• Title/Summary/Keyword: 설계협업

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A Study on the Implementation of Structural Module Library for the application of BIM Technology (BIM 기술 적용을 위한 토목구조물 모듈 라이브러리 구축에 관한 연구)

  • Han, Jung-Hoon;Nam, Sang-Hyeok;Kim, Sung-Hoon;Kim, Yong-Han
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2011.04a
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    • pp.107-110
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    • 2011
  • 본 논문에서는 토목분야에 BIM 기술을 적용하기 위해 파라메트릭 모델링 디자인 기법을 기초로 한 토목 구조물 모듈 라이브러리를 구축하고자 하였다. 국제 표준설계방법론에 부합하는 개방형 BIM을 구현하기 위해 표준정보모델은 IFC로 연동하며, 형상 분류체계는 PLIB Part 42(ISO 13584-42)로 정보 분류체계는 Omniclass와 통합건설정보 분류체계를 따른다. 토목분야에서의 BIM 기술은 토목 구조물 표준 라이브러리를 통해 동시공학적 협업설계를 이룰 수 있을 것으로 판단된다.

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Design and Implementation of the System for Managing and Integrating Heterogeneous Product Information across Enterprises (기업간 이질적인 제품정보 통합 관리를 위한 시스템 설계 및 구현)

  • Jung, Jin-Mi;Kim, Hyun;Kim, Hyung-Sun;Lee, Joo-Haeng
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10b
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    • pp.100-102
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    • 2003
  • 최근 기업들은 글로벌한 가상공간에서 자사가 보유하지 못한 기술. 흑은 더 나은 기술을 가진 우수한 파트너를 찾아 협업을 할 수 있는 새로운 비즈니스 환경을 필요로 한다. 협업을 위해서는 제품의 전 수명 주기에 걸쳐 발생되는 다양한 제품정보가 기업간에 서로 교환되고 공유되어야 하는데, 현재의 기업간 전자거래에서는 이러한 기능을 지원하기에 부족하다. 따라서 본 논문에서는 기업간의 이질적인 제품정보를 설계에서부터 폐기에 이르기까지 교환, 공유 및 관리 가능한 시스템을 설계 및 구현하였다.

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The Development and Application of Sewing Practice Program for Improvement of Middle School Students' Creative Problem Solving Ability and Collaborative Ability (중학생의 창의적 문제해결력과 협업 능력 함양을 위한 바느질실습 프로그램 개발 및 적용)

  • Kim, SangMi;Kwon, YoungSuk
    • Journal of Korean Home Economics Education Association
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    • v.30 no.3
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    • pp.195-213
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    • 2018
  • The purpose of this study is to verify the effect by developing and applying a new program for improvement of creative problem solving ability and collaborative ability. Development of a sewing practice program was performed through the ADDIE model. The subjects of the study were 1st grade middle school students and the research plan of the study was pretest-posttest control group design. The study method was performed by mixing the quantitative and qualitative analysis methods. Results of this study are as follows. First, the students in the experimental group showed higher creative problem solving ability than the students in the control group, but the difference was not significant at the 5% significance level. Qualitative analysis results indicated that creative problem solving ability is closely related to learning experiences involving the 'generation of diverse ideas', 'rebirth of creative ideas', 'self-directed learning plan', 'active problem solving', 'immediate feedback'. Second, the students in the experimental group showed a significantly higher level of collaborative ability than the students in the control group. This demonstrated that the program developed in this study had an effect on fostering the collaborative ability of middle school students. It was found that collaborative ability is closely related to learning experiences involving 'forming a positive atmosphere', 'continuous interaction', and 'working together'.

User Context-aware based Interactive Display Service for Smart Collaborative Environment (지능형 협업 환경을 위한 사용자 컨텍스트 기반 인터랙티브 디스플레이 서비스)

  • Ko, Su-Jin;Shin, Hun-Yong;Woo, Woon-Tack;Kim, Jong-Won
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.286-291
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    • 2008
  • Intelligence of collaborative environments starts from a trial to provide optimal services to with users based on real-time information about participants and environments of the collaboration itself. Up to now, we can collect information such as temperature, light, time, each participant's gestures, faces, voices, and locations by adopting ubiquitous computing technologies. However, since social relationship is intrinsic to collaborative activities, the relationships and roles among participants should be fully considered to provide optimal services. To do so, we have to integrate collected data from various sensors and extracted data about relationships and roles among participants as unified one context. Thus, this paper designs collaborative services filtered, by using the integrated data as a context, and introduces an implemented example, context-aware based interactive display service, called as smart meeting system (SMeet system).

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Construction of Mobile Collaboration Environment for Ubiquitous Computing and its Application (유비쿼터스 컴퓨팅을 위한 모바일 협업 환경 구축 및 응용)

  • Jeong, Chang-Won;Shin, Chang-Sun;Joo, Su-Chong
    • Journal of Internet Computing and Services
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    • v.9 no.3
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    • pp.25-41
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    • 2008
  • In this paper, we describes a Compact Distributed Object Group Framework(CDOGF) for mobile collaboration service in ubiquitous computing. CDOGF support network connections of sensors and devices, management of mobile computing devices, and grouping of objects for mobile collaboration service according to the logical area. For this, we defined methods for detail functions and interface. And, we classified into four interactions of that sensors and a application, the CDOGF and a application, between the components of the CDOGF, the CDOGF on a mobile device and the DOGF on a server. We also defined mobile collaboration environment by analyzing existing technologies. In this environment we used the TMO scheme for interaction and the TMOSM for distributed middleware. Finally, we implemented u-hospital application that applied this environment. This application collects environment and health information by PDAs in wards. Also, It provides the information service for patient management task.

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The Effects of Users' Self-Reference of The Comparative Domain with Creative AI Robot in Music Composition on Their Envy toward Robot, Cognitive Assessment of Music and Intention to Work with Robot (인공지능 로봇과의 비교영역 자기관련성이 사용자의 시기심, 음악 창작물에 대한 평가 및 로봇과의 협업의도에 미치는 영향)

  • Lee, Doohwang;Kim, Yujin
    • The Journal of the Korea Contents Association
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    • v.20 no.5
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    • pp.79-89
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    • 2020
  • The current study explored if users' self-relevance of the comparison domain with creative AI robot in music composition affected their envy toward the robot, cognitive assessment toward the music and intention toward working with robot in future. This study conducted a 2 (degree of self-relevance: high(college students majoring in music) vs. low(those not majoring in music) × 2 (working type: robot-only vs. robot-human collaboration) between-subjects factorial design experiment. The findings revealed that those majoring in music did not feel envious of the robot as much as those not majoring in music. However, compared to those not majoring in music, those majoring in music evaluated the robot's creativity lower, had more negative attitude toward the music, showed less intention to use the music and work with the robots in future. No interaction between the degree of self-relevance and the working type was found.

Cooperative 3D Modelling System based on WebGL (WebGL기반 협업 3D 모델링 시스템)

  • Pyun, Hae-Gul;An, Haeng-A;Park, Jinho
    • Journal of Digital Contents Society
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    • v.16 no.2
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    • pp.189-196
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    • 2015
  • The proposed cooperative 3D modelling system enables more efficient modeling works by improving current cooperation systems. Current 3D modeling tasks work on off-line and most of works are cooperation systems which communicate by files. These cooperation system cannot be interactive, occurs time delay while feedback and must have some programs which can read the files. This paper solves these problems using web that has the characteristics of network and proposes new cooperation system form. Using WebGL(Web Graphics Library) which is proposing technology in technical realization of Web 3D modeling, we make 3D objects in web browser and these objects can be manipulated by server-client communication. Therefore, if people use this system, they can use real time interaction and feedback. Also this system lowers a software installation necessity and can access everytime if web browser is installed.