• Title/Summary/Keyword: 세대(世代)

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A Comparative Study of Domestic Travel Patterns and Determinant Factors Affecting Satisfaction by Generations (대한민국 국민의 세대별 국내여행 방식 및 만족도 영향요인)

  • Mi-Sook Lee;Yoon-Joo Park
    • Information Systems Review
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    • v.22 no.2
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    • pp.137-166
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    • 2020
  • While South Koreans overseas travelling rate has been increased every year, domestic travelling rate has been at a standstill for several years. The purpose of this study is to analyze domestic traveling styles of Koreans according to their generations in order to provide generation-specific traveling services. For this purpose, we categorized the survey respondents into four different generations, which are Millennium (age 19~34), X generation (35~54), Baby Boomer (55~64) and senior by following the criterions of the Korea National Tourism Organization. After then, we analyze factors related to travel preparation process, the actual traveling activities and satisfaction after the travel. In this study, 16,713 data collected by the Ministry of Culture, Sports and Tourism are used. The results of this study show that Korean people tends to acquire domestic traveling information from their own or acquaintances past experiences. Also, they do not prefer the organized trip for domestic travels, thus do not buy package products a lot. In addition, natural scenery, rich in cultural heritage, and convenient accommodation are the most important determinant factors affecting the overall travel satisfaction of level for all generations. The traveling characteristics for each generation are as follows. Millennium get traveling information from the internet a lot, and more specifically, they refer portal sites and social network services (SNS) in many cases. Also, they tend to travel in summer peak season to popular destinations and pursues active traveling experiences. Generation X has similar traveling patterns with Millennium, however they major transportation method is using their own car. Also, transportation convenience and satisfactory leisure activity are important factors affecting the overall satisfaction level to Generation X. On the other hand, Baby boomer generation has a greater emphasis on appreciation of nature, visiting famous restaurants, and relaxation, rather than actively participating experiencing programs. They travel evenly in summer and spring/fall season to many different areas instead of focusing on popular tourist spots. In addition, shopping and eating delicious food are the important factors affecting the overall satisfaction level for them. Lastly, Senior generation has similar characteristics with Baby boomer in many ways, however, they travel a lot on the same day using public transportations or car rental service. They prefer spring and autumn trips rather than summer peak season, and tend to buy packaged travel products a lot compared with other generations. If these different traveling characteristics of each generation are considered for organizing and customizing tourism services, it is expected that domestic tourism satisfaction level will be ultimately increased.

대한민국 발전과 궤를 같이한 한신 공영

  • Ha, Yu-Jeong
    • 주택과사람들
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    • s.210
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    • pp.90-93
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    • 2007
  • 57년의 건설 역사를 지닌 한신공영은 단일 세대로는 국내 최대 규모인 2만여 세대의 반포 한신타운을 비롯해 지금까지 전국 30만여 세대의 주택 보급 실적과 경부 고속도로 및 경부 고속철도 등을 건설했다. 대한민국의 경제 발전과 함께한 한신공영의 브랜드 가치와 경쟁력에 대해 살펴보았다.

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아파트 1층세대 소음대책

  • 정진문
    • 월간 기계설비
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    • s.65
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    • pp.80-85
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    • 1995
  • 아파트에서 기계실에 인접한 세대나 1층세대의 경우 소음으로 인한 민원이 자주 발생하고 있다. 이러한 기계실에서의 소음, 공동구에서의 소음, 지하층에서의 배관소음 등의 발생원인 및 그 대책에 대하여 알아 보기로 한다.

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From the Viewpoint of Technological Innovation, Generation Classification of the Video Game Industry (기술혁신 관점에서 비디오 게임 산업의 세대구분)

  • Jeon, Jeong-Hwan;Son, Sang-Il;Kim, Dong-Nam;Cho, Hyung-Rae
    • The Journal of the Korea Contents Association
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    • v.17 no.6
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    • pp.203-224
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    • 2017
  • With the development of the IT industry and the growth of the cultural industry, the game industry is becoming an important industry. In this regard, the study seeks to differentiate the generation of video games based on technological characteristics from the perspective of technological innovation. SEGA, Nintendo, MicroSoft, SONY, and ATARI were chosen as research subjects. The survy was conducted from ATARI to 2017. The results of the study are expected to help develop the technology strategy of the future video game industry.

Degrees of Heterosis and Inbreeding Depression of Quantitative Characters in Silkworm by Diallel Corsses (누에 이면교잡에 의한 형질발현의 잡종강세와 약세)

  • 정원복;장권열
    • Journal of Sericultural and Entomological Science
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    • v.31 no.1
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    • pp.20-24
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    • 1989
  • The purpose of this experiment was to obtain the basic information on heterosis and inbreeding depression of quantitative characters in the silkworm by diallel crosses of seven varieties differing widely in each character. Period of 5th instar cocoon weight, cocoon layer weight, cocoon layer ratio, boiling off ratio, raw silk percent, bave length, bave weight, bave size, weight of first molting larva and fourth molting larva were investigated. The results obtained were summarized as follows : The degrees of positive heterosis of cocoon weight and cocoon layer weight were higher. Period of 5th instar and boiling off ratio were negative heterosis. In F1 generation, cocoon weight and bave weight showed positive heterobeltiosis, while fifth instar-period, cocoon layer ratio and boiling off ratio showed negative heterobeltiosis in the F1 and F2 generation. Inbreeding depression was observed in cocoon layer ratio and boiling off ratio.

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Genetic Studies on Some Quantitative Characters of Rice in Diallel Crosses II. Distrubutions of Genes for Various Characters in $F_1$ and $F_2$ Generations (이면교잡에 의한 수도의 양적형질의 유전분포 제2보 각형질별 세대에 따른 유전자 분포상태의 차이)

  • Kwon-Yawl Chang;Byung-Tae Jun;Yong-Ho Kwak
    • KOREAN JOURNAL OF CROP SCIENCE
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    • v.23 no.2
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    • pp.34-39
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    • 1978
  • Partial dominance was exhibited by flowering(heading), panicle length, panicle numbers, $F_1$ag leaf length, 1000 kernel weight in $F_1$ and $F_2$ hybrids by 7 \times 7 and 5 \times 5 diallel crosses. Over dominance was exhibited by culm length, flag leaf width, appearance degree of panicle in $F_1$ generation of the crosses, and also over dominance was exhibited by kernel weight in $F_2$ generation of the crosses.

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The Difference of Perceived Experiences and Sub-cultural Identity between Overseas Korean' Generations through the Participation in the Korean National Sports Festival (전국체육대회에 참가하는 재외동포들의 이주세대 간 지각된 참가 경험 및 하위문화정체성의 차이)

  • Yi, Eun Surk
    • Journal of Digital Convergence
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    • v.15 no.7
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    • pp.497-504
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    • 2017
  • This research aims to examine the difference of perceived experiences and sub-cultural identity between the overseas Korean' generations through the participation in the Korean National Sports Festival(NSF). Data were 360 overseas Koreans from 14 countries who participated in the 2015 NSF. The results were as follows; First, there was a difference in perceived experiences between overseas Korean' generations. More specifically, 1st generation among overseas Koreans has more positive participation experiences and less negative participation experiences than other generations. Second, there was a difference in sub-cultural identity between overseas Korean' generations. Particularly, 1.5 generation has much closer Korean identity than other generations.

Developing Functional Game Contents for the Silver Generation (실버세대를 위한 기능성 게임 콘텐츠 개발)

  • Kim, Eun-Seok;Lee, Hyun-Cheol;Joo, Jea-Hong;Hur, Gi-Taek
    • The Journal of the Korea Contents Association
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    • v.9 no.9
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    • pp.151-162
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    • 2009
  • As the aging population has increased, the silver generation is getting to account for the considerable percent of economic activities and becomes the main body of production and consumption. Although the economic activity of silver generation is increased, the development of silver contents for the leisure activities is still not revitalized. The serious silver contents and the easy-to-use interface are very important because the silver generation is relatively weaker than young people in perception, studying, and exercise, and is fragile in mobility and vitality. This paper suggests methods to develop sensory bicycle, gate ball, and mole game contents haying lower body exercise effects for the silver generation to utilize leisure and maintain health. Along with fun as games, functional design factors suitable to the cognitive ability and bodily activity ability of the silver generation were considered and through sensory intefaces that are easy for the silver generation to use and customized progressing methods complying with individual characteristics, it was attempted to induce continued interests and lower body exercise effects.

Seeking for Underlying Meaning of the 'house' and Characteristics in Music Video - Analyzing Seotaiji and Boys and BTS Music Video in Perspective of Generation - ( 뮤직비디오에 나타난 '집'의 의미와 성격 - 서태지와 아이들, 방탄소년단 작품에 대한 세대론적 접근 -)

  • Kil, Hye Bin;Ahn, Soong Beum
    • The Journal of the Korea Contents Association
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    • v.19 no.5
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    • pp.24-34
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    • 2019
  • This study compares in depth the song performed by two groups, one by 'Seo Taiji And His Boys'(X Generation) and the other by 'BTS'(C Generation) based on the discourse about the 'X Generation' in the 1990s and the 'C Generation' in the 2010s. It will specifically focus on the nature of 'home' that has great significance in the music video and will find the sociocultural meaning of it. Based on the analysis, the original performance by 'Seo Taiji and The Boys' demonstrated the vertical structure of enlightenment and discipline and narrated the story with the plot of 'maturity'. The meaning of 'home' in the original version shifts from a target of resistance to a subject of internalization. The remake music video of BTS demonstrated a horizontal structure of empathy and solidarity and narrated the story with the plot of 'pursuit/discovery'. The 'home' here can be considered the life itself of a person who maintains one's self identity.

An Empirical Analysis of the Private Tutoring Prohibition Policy and Class Mobility (사교육금지정책과 계급이동의 관계에 관한 실증분석)

  • Jang, Soomyung;Han, Chirok;Yeo, Eugene
    • 한국사회정책
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    • v.23 no.1
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    • pp.179-202
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    • 2016
  • This study analyses the effects of the major educational policies, focusing on the private tutoring prohibition policy(PTPP), on the intergenerational class mobility(ICM) by using Korea Labor and Income Panel Study(KLIPS) 1st-12th surveys. Because private tutoring(shadow education) can be effective for academic achievement of children of above middle classes that spend most private tutoring expenditure and have more information on education, the private tutoring prohibition policy can increase the intergenerational mobility. This study confirms this possibility. Even when the overlapping effect of the middle school equalization polity is controlled for, there is still high effect of the PTPP. We think that we still need to examine the level of intergenerational mobility with PTPP cohort with that of later cohorts in the future. We also emphasize the compositive effect of the several consistent policies such as middle school and high school equalization polices and the PTPP and length and continuity of the policies for the higher mobility.