• Title/Summary/Keyword: 서비스 공간 디자인

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A Study on the Behavioral Characteristics of Visitors in the Public.Service Space of Museums (박물관 공공.서비스 공간에서의 관람객 행태특성에 관한 연구)

  • 이지윤;김승용;박용환
    • Korean Institute of Interior Design Journal
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    • no.25
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    • pp.135-141
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    • 2000
  • This study tries to fine out how the museum visitors use the public·service space. and in the sense that their movement in the spaces may have close relationship with visibility, it uses Isovist in order to fine out the causes on how they move around the public·service space. The study suggests that there is strong relationship between the visitors movement in the public·service spaces and visibility from a certain point. As far as the public·service spaces are concerned, therefore, it is important to consider visibility from certain point such as the museum hall or the main entrance.

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A Study on the utilization of Service Areas in Multiplex cinema (멀티플렉스 영화관의 서비스 공간 사용실태에 관한 연구)

  • Seo, Hye-Suk;Lee, Sang-Ho
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2006.05a
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    • pp.158-164
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    • 2006
  • Multiplex have many screen in one place and provide customer Multiple Entertainment Option. Today multiplex cinema is a new culture place for the public to approach most easily in Korea. It also gave a chance to recognize how important a popular culture place is. but it has a problem that this space wasn't designed for customer and don't have even a rest area for them as they focused only on economic growth. therefore, in this study, it point's the utilization of Service Areas problems and provide basic data of interior design for customer.

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Service Design for Road Environment of School Zone applied with Behavioral Psychology (행동심리를 활용한 스쿨존 도로환경 서비스디자인 개발)

  • Kim, Eok;Kim, Nak-Su
    • The Journal of the Korea Contents Association
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    • v.13 no.8
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    • pp.128-140
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    • 2013
  • The cause of traffic accidents and driver behavior is affected by psychological factors, because the behavior of drivers and pedestrians, and to identify the psychological linkage analysis to explore improvements in service design approaches are becoming increasingly important. Service design is a service-oriented development methodology that make invisible and intangible elements into visible and higher-value. Accordingly, through design thinking to action for development of products and a pleasant road environment were studied for school zone by discovering underlying issues to resolve in terms of service design. First, survey of domestic road psychological and behavioral problems were derived through the analysis of the causes of traffic accidents and researched the concept of school zones by analyzing the ideas. To reduced the width of the lane manipulate the speed of the vehicle and to cross the crosswalk safely. In order to encourage the flow of vehicle traffic, new solutions are proposed by offering robot traffic lights, graphic design of crosswalk, space, and the fence and convergence public design and services.

A Study on the Development of Interior Design Service for Autonomous Vehicles - Focusing on STEEP analysis Techniques - (자율주행차 인테리어 디자인서비스 개발연구 - STEEP 분석 기법을 적용한 사례 중심으로 -)

  • Kang, Taeho;Cho, Jounghyung
    • Journal of Service Research and Studies
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    • v.11 no.3
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    • pp.43-54
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    • 2021
  • This study focused on indoor spaces and convenience devices among vehicle interior designs suitable for the autonomous driving era, and presented an interior design model for future automobiles by applying the STEEP analysis method. The service design methodology is applied to deal with changes in display devices installed for the purpose of rearranging layouts and providing driver-centered information. Changes in types and installation locations of displays for various purposes such as connected and infotainment are expected. In particular, through this analysis, trends and experiences through indoor interior research in future self-driving cars will be studied, and subsequent studies will be used as basic data for actual development and application. Key drivers were extracted after deriving future trends linking the research project conducted in five stages to STEEP and consulting experts through FGI. Through this, it was later presented as a direction for indoor design. Through user-centered participatory design methods, emotional keyword derivation methods were used, summarized the derived drivers in five major trends in the future society, and each derived drivers were grouped to consider the relevant technology fields, and added elements to the autonomous driving level. This is an indoor ray viewed from the perspective of various social issues as well as personal tendencies in the future self-driving car industry.

Research on the Innovation Service of Garage Storage in High-end Community - focused Fuzhou Oak Bay (고급 지역사회 차고 저장 서비스 혁신 연구 - 광저우 썅수만에 초점을 맞추어)

  • Zhang, Muxin;Pan, Young-Hwan
    • Journal of the Korea Convergence Society
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    • v.12 no.5
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    • pp.157-166
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    • 2021
  • With the rising of the middle-class in China, the garage reserve has become an important element considered by the high-end community in improving user's experience. Taking Oak Bay, China as an example, this study aims to present a new system of storage service that can help companies achieve sustainable development of storage services. In order to achieve this goal, a customized service process is made by investigating user's need with sample visits and in-depth interviews, and finding user's key points with journey maps. The final analysis shows that this storage service system helps to expand the space and improve user's satisfaction. Therefore, this paper provides theoretical support and practical basis of garage services for other construction companies, and greatly improves the service system of community.

Research on Network Design for Intrusion Tolerance of BcN (BcN에서의 침입감내를 위한 네트워크 디자인 연구)

  • Park, Hyun-Do;Kim, Soo;Lee, Hee-Jo;Im, Chae-Tae;Won, Yoo-Jae
    • Journal of KIISE:Information Networking
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    • v.34 no.5
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    • pp.305-315
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    • 2007
  • Broadband Convergence Network (BcN) is the network which unifies telephone network, the Internet and broadcasting networks. Threats to each network can bring serious problems in BcN environment since the whole network can be damaged by various types of attack. The purpose of this study is to suggest the prototype of intrusion-tolerant network design of BcN to guarantee the continuous operation of BcN services against malicious attacks. First, BcN service components, selected by analysis of service time and coverage importance, are classified into three groups by their type: server type, gateway type and hybrid type. Second, the necessity of applying intrusion tolerance on BcN services is deduced by possible attack scenarios on BcN. Finally, we suggest the intrusion-tolerant network design suitable to BcN, using hardware redundancy and secure policies. Also, we present that the suggested network design can increase the intrusion tolerance of BcN.

A Study on the Website Design applied to WDS(Web Identity Development System) (WIDS(Web Identity Development System)을 적용한 웹사이트디자인 개발에 관한 연구)

  • 정철종
    • The Journal of the Korea Contents Association
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    • v.2 no.1
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    • pp.77-85
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    • 2002
  • It has been a well known fact that the Internet as a information media has became a obvious ISDN(Integrated Services Digital Networks) through ultra speed information networks. Internet has mads a great change in educational fields. The educational systems are being changed into a learner central figure from the professor central one and cyber universities regardless of space and distance have appeared though the Internet. Accordingly in this paper, we present the web site of UC(Ulsan College) applied to WIDS(Web Identity Development System) to supply the enhancement of information services and the interface design of user's convenience in rapid changing educational environment. We suggest the more enhanced methodology of web site development in cyber space through the case of UC web site development.

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A Case Study on Avatar System Design for 3D Game Development (3D 게임 아바타 시스템 디자인 사례연구)

  • Kim, Jung-Yoon;Chang, Hee-Dong;Kim, Tea-Yong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2008.06a
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    • pp.117-123
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    • 2008
  • 사이버 공간에서의 3D 아바타 게임은 많은 인기를 누리고 있으며, 아바타는 기업들에게 새로운 수익 모델 및 마케팅 방법이 되고 있다. 3D 아바타 시스템은 개발 방법과 과정, 설계과정이 어려움이 많이 있다. 그 이유는 아바타 시스템 디자인 설계에 따라 향후 서비스 시 수익모델의 차이가 많기 때문이다. 이로 인해서 온라인 게임 개발자들이 많은 시행착오가 있는 것이 오늘날의 현실이다. 이러한 국내 실정에서 3D 아바타 시스템에 대한 연구가 절실히 필요하다. 따라서 본 논문에서는 아바타의 비중이 높고, 많이 사용되는, 온라인 캐주얼 게임에 적합한 3D 아바타 시스템 디자인을 연구하는데 그 목적이 있다. 그 연구를 위해서 온라인 3D 아바타 제작 사례를 기반으로 분석하여 실제 게임에 사용되는 3D 아바타 시스템 디자인과정의 소개와 제작 툴을 제안한다.

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An Analysis of the Healing Environment Design for the Waiting Space of Children's Hospital -Focused on Children's Hospital in Beijing, China- (어린이병원 진료대기공간의 치유환경디자인 분석 -중국 북경소재 어린이 전문병원을 중심으로-)

  • Kang, XiaoMeng;Kim, Se-Hwa
    • The Journal of the Korea Contents Association
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    • v.17 no.11
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    • pp.491-500
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    • 2017
  • Recently, there are many children's hospitals which medical facilities are need to be improved in China. Except medical facilities, the environmental element-children's emotional security and mental development-were often been ignored. The waiting space is a place for the formation of the impression of hospital and the important space of spatial constitution for emotional security. It is necessary to provide a friendly environment for children. Previous studies showed there are three factors that affected healing environment in children's hospitals' waiting space: physical, psychological and conduct. The result showed that Chinese children's hospitals performed better in physical factor, but lack of psychological and conduct factor based on the case study of 6 children's hospitals in Beijing. In order meet the needs of patients and protectors better, the main purpose of this study is provide the suggestion for improving the healing environment from the perspective of design.

Good Design 2018 (2018 우수디자인(Good Design)상품 선정품 - 포장 부문 -)

  • (사)한국포장협회
    • The monthly packaging world
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    • s.310
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    • pp.48-63
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    • 2019
  • 한국디자인진흥원(원장 윤주현)과 산업통상자원부는 2018 우수디자인(GD)상품 선정 및 수상결과를 발표했다. 2018년에는 875점이 출품돼 총 339점이 GD로 선정되었으며(선정율 39%), 이 중 대통령상을 비롯한 국무총리상, 장관상, 원장상 등 총78점이 최종 수상했다. 우수디자인(GD)상품 선정은 최근 2년 이내 국내 또는 국외에서 판매를 개시하였거나 당해연도 판매 예정인 상품을 대상으로 제품, 커뮤니케이션, 포장, 공간환경, 서비스 등 총39개 분야에서 선정하고 있다. 포장부문은 소비자제품, 식음료, 뷰티/헬스, 의약품, 산업/B2B, 기타포장 등 6개항목으로 구성됐다. 올해 포장 부문에서는 롯데제과의 '애니타임'과 (주)애경산업의 '팬톤+2080'이 산업통상자원부장관상을, 디토의 '막걸리 공용 용기', (주)헤즈의 '프레스킷 디자인'이 중소벤처기업부장관상을, CJ제일제당의 '워터젤리 제로' 등 8개 제품이 KIDP원장상을 수상했다. 다음에 우수디자인으로 선정된 포장부문 제품들을 살펴보도록 한다.

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