• Title/Summary/Keyword: 소스코드

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A Study on game engine properties for Art college education (예술 대학 교육을 위한 게임엔진 특성 연구 (Unity와 Unreal engine을 중심으로))

  • Cho, Hyung-ik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.227-229
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    • 2019
  • Currently, people use game engines which is consist of essential elements(Graphic engine, Physics engine, Audio engine, UI system, Gameplay frameworks, etc) to develop video. This game engine is used for its own development, but usually it is used by renting a commercial engine. To be able to use such a game engine requires a lot of theoretical and functional education, but in a limited period of university education, it is impossible to deal with various game engines in game art colleges, not general engineering universities. This paper will compare and analyze the characteristics, and merits and demerits of these two kinds of Game engines (Unity and Unreal engine), and showed the result of analyses about the fact that educating which of the above 2 Game engines are helpful and beneficial for the students for the efficient education in the Art college where should teach much in the limited time.

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Numerical Modeling for the Identification of Fouling Layer in Track Ballast Ground (자갈도상 지반에서의 파울링층 식별을 위한 수치해석연구)

  • Go, Gyu-Hyun;Lee, Sung-Jin
    • Journal of the Korean Geotechnical Society
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    • v.37 no.9
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    • pp.13-24
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    • 2021
  • Recently, attempts have been made to detect fouling patterns in the ground using Ground Penetrating Radar (GPR) during the maintenance of gravel ballast railway tracks. However, dealing with GPR signal data obtained with a large amount of noise in a site where complex ground conditions are mixed, often depends on the experience of experts, and there are many difficulties in precise analysis. Therefore, in this study, a numerical modeling technique that can quantitatively simulate the GPR signal characteristics according to the degree of fouling of the gravel ballast material was proposed using python-based open-source code gprMax and RSA (Random sequential Absorption) algorithm. To confirm the accuracy of the simulation model, model tests were manufactured and the results were compared to each other. In addition, the identification of the fouling layer in the model test and analysis by various test conditions was evaluated and the results were analyzed.

Development of teaching and learning materials using Arduino and piezo buzzer

  • Lee, Eun-Sang
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.12
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    • pp.349-357
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    • 2020
  • In this paper, I propose a presentation examples of the development of teaching materials using Arduino. For this purpose, a six-step low-cost microcontroller teaching-learning development model was used, the steps being topic selection, exploration of implementation methods, experimentation, production of teaching and learning materials, implementing lesson plans, and improvement. After analyzing the composition of the source code and circuits introduced in the existing Arduino book, this content was reconstructed to fit the programming education context. A simple method of constructing a circuit using materials such as Arduino and a piezo buzzer is proposed to save time on circuit composition. Using this circuit, examples of use in teaching-learning activities for various programming content elements are presented. The core concept of this study is that it provides a direct experience of the content of C language programming exercises that can only be found on existing screens.

Verification Methods for Vulnerabilities of Airborne Object-Oriented Software (항공용 객체지향 소프트웨어에 대한 취약점 검증 방안)

  • Jang, Jeong-hoon;Kim, Sung-su;Lee, Ji-hyun
    • Journal of Aerospace System Engineering
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    • v.16 no.2
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    • pp.13-24
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    • 2022
  • As the scale of airborne system software increases, the use of OOT (Object-Oriented Technology) is increasing for functional expansion, efficient development, and code reuse, but the verification method for airborne object-oriented software is conducted from the perspective of the existing procedure-oriented program. The purpose of this paper was to analyze the characteristics of OOT and the vulnerabilities derived from the functional characteristics of OOT, and present a verification method applicable to each software development process (Design, Coding and Testing) to ensure the functional safety integrity of aviation software to which OOT is applied. Additionally, we analyzed the meaning of the static analysis results among the step-by-step verification measures proposed by applying LDRA, a static analysis automation tool, to PX4, an open source used to implement flight control software.

Performance Improvement of SCAM Climate Model using PGI Compiler with OpenACC (SCAM 기상모델의 성능향상을 위한 PGI Compiler의 OpenACC 활용)

  • Lee, Chang-Hyun;Kang, Bol-Kyung;Chung, Sung-Wook
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.15 no.3
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    • pp.189-197
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    • 2022
  • With the development of high-performance computing technology and the advancement of numerical model, it is possible to predict the better weather forecasting. The purpose of this paper is the performance improvement for the SCAM climate model for the model running time excluding the compilation time. Therefore, the model previously performed using the Intel Fortran Compiler was changed to PGI Fortran Compiler. To this end, we reconfigure system environment variables, reset compilation options, install dependencies SW and library, and modify source code. In addition, we proposed and applied the 'PGI Compile with OpenACC' method. As a result, when the compiler was changed from intel to PGI, it led to an improvement of 6.08% in running time and when the openACC method was applied, it led to an improvement of 43.05% in running time. This demonstrates that the PGI Compile with OpenACC method proposed in this paper leads to excellent performance.

Analysis of Building Object Detection Based on the YOLO Neural Network Using UAV Images (YOLO 신경망 기반의 UAV 영상을 이용한 건물 객체 탐지 분석)

  • Kim, June Seok;Hong, Il Young
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.39 no.6
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    • pp.381-392
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    • 2021
  • In this study, we perform deep learning-based object detection analysis on eight types of buildings defined by the digital map topography standard code, leveraging images taken with UAV (Unmanned Aerial Vehicle). Image labeling was done for 509 images taken by UAVs and the YOLO (You Only Look Once) v5 model was applied to proceed with learning and inference. For experiments and analysis, data were analyzed by applying an open source-based analysis platform and algorithm, and as a result of the analysis, building objects were detected with a prediction probability of 88% to 98%. In addition, the learning method and model construction method necessary for the high accuracy of building object detection in the process of constructing and repetitive learning of training data were analyzed, and a method of applying the learned model to other images was sought. Through this study, a model in which high-efficiency deep neural networks and spatial information data are fused will be proposed, and the fusion of spatial information data and deep learning technology will provide a lot of help in improving the efficiency, analysis and prediction of spatial information data construction in the future.

Appraisal method for Determining Whether to Upgrade Software for Appraisal (감정 대상 소프트웨어의 업그레이드 여부 판정을 위한 감정 방법)

  • Chun, Byung-Tae;Jeong, Younseo
    • Journal of Software Assessment and Valuation
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    • v.16 no.1
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    • pp.13-19
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    • 2020
  • It can be seen that the infringement of copyright cases is increasing as the society becomes more complex and advanced. During the software copyright dispute, there may be a dispute over whether the software is duplicated and made into upgraded software. In this paper, we intend to propose an analysis method for determining whether to upgrade software. For the software upgrade analysis, a software similarity analysis technique was used. The analysis program covers servers, management programs, and Raspberry PC programs. The first analysis confirms the correspondence between program creation information and content. In addition, it analyzes the similarity of functions and screen composition between the submitted program and the program installed in the field. The second comparative analysis compares and analyzes similarities by operating two programs in the same environment. As a result of comparative analysis, it was confirmed that the operation and configuration screens of the two programs were identical. Thus, minor differences were found in a few files, but it was confirmed that the two programs were mostly made using the same or almost similar source code. Therefore, this program can be judged as an upgrade program.

Vulnerability analysis for AppLock Application (AppLock 정보 은닉 앱에 대한 취약점 분석)

  • Hong, Pyo-gil;Kim, Dohyun
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.32 no.5
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    • pp.845-853
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    • 2022
  • As the memory capacity of smartphone increases, the type and amount of privacy stored in the smartphone is also increasing. but recently there is an increasing possibility that various personal information such as photos and videos of smartphones may be leaked due to malicious apps by malicious attackers or other people such as repair technicians. This paper analyzed and studied the security and vulnerability of these vault apps by analyzing the cryptography algorithm and data protection function. We analyzed 5.3.7(June 13, 2022) and 3.3.2(December 30, 2020) versions of AppLock, the most downloaded information-hidding apps registered with Google Play, and found various vulnerabilities. In the case of access control, there was a vulnerability in that values for encrypting patterns entered by users were hardcoded into plain text in the source code, and encrypted pattern values were stored in xml files. In addition, in the case of the vault function, there was a vulnerability in that the files and log files for storing in the vault were not encrypted.

A Study on eGovFrame Security Analysis and Countermeasures (eGovFrame 보안 분석 및 대응 방안에 관한 연구)

  • Joong-oh Park
    • Journal of Industrial Convergence
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    • v.21 no.3
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    • pp.181-188
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    • 2023
  • The e-Government standard framework provides overall technologies such as reuse of common components for web environment development such as domestic government/public institutions, connection of standard modules, and resolution of dependencies. However, in a standardized development environment, there is a possibility of updating old versions according to core versions and leakage of personal and confidential information due to hacking or computer viruses. This study directly analyzes security vulnerabilities focusing on websites that operate eGovFrame in Korea. As a result of analyzing/classifying vulnerabilities at the internal programming language source code level, five items associated with representative security vulnerabilities could be extracted again. As a countermeasure against this, the security settings and functions through the 2 steps (1st and 2nd steps) and security policy will be explained. This study aims to improve the security function of the e-government framework and contribute to the vitalization of the service.

A Study on the Comparison of Similarity between Master Manuals of Appraisal Program (감정대상 프로그램의 마스터 매뉴얼 유사성 비교에 관한 연구)

  • Chun, Byung-Tae;Lee, Chang-Hoon
    • Journal of Software Assessment and Valuation
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    • v.15 no.2
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    • pp.1-7
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    • 2019
  • Program similarity analysis consists of substantial similarity and access. Substantial similarity is a judgment of how similarly the program source code is quantitatively. Access determines the degree of similarity by analyzing comments in the program or other contextual evidence. In the case of manuals, it may be the subject of legitimacy analysis. Manuals can be divided into three types as follows. First, a master manual is a document created during the development stage of a product. It is a user manual that contains all the functionality of the product and its derivatives. Second, the customer manual is a manual that is open only to the primary customer and orderer. Third, the user manual is a document that is applied to the final OEM production stage and is open to the end purchaser. In this paper, we compare the master manual seized from the suspect and the master manual provided by the suspect on the Internet. It then determines how similar this master manual is and includes the victim company's original and property values.