• Title/Summary/Keyword: 선택적 공유

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Factors Influencing Communicative Action on Donation Behavior: Based on the Extended Situational Theory of Problem Solving (기부행위에 대한 커뮤니케이션 행동의 영향요인 연구: 문제해결 상황이론의 확장을 토대로)

  • Park, Narim;Sung, Dong-Kyoo
    • The Journal of the Korea Contents Association
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    • v.17 no.3
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    • pp.238-252
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    • 2017
  • In the digital media environment, individuals' information behavior about donation has been more interactive than ever. This study tried to figure out which factors impact communicative actions, based on the situational theory of problem solving(STOPS) in the donation situation for children with a rare incurable disease. This study tried to figure out the instrumental role of communicative action in donation situation. The findings from the survey(N=524) revealed that problem recognition and involvement recognition have a positive influence on a situational motivation, while constraint recognition had a negative influence. A referent criterion and a situational motivation have a positive influence on communicative actions. Also, a perceived moral obligation and a anticipated guilt have additional explanation of situational motivation for children with a rare incurable disease.

A Study on the Characteristics of the Creation Process of Convergence Performing Arts - Focusing on PADAF - (융·복합 공연예술 창작과정의 특징 연구 - 파다프(PADAF)를 중심으로)

  • Jo, Jeong-Min
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.8
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    • pp.163-174
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    • 2020
  • The purpose of this study is to derive the characteristics of the creative process of convergence performing arts. Therefore, the PADAF-Play and Dance Art Festival, a representative convergence performing arts festival in Korea that has been held steadily every year since the first event in 2011, was selected as the subject of the study. Through PADAF, a representative convergence performing arts festival in Korea, qualitative case studies were selected through process-oriented discovery to study the characteristics of the creative process of convergence performing arts, which is a key feature of performing arts in the 21st century. For realistic and empirical research, the 8th and 9th PADAF participated in the entire process from the initial stage of preparation to the closing ceremony and conducted several in-depth interviews with PADAF officials and participating artists. Looking at the characteristics of the convergence performance art creation process through PADAF, creators overcame difficulties that they had not thought of in different ways in the process of meeting different heterogeneous genres, but through understanding other genres, experiential values through convergence, sharing as collaborators, and various ways of communication. The characteristics of the convergence performing arts creation process, which is focused on PADAF, are "Rhizom thinking" by French philosopher Gilles Deleuze(1925-1995), "Collective intelligence," and "Experimental Value for Experimental Creation" by creators. Through this derivation, we will help the changing performing arts scene based on the basic human desire to understand convergence performance art a little more and communicate through the extended expression of convergence.

A Smart Traffic Management Scheme and Its System Design Based on User's Participating with the Mobile Application (모바일 앱을 통한 사용자 참여 기반의 스마트 트래픽 관리 방안 및 시스템 설계)

  • Kim, Bog-Soon;Park, Choon-Gul;Lim, Hyong-Muk;Cho, Gi-Hwan
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.8
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    • pp.674-682
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    • 2013
  • Along with increasing of its subscribers and traffic for high-speed LTE service, it is widely expected to bring about the 2nd data explosion and results in any inconvenience of users. This paper proposes a smart traffic management scheme and its system design based on user's participating with the mobile application, in order to provide a fast and stable service for end users as well as to resolve the network overhead with increasing traffic. By making use of a time shift by users who want to reduce data usage amount and communication cost, the proposed scheme tries to reduce the peak traffic by shifting the delay-tolerant services, such as file sharing and software download, into the other time line. It also reduces the high volumed video traffics by transforming them into a user customized one. In addition, we suggest a mechanism to select video size and service time, then proposes an overall system design and its user service scenarios.

A Study on the Development of Electric Signal Measuring Device Using a Smart Phone (스마트 폰을 이용한 전기신호 측정기 개발에 관한 연구)

  • Son, Young-Dal;Eun, Chang-Soo
    • The Journal of the Korea Contents Association
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    • v.17 no.11
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    • pp.9-17
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    • 2017
  • In this paper, we propose a method to develop a multimeter which is used for measuring electric signals in industrial field by using battery and display of smart phone. Most of the multimeters that are linked to existing smartphones are connected to Bluetooth, which is inconvenient for battery use and low in measurement accuracy. To improve this, we developed smart multimeter that can supply power and data at the same time by USB OTG method which can be used by sharing the power of smartphone. We also developed a smart multimeter that can measure resistance, DC voltage, current, AC voltage and current. Developed an Android app with a button that displays measurement data and can select the type of electric signal to be measured, and tests whether the manufactured system is operating normally or not. Respectively.The results of this study confirm that it is possible to fabricate a smart meter that has equal or better performance compared to existing instruments and does not require a separate power source or display, and it is expected to be a reference for the development of various smart instruments in the future.

A New Arithmetic Unit Over GF(2$^{m}$ ) for Low-Area Elliptic Curve Cryptographic Processor (저 면적 타원곡선 암호프로세서를 위한 GF(2$^{m}$ )상의 새로운 산술 연산기)

  • 김창훈;권순학;홍춘표
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.7A
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    • pp.547-556
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    • 2003
  • This paper proposes a novel arithmetic unit over GF(2$^{m}$ ) for low-area elliptic curve cryptographic processor. The proposed arithmetic unit, which is linear feed back shift register (LFSR) architecture, is designed by using hardware sharing between the binary GCD algorithm and the most significant bit (MSB)-first multiplication scheme, and it can perform both division and multiplication in GF(2$^{m}$ ). In other word, the proposed architecture produce division results at a rate of one per 2m-1 clock cycles in division mode and multiplication results at a rate of one per m clock cycles in multiplication mode. Analysis shows that the computational delay time of the proposed architecture, for division, is less than previously proposed dividers with reduced transistor counts. In addition, since the proposed arithmetic unit does not restrict the choice of irreducible polynomials and has regularity and modularity, it provides a high flexibility and scalability with respect to the field size m. Therefore, the proposed novel architecture can be used for both division and multiplication circuit of elliptic curve cryptographic processor. Specially, it is well suited to low-area applications such as smart cards and hand held devices.

Development of Multi-Experience AR Board Game 'ZOOCUS' For Intellectual Disabled Students (지적장애학생을 위한 다중체험형 AR 보드게임 'ZOOCUS' 개발)

  • Jeong, Hyo-Won;Park, Min-Ji;Choe, Myeong-Seon;Kwon, Ho-Jong;Sung, Jung-Hwan
    • Journal of Korea Game Society
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    • v.20 no.1
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    • pp.121-132
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    • 2020
  • This paper is about development of AR board game, "ZOOCUS", combined with board game and AR application for students with intellectual disabilities to improve their sociability, concentration, and working memory. This game, conducted with the support of the Netmarble Foundation in 2019, allows user to select different game level for individual intellectual level. Through the cloud server with network, student's experience can be shared with each other, and play data can be accumulated for objective evaluation of student's capabilities.

A Framework for Developing Learning Activities for Smart Education and an Instructional Model (스마트 학습활동 개발 프레임워크와 수업모형 개발 사례)

  • Kim, Hye-Jeong;Kim, Hyun-Cheol
    • The Journal of Korean Association of Computer Education
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    • v.15 no.4
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    • pp.25-39
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    • 2012
  • Smart education is defined as creating new values through connecting educational elements based on smart devices and infrastructure. In the study, we propose a theoretical and procedural framework for developing smart learning activities, which is considered characteristic of smart education, as well as environments in smart schools of Sejong Special Autonomous city. In addition, we discuss an instructional model developed from the framework. A smart learning activity as a basic unit in instruction is represented as a block when design and instruction focuses on smart learning activities. The block consists of components from learning activities, motivation, information activities, and tools when a teacher has smart learning ideas. Based on the theoretical and procedural framework, the thought-sharing model (i.e., that learners share ideas and opinions with classmates, review classmates' work, and enhance their own work) is an instructional model that leads to smart education. We discuss considerations for developing instructional models using the framework.

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Design of an Infant's App using AI for increasing Learning Effect (학습효과 증대를 위한 인공지능을 이용한 영유아 앱 설계)

  • Oh, Sun Jin
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.4
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    • pp.733-738
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    • 2020
  • It is really hard to find an infant's App, especially for the age under 5, even though there are lots of Apps developed and distributed nowadays. The selection of the proper infant's App is difficult since the infants' App should be useful, safe and helpful for the development of their intelligence. In this research, we design the useful infant's App for the development of their intelligence by applying the AI technology for increasing the learning effect in order to satisfy the characteristics of the infants' needs. A proposed App is the collection of interesting games for infants such as picture puzzle game, coloring shapes game, pasting stickers game, and fake mobile phone feature enables them to play interesting phone game. Furthermore, the proposed App is also designed to collect and analyze the log information generated while they are playing games, share and compare with other infants' log information to increase the learning effect. After then, it figures out and learns their game tendency, intelligibility, workmanship, and apply them to the next game in order to increase their interests and concentration of the game.

Design and Implementation of a High Performance Web Crawler (고성능 웹크롤러의 설계 및 구현)

  • Kim Hie-Cheol;Chae Soo-Hoan
    • Journal of Digital Contents Society
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    • v.4 no.2
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    • pp.127-137
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    • 2003
  • A Web crawler is an important Internet software technology used in a variety of Internet application software which includes search engines. As Internet continues to grow, implementations of high performance web crawlers are urgently demanded. In this paper, we study how to support dynamic scheduling for a multiprocess-based web crawler. For high performance, web crawlers are usually based on multiprocess in their implementations. In these systems, crawl scheduling which manages the allocation of web pages to each process for loading is one of the important issues. In this paper, we identify issues which are important and challenging in the crawl scheduling. To address the issue, we propose a dynamic crawl scheduling framework and subsequently a system architecture for a web crawler with dynamic crawl scheduling support. This paper presents the design of the Web crawler with dynamic scheduling support.

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Development of a Solid Modeler for Web-based Collaborative CAD System (웹 기반 협동CAD시스템의 솔리드 모델러 개발)

  • 김응곤;윤보열
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.5
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    • pp.747-754
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    • 2002
  • We propose a Web-based collaborative CAD system which is independent from any platforms, and develop a 3D solid modeler in the system. We developed a new prototype of 3D solid modeler based on the web using Java 3D API, which could be executed without any 3D graphics software and worked collaboratively interacting with each user. The modeler can create primitive objects and get various 3D objects by using loader. The interactive control is available to manipulate-objects such as picking, translating, rotating, zooming. Users connect to this solid modeler and they can create 3D objects and modify them as they want. When this solid modeler is imported to collaborative design system, it will be proved its real worth in today's CAD system. Moreover, if we improve this solid modeler adding to the 3D graphic features such as rendering and animation, it will be able to support more detail design and effect view.