• Title/Summary/Keyword: 소프트웨어감정

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A Trust Evaluation Model on QoS based Services Composition for IoT Environments (IoT 환경에서 QoS 기반 서비스 조합을 위한 신뢰 평가모델)

  • Kim, Yukyong
    • Journal of Software Assessment and Valuation
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    • v.15 no.2
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    • pp.85-93
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    • 2019
  • In an open, heterogeneous environment based on machine-to-machine (M2M) interactions, service selection is a critical issue and the concept of social trust can be applied to service selection so that IoT devices can make the best choice for interaction. In this paper, we propose a method for evaluating the trust level of the service and for estimating the QoS of the composite service using a profile created based on social trust relationship in IoT environment. As the service selection is made through quantitative evaluation, it is expected that the result of a more reliable service combination can be obtained.

A Study on the Relationship between Weighted Value and Qualitative Standard in Substantial Similarity (실질적 유사성 판단을 위한 가중치 활용과 질적 분석의 관계)

  • Kim, Si-Yeol
    • Journal of Software Assessment and Valuation
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    • v.15 no.1
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    • pp.25-35
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    • 2019
  • In Korea, the calculation of quantitative similarity is commonly used to gauge the substantial similarity of computer programs. Substantial similarity should be assessed by considering the quantity and quality of areas that show similarity, but in practice, qualitative aspects are reflected by multiplying the weighted value in the calculation of quantitative similarity. However, such a practical method cannot be deemed adequate, considering the fundamental characteristic of the judgment on substantial similarity, which holds that the quantitative and qualitative aspects of similar areas should be considered on an equal footing. Thus, this study pointed out the issue regarding the use of weighted value and sought appropriate ways to take into account qualitative aspects when assessing the substantial similarity of computer programs.

Development of deep learning-based rock classifier for elementary, middle and high school education (초중고 교육을 위한 딥러닝 기반 암석 분류기 개발)

  • Park, Jina;Yong, Hwan-Seung
    • Journal of Software Assessment and Valuation
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    • v.15 no.1
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    • pp.63-70
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    • 2019
  • These days, as Interest in Image recognition with deep learning is increasing, there has been a lot of research in image recognition using deep learning. In this study, we propose a system for classifying rocks through rock images of 18 types of rock(6 types of igneous, 6 types of metamorphic, 6 types of sedimentary rock) which are addressed in the high school curriculum, using CNN model based on Tensorflow, deep learning open source framework. As a result, we developed a classifier to distinguish rocks by learning the images of rocks and confirmed the classification performance of rock classifier. Finally, through the mobile application implemented, students can use the application as a learning tool in classroom or on-site experience.

A Survey on Public Awareness of Cyber Security (사이버안전에 대한 국민인식 조사 연구)

  • Yun, Young-Sun;An, Gae-il
    • Journal of Software Assessment and Valuation
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    • v.15 no.1
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    • pp.87-95
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    • 2019
  • In this study, we surveyed the public awareness about cyber security. Through the survey, we found the awareness for cyber threats that are easily exposed to the public, the one is felt anxiety by the people, and harmful contents in the online. As a result, we analyzed the various cyber threats, and found the internet usage environments, thoughts on unhealthy contents, person in charge of prevention and its methods. The results of the study can be considered as the bases of the extracting requirements for designing convergence research items in the cyber security, and they also suggested its utilization.

Trustworthy Service Selection using QoS Prediction in SOA-based IoT Environments (SOA기반 IoT환경에서 QoS 예측을 통한 신뢰할 수 있는 서비스 선택)

  • Kim, Yukyong
    • Journal of Software Assessment and Valuation
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    • v.15 no.1
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    • pp.123-131
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    • 2019
  • The Internet of Things (IoT) environment must be able to meet the needs of users by providing access to various services that can be used to develop diverse user applications. However, QoS issues arise due to the characteristics of the IoT environment, such as numerous heterogeneous devices and potential resource constraints. In this paper, we propose a QoS prediction method that reflects trust between users in SOA based IoT. In order to increase the accuracy of QoS prediction, we analyze the trust and distrust relations between users and identify similarities among users and predict QoS based on them. The centrality is calculated to enhance trust relationships. Experimental results show that QoS prediction can be improved.

Comment on the Copyrightability of Font-files as Computer Program (글자체파일의 컴퓨터프로그램저작물성 판단에 대한 비판)

  • Jeong, Jin-Keun
    • Journal of Software Assessment and Valuation
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    • v.15 no.2
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    • pp.17-24
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    • 2019
  • Use without permission of font files is a social problem. In the meantime, our court recognized font files as computer programs. Is the font file a computer program? This recognition arises from the inability to distinguish between computer programs and data. Expert recognition, on the other hand, does not recognize font files as computer programs. In this regard, there was a case in 2014 that INI files were not computer programs, but only data files. So, the attitude of the Supreme Court in 2001 only makes it difficult to distinguish between computer programs and data. The Supreme Court's decision needs to be changed. In addition, a new legal system should be in place to protect font files.

Design of an App for Growing Companion Plants using Smart Farm Technology (스마트 팜 기술을 이용한 반려식물 키우기 앱 설계)

  • Ok-Kyoon Ha;Hyeon-sang Soon;Hyoun-jun Lee;Chang-hui Seo;Seong-hun Jo;Ji-yun Kang
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.455-456
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    • 2023
  • 현대인들의 바쁜 생활방식과 그로 인한 1인 가구 비율의 증가 등 사회적 요소로 인해 외로움을 겪으면서 우울증을 호소하는 사람이 증가하고 있고, 이에 따라 반려식물에 대한 관심과 시장이 증가하고 있다. 기존의 스마트 팜 시스템 관련 기술은 자동화 및 액추에이터 제어, 데이터 분석 및 예측 등 자동화와 정보 제공을 목적으로 사용되고 있다. 홈 가드닝을 통한 식물 키우기에 대한 관심 증가와 더불어 반려식물로 식물에 대한 교감을 제공하는 기능은 제공되지 않고 있다. 본 논문에서는 반려식물의 상태를 감정으로 전달하는 디지털 기반의 홈가드닝 앱을 제시한다. 제시하는 앱은 실제 스마트 팜 시스템과 실시간으로 연결되어 식물의 성장에 따라 변화하는 모습을 적합한 식물 캐릭터로 바꾸어 시각적으로 제공한다. 또한, 딥러닝 기술을 이용하여 식물의 성장 단계를 자동으로 분류하고, 식물의 생육 환경을 판단하여 캐럭터화된 식물의 표정을 제공한다. 제시하는 앱은 반려식물을 키우는 사람의 노동력을 줄여주고, 반려식물과의 교감을 제공하는 다양한 경험을 제시할 수 있다.

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A Study on the Comparison of Similarity between Master Manuals of Appraisal Program (감정대상 프로그램의 마스터 매뉴얼 유사성 비교에 관한 연구)

  • Chun, Byung-Tae;Lee, Chang-Hoon
    • Journal of Software Assessment and Valuation
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    • v.15 no.2
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    • pp.1-7
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    • 2019
  • Program similarity analysis consists of substantial similarity and access. Substantial similarity is a judgment of how similarly the program source code is quantitatively. Access determines the degree of similarity by analyzing comments in the program or other contextual evidence. In the case of manuals, it may be the subject of legitimacy analysis. Manuals can be divided into three types as follows. First, a master manual is a document created during the development stage of a product. It is a user manual that contains all the functionality of the product and its derivatives. Second, the customer manual is a manual that is open only to the primary customer and orderer. Third, the user manual is a document that is applied to the final OEM production stage and is open to the end purchaser. In this paper, we compare the master manual seized from the suspect and the master manual provided by the suspect on the Internet. It then determines how similar this master manual is and includes the victim company's original and property values.

VR Companion Animal Communion System for Pet Loss Syndrome (펫로스 증후군을 위한 VR 반려동물 교감 시스템)

  • Choi, Hyeong-Mun;Moon, Mikyeong;Lee, Gun-ho
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.563-564
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    • 2021
  • 반려동물 보유 가구 수가 증가하면서 반려동물의 상실로 인한 펫로스 증후군을 호소하는 반려인 또한 증가하고 있다. 펫로스 증후군을 치유하기 위해 반려동물을 가상으로라도 만나서 평소에 하던 말과 행동을 할 수 있도록 하여 차츰 이별을 할 수 있도록 할 필요가 있다. 본 논문에서는 VR을 통하여 반려인이 3D로 모델링 된 반려동물과 직접 교감할 수 있는 시스템에 대한 연구 내용을 기술한다. 이 시스템을 통해 떠나보낸 반려동물과 평소와 같은 말과 행동을 할 수 있도록 도와주어 감정의 정화를 서서히 할 수 있도록 해준다.

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Research on Lyric Generation conditioned on Accompaniment using T5 (T5 모델을 활용한 반주 기반 가사 생성 기법에 관한 연구)

  • Gi-Tae Jang;Tae-Heon Jin;Doo-Sang Kim
    • Proceedings of the Korea Information Processing Society Conference
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    • 2024.05a
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    • pp.574-575
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    • 2024
  • 본 논문은 T5(Text-To-Text Transfer Transformer) 모델을 활용한 반주 기반 가사 생성 기법을 제안하였다. 텍스트 이벤트 형식으로 변환한 정제된 반주를 "가사 생성" Task Token과 같이 T5에 적용하여 입력된 반주에 상응하는 가사를 생성하는 방식이다. 본 논문에서 제안한 방식의 성능 검증을 위해 Transformer, GPT-2, BART를 이용하여 가사를 생성한 출력물을 BLEU(Bilingual Evaluation Understudy) 값과 감정분석 일치도(Emotion Analysis Consistency) 결과값을 통해 비교 평가하였다. 본 논문에서 제안한 T5를 이용한 방식이 Transformer, GPT-2, BART를 사용하는 방식보다 우수한 결과를 얻었다.