• Title/Summary/Keyword: 생체모방

Search Result 228, Processing Time 0.027 seconds

미세공학기술로 만들어낸 인체 아바타: 인체장기칩

  • Heo, Dong-Eun
    • Journal of the KSME
    • /
    • v.53 no.5
    • /
    • pp.45-50
    • /
    • 2013
  • 인체장기칩(Human Organs-on-Chips)은 미세공학, 생체모방, 세포생물학 분야의 기술을 시너지 있게 접목하여 개발되는 신개념의 인체 대리모델이다. 이 글에서는, 이러한 생체모사 시스템의 개발 배경과 최근 연구동향, 그리고 잠재성에 대해서 살펴본다.

  • PDF

생체신호제어 운동기능 회복기술의 현황

  • 류제청;문무성
    • Journal of the KSME
    • /
    • v.44 no.1
    • /
    • pp.72-78
    • /
    • 2004
  • 이 글에서는 생체신호제어 운동회복 기술의 필요성, 기술의 개요, 생체 모방형 액추에이터 개발 현황, 근전위 제어 시스템, 뇌-기계 인터페이스 제어시스템, 하이브리드 보행보조 시스템 등에 대해 소개한다.

  • PDF

Design and Implementation of Multi-HILS based Robot Testbed to Support Software Validation of Biomimetic Robots (생체모방로봇 소프트웨어 검증 지원 다중 HILS 기반 로봇 테스트베드 설계 및 구현)

  • Hanjin Kim;Kwanhyeok Kim;Beomsu Ha;Joo Young Kim;Sung Jun Shim;Jee Hoon Koo;Won-Tae Kim
    • The Transactions of the Korea Information Processing Society
    • /
    • v.13 no.6
    • /
    • pp.243-250
    • /
    • 2024
  • Biomimetic robots, which emulate characteristics of biological entities such as birds or insects, have the potential to offer a tactical advantage in surveillance and reconnaissance in future battlefields. To effectively utilize these robots, it is essential to develop technologies that emulate the wing flapping of birds or the movements of cockroaches. However, this effort is complicated by the challenges associated with securing the necessary hardware and the complexities involved in software development and validation processes. In this paper, we presents the design and implementation of a multi-HILS based biomimic robot software validation testbed using modeling and simulation (M&S). By employing this testbed, developers can overcome the absence of hardware, simulate future battlefield scenarios, and conduct software development and testing. However, the multi-HILS based testbed may experience inter-device communication delays as the number of test robots increases, significantly affecting the reliability of simulation results. To address this issue, we propose the data distribution service priority (DDSP), a priority-based middleware. DDSP demonstrates an average delay reduction of 1.95 ms compared to the existing DDS, ensuring the required data transmission quality for the testbed.

The wing structure modeling of the bioinspired aerial robot (생체모방 공중로봇의 날개 구조 모델링)

  • Choi, Youn-Ho;Cho, Nae-Soo;Joung, Jung-Eun;Kwon, Woo-Hyen;Lee, Dong-Ha
    • Journal of the Korean Solar Energy Society
    • /
    • v.32 no.spc3
    • /
    • pp.269-274
    • /
    • 2012
  • The research of the biological mimics robot which utilizes the operation of the organism is progressed on the ground, aerial, and underwater robot sector. In the field of flying robot, the research for implementing the wing movement structure of the bird and insect is progressed. The joint structure for the wing movement of the bird is implemented. The operation of the wing is simulated. For this purpose, by using the Matlab/Simulink, the joint structure of the wing is modelled. The joint movement of the wing is tested through the simulation.

A Path Finding of Group Game Character Using A Modified Alignment Steering Behavior of Flocking Algorithm (플로킹 알고리즘에서 수정된 정렬 조타행동 알고리즘을 이용한 집단 게임캐릭터 길찾기)

  • Kang, Myung-Ju
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2013.07a
    • /
    • pp.293-294
    • /
    • 2013
  • 다양한 생물체의 행동 원리를 이용하여 모델링한 알고리즘을 생체모방 알고리즘(Biologically Inspired Algorithm)이라고 한다. 본 논문에서는 생체모방 알고리즘 중 동물 집단의 행동을 모델링한 플로킹 알고리즘(Flocking Algorithm)을 이용한 집단 게임 캐릭터의 길찾기 방법을 제안한다. 플로킹 알고리즘의 조타행동은 크게 분리(Separation), 정렬(Alignment), 응집(Cohesion), 회피(Avoidance)로 구성되어 있다. 게임에서의 기존 플로킹 알고리즘은 주로 여러 개의 몬스터나 NPC 들로 구성된 몇 개의 그룹 단위로 독자적인 집단 행동을 하는 경우에 적합하다. 그러나, 게임플레이어가 제어하는 캐릭터가 많은 경우, 기존 알고리즘은 플레이어가 선택한 캐릭터 그룹을 목표지점으로 이동하는 방법으로 적합하지 않다. 따라서 본 논문에서는 게임 플레이어가 제어하는 집단 게임캐릭터의 목표 지점까지의 길찾기를 위한 수정된 정렬 조타행동 알고리즘을 제안한다.

  • PDF

Electromechanical Simulation of Cellulose Based Biomimetic Electro-Active Paper (생체모방 종이작동기(electro-active paper)의 전기기계적인 구동 시뮬레이션)

  • Jang, Sang-Dong;Kim, Jae-Hwan;Kim, Heung-Soo
    • Transactions of the Korean Society for Noise and Vibration Engineering
    • /
    • v.17 no.12
    • /
    • pp.1179-1183
    • /
    • 2007
  • Electro-Active paper(EAPap) is a new smart material that has a potential to be used in biomimetic actuator and sensor. It is made by cellulose that is abundant material in nature. EAPap is fascinating with its biodegradability, lightweight, large displacement, high mechanical strength and low actuation voltage. Actuating mechanism of EAPap is known to be the combined effects of ion migration and piezoelectricity. However, the electromechanical actuation mechanisms are not yet to be established. This paper presents the modeling of the actuation behavior of water infused cellulose samples and their composite dielectric constants calculated by Maxwell-Wagner theory. Electro-mechanical forces were calculated using Maxwell stress tensor method. Bending deflection was evaluated from simple beam model and compared with experimental observation, and which result in good correlation with each other.

Modeling and Analysis of a Biomimetic Foot Mechanism (생체모방 발 메커니즘의 모델링 및 해석)

  • Seo, Jong-Tae;Yi, Byung-Ju
    • Journal of the Korean Society of Manufacturing Technology Engineers
    • /
    • v.18 no.5
    • /
    • pp.521-528
    • /
    • 2009
  • In these days, biomimetic apprioach in the design and control of robotic system has drawn much attention. The human-being and mammals possess their own feet. Using the mobility of their feet, they are able to walk in various environments such as plain land, desert, swamp, and so on. Previously developed biped robots and four-legged robots did not employ such adaptable foot. In this work, a biomimetic foot mechanism is investigated through analysis of the foot structure of the human-being. This foot mechanism consists of a toe, an ankle, a heel, and some springs replacing the foot muscles and tendons. Using five toes and springs, this foot can adapt to various environments. A mathematical modeling for this foot mechanism was performed and its characteristics were observed through numerical simulation.

  • PDF