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A study on the meaning of game policy through the amendment of game law (게임 법률의 제·개정을 통해 본 게임정책이 지향하는 의미 탐구)

  • Kim, Min Kyu
    • Review of Culture and Economy
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    • v.21 no.2
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    • pp.53-88
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    • 2018
  • Among the cultural industries, the game industry is the most economically valuable industry. It has been about twenty years since the game policy has been implemented and the game laws have been enacted. If the law is a willing expression for the realization of the policy, the orientation of the game policy can be grasped through revision of the game laws. SOUND RECORDS, VIDEO PRODUCTS, AND GAME SOFTWARE ACT, established in 1999, and GAME INDUSTRY PROMOTION ACT, which was enacted in 2006, are regulated by many revisions. In this paper, I try to understand the direction and meaning of Korean game policy(classification, game dysfunction, gambling, industry growth) through the contents of the revision of the game law for 20 years. The game policy shown through the amendment of the game law is intended to protect the game by regulating the game, and to protect the game user by preventing the gambling and preventing the game dysfunction, and to increase autonomy of users and choice of producers by switching to self rating system, and based on this, an environment for continuous industrial growth is created. In the future, game policies should consider cooperation with social areas beyond game-specific areas. On the other hand, it needs to respond to new agendas such as polarization of industrial structure, fair environment, employment environment.

Exploring the Ways to Use Maker Education in School (학교 교육 활용을 위한 메이커 교육 구성 요소 탐색)

  • Kwon, Yoojin;Lee, Youngtae;Lim, Yunjin;Park, Youngsu;Lee, Eunkyung;Park, Seongseog
    • Journal of Korean Home Economics Education Association
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    • v.32 no.4
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    • pp.19-30
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    • 2020
  • Maker education started on the basis of the maker movement in which makers gathered in makerspace share their activities and experiences, and the educational value pursued in maker education is based on the constructivist paradigm. The purpose of this study is to present maker education components to be used in school education, focus on the characteristics and educational values of maker education, and explore ways to use them. To this end, this study explored the theoretical grounds to re-conceptualize maker education, drew statements based on in-depth interview data of teachers conducting maker education classes, and reviewed its validity through experts. Based on these statements, by deriving the components for the use of maker education, the direction of maker education in school education was set, and an example framework that could be used in subject class and creative experiential learning was proposed. Research shows that in maker education, makers cooperate to carry out activities, share ideas with others and try to improve them, and include self-direction such as learning, tinkering, design thinking, sharing and reflection. can see. In addition, maker education emphasizes experiential learning that can solve real problems that students face, rather than confining specific activities to student choices as needed. It emphasizes the learner's course of action rather than the outcome of the activity, tolerates the learner's failure, and emphasizes the role of the teacher as a facilitator to promote re-challenge. In the future, it can be used in various ways in each subject (curriculum expert, teaching/learning expert, elementary and middle school teachers, parents, local educators, etc.) and school activities, and it will contribute to setting future research directions as a basic research for school maker education.

Applying Ensemble Model for Identifying Uncertainty in the Species Distribution Models (종분포모형의 불확실성 확인을 위한 앙상블모형 적용)

  • Kwon, Hyuk Soo
    • Journal of Korean Society for Geospatial Information Science
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    • v.22 no.4
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    • pp.47-52
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    • 2014
  • Species distribution models have been widely applied in order to assess biodiversity, design reserve, manage habitat and predict climate change. However, SDMs has been used restrictively to the public and policy sectors owing to model uncertainty. Recent studies on ensemble and consensus models have been increased to reduce model uncertainty. This paper was carried out single model and multi model for Corylopsis coreana and compares two models. First, model evaluation was used AUC, kappa and TSS. TSS was the most effective method because it was easy to compare several models and convert binary maps. Second, both single and ensemble model show good performance and RF, Maxent and GBM was evaluated higher, GAM and SRE was evaluated lower relatively. Third, ensemble model tended to overestimate over single model. This problem can be solved by the suitable model selection and weighting through collaboration between field experts and modeler. Finally, we should identify causes and magnitude of model uncertainty and improve data quality and model methods in order to apply special decision-making support system and conservation planning, and when we make policy decisions using SDMs, we should recognize uncertainty and risk.

A Study on the Successful Strategy for DAB : Focused on DAB Strategy in UK (DAB 성공전략에 관한 연구 - 영국 DAB전략을 중심으로 -)

  • Bae, Hong-Kyun
    • Korean Business Review
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    • v.18 no.2
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    • pp.133-149
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    • 2005
  • DAB is meeting with mixed success. Denmark is performing similarly to the UK thanks to the innovation of the public broadcaster but where DAB is not so strong, the problem can usually be pointed at the lack of enabling regulation. The UK's example, whilst not appropriate everywhere, has valuable lessons including licensing incentives for existing analogue commercial broadcasters and a market-building obligation on the national multiplex licensee. Despite the obvious success of DAB, it would be an omission to leave some of the continued criticisms unanswered, whether of its slow start or the underlying technology. True, there was much over-optimism in the mid-1990s, coupled with unrealistic promises and expectations of receiver pricing and consumer take-up. Governments across Europe have legislated for DAB digital radio in a variety of ways but few as successfully as the UK. It is essential that both public and private broadcasters are encouraged equally to participate in digital radio. The UK is fortunate because, for the last 10 years, there has been a progressive government policy towards digital broadcasting. The 1996 Broadcasting Act set out a full licensing regime for both digital television and digital radio. The 1996 UK legislation contained a number of key elements which have been cornerstones of its success. DAB digital radio began test broadcasting around ten years ago but it has not been a universal consumer success across Europe. In the UK, however, digital radio receivers are one of the fastest-selling consumer electronics products and sales have overtaken those of analogue radios. Why has the UK succeeded with DAB digital radio when other European countries have yet to see their markets take off? This article explains what steps the UK took to make DAB digital radio a success.

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Childhood Obesity and Physical Activity (소아비만과 운동)

  • Kim, Jee Youn
    • Pediatric Gastroenterology, Hepatology & Nutrition
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    • v.11 no.sup1
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    • pp.102-108
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    • 2008
  • More children today are overweight or obese than ever before. childhood obesity results from an imbalance between the amount of energy consumed and the amount of energy expended. Whether child want to lose weight or maintain a healthy weight, it's important to balance between the calories body takes in and uses. Obesity treatment programs for children and adolescents is to slow or halt weight gain so the child will grow into his or her body weight over a period of months to years. Fasting or extreme caloric restriction is not advisable for children. More physical activity is a key element in the prevention and treatment of obesity. Children can't change their exercise and eating habits by themselves. They need the help and support of their families and parents. Children and adolescents who are just beginning to be physically active should start out slowly and gradually build to higher levels in order to prevent the risk of injury or feel defeated from unrealistic goals. It is important that children and adolescents are encouraged to be physically active by doing things that interest them. FUN physical activities that kids choose to do on their own are often best. Kids need about 60 minutes of physical activity a day, but this does not have to happen all at once. Several short 10- or even 5-minute periods of activity throughout the day are just as good. FUN physical activities will help them establish an active lifestyle early on. Obese people need care not for a short period, but throughout their lives.

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Software development project management using Agile methodology (Agile 방법론을 이용한 소프트웨어 개발 프로젝트관리)

  • kim, tai-dal
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.155-162
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    • 2016
  • In recent years, hoping the interaction of individuals and rather than software development process and tools, and customers want software that works first, rather than a comprehensive document, in cooperation with the customer, rather than the developer negotiate a contract, to each other stick to the plan I think even more so than the value that corresponds to the change. In view of this, software development is given the autonomy and motivation to project team rather than process-oriented and have a passion and vision and human relations oriented management approach is required. In recent years, increasing the productivity benefits of agile development processes, improved quality, efficiency and customer satisfaction as is demonstrated in the methodology selected to promote the project, attention was given to the experts. Contemporary demands with regard to the methodology chosen to meet your needs, in this paper in the organization, and to solve the problems of product-based Cross functional team proposed methodology Feature Team model, this model is an organizational Cross functional team and the team is not the outcome (product) basis, were examined for the model that points to progress the development across multiple product as a functional unit, value-plan through the driven agile technique-based model and proposed a difference. And the domain analysis, required extraction by conventional JAD (joint application development) meeting the targets for the object-oriented modeling, in modeling and organize, review, aware in advance and the UML Structure and Behavior Diagrams and proposed to proceed with the project.

The Study of MP-MAS Utilization to Support Decision-Making for Climate-Smart Agriculture in Rice Farming (벼농사의 기후스마트농업을 위한 의사결정지원시스템 MP-MAS 활용 연구)

  • Kim, Hakyoung;Kim, Joon;Choi, Sung-Won;Indrawati, Yohana Maria
    • Korean Journal of Agricultural and Forest Meteorology
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    • v.18 no.4
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    • pp.378-388
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    • 2016
  • International societies are currently working together to achieve the Climate-Smart Agriculture (CSA) initiative which aims the triple wins: (1) sustainably increasing agricultural productivity and incomes; (2) adapting and building resilience to climate change; and (3) mitigating greenhouse gases emissions. In terms of its scope and context, CSA follows the '3Nong (三農)' vision cast about 200 years ago by Dasan Jeong Yak-Yong who emphasized the triad of governance, management and monitoring towards comfortable, profitable and noble agriculture. Yet, the CSA provides the practical aims that facilitate the development of holistic indicators for quantitative evaluation and monitoring, on which decision-making support system is based. In this study, we introduce an agent-based model, i.e. Mathematical Programming Multi-Agent Systems (MP-MAS), as a tool for supporting the decision-making toward CSA. We have established the initial version of MP-MAS adapted for domestic use and present the preliminary results from an application to the rice farming case in Haenam, Korea. MP-MAS can support both farmers and policy-makers to consider diverse management options from multiple perspectives. When the modules for system resilience and carbon footprint are added, MP-MAS will serve as a robust tool that fulfills not only CSA but also Dasan's '3Nong' vision of sustainable agricultural-societal systems.

Elementary, Middle, and High School Students' Perception of Polar Region (초·중·고등학생들의 극지에 대한 인식)

  • Chung, Sueim;Choi, Haneul;Kim, Minjee;Shin, Donghee
    • Journal of the Korean earth science society
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    • v.42 no.6
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    • pp.717-733
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    • 2021
  • This study is aimed to provide basic data to set the direction of polar literacy education and to raise awareness of the importance of polar research. Elementary, middle, and high school students' perception of the polar region was examined in terms of current status of polar information, impression regarding polar regions, and awareness of related issues. The study included 975 students from nine elementary, middle, and high schools, who responded to 16 questions, including close-ended and open-ended items. The results suggest that students had more experiences regarding the polar region on audiovisual media, but relatively limited learning experiences in school education. The impression they had of the polar region was confined to the monotonous image of a polar bear in crisis, following the melting of the glacier due to global warming. The students formed powerful images by combining scenes they saw in audiovisual media with emotions. In terms of recognizing problems in the polar region, the students were generally interested in creatures, natural environment, and climate change, but their interests varied depending on their school level and their own career path. The students highly valued the scientist's status as agents to address the problems facing the region, and gave priority to global citizenship values rather than practical standards. Based on the results, we suggest the following: introducing and systematizing content focusing on the polar region in the school curriculum, providing a differentiated learning experience through cooperation between scientists and educators, establishing polar literacy based on concepts that are relevant to various subjects, earth system-centered learning approach, setting the direction for follow-up studies and the need for science education that incorporates diverse values.

Study of the Decision Factors of Franchise Member Agreement - Based on the Written Disclosure of Information - (프랜차이즈 계약 결정요인에 관한 연구 - 정보공개서를 바탕으로 -)

  • Woo, Dae-Il;Lee, Chang-Ju;Yu, Jong-Pil
    • The Korean Journal of Franchise Management
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    • v.5 no.1
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    • pp.143-160
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    • 2014
  • This study focuses that the business starters can refer to this study, select better franchise headquarter and make the franchise member agreement. The most concerned part for the people who want to open franchise shop is what brand is reliable and safe to them. I have analyzed disclosure report that contains overall information of franchise headquarters and researched 300 franchise shops as sample. I drew the conclusion of the decision factors of franchise member agreement, overlooked demographical status by frequency analysis with SPSS 18.0 and performed disperse analysis to examine the decision factors of franchise member agreement and the difference between sex, service type, shop size and income level. In conclusion, the most concerned factor for the franchise agreement is sales management. Sex, shop size and income level are not meaningful factors, but the cost and training management factors are considered differently based on the service type. I hope 1) this study can be utilized for the franchise business starters judge and refer information level provided by the headquarters and make a successful franchise shop business. 2) this study can make solid relationship between franchise members and present a long term vision to them. Finally, this study can be a foundation to promote franchise field through making and supplementing the law of promoting proficient and good franchise headquarters and fairness of franchise transaction and franchise encouragement.

A Deep Learning Performance Comparison of R and Tensorflow (R과 텐서플로우 딥러닝 성능 비교)

  • Sung-Bong Jang
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.4
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    • pp.487-494
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    • 2023
  • In this study, performance comparison was performed on R and TensorFlow, which are free deep learning tools. In the experiment, six types of deep neural networks were built using each tool, and the neural networks were trained using the 10-year Korean temperature dataset. The number of nodes in the input layer of the constructed neural network was set to 10, the number of output layers was set to 5, and the hidden layer was set to 5, 10, and 20 to conduct experiments. The dataset includes 3600 temperature data collected from Gangnam-gu, Seoul from March 1, 2013 to March 29, 2023. For performance comparison, the future temperature was predicted for 5 days using the trained neural network, and the root mean square error (RMSE) value was measured using the predicted value and the actual value. Experiment results shows that when there was one hidden layer, the learning error of R was 0.04731176, and TensorFlow was measured at 0.06677193, and when there were two hidden layers, R was measured at 0.04782134 and TensorFlow was measured at 0.05799060. Overall, R was measured to have better performance. We tried to solve the difficulties in tool selection by providing quantitative performance information on the two tools to users who are new to machine learning.