• Title/Summary/Keyword: 설계 진화

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A Study on user experience design for efficient control of Smart TV (효율적인 스마트TV조작을 위한 사용자 경험 디자인 설계)

  • Lee, Hye-Ran;Lee, Won-Hyung
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.1
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    • pp.43-53
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    • 2013
  • In this paper research covers a study on the need for smart TV according to smart TV 'smart' of issues, consider the changing elements of paradigm, according to the evolution of TV, from the point of view of the user experience analyze the Applications of Smart TV UX. Through analysis of user behavior from the current viewpoint of the TV and Future TV, reflected in the design of Smart TV UX. Ultimately for efficiently operating the contents, screen proposed a prototype for personalized intelligent user based on UX design. Ultimately, to satisfy the playfulness for the course of using the TV as the primary goal and content through the TV content easily to the desired goal to be reached quickly and easily at the point of how to approach the user's destination, shorten the access path is proposed in this study.

A PD-Fuzzy Controller Design of 2 D.O.F. Wheeled Mobile Robot Using Genetic and Immune Algorithm (유전 및 면역 알고리즘을 이용한 2자유도 구륜 이동 로봇에 대한 PD-Fuzzy 제어기 설계)

  • Kim, Sung-Hoe;Kim, Ki-Yeoul;Lim, Ho;Park, Chong-Kug
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.37 no.5
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    • pp.19-28
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    • 2000
  • It is not so easy to control the wheeled mobile robot because of some causes like non-holonomic constraints. To overcome these problems, a controller that PD system is combined with fuzzy process is composed of several steps that have each separate algorithm and niche search algorithm and immune algorithm is applied partly. Output term set is changed by search that is performed to get optimal elements and then the rule base is also reformed. The fitness for the altered system is estimated and the surplus elements are removed. After the adjustment of output term set and rule base is finished, input and output membership functions is tuned.

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GA based Selection Method of Weighting Matrices in LQ Controller for SVC (GA를 이용한 SVC용 LQ 제어기의 가중행렬 선정 기법)

  • 허동렬;이정필;주석민;정형환
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.16 no.6
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    • pp.40-50
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    • 2002
  • In this paper, we present a GA(Genetic Algorithm) approach to select weighting matrices of an optimal LQ(Linear Quadratic) controller for SVC(Static VAR Compensator). A SVC, one of the FACTS(Flexible AC Transmission System), constructed by a FC(Fixed Capacitor) and a TCR(Thyristor Controlled Reactor), was designed and implemented to improve the damping of a synchronous generator, as well as to control the system voltage Also, a design of LQ controller depends on choosing weighting matrices. The selection of weighting matrices which is not a trivial solution is usually carried out by trial and error. We proposed an efficient method using GA of finding weighting matrices for optimal control law. Thus, we proved the usefulness of proposed method to improve the stability of single machine-infinite bus with SVC system by eigenvalues analysis and simulation.

Nanoaperture Design in Visible Frequency Range Using Genetic Algorithm and ON/OFF Method Based Topology Optimization Scheme (유전알고리즘 및 ON/OFF 방법을 이용한 가시광선 영역의 나노개구 형상의 위상최적설계)

  • Shin, Hyun Do;Yoo, Jeonghoon
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.37 no.12
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    • pp.1513-1519
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    • 2013
  • A genetic algorithm (GA) is an optimization technique based on natural evolution theory to find the global optimal solution. Unlike the gradient-based method, it can design nanoscale structures in the electric field because it does not require sensitivity calculation. This research intends to design a nanoaperture with an unprecedented shape by the topology optimization scheme based on the GA and ON/OFF method in the visible frequency range. This research mainly aims to maximize the transmission rate at a measuring area located 10nm under the exit plane and to minimize the electric distribution at other locations. The finite element analysis (FEA) and optimization process are performed by using the commercial package COMSOL combined with the Matlab programming. The final results of the optimized model are analyzed by a comparison of the electric field intensity and the spot size of near field with those of the initial model.

Android-Based Open Platform Intelligent Vehicle Services Middleware Application (안드로이드 기반의 지능형자동차 미들웨어 오픈플랫폼 서비스 응용)

  • Choi, Byung-Kwan
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.8
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    • pp.33-41
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    • 2013
  • Intelligent automobile technology and IT convergence, the development of new imaging technology media applications based on open source Android installed on tracked, wheeled smart phone application technology and the development of intelligent vehicles as a new paradigm a lot of research and development being made. Android-based intelligent automotive applications, technology, and evolved into the center of a set of various multimedia technologies move beyond the limits of the means of each of multimedia platforms, services and applications that have been developed in such a distributed environment, has been developed according to a variety of services through technology mobile terminal device technology is an absolute requirement. In this paper, SVC Codec, real-time video and graphics processing and SoC design intelligent vehicles middleware applications with monolithic system specification through Android-based design of intelligent vehicles dedicated middleware research experiments on open platforms, and provides various terminal services functions SoC based on a newly designed and standardized interface analysis techniques in this study were verified through experiments.

Design and Development of Cognitive Judgment Platform using Augmented Reality (증강현실을 이용한 인지 판단 플랫폼 설계 및 개발)

  • Lee, Cheol-Seung;Kim, Kuk-Se
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.6
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    • pp.1249-1254
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    • 2021
  • Computing technology and networking technology in the era of the 4th industrial revolution are rapidly evolving into an intelligent information society. AR, VR, and MR technologies, which are dual immersive media fields, are being applied in many convergence technologies, especially! The development of the health and healthcare field is actively progressing. In the field of health and healthcare, there are many problems due to aging of the population, increase in chronic progress, lack of infrastructure, and lack of professional manpower. services in the field are adopted. Therefore, this study applies cognitive evaluation through a computing system to the mild cognitive impairment, designs and develops a cognitive judgment platform using augmented reality based on the cognitive judgment technology system design, and integrates AI and BigData-based intelligent cognitive rehabilitation in the future. It is used as basic data for service platform development.

Design and Implementation of Internet Shoppping Mall Based on Software Implemented Context Aware (소프트웨어기반 상황인식활용 인터넷쇼핑몰의 설계 및 구현)

  • Yoon, Sun-Hee
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.1
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    • pp.183-190
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    • 2009
  • The core technique of ubiquitous computing is the context aware computing and the context aware technique is more like software so the important research work is to develop the core engines first and the adapted device for the engines. When ubiquitous computing era comes, the current existing internet shopping mall, the form of searching the direct goods and ordering the goods by the customers evolves and develops the form of system that recommends the goods by the search engine which combined with the input data and technique of case based reasoning and intelligent agent that is based on the context aware technique. In this paper, search engine which is based on the case based reasoning and intelligent agent is designed and the prototype is implemented to be adapted to the internet fashion expert shopping mall.

Design and Evaluation of Integrated Service Platform for S&T Knowledge Infrastructure (과학기술지식인프라 통합서비스 플랫폼 설계 및 평가)

  • Jung, Hanmin;Park, Jung Hoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.577-579
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    • 2022
  • It is not easy to achieve the essential goal of knowledge management, which is to strengthen individual competence and organizational competitiveness, only by collecting distributed knowledge in the centralized knowledge repository conducted so far. In order to establish a sustainable knowledge ecosystem, we must expand knowledge production through exchange and cooperation, not independent knowledge production. Through this, producing meaningful and high-value knowledge resources becomes possible. Therefore, this study aims to design an integrated service platform that stores science and technology knowledge resources and reproduces and evolves knowledge through opening, sharing, and utilization. In order to evaluate its excellence, Five experts evaluated the designed platform on detailed items classified into planning adequacy, platform effectiveness, platform efficiency, and roadmap adequacy. The evaluation score averaged 95.56 points for the above four evaluation items.

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On the Use of SysML Models in the Conceptual Design of Unmanned Aerial Vehicles (무인항공기체계의 개념설계에서 SysML 모델의 활용에 관한 연구)

  • Kim, Young-Min;Lee, Jae-Chon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.2C
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    • pp.206-216
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    • 2012
  • Today's war fields can be characterized by net-centric wars where a variety of independent weapon systems are operated in connection with each other via networks. As such, weapon systems become dramatically advanced in terms of complexity, functionality, precision and so on. It is then obvious that the defense R&D of those requires systematic and efficient development tools enabling the effective management of the complexity, budget/cost, development time, and risk all together. One viable approach is known to be the development methods based on systems engineering, which is already proved to successful in U.S. In this paper, a systems engineering approach is studied to be used in the conceptual design of advanced weapon systems. The approach is utilizing some graphical models in the design phase. As a target system, an unmanned aerial vehicle system is considered and the standard SysML is also used as a modeling language to create models. The generated models have several known merits such as ease of understanding and communication. The interrelationships between the models and the design artifacts are identified, which should be useful in the generation of some design documents that are required in the defense R&D. The result reported here could be utilized in the further study that can eventually lead to a full-scale model-based systems engineering method.

Study of Game Interactive Storytelling Design : Focusing on The Elder Scrolls 5 Skyrim (게임 인터랙티브 스토리텔링 설계에 관한 연구 : The Elder Scrolls 5 Skyrim을 중심으로)

  • Mo, Yu-Tao;Kim, Seok-Kyoo
    • Journal of the Korean Society for Computer Game
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    • v.31 no.4
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    • pp.17-28
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    • 2018
  • In recent years, Sandbox Games have become more and more popular in players, and The Elder Scrolls 5 Skyrim is the magnum opus of this type of game. However, the element of this game's attraction for players, which is why the game is fun to play is worth exploring in the territory of Game Design. In this paper, I will introduce the game The Elder Scrolls 5 Skyrim in detail, listing some of the game's storyline 、 Game Mechanics and analyze them. Researching the advantage and disadvantage viewed from the angle of Game Interactive Design. Finally by analyzing a large number of interactive storytelling cases in the game and the game experience brought to players, I get some universal principles in the game interactive storytelling design level. The research transforms the players' subjective intuition factor into a clear interactive storytelling design pattern, which aims to provide qualitative design criteria and framework for game interactive storytelling design. Then find a universal technique of Game Interactive Design, that is how to design a game interaction system for a sandbox game that will make the game attractive to players. And this may provide some guiding significance for the later Game Interactive Designing.