• Title/Summary/Keyword: 소셜컴퓨팅

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The Social Computing Framework for Embodiment of Smart Citizens Party (스마트시민정당 구현을 위한 소셜컴퓨팅 프레임워크)

  • Noh, Kyoo-Sung;Hong, You-Sil
    • Journal of Digital Convergence
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    • v.9 no.1
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    • pp.153-164
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    • 2011
  • The social computing which is growing rapidly, has been scaling up the influencing power in every area and extending its activities into the political area. On the other hand, political participation trend of citizens gave rise to an innovative idea, so called 'Smart Citizens Party'. This requires the receptiveness and the openness of the party. So smart citizens party needs the smooth communication structure based on social computing as well as ICT(Information Communication Technology). That is, to embody the Smart Citizens Party, social computing framework for its is required. The purpose of this study is to suggest the social computing framework as the technical base of smart citizens party. To achieve this purpose, this paper will analyze the rise of the social web and ICT & innovation of public(and political) sector, study the concept and impacts of social computing and the concept and characteristics of Smart Citizens Party, and describe the framework, its elements and its service functions of social computing.

A Study on the receptivity to Social Computing in International Trade (국제무역의 소셜 컴퓨팅 수용 가능성에 관한 연구)

  • Lim, Jae-Wook
    • International Commerce and Information Review
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    • v.13 no.3
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    • pp.55-74
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    • 2011
  • Web Service applications based on the social relation such as Social Network Service(SNS), Social Medias are making strong blast. Social Computing which is widely spreading to worldwide is affecting to our life including policies, economies, societies and culture. Based on Web 2.0, various services like as Social Collaboration, Social Publishing, Social Feedback are supplied, more evolved social computing services, Social Connection, Augmented Reality, will be served for the next days from now. These network based services, Social Network Service or Social Media frequently used terms, are not defined exactly and their characteristics are not gotten to the bottom yet. Theoretical and systematic studies on these themes are not made also. Applications to business area, especially the receptivity to social computing in international trade is barely made to these days. This study focuses on the concepts, characteristics and sorts of social computing and purposes to consider its possibilities of application of social computing to international trade. Considering the advantage of Social network service, it can be used in international trade, a kind of B2B transaction, while existing social network is mainly applied to B2e transaction.

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A Review of Research on Social Computing: Focused on Blogs and Social Network Services (소셜 컴퓨팅 연구동향 분석 - 블로그와 소셜 네트워크 서비스를 중심으로 -)

  • Woo, Hangjoon;Hwang, Kyung Tae
    • Informatization Policy
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    • v.17 no.3
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    • pp.3-20
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    • 2010
  • The purpose of this paper is to review research articles on social computing and to provide the future directions of the study. A total of 51 articles published in social scientific journals from 2006 to 2010 are analysed by research theme, methodology, level of analysis, and application area. It is found that most of the studies are addressing blogs and mainly focusing on societal concepts rather than organizational concepts. The predominant methodology is field study at the individual level of analysis. We suggest that future researches on social computing need to address more various topics and application areas. Also diversity in terms of methodology and level of analysis is required.

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Cross Social Media Service System for AR Browser (AR 기반 크로스 소셜 미디어 서비스 시스템)

  • Kim, Jung-Tae;Lee, Jong-Hoon;Kim, SangWook;Paik, Eui-Hyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.04a
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    • pp.920-922
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    • 2012
  • 현재 대부분의 소셜 네트워크 서비스는 폐쇄형 구조로써 서로 상호 연동이 불가능한 상태이고, 연동을 하기 위해서는 사용자의 인증을 통하여 접속을 하여야만 가능하다. 따라서 이러한 상호 연동 문제를 해결하기 위하여 크로스 소셜 미디어 플랫폼 기능은 이종 SNS 간의 연동을 통하여 각 SNS을 사일로로 편성 하고 이들간의 연동을 통해 서비스를 제공하기 위한 플랫폼으로 AR 기반 브라우져를 통하여 Open 소셜 미디어 서비스를 제공한다.

Characteristics of Social Computing Websites Based on Design Factors and User Emotions (소셜 컴퓨팅 웹사이트의 디자인 및 감성 특성 연구)

  • Yang, Eui-Jung;Hwang, Won-Il;Kim, Dong-Soo
    • The Journal of Society for e-Business Studies
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    • v.17 no.1
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    • pp.75-90
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    • 2012
  • The aim of this study is to investigate the preferred website's design factors. Social computing is driving a dramatic evolution of the Web these days, and a number of users are increasing every day. But many website designers are just focusing on functional aspects of website. Also, there are few studies regarding the social computing website's emotional design. Proper designs of social computing websites could be designed through investigating the websites design factors preferred by users. Empirical study was conducted in order to investigate websites design factors preferred by users. Website design and user emotion of social computing websites were measured by the questionnaire and 254 people participated. Also, Website design and user emotion of non-social computing websites were measured by same participants, and then comparing results each other. Five design factors and eight emotion factors were derived, and only four out of design factors and three out of emotion factors were found as having significant effects on the satisfaction of social computing website. In addition, different factors in determining user satisfaction when using social computing websites and non-social computing website.

Get Social and Get Better: How social computing features help open source software projects (소셜 컴퓨팅 요소가 오픈 소스 개발 프로젝트의 성과에 미치는 영향에 대한 연구: 소셜 코딩 플랫폼 Github 사례를 바탕으로)

  • Choi, Joohee;Choi, Junghong;Moon, Jae Yun
    • Journal of the HCI Society of Korea
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    • v.7 no.2
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    • pp.17-24
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    • 2012
  • In this study, we aim to understand how social computing features affect open source project's outcome based on the representative social coding platform, Github (http://github.com). Though there is growing interest regarding the application and effect of employing social computing features, yet empirical evidences related to the subject are still short. To bridge the gap, we conducted our research based on the following research questions: 1) How the system features of social coding platform are classified? 2) How are the use of system features and project performance related to each other? Qualitative and quantitative analysis are performed: The system features of Github are clustered according to their usage in qualitative analysis, and th relation between the feature uses and project outcome is identified by multiple linear regression test. In conclusion, we found that the use of results is also discussed.

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An Exploratory Study on 'Smart Citizens Party' Model ('스마트시민정당' 모델에 관한 탐색적 연구)

  • Noh, Kyoo-Sung;Kim, Hyeong-Soo
    • Journal of Digital Convergence
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    • v.9 no.1
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    • pp.125-136
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    • 2011
  • This article is exploring the possibility of establishment of a 'Smart Citizens Party'. In the society based the social computing, the individual leads the technical progress and the society which is adapted for this circumstance is changing in the direction of user-centric. Also, in the political process, we can see this social phenomenon. In other words, there's a quite possibility that decision-making structure may shift from the top-down approach to the bottom-up approach by the networked individuals or flexible voluntary group. In this context, this paper will propose the 'Smart Citizens Party' model that accept the change of political and social environment due to the advent of the social computing and cope with this change. The 'Smart Citizens Party' means the 'Party for Smartizen' of this social computing era. The 'Smart Citizens Party' is the intermediate party that link the political party to the civil society and is smart citizen's party that is operated democratically by active participation of citizens. This paper will review on structure and operational issues of political parties in Korea and study future-oriented solution and/or way to discovered problems of political parties in Korea.

Building Hierarchical Knowledge Base of Research Interests and Learning Topics for Social Computing Support (소셜 컴퓨팅을 위한 연구·학습 주제의 계층적 지식기반 구축)

  • Kim, Seonho;Kim, Kang-Hoe;Yeo, Woondong
    • The Journal of the Korea Contents Association
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    • v.12 no.12
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    • pp.489-498
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    • 2012
  • This paper consists of two parts: In the first part, we describe our work to build hierarchical knowledge base of digital library patron's research interests and learning topics in various scholarly areas through analyzing well classified Electronic Theses and Dissertations (ETDs) of NDLTD Union catalog. Journal articles from ACM Transactions and conference web sites of computing areas also are added in the analysis to specialize computing fields. This hierarchical knowledge base would be a useful tool for many social computing and information service applications, such as personalization, recommender system, text mining, technology opportunity mining, information visualization, and so on. In the second part, we compare four grouping algorithms to select best one for our data mining researches by testing each one with the hierarchical knowledge base we described in the first part. From these two studies, we intent to show traditional verification methods for social community miming researches, based on interviewing and answering questionnaires, which are expensive, slow, and privacy threatening, can be replaced with systematic, consistent, fast, and privacy protecting methods by using our suggested hierarchical knowledge base.

웹2.0 서비스 및 비즈니스 현황

  • Ryu, Han-Seok
    • TTA Journal
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    • s.111
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    • pp.45-52
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    • 2007
  • 웹2.0 개념이 소개된 이후로 웹 2.0의 실체에 대한 논란이 끊임없이 제기되어 왔다. 하지만 웹2.0의 실체는 있다. 웹2.0은 사용자 중심의 콘텐츠와 상호작용, 커뮤니케이션 능력의 확장을 구현하는 새로운 서비스들로 구성되어 있으며, 그것은 하나의 사회적 현상이 되어 문화에까지 영향을 미치고 있다. 또한 최근에는 기업 내부의 업무에도 영향을 미치는 단계로까지 발전하고 있다. 기술적인 측면에서 볼때 웹2.0은 소셜 컴퓨팅이 인터넷 애플리케이션으로 구현된 것이다. 본 고는 그러한 소셜 컴퓨팅의 카테고리와 그에 해당하는 정의 및 관련 웹2.0 서비스들을 살펴보고, 국내 웹 비즈니스 현황에 대해 알아보고자 한다. 이를 통해 웹2.0의 여러 서비스들의 가치 및 국내 웹 비즈니스가 처한 현실에 대한 이해를 돕고자 한다.

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