• Title/Summary/Keyword: 센서 플랫폼

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Apriori Based Big Data Processing System for Improve Sensor Data Throughput in IoT Environments (IoT 환경에서 센서 데이터 처리율 향상을 위한 Apriori 기반 빅데이터 처리 시스템)

  • Song, Jin Su;Kim, Soo Jin;Shin, Young Tae
    • KIPS Transactions on Computer and Communication Systems
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    • v.10 no.10
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    • pp.277-284
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    • 2021
  • Recently, the smart home environment is expected to be a platform that collects, integrates, and utilizes various data through convergence with wireless information and communication technology. In fact, the number of smart devices with various sensors is increasing inside smart homes. The amount of data that needs to be processed by the increased number of smart devices is also increasing, and big data processing systems are actively being introduced to handle it effectively. However, traditional big data processing systems have all requests directed to cluster drivers before they are allocated to distributed nodes, leading to reduced cluster-wide performance sharing as cluster drivers managing segmentation tasks become bottlenecks. In particular, there is a greater delay rate on smart home devices that constantly request small data processing. Thus, in this paper, we design a Apriori-based big data system for effective data processing in smart home environments where frequent requests occur at the same time. According to the performance evaluation results of the proposed system, the data processing time was reduced by up to 38.6% from at least 19.2% compared to the existing system. The reason for this result is related to the type of data being measured. Because the amount of data collected in a smart home environment is large, the use of cache servers plays a major role in data processing, and association analysis with Apriori algorithms stores highly relevant sensor data in the cache.

Design of a Greenhouse Monitoring System using Arduino and Wireless Communication (아두이노와 무선통신을 이용한 온실 환경 계측 시스템 설계)

  • Sung, Bo Hyun;Cho, Young-Yeol
    • Journal of Bio-Environment Control
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    • v.31 no.4
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    • pp.452-459
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    • 2022
  • One of the important factors among the smart farm factors is environmental measurement. This study tried to design an environmental measurement monitoring system through Bluetooth wireless communication with LoRa using the open source programs Arduino, App Inventor, and Node Red. This system consists of Arduino, LoRa shield, temperature and humidity sensor (SHT10), and carbon dioxide sensor (K30). The environmental measurement system is configured as a system that allows the sensor to collect environmental data and transmit it to the user through wireless communication to conveniently monitor the farm environment. As libraries used in the Arduino program, LoRa.h, Sensirion.h, LiquidCrystal_I2C.h and K30_I2C.h were used. When receiving environmental data from the sensor at regular intervals, coding using average value was used for data stabilization. An Android-based app was developed using Node Red and App Inventor program as the user interface. It can be seen that the environmental data for the sensor is well collected with the screen output to the serial screen of Arduino, the screen of the smartphone, and the user interface of Node Red. Through these open source-based platforms and programs will be applied to various agricultural applications.

A Study on the Architecture for Avionics System of Jet Fighters (제트 전투기의 항공전자 시스템 아키텍처에 관한 연구)

  • Gook, Kwon Byeong;Won, Son Il
    • Journal of Aerospace System Engineering
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    • v.16 no.1
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    • pp.86-96
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    • 2022
  • The development trend of jet fighter's avionics system architecture is the digitization of subsystem component functions, increased RF sensor sharing, fiber optic channel networks, and modularized integrated structures. The avionics system architecture of the fifth generation jet fighters (F-22, F-35) has evolved into an integrated modular avionics system based on computing function integration and RF integrated sensor systems. The integrated modular avionics system of jet fighters should provide improved combat power, fault tolerance, and ease of jet fighter control. To this aim, this paper presents the direction and requirements of the next-generation jet fighter's avionics system architecture through analysis of the fifth generation jet fighter's avionics system architecture. The core challenge of the integrated modularized avionic system architecture requirements for next-generation fighters is to build a platform that integrates major components and sensors into aircraft. In other words, the architecture of the next-generation fighters is standardization of systems, sensor integration of each subsystem through open interfaces, integration of functional elements, network integration, and integration of pilots and fighters to improve their ability to respond and control.

Design and Implementation of a Smart Phone App for Location-Based Services on Environment Sensor and Radioactive Information (대기환경정보와 방사능정보 위치기반 서비스 스마트폰 앱 설계 및 시험구현)

  • Kim, Kwang-Seob;Lee, Ki-Won
    • Journal of the Korean Association of Geographic Information Studies
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    • v.14 no.4
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    • pp.161-171
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    • 2011
  • Most public organizations which charge for measuring or collecting environmental information provide web-based information services. In the case of Seoul, it is provided smart phone app for information services on region or district unit. However, there is no smart phone application for environment information services considering location-based services with the concept of personalization. The purpose of this study is to deign and implement a smart phone app for air environment and radioactive information services with these features. Hybrid type is adopted, so that several things are possible: access to a variety of devices by web languages, and N-Screen support is available. According as social needs with respect to more environmental information and their contents are increasing, this approach will be useful.

Construction of Mobile Collaboration Environment for Ubiquitous Computing and its Application (유비쿼터스 컴퓨팅을 위한 모바일 협업 환경 구축 및 응용)

  • Jeong, Chang-Won;Shin, Chang-Sun;Joo, Su-Chong
    • Journal of Internet Computing and Services
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    • v.9 no.3
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    • pp.25-41
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    • 2008
  • In this paper, we describes a Compact Distributed Object Group Framework(CDOGF) for mobile collaboration service in ubiquitous computing. CDOGF support network connections of sensors and devices, management of mobile computing devices, and grouping of objects for mobile collaboration service according to the logical area. For this, we defined methods for detail functions and interface. And, we classified into four interactions of that sensors and a application, the CDOGF and a application, between the components of the CDOGF, the CDOGF on a mobile device and the DOGF on a server. We also defined mobile collaboration environment by analyzing existing technologies. In this environment we used the TMO scheme for interaction and the TMOSM for distributed middleware. Finally, we implemented u-hospital application that applied this environment. This application collects environment and health information by PDAs in wards. Also, It provides the information service for patient management task.

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A Study of Development of Auxiliary Devices for the Continuing Participation of Beginner Level Golfers (초보 골퍼들의 지속적 운동참여를 위한 보조기구 설계 연구)

  • Kim, Soo-Hyun
    • Journal of the Korea Convergence Society
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    • v.11 no.8
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    • pp.147-152
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    • 2020
  • The purpose of this study was to develop an auxiliary device useful for promoting continued participation in the golf among young golfers and female beginner-level golfers who were gradually increasing in number but often losing interest in the golf and gave up playing golf due to difficulty with posture, boredom from golf itself, slow improvement of skill, etc., in the process of learning the golf. For that, a hardware device fitted with various sensors was attached to the lower part of golf club grip to develop a platform capable of collecting and transmitting the data on each golfer's swing posture, driving distance, etc. If a smartphone app, which can analyze and store those data, is developed and synchronized, each golfer's postures can be identified and golfers can correct the posture on their own. Moreover, the smartphone app provides the contents for self-comparison and comparison with others and will be able to infuse the beginner-level golfers with internal motivation for continued participation in the golfing exercise if the game-type elements are added.

Imagery Intelligence Transmission Analysis of Common Data Link (CDL) on Aeronautical Wireless Channel (항공통신정찰링크(CDL)에서 영상정보 전송을 위한 통신방안 연구)

  • Park Young-mi;Yoon Jang-hong;Kim Sung-jo;Son Young-ho;Yoon E-joong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.7
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    • pp.1425-1431
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    • 2005
  • In this paper, we consider the ISR(Intelligence, Surveillance, and Reconnaissance) system which collects the imagery intelligence from an airplane and CDL(common data link) communication system which transports the information obtained by the ISR system. The IMINT(imagery intelligence) consists of MPEG-2 transport stream packets and they transmit through CDL. We have some simulations for communication performances of CDL and show performance improvements using convolutional coding. We have compared BER performances under AWGN channel and fading channel which is caused by the velocity of an airplane.

Home Security System Based on IoT (IoT 기반 홈 보안 시스템)

  • Kim, Kang-Chul;Wang, Ding-Hua;Han, Seok-Bung
    • The Journal of the Korea institute of electronic communication sciences
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    • v.12 no.1
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    • pp.147-154
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    • 2017
  • This paper aims to build a home security system based on IoT to monitor a home on a mobile phone. The system consists of data gathering sensors, camera, gateway and Xively platform. The Raspberry Pi collects data from the three sensors and sends the data to Xively, and sends the video stream of home to a client in a smart phone through a internet. The servers are composed of Xively, socket server in Raspberry Pi and E-mail server in Google. The proposed system transmits e-mail, text message, and video stream when there are motion, fire, and gas leakage, and can control the gas valve through Raspberry Pi. The experimental results show that a user gets 'emergency E-mail' and text message and watches the video stream of the home through WIFI or LTE on a smart phone.

Design and Implementation of IoT based Urination Management System (사물인터넷 기반의 배뇨관리 시스템 설계 및 구현)

  • Lee, Hak-Jai;Lee, Kyung-Hoon;Kim, Young-Min
    • The Journal of the Korea institute of electronic communication sciences
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    • v.12 no.1
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    • pp.209-218
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    • 2017
  • Healthcare services can be provided through a number of independent service platforms for measurement of vital signs, diagnosis and prevention of diseases, and Information and communication technology(ICT) such as internet and mobile are converged to provide health information to users at anytime and anywhere, and it is in the center of the IoT(Internet of things). Accordingly, in this paper, we designed IoT based urination management system and evaluate the performance. A low - power Zigbee network was constructed for the configuration of the urination management system. The implemented capacitive diaper sensor was operable for the duration of 2,000 hours. We also built a database server using Raspberry Pi, a tiny embedded device, and stored the collected data to verify the data through an Android-based mobile application. The proposed urination management system can be utilized not only for the older patients, but also for the infants.

An Implementation of Mobile Game using JBox2D Physics Engine in Android Platform (안드로이드 플랫폼에서 JBox2D 물리 엔진을 이용한 모바일 게임구현)

  • Hwang, Ki-Tae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.6
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    • pp.119-126
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    • 2011
  • As a software component for computer game, the physics engine simulates objects' movement according to the laws of physics. This paper introduces a design and implementation of mobile game on the Android platform, where we used JBox2D physics engine library and Android graphics APIs. We borrowed the key idea of this game from Crayon Physics which is known as a famous PC game. This game starts with no way from user character to destination character. The game user has to make a way to destination character from user character by creating polygon objects between them. The user wins when user character meets destination character. However, the game user has to decide the time to create objects and their shapes well because all objects in this game are governed by the laws of physics. As an important thing of this paper, we introduced into this game new input methods of LCD touch and sensors embedded in mobile devices but not in PCs. Game users can create objects by drawing polygons with LCD touch and move objects or characters according to sensor values from accelerator sensors by tilting the mobile device.