• Title/Summary/Keyword: 설계기획

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Problems And Improvements of the Standards Code for Plant Design (플랜트 설계를 위한 표준코드의 문제점 및 개선방향)

  • Gu, Bon-Hak;Kim, Tae-Hui
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2006.11a
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    • pp.659-662
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    • 2006
  • Plant industry is very important industry that dominate 70% of standard foreign countries construction acceptance an order woe 2004 years. Technique of plant industry is state that secure part equipment connection detailed design and construction class' competitive power. But, high added value creation among plant industry need technique elevation because available plan, basic design technology is insufficient. Therefore, high added value creation wishes to present problem of standard code and improvement direction for plant design to improve available plan, basic design technology competitive power.

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Applicability Analysis of Formal Methods for Game Software (게임 소프트웨어를 위한 정형기법의 적용성 분석)

  • Son, Han-Seong
    • The Journal of the Korea Contents Association
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    • v.7 no.11
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    • pp.52-58
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    • 2007
  • The game software development involves planning, programming and graphics. Between planning and programming, software analysis and design is essential and plays the role of a bridge. This article analyzes, for game software, the applicability of formal methods, which are widely used in general software engineering fields. Since the effective communication between game planners and game developers is crucial, appropriate application of formal methods give us a lot of benefits in view of development cost and software quality.

A study on the Education Facility's Programming and Design Process for Improvement of Design Level - Focused on the analysis of time required from programming to design - (설계수준 향상을 위한 교육시설 기획 및 설계과정에 관한 연구 - 기획으로부터 설계까지의 소요기간 현황파악을 중심으로 -)

  • Rieu, Ho-Seoup;Park, Sung-Jun
    • Journal of the Korean Institute of Educational Facilities
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    • v.12 no.6
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    • pp.36-43
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    • 2005
  • The purpose of this study is the examination of the possibility as grasping the circumstance which is the time required from programming to design process in schools which are established newly and investigating the consciousness of the user's participation, because we need a user participation process in the programming to design process to improve the level of design. The above-mentioned purpose is the reason that this study composes the second grade. This study shows the entirely necessary time to work each step as collecting the data of programming-design process to 33 schools which are established for 4 years between 2002 and 2005 by Busan metropolitan city office of education, and the reason why they need a time each step. As the result of this study, the school established by the purpose of land development business takes more time than the school of learning environment improvement and of reconstruction & transfer case. Because of the change of land for school, we have to take a cautious approach to select the land for school in the future when developing the land. The time required from programming to design process in reconstruction & transfer case is the shortest even though it is different a little according to the kind of schools.

지능형건물(BI:Intelligent Building)의 계획과 운영관리②

  • 이순형;임상채
    • Electric Engineers Magazine
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    • v.239 no.7
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    • pp.14-17
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    • 2002
  • 지능형 건물을 건축하기 위해서는 제일 우선으로 해야할 일이 기획을 하는 일이다. 이 첫단계가 건물의 특성을 결정짓는 가장 중요한 시작으로 첫 시작의 단추를 어떻게 꿰는가에 작업인 것이다. 기초를 잘 갖춘 학생이나 운동선수가 실전에 우수한 성질을 내는 것과 마찬가지로 건물도 초기 기획과 설계단계에서 과학적인 검토로 이루어져야 훌륭한 건물이 지어질 수 있다.

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A Study on the Reengineering of Partial Business in Information System Planning of information Engineering (정보공학의 정보시스뎀기획에 있어서 일부 업무의 재설계 적용방안)

  • 배재식;염창선
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.25 no.2
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    • pp.27-34
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    • 2002
  • Many organizations attempt to plan information strategy reflecting their overall business and direction using the information engineering methodology. They also try to redesign the process for partial business area. The above two approaches can be combined because information technology Plays an important role as an enabler for business process reengineering. For theses organizations, a new information strategy planning procedure that considers reengineering of partial business is proposed in this study. The proposed procedure is designed to minimize the change of information strategy planning procedure of the information engineering methodology. The project of K company is used as the case study.

A Study on Developing Model and Implementation of Intelligent Contents Planning Supporting System(ICPS) in familyHistory (지능형 스토리텔링 콘텐츠 기획지원도구 모델설계 및 구현에 관한 연구 - 가족이야기(familyHistory)를 중심으로 사례연구)

  • Lee, Eun-Ryoung;Kim, Kio-Chung
    • Journal of Digital Contents Society
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    • v.11 no.4
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    • pp.607-614
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    • 2010
  • History centered knowledge based story-telling project planning tool supports the process of story creation in narrative genre about history of families or individuals. Narrative fields not only include drama, mythology, legend, history but also non-verbal epics such as movie, play, ballet and opera. But as verbal epic, this research paper focuses on the family history and individual history of each household. This story-telling planning tool redevelops each genre of story-telling about family history through sampleDB and informationDB, and it is widely applicable in concreting high quality stories in both its content and value. Reduces the time of planning story-telling, and impose minimum expenses in human resources. Content about family history is one of the most the fundamental and renowned contents in Story-telling but planning tool that is easily applicable in creating such content does not exist in statue quo. In this current system lacking creative infra, this research paper seeks to provide a planning tool that public can easily utilize, and by systemizing the tool. it aims to create a creative contents tool model applicable in variety of genres.