and hold the proprietary right. A fragile watermarking method is able to detect the distortion and damage of watermarked image, but the watermark is also fragile on standardized image compression. That is the problem of fragile watermarking technique. We propose semi-fragile watermarking technique that is robust in the image processing such as JPEG compression used on computer, but it is fragile on the addition of noise and other attacks. In the proposed method, we can generate the watermarks of an image from the relationship between two block coefficients, also the generated watermark is inserted into insensible part of HVS(Human Visual System) after processing DCT(Discrete Cosine Transform) and using quantization. As a result, on the spatial domain, high detection of distortion has been possible even in slight changes, and could detect the corrupted blocks on image. Therefore, it is simple to judge the pixels at which some location has been changed in the space.

Digital Video Watermarking Using Block Reordering Algorithm Based on DCT (DCT 기반의 블록 재정렬 알고리즘을 이용한 디지털 비디오 워터마킹)

  • Kim Kyoung-Sik;Park Kyung-Jun;Ko Hyung Hwa
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.7C
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    • pp.696-705
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    • 2005
  • The rapid progress of the software has enabled individuals to copy and remake digital contents, which was only done by professionals. However, this rapid growth of software has brought many other defects. As a solution to the problems, contents producer needs to have certification and inspection of its contents text and hold the proprietary rights. In this paper, the new video watermarking scheme is proposed which is appropriate for the requirements mentioned for digital video contents and it is applied to MPEG-2 video encoder and decoder. In order to insert watermark sequence for digital video data, watermarking used blocks reordering algorithm and SCL(secret code list). It is satisfied two properties of cryptography that confidentiality and integrity. We test the proposed algorithm to see its performance in terms of watermark capacity, compression robustness and visual quality impact. According to the experiment of proposed watermarking algorithm, we obtained satisfactory results that watermark can still be extracted after MPEG-2 re-encoding at lower bit rates. It is important property for data hiding and user authentication in video data.

Applications of English Education with Remote Wireless Mobile Devices (무선 원격 시스템의 모바일 장치를 이용한 영어 학습 방법 연구)

  • Lee, Il Suk
    • Journal of Digital Contents Society
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    • v.14 no.2
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    • pp.255-262
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    • 2013
  • Useful applications for English education enable immediate conversion of mobile devices into remote wireless systems for classroom computers. Once the free software has been installed in the main computers in the classroom, using powerpoint, students can operate the computers through their mobile devices by installing Air mouse on them. By using this, the students can draw or write on the "board" to manipulate the educational resources from where they are/from their seats. The study of English language encompasses not only academic study but also language training. Until recently, the issue of the English language learning has been ridden with certain problems-instead of being a tool that facilitates communication, its main purpose has been for school grades, TOEIC, and TOEFL. This study suggests English language learning methodology using various applications such as mobile, VOD English language content, and movie scripts in implementing easy and fun English language learning activities that can be studied regularly. This is operationalized by setting a specific limit on learning and by using various media such as podcast, Apps, to increase interest, motivation, and self-directed learning in a passive learning environment.

Design and Implementation of An MP4 File Streaming System over IP Networks (IP망을 통한 MP4 파일 스트리밍 시스템의 설계 및 구현)

  • 김현철;민승홍;서덕영;김규헌;김진웅
    • Journal of Broadcast Engineering
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    • v.6 no.3
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    • pp.205-214
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    • 2001
  • In this Paper, we present an MP4 file streaming system over IP networks. Using the proposed system a user can access MP4 contents in the servers via H) networks and interact with the contents. The MP4 file format is designed to contain the media information of MPEG-4 and is object-oriented. The presented streaming server system contains GUI, session manager, splitter, SL- packetizer and transmitter. In addition, we knave implemented the client system based on the GUI -2D player, the MPEG-4 reference software. The Presented streaming system is designed use RTF for the media data requiring real-time streaming RTCP for QoS management and TCP for the data such as IOD(Initial Object Descriptor), OD(Object Descriptor) BIFS(Binary Format for Scene), which should be transmitted for the streaming and the data, such as still image and text, which can be entirely transmitted in a packet.

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A Study of Integrated Digital Signage Management System Implementation (Digital Signage 통합관리시스템 구축에 관한 연구)

  • Kang, Hee-Yong;Lee, Jina;Shin, Yong-Tae;Kim, Jong-Bae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.82-85
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    • 2014
  • With high speed communication network and supplement of high quality multimedia devices, large demand of multimedia service stimulates digital signing industry to step forward to new opportunities. But in order to provide competitive quality services, Integrated management system is required. Digital signs use technologies such as LCD, LED and Projection to display content such as digital images, video, streaming media, and information. Digital signs rely on a variety of hardware to deliver the contents. The components of a typical digital sign installation include one or more display screens, one or more media players, and a content management server for each player. To improve the existing high cost and less efficient management system, this paper suggest cost effective Integrated Digital Signage Management System with the results of analysis of existing system. Also this paper presents an actual implementation on entertainment company to evaluate the suitability, to prove the result of superior performance of proposed system.

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The Impact of Past Behavior on Intention to Smartphone Application Piracy (과거행동이 스마트폰 애플리케이션 불법복제 의도에 미치는 영향)

  • Kim, Joong Han
    • Journal of Service Research and Studies
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    • v.6 no.2
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    • pp.37-49
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    • 2016
  • Due to the expandability of smartphone, the mobile application market is growing explosively. However, as happens in other digital contents markets, piracy of mobile applications is prevalent. This study investigated the effects of behavioral factors on smartphone application piracy. The research model consists of factors from the theory of planned behavior model - subjective norms, attitudes toward piracy and perceptions of behavioral control. In addition, perceived consequences, past behavior and habit was included. The past behavior of PC software piracy was a meaningful predictor of habit, and habit was found to influence significantly the smartphone piracy intention. The result also shows that perceived benefit had significant effect on attitude, but both perceived legal and technical risk were not significantly related to attitude. Implications for research and practice are discussed.

Analysis of Standardized Drawings and Breakdown Structure to Develop of 3D Object Library for Railway Infrastructure (철도인프라 3차원 객체라이브러리 구축을 위한 표준도/분류체계 분석)

  • Park, Hyung-Jin;Seo, Myoung-Bae
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.30 no.1
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    • pp.71-76
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    • 2017
  • In BIM design, the construction and use of a library are very important. Since the existing contents can be re-used, the design can be executed more effectively and efficiently. Unlike the construction, the civil engineering, in particular, the railroad sees an inappropriate development and standardization of libraries. Thus, this study aims to develop and standardize the 3D object library in the railroad facility. We first gather and analyze the railroad facility breakdown structure and relevant drawings. We then match the items of analyzed standard drawings and the breakdown structure items. It was reviewed whether the library was required according to all items, and if required, it was reviewed what software was proper. Available software were found to be Civil 3D, Revit, etc. Based on this analysis, we will design the attribute items and specifications of the 3D railroad infrastructure library, as well as construct the library thereof.

A Study on The Adaptive Navigation Support Technology for Individualized Cyber Learning System (사이버 교육 시스템에서의 개별학습을 위한 적응적 탐색 지원 기법 연구)

  • Park, Jongsun;Kim, Kiseok
    • The Journal of Korean Association of Computer Education
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    • v.5 no.1
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    • pp.85-98
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    • 2002
  • In this study, We are developed learner traits analysis and profile management software modules to develop learnable courseware fits to learner's individual traits in cyber learning system. We specified learner's personal information, performance information, preference information and portfolio information as learner's traits variables in this study, these four types of information are managed in learner profile management DB based on elaborate analysis to learner's traits. And we consists of curriculum sequencing module using high and low level sequencing technology, these are used in organizing learning contents sequencing with learning topic and specific learning task. The advice algorithm module developed based on adaptive navigational support and rule based technology. This Result of Research are able to be used for develop learnable courseware fits to learner's individual traits in cyber learning systems.

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P2P-based Collaboration Framework: Openwar (P2P기반 협업 프레임워크: 오픈웨어)

  • Song, Jin-Su;Park, Chung-Sik;Kim, Yun-Sang;Gwon, Sun-Beom
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2005.11a
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    • pp.453-460
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    • 2005
  • P2P(Peer to Peer) 기술은 잠재적 능력에도 불구하고 컨텐츠의 저작권문제와 보안문제 등으로 인하여 많은 사람들이 충분히 활용하지 못하고 있다. 본 연구는 인터넷 사용자(개인)와 소규모 서버를 운영하는 조직들이 정보 제공, 분배, 공유의 정보시스템 구조를 자신들의 목적에 맞게 자유롭게 만들 수 있는 프레임워크인 오픈웨어 (Openware)의 개발에 관한 것이다. 오픈웨어는 P2P기반 시스템으로 다음과 같은 특징올 갖는다. 1) 다수의 서버와 클라이언트로 이루어지는 구조로, 사용자의 목적에 맞게 집중형 혹은 분산형 구조를 자유롭게 혼합하여 정보시스템을 구성 할 수 있다. 이러한 정보 구조의 유연성은 다양한 형태의 협업(개인과 개인, 개인과 그룹, 그룹과 그룹)이 요구되는 응용 시스템의 기반을 제공한다. 2) 데이터 관점에서 오픈웨어는 개인이 데이터베이스를 손쉽게 생성, 관리 할 수 있고, 자신의, 데이터 혹은 데이터베이스 구조를 다른 사람이나 그룹과 공유 하거나 통합 할 수 있다. 3) 데이터 통신면에서 오픈웨어는 HTTP(HyperText Transfer Protocol) 프로토콜만을 사용하는 웹 기반 시스템으로 인터넷에 연결 되어있는 누구와도 오픈웨어를 통해 협업이 가능하다. 4) 소프트웨어 이름에서 알 수 있듯이 오픈웨어는 Java, JSP, Apache, Resin등 공개소프트어로 만들어져 있고, 오픈웨어 자체도 공개소프트웨어이다. 오픈웨어는 개인과 그룹의 흠페이지 생성과 관리, 파일 공유 기능이 구현 되어있고, 데이터베이스 공유, 통합 기능을 이용하여 개인이나 그룹의 주소록관리, 일정관리 등이 가능하다. 오픈웨어는 사용자 흑은 개발자가 다양한 형태의 응용컴포넌트를 자유롭게 등록하여 기능을 추가 할 수 있는 확장성올 제공하고 있어서, 앞으로 e-메일, 매신저, 전자결재, 지식관리시스템, 인터넷 방송 시스템의 기반 구조 역할을 할 수 있다. 현재 오픈웨어에 적용하기 위한 P2P 기반의 지능형 BPM(Business Process Management)에 관한 연구와 X인터넷 기술을 이용한 RIA (Rich Internet Application) 기반 웹인터페이스 연구를 진행하고 있다.

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View-switchable High-Definition Multi-View Broadcasting over IP Networks (IP 네트워크에서 시점전환이 가능한 고화질 다시점 방송 시스템)

  • Lee, Seok-Hee;Lee, Ki-Young;Kim, Man-Bae;Han, Chung-Shin;Yoo, Ji-Sang;Kim, Jong-Won
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.4
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    • pp.205-212
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    • 2007
  • In this paper, we present a prototype of view-switchable high-definition (HD) multi-view video transmission system. One of the major bottlenecks for the multi-view broadcasting system has been the hardware cost and transmission bandwidth. The proposed system focuses on software-based design, transmission over IP multicast networks, and flexible system configuration to address aforementioned problems. In the proposed system, we implement software stereo HD multiplexing, demultipiexing and decoding, and take advantage of high-speed broadband convergence networks to deliver HD video in real-time. Moreover, the proposed system can be scalable and flexible in terms of the number of views. Furthermore, in order to display any multiview video on 3D display monitor, a face tracking system is integrated to our system. Therefore, users can watch the different stereoscopic video at its related locations.