• Title/Summary/Keyword: 생활세계 경험

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The Differential Becoming and Transformation of a Region through the Life-world of Women-A Case Study of Seongnam City- (성남시 여성의 생활세계를 통해서 본 지역의 차별적 생성과 변화)

  • 이윤호
    • Journal of the Korean Geographical Society
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    • v.35 no.4
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    • pp.599-619
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    • 2000
  • 본 연구는 지난 30여 년 동안 두 번의 신도시개발 정책으로 인하여 이원적 도시구조를 지니게 된 성남시의 차별적 생성과 변화를 행위주체자로서 여성을 선택하여 그들의 생활세계-생활사, 사회.경제적 배경, 지역정체성, 지역사회의 관계, 일상과 생활공간-를 통하여 공간과 사회와의 관계에서 경험적으로 입증하고자 하였다. 그 결과 성남시는 차별성을 지닌 두 지역사회를 생성하게 되었으며, 각 장소의 행위주체자(여성)의 생활세계에 있어서도 차별적 특성을 나타내어 기존시가지 주부들은 신시가지에 <가까이 하려는> 경향을, 신시간지 주부들는 <구별짓기>의 경향을 나타내고 있었다. 또한 전업주부의 일상생활을 통해서 볼 때 기존시가지의 경우에는 오전에는 주로 부업활동에, 오후에는 주변 이웃과의 교제활동을 주로 함으로써 자신의 거주지를 생산현장으로서의 공간으로 형성해 가고 있는 반면 신시가지 주부들은 오전에는 사적인 생활 즉 여가활동에, 오후에는 자녀교육활동에 참여하는 등 자신의 거주지를 소비현장으로서의 공간으로 형성해 가고 있었다.

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An Ethnographic Study of the Life-world and the Meaning of Life Experiences of Older People in Rural Communities (농촌노인들의 생활세계와 농촌 커뮤니티에서의 삶의 의미)

  • Yoon, Sung-eun;Han, Gyounghae
    • 한국노년학
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    • v.31 no.3
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    • pp.767-793
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    • 2011
  • This study aims to explore how older adults construct their life-world in their ecological and socio-cultural context of rural communities and to understand what meanings they give to the life experiences they have had within their life-world. Two rural villages in Sunchang County in North Jeolla Province, South Korea were selected for this study and ethnographic fieldwork was conducted for about 2 months to gather the data. Despite the fact that rural communities face restructuring and economic decline, older adults in this study gave positive meanings to their life experiences. Doing agricultural labor particularly in later life let them maintain independence and continuity in life, and provided them with plenty of opportunity to interact with nature. Also, they had a sense of control over their physical and social environments where they had been familiar with for a long period of time. Furthermore, older adults had various memories of contributions to families and communities have been created. This research shows older adults in rural communities are active agents of their life-world, dismantling stereotypical notions of older adults as dependent, isolated, and marginalized. Implications of the study are discussed in detail.

A Phenomenological Study on the experience of the physically abused children (학대받은 아동에 대한 현상학적 연구)

  • Ko, Me-Young
    • Korean Journal of Social Welfare
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    • v.56 no.1
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    • pp.71-102
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    • 2004
  • This study is conducted to understand the meanings and nature of the experience of the physically abused children. This is a phenomenological study utilizing van Manen's method to present the children's inner world. The participants for this study were 10 children, in the age of 8 to 12, who were physically abused by their parents. Data were collected by using semi-structured interviews by the workers who regurally contacted children at the service agencies. Data were analyzed by using 'line by line' reflection by two graduate level students and by the researcher. Eight essential themes were drawn and used for the phenomenological understanding which reveals the meanings given by the children experiencing abuse. There were some suggestions for the abuse counsellors based on these findings.

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Meaning and Practice of the Teaching and Learning based on Everyday Life in Geography Subject Matter (지리과 생활중심 교수-학습의 의미와 실제)

  • 장의선;김일기;이민부;박승규
    • Journal of the Korean Geographical Society
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    • v.37 no.3
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    • pp.247-261
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    • 2002
  • This study suggests that the contents and methods focusing on the leamer's geographical experience of everyday life and environments, are very effective for teaching and teaming in geography subject matter. The contents have to be selected and structurized from private geographies about their region of everyday life for teaming abstractive and scientific concepts of geography. Scientific concepts of geography, i.e. geographical concepts become 'scope'for selecting the contents and these systematic structure substitutes 'sequence'. The criteria by which selected contents of teaching and teaming based on everyday life may consist of three elements: region as leamer's place for everyday life; concrete experience of the place; and leamer's changing geographical experiences.

How Do People Experience Changes and Growths of the Self in On-line Game World? (온라인 게임 세계 속에서 게임 사용자들은 시간이 흐름에 따라 자신의 모습에서 어떠한 변화와 성장을 경험하는가?)

  • Do, Young-Yim;Whang, Sang-Min
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1208-1217
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    • 2009
  • This research was conducted in an attempt to understand changes and growths of the self in on-line game world. Q methodology was used to investigate players in Mabinogi, which is an on-line game(MMORPG). Based on 57 behavior statements, Players distributed their changing experiences from when they were novices in on-line game world to the current state. In early start phase, they recognized that on-line game world was different from the reality. And they perceived their experiences in on-line game as separated from the real ones. However, as they spend more time in on-line game world, they began to realized that on-line game world is as real as the world because they function as an individual living in a society in both the game and the real world. They felt and learned that in on-line game life, they also need to follow the rules and order. In addition, trust and politeness were essential in order to live with other players. As time passed, the players realized that on-line game experiences have the same meanings and values as the real life ones. 3 types of self-changing patterns were found : Achievement change, Control change, and Relation change. The behavior patterns of the 3 types were then compared to Identify similarities and differences amongst them in psychological meanings and values in the on-line game life. This result illustrates that on-line game world can be defined as new behavioral setting or developmental context established by digital technology. In this new setting, people can experiment and understand their behavior patterns and also experience changes and growths of the self.

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The General Mass Media System Theory -Based on Theories of Habermas, Luhmann, Delueze, Guattari, and Derrida (하버마스, 루만, 들뢰즈.가타리, 데리다의 이론을 통한 일반 대중매체 체계론의 제안)

  • Park, Daemin
    • Korean journal of communication and information
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    • v.67
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    • pp.119-151
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    • 2014
  • The absence of the commensurable general mass media system theory has been problematic in empirical communication studies. This study first suggests the static mass media system theory based on modified Habermas's two level society, and then develops the dynamic mass media system theory based on the boundary-agencement theory that synthesizes Luhmann's boundary theory and Delueze & Guattari's agencement theory. In the static mass media system theory, the mass media system interpenetrates other social subsystems and the life world as a part of the cultural system coordinated by generalized language media. In the dynamic mass media system theory, the mass media system is a boundary of all social subsystems. The mass media system also articulates its self-referential observations to other-referential observations from other subsystems, mediated interpenetrations between the social subsystems and the life world. Especially, performances in the mass media system deterritorizes social systems to the life world, and reterritorizes the life world to social systems. The general mass media system theory can provide commensurability for various empirical mass media system studies, and prevent biases when researchers choose research topics.

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Lived Experiences of Life World for Adolescents with Epilepsy (청소년 간질 환자의 생활세계 경험)

  • Park, Yeong-Sook;Jeong, Eun-Nam;Yang, Jin-Hyang
    • Journal of Korean Academy of Fundamentals of Nursing
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    • v.18 no.1
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    • pp.6-18
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    • 2011
  • Purpose: This study was done to explore the meaning and nature of life world for adolescents with epilepsy. The hermeneutic phenomenological method which was developed by van Manen was used. Methods: Participants were four boys and five girls, ages 13 to 18 being seen in a neurology outpatient department. Data were collected from iterative work with in-depth interviews from during the period from February to September, 2010. Contents of the interviews were tape-recorded with participant consent. Results: Essential themes that fit into the context of the 4 existential grounds of body, time, space and other people were: an illness that makes a hurt in one's heart rather than one's body, a change in the body that is not controllable, a future like thick fog, everyday life trapped in illness, a change of relationships, learning how to live with an illness. Conclusion: Findings reveal the life world of the adolescents is affected to varying degrees by the epilepsy. It is important for nurses to identify and address developmental issues and effects of the illness and to support reorientation in a disintegrated life situation. The result of this study will provide nurses with insights into these experiences and should help promote empathetic care.

초고층빌딩 꼭대기는 어지럽다?

  • The Korean National Tuberculosis Association
    • 보건세계
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    • v.53 no.11 s.603
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    • pp.47-49
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    • 2006
  • '과학의 향기'는 한국기술정보연구원이 발행하는 메일진(mail-zine)에서 내용을 발췌하였습니다. 이 코너를 통해 우리가 일상에서 한번쯤 경험했음직한 일들을 과학적으로 접근해 봄으로써 생활 속에 녹아든 '과학의 향기'를 여러분께 전달하고자 합니다.

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부부가 닮는다는 말은 과학적인가?

  • The Korean National Tuberculosis Association
    • 보건세계
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    • v.53 no.10 s.602
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    • pp.47-49
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    • 2006
  • '과학의 향기'는 한국기술정보연구원이 발행하는 메일진(mail-zine)에서 내용을 발췌하였습니다. 이 코너를 통해 우리가 일상에서 한번쯤 경험했음직한 일들을 과학적으로 접근해 봄으로써 생활 속에 녹아든 '과학의 향기'를 여러분께 전달하고자 합니다.

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동물병원 운영과 컴퓨터의 이용

  • 박대곤
    • Journal of the korean veterinary medical association
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    • v.35 no.11
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    • pp.913-924
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    • 1999
  • 컴퓨터라는 기계가 우리 생활의 주변에 나타나기 시작한 것이 그리 오래전의 일은 아니다. 처음 컴퓨터가 선을 보였을 때, 이 기계는 일반인들의 것이 아니었다. 일부의 아주 일부의 특별한 직종의 사람들만의 것이었다. 그러나, PC가 보급되면서 컴퓨터는 우리의 생활에 성큼 다가오기 시작했고, 우리의 생활 깊숙이 자리잡았다. 당장 동네 비디오 대여점에만 가도 컴퓨터로 회원 관리를 하고 있을 정도니까 말이다. 필자는 개인적인 컴퓨터 실력이 남들보다 뛰어난 것은 아니지만 컴퓨터를 좋아해서 병원 운영에 여러가지로 응용을 하고 있다. 부족하나마 지금까지 필자가 병원에서 컴퓨터를 활용해 왔던 경험과 그동안 생각해 왔던 동물병원 운영과 컴퓨터의 이용에 대해 이야기해보고자 한다. 글의 내용들이 현실과 다소 동떨어져 있다거나 딴세계의 이야기 같이 들리는 부분이 있을 수 있지만, 현재 가능한 이야기들이고 이미 이렇게 운영하는 병원들도 있다.

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