• Title/Summary/Keyword: 소프트웨어 개발방법론

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An analysis of public perception on Artificial Intelligence(AI) education using Big Data: Based on News articles and Twitter (빅데이터 분석을 통해 본 AI교육에 대한 사회적 인식: 뉴스기사와 트위터를 중심으로)

  • Lee, Sang-Soog;Yoo, Inhyeok;Kim, Jinhee
    • Journal of Digital Convergence
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    • v.18 no.6
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    • pp.9-16
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    • 2020
  • The purpose of this study is to understand the public needs for AI education actively promoted and supported by the current government. In doing so, 11 metropolitan news articles and Twitter posts regarding AI education that have been posted from January 1, 2018 to December 31, 2019 were collected. Then, word frequency analysis using TF(Term Frequency) method and LDA(Latent Dirichlet Allocation) method of topic modeling analysis were conducted. The topics of the news articles turn out to be a macroscopic policy support such as 'training female manpower in the AI field' and 'curriculum reform of university and K-12', whereas the topics of twitter delineate more detailed social perception on future society, such as future competencies and pedagogical methods, including 'coexistence with intelligent robots', 'coding education', and 'humane education competence development'. The findings are expected to be used to suggest the implications for the composition and management of AI curriculum as well as the basic framework of human resources development in the future industry.

A Priority Analysis of the Infrastructure for the Logistics Industry in Gwangyang Port (광양항 물류산업 인프라 우선순위 분석)

  • Yun, Dong-Ha;Choi, Yong-Seok
    • Journal of Navigation and Port Research
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    • v.36 no.1
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    • pp.43-49
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    • 2012
  • Gwangyang port has aimed to establish and expand infrastructure since 2004 as a way of logistics industry development plan for activation of port and increase in traffic. However, it faces many changes due to reduced development of Gwangyang port, slowdown of traffic, and decrease in terminal operators. The need for review of plan and direction regarding infra is on the rise at this point for the purpose of ensuring the stable growth foothold of Gwangyang port and attaining independence of Port. This report focuses on the software infrastructure improvement alternative rather than hardware infrastructure. To analyze the priority of this alternative, AHP technique was applied as a research methodology. In this study, as a measure for decision-making, profitability, ease, urgency, and prospects have been selected, and alternatively, buildup of global networking, training of logistics professionals, operation of environment-friendly & low cost port, and development of specialized logistics companies have been selected. Survey has been conducted toward shipping companies which use Gwangyang port, port operators, hinterland logistics companies and consignor' logistics professionals. As a result of survey, the priorities of measuring range were shipping companies, port operators, consignor, and hinterland logistics companies. Meanwhile, the priorities of measuring elements were profitability, prospects, urgency and then ease. The priorities of alternatives were found to be a buildup of global networking, operation of environment-friendly & low cost port, development of specialized logistics companies and training of logistics professionals.

Implementing a Model for Developing Participatory Labor Archives for Shipbuilding Labor Digital Archives in Young-do, Busan Metropolitan City (참여형 디지털 아카이브 구축 실행 방안 부산 영도 지역 조선(造船) 노동 아카이브 구축을 위하여)

  • Hyun, Moonsoo;Jeon, Bobae;Lee, Dong-Hyun
    • The Korean Journal of Archival Studies
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    • no.42
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    • pp.245-285
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    • 2014
  • This study aims to implement a model for developing participatory labor archives for shipbuilding labor archives in young-do, Busan, and to find possibilities of building digital labor archives as participatory ones. The methodology of locality documentation has been applied, and locality archives accepting participation of people with experiences from shipbuilding industry have been examined. Omeka was applied because it is an open-source software and provides additional functions which support various user participations and web-publishing. Following the the model, firstly, a preliminary investigation was conducted and research of participatory agents and records was proceeded. Secondly, it collected and described information of the agents and records by institutions with records and provenance. Thirdly, it developed archival contents specific to events, persons and workplaces in association with archival information. For the follow-up study, plugins were installed and tested to apply for further experiment with participation.

STUDY ON SOFTWARE DEVELOPMENT METHODOLOGY OF A WEB-BASED SYSTEM FOR HISTORICAL ASTRONOMY RECORDS AND ACCOUNTS SERVICE (고천문 기록 서비스를 위한 웹 기반 시스템의 소프트웨어 개발 방법론적 개발 연구)

  • SEO, YOON KYUNG;KIM, SANG HYUK;MIHN, BYEONG-HEE;CHOI, YOUNG SIL;AHN, YOUNG SOOK;CHOI, GOEUN;LEE, KI-WON;JEON, JUNHYEOK;BAHK, UHN MEE;HWANG, BYEONGHAN;JUNG, MYOUNGWOO
    • Publications of The Korean Astronomical Society
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    • v.35 no.3
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    • pp.29-41
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    • 2020
  • Korea has numerous astronomical resources, such as observational records, star maps, and a wealth of literature, covering the period from the Three Kingdoms (54 BC - 932 AD) to the Joseon Dynasty (1392 - 1910 AD). The research activities related to these resources have been limited to those by individual researchers. It is now necessary to conduct research by efficiently and systematically collecting and managing Korean astronomical records using an accessible Web environment. The purpose of this study is to complete a system that enables researchers systematically to collect and verify a large number of historical records related to astronomical phenomena in a Web environment. In 2017, a preliminary survey was conducted, and the requirements pertaining to an implementation target system were devised. In addition, a joint development plan was carried out by the developer, lasting three months in 2018. Although the system is relatively simple, it is the first system to be attempted in the historical astronomy field. In order to proceed with the systematic development, the software development methodology is applied to the entire process from deriving the requirements of researchers to completing the system. The completed system is verified through integrated function and performance tests. The functional test is repeated while modifying and testing the system based on various test scenarios. The performance test uses a performance measurement test tool that takes measurements by setting up a virtual operation environment. The developed system is now in normal operation after a one-year trial period. Researchers who become authorized to use the system can use it to verify the accuracy of data and to suggest improvements. The collected feedback will be reflected in future systems, and Korean astronomical records will be available for use internationally through a multilingual service.

Development of Quantity Take-off Algorithm for Irregularly Shaped Structures using 3D Object (3D기반 비정형 토목구조물 물량산출 알고리즘 개발)

  • Ha, Cheol-Seok;Moon, So-Yeong;Moon, Hyoun-Seok;Kang, Leen-Seok
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.34 no.2
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    • pp.655-666
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    • 2014
  • Recently, as the appearance and exterior design of the construction structure are highlighted, the irregularly shaped structures are increasing in a construction facility. Many softwares provide a quantity take-off function of 3D object under BIM environment, however, they are focused on the limited function based on the solid modeling method. Because the vast geometric information of the curved surface is difficult to extract in the 3D objects that consist of major changes in vertical section shape as the irregularly shaped structures, it is difficult to express a 3D object as a solid model. On the other hand, the irregularly shaped structures can be expressed in relatively free in the surface model because the surface model consists of points, lines and surfaces. Accordingly, the surface modeling method is suitable for the modeling of large irregularly shaped structures. This study suggests a quantity take-off algorithm for the irregularly shaped structures using the surface modeling approach that is beneficial in the design work of structures. Some case projects are used for verifying the accuracy of the proposed method.

Development of the Real-Time Multiplex Channel Media Player to Heighten the Dramatic Effect of an Advertisement (광고 효과 증대를 위한 실시간 다중 채널 미디어 재생기의 개발)

  • Kim, Sung-Ho
    • The Journal of the Korea Contents Association
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    • v.11 no.1
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    • pp.50-55
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    • 2011
  • This paper describes methodology which enables user in order to play multiplex channel media at realtime to augment a various advertisement effect efficiently. This method implemented from the computer environment where DirectX SDK, DirectShow and MS Visual Studio 2008 etc. are established. This media player have or hide the menu interface for reads the media. The experimental data which are used in the media player is mostly video. We added the area where has the function of Banner Ticker and GIF Animation in the media player in order augmenting an advertisement effect. All medias come to separate with video and audio by Splitter. Then that respectively execute Decoder and Render. Also the media player are possible video mixing using an alpha channel. This paper used VMR-9 of DirectShow for this. The player which sees to use multiplex channel, to remake the various medias simultaneously. Therefore, this player which sees advertisement effect of the form which is various positively in the users, has the advantage which is the possibility to recognize. This paper use tried the media player using experimental data and compare the existing media player and the media player which proposes from functional differences for an advertisement effect.

Case Analysis and Applicability Review of Parametric Design in Landscape Architectural Design (조경 설계 분야에서 파라메트릭 디자인의 사례 분석과 활용 가능성)

  • Na, Sungjin
    • Journal of the Korean Institute of Landscape Architecture
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    • v.49 no.2
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    • pp.1-16
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    • 2021
  • The act of design in landscape architecture consists of a concept within a designer's mind, technical representations, and finally, a process of construction. In the 4th Industrial Revolution, the design process is facing many changes due to the rapid development of computer technology and the IT ecosystem. Computer technology was initially developed for simple functions, such as mathematical calculation and graphic representation. However, after the spread of Personal Computers, starting with IBM and Macintosh, programming languages and hardware rapidly developed, algorithms and applications became specialized, and the purpose of using computers became very diverse. This study diagnoses issues concerning the functions and roles that new design methods, such as computational design, parametric design, and algorithmic design, can play in landscape architecture based on changes in the digital society. The study focused on the design methodology using parametric technology, which has recently received the most attention. First, the basis for discussion was developed by examining the main concepts and characteristics of parametric design in modern landscape architecture. Prior research on the use of parametric design in landscape architecture was analyzed, as were the case studies conducted by landscape design firms. As a result, it was confirmed that parametric design has not been sufficiently discussed in terms of the number and diversity of studies compared to other techniques investigated by landscape design firms. Finally, based on the discussion, the study examined specific cases and future possibilities of the parametric design in landscape architecture.

Analysis of Intensity Attenuation Characteristics Using Physics-based Earthquake Ground-motion Simulation with Site Effect in the Southern Korean Peninsula (한반도 남부에서 부지효과를 고려한 물리적 지진동 모델링 기반 진도 감쇠 특성 분석 연구)

  • An, So Hyeon;Kyung, Jai Bok;Song, Seok Goo;Cho, Hyung-Ik
    • Journal of the Korean earth science society
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    • v.41 no.3
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    • pp.238-247
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    • 2020
  • This study simulated strong ground motion waveforms in the southern Korean Peninsula, based on the physical earthquake modeling of the Southern California Earthquake Center (SCEC) BroadBand Platform (BBP). Characteristics of intensity attenuation were investigated for M 6.0-7.0 events, incorporating the site effects. The SCEC BBP is software generates broadband (0-10 Hz) ground-motion waveforms for earthquake scenarios. Among five available modeling methods in the v16.5 platform, we used the Song Model. Approximately 50 earthquake scenarios each were simulated for M 6.0, 6.5, and 7.0 events. Representative metrics such as peak ground acceleration (PGA) and peak ground velocity (PGV) were obtained from the synthetic waveforms that were simulated before and after the consideration of site effects (VS30). They were then empirically converted to distribution of instrumental intensity. The intensity that considers the site effects is amplified at low rather than high VS30 zones.

A Study on Security Requirements for 5G Base Station (5G 기지국에 대한 보안성평가기준 연구)

  • Hong, Paul;Kim, Yejun;Cho, Kwangsoo;Kim, Seungjoo
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.31 no.5
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    • pp.919-939
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    • 2021
  • As a next-generation communication technology, 5G networks are capable of handling large amounts of traffic based on higher speeds, shorter communication delays, and higher connectivity compared to 4G networks. In this 5G network environment, base stations are installed all over the city at high density due to their characteristics, and are connected to user terminals to provide services. Therefore, if the base station is damaged by a malicious attacker, it is expected to cause great damage to users and society as a whole. So the need for secure communication equipment such as 5G base stations has emerged. Therefore, in this paper, we propose the security functional requirements derived using threat modeling, a systematic methodology for 5G base stations, and the security assurance requirements at the level that can cope with the backdoor issues. The security requirements proposed in this paper can be used for base station design and development to construct a secure network environment as a security evaluation standard for 5G base stations.

Development of Urban Wildlife Detection and Analysis Methodology Based on Camera Trapping Technique and YOLO-X Algorithm (카메라 트래핑 기법과 YOLO-X 알고리즘 기반의 도시 야생동물 탐지 및 분석방법론 개발)

  • Kim, Kyeong-Tae;Lee, Hyun-Jung;Jeon, Seung-Wook;Song, Won-Kyong;Kim, Whee-Moon
    • Journal of the Korean Society of Environmental Restoration Technology
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    • v.26 no.4
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    • pp.17-34
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    • 2023
  • Camera trapping has been used as a non-invasive survey method that minimizes anthropogenic disturbance to ecosystems. Nevertheless, it is labor-intensive and time-consuming, requiring researchers to quantify species and populations. In this study, we aimed to improve the preprocessing of camera trapping data by utilizing an object detection algorithm. Wildlife monitoring using unmanned sensor cameras was conducted in a forested urban forest and a green space on a university campus in Cheonan City, Chungcheongnam-do, Korea. The collected camera trapping data were classified by a researcher to identify the occurrence of species. The data was then used to test the performance of the YOLO-X object detection algorithm for wildlife detection. The camera trapping resulted in 10,500 images of the urban forest and 51,974 images of green spaces on campus. Out of the total 62,474 images, 52,993 images (84.82%) were found to be false positives, while 9,481 images (15.18%) were found to contain wildlife. As a result of wildlife monitoring, 19 species of birds, 5 species of mammals, and 1 species of reptile were observed within the study area. In addition, there were statistically significant differences in the frequency of occurrence of the following species according to the type of urban greenery: Parus varius(t = -3.035, p < 0.01), Parus major(t = 2.112, p < 0.05), Passer montanus(t = 2.112, p < 0.05), Paradoxornis webbianus(t = 2.112, p < 0.05), Turdus hortulorum(t = -4.026, p < 0.001), and Sitta europaea(t = -2.189, p < 0.05). The detection performance of the YOLO-X model for wildlife occurrence was analyzed, and it successfully classified 94.2% of the camera trapping data. In particular, the number of true positive predictions was 7,809 images and the number of false negative predictions was 51,044 images. In this study, the object detection algorithm YOLO-X model was used to detect the presence of wildlife in the camera trapping data. In this study, the YOLO-X model was used with a filter activated to detect 10 specific animal taxa out of the 80 classes trained on the COCO dataset, without any additional training. In future studies, it is necessary to create and apply training data for key occurrence species to make the model suitable for wildlife monitoring.