• Title/Summary/Keyword: 서비스 제공수준

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The Difference in the Latitude of Price Acceptance between On- and Off-line transaction in Stock Industry (증권업의 온라인과 오프라인간 가격수용범위 (latitude of price acceptance) 차이에 관한 연구)

  • Hong, Jae-Weon;Kwak, Young-Sik
    • Journal of Global Scholars of Marketing Science
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    • v.13
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    • pp.71-88
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    • 2004
  • Although the factors that affect the width of latitude of price acceptance is well documented, the attempt to develop a practice-oriented methodology to calibrate the region of price insensitivity (i.e., a latitude of price acceptance) for a given individual brand has been relatively rare. The researcher aims to try to full this gap by developing a conjoint analysis-based procedure that can be applied to many industries. Furthermore, we examine the difference in the latitude of price acceptance between on- and off-line transaction in stock industry in Korea. The conjoint analysis-based procedure was applied to measure the disaggregate price response curve for individual stock investment both on- and off line transaction channel. The curves from the samples enable us to estimate the individual choice probabilities corresponding to applied price points. Using t-test the differences in mean choice probabilities between the list price and another price point were tested, through which we can get the latitude of price acceptance for a given brand in stock market. These procedures were tested in on- and off-line stock market in South Korea. The results showed that investors on off-line channel have wider latitudes of price acceptance than the investors on on-line transaction system.

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Condition Analysis of Breakdown Occurrence at Freeway Weaving Section (고속도로 엇갈림구간 교통와해 발생 여건 분석)

  • Kim, Sang-Gu;Kim, Young-Chun
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.6 no.3
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    • pp.57-66
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    • 2007
  • Weaving is defined as the crossing of two or more traffic streams traveling in the same general direction along a significant length of highway without the aid of traffic control devices. Compared with other freeway sections, perturbation is easy to happen at weaving section. Because there are a lot of lane-changing maneuvers at the weaving section, traffic is subject to turbulence in excess of that normally presents on freeway basic section. This turbulence causes operational problems and its impact must be considered. The purpose of this paper is to perform a basic study on flow characteristics by lane, which can be achieved through analyzing breakdown phenomenon in the microscopic approach. The study made use of data derived from the aerial photography for the microscopic analysis. This research produced the 30-second interval data such as flows, speeds, and densities for the macroscopic analysis and derived the vehicular data to draw time-space diagram for the microscopic analysis. The paper analyzed the traffic characteristics using flows, speeds and densities variation and investigated the conditions of breakdown occurrence with the time-space diagrams. The breakdown phenomenon was identified at weaving section and the propagation from free flow to synchronized flow was observed in this study. In the future, the findings help develop the traffic operational algorithm to manage the traffic congestion under ubiquitous circumstance since the conditions of breakdown Phenomenon can be understood more.

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Study on the Development and Effectiveness of Empowerment Program for the Persons with Disabilities Caused by Industrial Accidents (산재장애인을 위한 임파워먼트 프로그램 개발 및 효과)

  • Kim, Mi-Ok;Kim, Yoen-Soo;Kim, Hee-Sung
    • Korean Journal of Social Welfare
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    • v.61 no.4
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    • pp.307-332
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    • 2009
  • This study is about the development and effectiveness of the 'Empowerment Program' for the persons with disabilities caused by industrial accidents. The program was developed on the basis of the analysis of focus group interviews for the rehabilitation counselors who work with the persons with disabilities caused by industrial accidents. Also, it was based on Miley et al's empowerment model and the group social work practice. The goal of the program was to strengthen the level of empowerment and decrease emotional frustration for the persons with disabilities caused by industrial accidents. The program consisted of two different types: one for the hospitalized person and the other for the discharged person. The program practiced once a week for 6 weeks and 8 weeks by the choice of the rehabilitation counselors. In order to verify the effectiveness of the program, the participants included 11 persons for the experimental group and 10 persons for the control group. The empowerment scores of the two groups were estimated at the point of pre-test and post-test and were analysed through the Wilcoxon signed rank test and Mann-Whitney U test. As the results of the analyses showed, there were significant differences in the increases in the areas of total empowerment and self-image as a sub-scale between the two groups. In conclusion, the effectiveness of the program was confirmed. Also, it has been verified that the program can be an important social work practice tool for strengthening the empowerment level of the persons with disabilities caused by industrial accidents.

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Analysis & Design Electronic Commerce System Interface for The Blind (시각장애 사용자를 위한 전자상거래 인터페이스 분석 및 설계)

  • 박성제;강영무
    • Proceedings of the Korea Association of Information Systems Conference
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    • 2001.12a
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    • pp.413-426
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    • 2001
  • 본 연구는 첫째, 정보통신기술의 발달이 시각장애인 복지 증진에 미칠 수 있는 가능성에 대한 이론적인 부분을 고찰하였다. 둘째, 우리나라 시각장애인 정보화의 문제점과 해결책을 도출하였고 셋째, 시각장애 사용자를 위한 전자상거래 인터페이스 디자인의 분석 및 설계를 통해 전자상거래에서 시각장애 사용자들이 큰 제약없이 사용할 수 있는 방안을 제시하고자 한다. 현재 시각장애인들의 웹 사용을 보면 시각장애 전용 S/W의 보조 하에 사용을 하고 있다. 그러한 보조 도구의 실정에 맞도록 텍스트 버전 및 Non-Frame버전, Alt-Text 옵션, 캡션 등을 넣어 접근성을 확보하고 인터넷을 큰 제약을 받지않고 이용할 수 있도록 웹 페이지의 설계가 필요한 실정이다. 이를 위하여 먼저 시각장애에 대한 개념과 원인 및 종류 그리고 특성을 통해 시각장애인에 대한 이론적 배경을 파악하였다. 그리고 시각장애인의 정보화 환경과 이용 현황과 시각장애인의 정보 접근을 제도적, 기기 및 소프트웨어 개발 측면에서 분석을 하였고, 장애인을 위한 정보통신기술 중 대표적인 사례를 검토해 보았다. 다음으로 국내외의 대표적인 전자상거래 사이트에서의 인터페이스를 화면구성(Layout), 텍스트(Text), 그래픽(Graphic), 멀티미디어(MultiMedia) 측면에서 분석을 하였다. 분석한 내용을 바탕으로 시각장애 사용자의 입력(User Input) 부분을 고려한 인터페이스 방향을 제시하고 프로토타입을 개발하여 시험 대상 사이트와의 만족도를 시각장애 사용자를 통해 비교 ·분석하였다. 결론부분에서는 정보불평등을 해소하고, 정보통신기술이 장애인의 복지향상에 기여하도록 하기 위해 전자상거래 싸이트에서의 시각 장애인들을 위한 방향을 제시하고자 한다.박의 표현, 등록 및 색인방법 (c) 공급 선박의 분류와 표현 방법 (d) 에이전트의 정보 수집을 위한 메시지 표현 방법 (e) 수집된 선박정보의 데이터베이스 저장 표현방법 (f) 요구 선박을 찾아주는 정보제공 서비스가 요구된다.동을 보여 조사대상 5호분, 6호분, 7호분, 중 가장 심한 거동을 보이고 있다. 이는 고분 벽돌의 깨짐이 6호분이 가장 심하다는 사실과 무관하지 않은 것으로 판단된다. 봉분내부의 토양층구조에 대한 지오레이다 영상단면을 분석한 결과 무령왕릉 연도상부의 누수지방지층이 심하게 균열되어 있음을 발견하였다. 이 곳은 고분내부로 직접누수가 발생하는 곳이다. 직접누수와 지하수 형태로 유입된 침투수는 고분군 주위의 지반의 함수비를 증가시켜 지반의 지지력을 약화시키고 또한 고분내로 서서히 유입되어 고분내부의 습도를 100%로 유지시키는 주된 원인이다. 이러한 높은 습도는 고분내의 남조류의 번식을 가져왔으며 남조류의 번식은 현재 6호분이 가장 심각하고 7호분이 우려되는 수준이며 5호분은 문제가 없는 것으로 판단된다. 이와 같이 고분군의 발굴후 인위적인 환경변화와 지속적인 강우침투 및 배수 불량의 영향은 고분군의 안정성에 상당한 위험을 초래하였으며, 현 상태는 각 고분에 대한 보강이 불가피한 것으로 판단된다. 고분 벽돌의 깨짐, 고분 벽체의 거동, 조류의 서식등을 포함하여 송산리 고분군에서 발생되고 있는 보존상의 제반 문제점들을 일차적으로 누수 및 침투수에 의한 결과이다. 그러므로 무엇보다도 고분군 내부 및 고분 주변으로의 강우 및 지하수 침투를 막는 차수 대책이 시급한 것으로 판단된다. 또한 이미 발생한 변위가 더 이상 진행되지 않도록 하중을 경감하고 토압의 균형을 이루는 보강대책이 시급한 실정이다. 고분군

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An Exploratory Study for Identifying Key Factors in Online Games Development Strategy Utilizing Web Community (온라인게임 개발전략에 관한 탐색적 연구 : 게임 커뮤니티 활용을 중심으로)

  • Jung, Jai-Jin;Chang, Chung-Moo;Kim, Tae-Ung
    • The KIPS Transactions:PartD
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    • v.11D no.4
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    • pp.991-1002
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    • 2004
  • Online game business has emerged as the most lucrative entertainment industry, with over 20 million platers. The popularity of online games can be attributed to the presence of numerous PC Bangs around the country, which have pushed online games into the mainstream culture while broadband internet services facilitated online game play. The age distribution of online game players is expanding and a variety of new games are under development to target certain age groups. While the online game market continues to expand, with many new online game publishers entering the market, relatively little is known about which factors are strategically important for successful development of online games. A conceptual framework is proposed, and a structural equation modeling, for Identifying the factors affecting the market success of online games, is developed. The concept of online game community, idea generation, systematic development strategy, flexible development process, utilizing demo-version, outsourcing, etc, are ail introduced into the model, as the independent variables affecting the success level of online games directly and indirectly. Based on data collected from questionnaire survey, the validity of the model has been tested and interesting conclusions have been developed concerning the relationships between these variables. Statistical results show that utilizing online game community and system atic development strategy is the key for successful online game development. Other interesting results concerning game development strategy are also provided. It is hoped that this result might provide the useful guidelines for developing the successful online game contents. With a better understanding of key success factors, online game developers should be able to make adjustments in their development and marketing plans, providing them with a sustainable advantage over their competition.

PAPS Contents Development for Elementary School Students (초등학생용 PAPS 콘텐츠 개발)

  • Shin, Seung-Hwan;Lee, Byung-Keun;Woo, Jae-Hong;Park, Ik-Ryeul;Kim, Hyo-Jung;Jun, Tae-Won
    • The Journal of the Korea Contents Association
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    • v.11 no.9
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    • pp.96-105
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    • 2011
  • Korean Students' Physical Fitness Test System, was improved from exercise-related fitness to health-related fitness, it manage the results on the web. This research is one of the practical trial using IT environment for health and fitness improvement, by developing web-based contents. In peer debriefing, 105 contents(health : 6 part 34 contents, exercise : 13 part 71 contents) was designed and realized through analyzing 7th curriculum and 11 domesticinternational contents. The output, have good points, could be used in the class on the web, could be carried out by students in anytime, anywhere. Especially, obese or low fitness children can carry out joyfully. And the contents could be improved on the web. This study is the 1st trial to develop web-based contents, enhancing students' to recognize the importance of health and exercise. If this trial was connected to middle, high school and military, could be contributed in Korean Men's health management. In the future, application study must be carried-out.

What Shall We Do for the Academic Information Systems Sustainability?: The Role of Mindfulness (지속 가능한 대학 경쟁력의 원천: 마을챙김의 대학 정보화)

  • Kim, Yong-Young;Ahn, Joong-Ho;Oh, Sang-Jo
    • Information Systems Review
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    • v.11 no.2
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    • pp.1-22
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    • 2009
  • IT advances rapidly and is widely used both in for-profit and non-profit organizations. Academic institutions are no exception in the adoption of new IT such as e-libraries, e-blackboards, as well as Web 2.0 services. However, administrative information systems in colleges and universities often lag relatively behind. One of the reasons of this is that academic institutions tend to focus only on the implementation of IT, while neglecting the mindfulness needed for post-implementation. This study develops a new perspective for the sustainability of academic information systems through the lens of mindfulness. The results from administrating a nation-wide survey of universities and colleges provide the variations of a ranking of the critical success factors between implementation and post-implementation. The findings imply that both individual and collective mindfulness are needed to implement and, especially, sustain administrative IS successfully in academic institutions.

Between Emotional Intelligence, Interpersonal Competence and Major Satisfaction of Dental Hygiene Students (치위생(학)과 학생의 감성지능, 대인관계 유능성과 전공만족도간의 관련성)

  • Yun, Mi-Hae;Ji, Min-Gyeong;Shin, Min-Woo
    • Journal of Convergence for Information Technology
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    • v.10 no.6
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    • pp.183-192
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    • 2020
  • The purpose of this study was to identify the relationship between dental hygiene students' emotional intelligence, interpersonal competence, and major satisfaction, as a preliminary professional dental hygienist who can provide effective dental hygiene college life and high-quality dental medical services. Attempts were made to find ways to promote it. To collect data, a self-administered questionnaire was developed using a convenient sample method, and the questionnaire survey was conducted on dental hygiene students in Daejeon, Cheongju and Gunsan from April 8, 2019 to April 26, 2019. As a result, it was found that emotional intelligence and interpersonal competence were positively correlated, and there were positive correlation with major satisfaction, and interpersonal competence and major satisfaction were positively correlated. Emotional intelligence, interpersonal competence, and clinical practice satisfaction were the factors that influenced major satisfaction. These results indicate that individually customized counseling and educational approach are required and there is the necessity of utilizing multidimensional improvement strategy that integrate emotional intelligence and interpersonal ability training program.

The Role of Occupational Therapist in Disaster Management (재난상황에서 작업치료사의 역할에 대한 고찰)

  • Kim, Jung-Hun
    • The Journal of Korean society of community based occupational therapy
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    • v.6 no.2
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    • pp.21-30
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    • 2016
  • Objective : In October 2016, the most powerful earthquake, magnitude 5.1 and 5.8 struck the city of Gyeongju in Korea. Although it did not take a toll, this implicates potential disaster in the future. Taking this earthquake, this paper considers the healthcare system responding to disaster in non-government organization and other countries, and investigates the roles of occupational therapist in disaster management. Methods : This paper reviews literature related to healthcare system and roles of occupational therapist in disaster response. Results : Humanitarian recovery mission of Red Cross impacted and facilitated the recovery of vulnerable population including children, elderly and people with disabilities in disaster response. It was also emphasized by occurring large population with disabilities after disasters so that the concept of rehabilitation and occupational therapist's role was required. Occupational therapy practitioners play an important role in the stage of disaster preparedness, response and recovery and their target population is children, elderly and people with disabilities. Conclusion : The most of NGO and counties take the concept of rehabilitation into healthcare system responding to disaster. However, the system in Korea stays in emergency level. It is important to take the humanitarian recovery and rehabilitation concept to disaster relief. the survivors would be able to return to their normalcy and health life.

gABC: A Text Entry Framework using Gamepad (gABC: 게임패드를 이용한 문자 입력 방법)

  • Min, Kyung-Ha
    • Journal of Korea Game Society
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    • v.7 no.3
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    • pp.67-76
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    • 2007
  • As the performance of game consoles is so highly progressed that services such as internet browsing become available on the consoles, the need for text input schemes on game consoles is rapidly raised. In this paper, we present a text input method of alphabet characters and several symbols using a gamepad, which is a widely used input device for most game consoles. Just like other text input methods using gamepad, our method allows users to enter texts by manipulating the gamepad with a user interface displayed on the screen of the console. A key idea of this paper is to present the user interface that is similar to the $4{\times}3$ keypad on mobile phones. The motivation of this idea is a principle that the experience of using a text input tool can be transferred to another tool that has similar interface. Another motivation is that the keyboard-based interface is too complex to be easily manipulated by simple input from a keypad, which is four orthogonal directions and several fire signals. Since most of keys on keypad of $4{\times}3$ keys are represented by a combination of two orthogonal directions, users feel easier in entering texts using keypad-based interface. We prove this argument in this paper by a user test of ten subjects. After about two experiment sessions, subjects reach 13 WPM in average, which proves that the proposed text input method enables much faster text input than the existing keyboard-based text input methods.

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