• Title/Summary/Keyword: 색상정보

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A Quality-control Experiment Involving an Optical Televiewer Using a Fractured Borehole Model (균열모형시추공을 이용한 광학영상화검층 품질관리 시험)

  • Jeong, Seungho;Shin, Jehyun;Hwang, Seho;Kim, Ji-Soo
    • The Journal of Engineering Geology
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    • v.30 no.1
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    • pp.17-30
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    • 2020
  • An optical televiewer is a geophysical logging device that produces continuous high-resolution full-azimuth images of a borehole wall using a light-emitting-diode and a complementary metal-oxide semiconductor image sensor to provide valuable information on subsurface discontinuities. Recently, borehole imaging logging has been applied in many fields, including ground subsidence monitoring, rock mass integrity evaluation, stress-induced fracture detection, and glacial annual-layer measurements in polar regions. Widely used commercial borehole imaging logging systems typically have limitations depending on equipment specifications, meaning that it is necessary to clearly verify the scope of applications while maintaining appropriate quality control for various borehole conditions. However, it is difficult to directly check the accuracy, implementation, and reliability for outcomes, as images derived from an optical televiewer constitute in situ data. In this study, we designed and constructed a modular fractured borehole model having similar conditions to a borehole environment to report unprecedented results regarding reliable data acquisition and processing. We investigate sonde magnetometer accuracy, color realization, and fracture resolution, and suggest data processing methods to obtain accurate aperture measurements. The experiment involving the fractured borehole model should enhance not only measurement quality but also interpretations of high-resolution and reliable optical imaging logs.

A new approach for overlay text detection from complex video scene (새로운 비디오 자막 영역 검출 기법)

  • Kim, Won-Jun;Kim, Chang-Ick
    • Journal of Broadcast Engineering
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    • v.13 no.4
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    • pp.544-553
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    • 2008
  • With the development of video editing technology, there are growing uses of overlay text inserted into video contents to provide viewers with better visual understanding. Since the content of the scene or the editor's intention can be well represented by using inserted text, it is useful for video information retrieval and indexing. Most of the previous approaches are based on low-level features, such as edge, color, and texture information. However, existing methods experience difficulties in handling texts with various contrasts or inserted in a complex background. In this paper, we propose a novel framework to localize the overlay text in a video scene. Based on our observation that there exist transient colors between inserted text and its adjacent background a transition map is generated. Then candidate regions are extracted by using the transition map and overlay text is finally determined based on the density of state in each candidate. The proposed method is robust to color, size, position, style, and contrast of overlay text. It is also language free. Text region update between frames is also exploited to reduce the processing time. Experiments are performed on diverse videos to confirm the efficiency of the proposed method.

Ubiquitous sensor network based plant factory LED lighting system development (유비쿼터스 센서 네트워크 기반의 식물공장 LED 조명 시스템 개발)

  • Yang, Heekwon;Shin, Minseock;Lee, Chankil
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.845-848
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    • 2013
  • Due to intense climate changes and extreme weather conditions a noticeable decrease has been observed in the growth of certain plants. The indoor plant factories would have certain benefits including increase in crop yield, reduction in distribution cost, and maintains the healthy freshness level of the agricultural product. Recently, an artificial light source with optimum wavelength is spot lighted to fulfill the need of light for the indoor plant factories. The energy efficient light emitting diodes (LED) provide the essential light energy for the proper growth of indoor cultivated plants. This work focuses to utilize ubiquitous sensors network(USN) in providing suitable environment for the proper growth of agricultural product inside the indoor plant factory. The proposed system makes use of sensors and actuators, communicating each other through WPAN, ZigBee network. The proposed system obscured the traditional indoor plant factories with easy installation and wireless connectivity of the sensors and actuators along with eliminating the web of wires reducing the initial installation and maintenance cost.

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Generation of the KOMPSAT-2 Ortho Mosaic Imagery on the Korean Peninsula (아리랑위성 2호 한반도 정사모자이크영상 제작)

  • Lee, Kwang-Jae;Yyn, Hee-Cheon;Kim, Youn-Soo
    • Journal of the Korean Association of Geographic Information Studies
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    • v.16 no.3
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    • pp.103-114
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    • 2013
  • In this study, we established the ortho mosaic imagery on the Korean Peninsula using KOMPSAT-2 images and conducted an accuracy assessment. Rational Polynomial Coefficient(RPC) modeling results were mostly less than 2 pixels except for mountainous regions which was difficult to select a Ground Control Point(GCP). Digital Elevation Model(DEM) which was made using the digital topographic map on the scale of 1:5,000 was used for generating an ortho image. In the case of inaccessible area, the Shuttle Radar Topography Mission(SRTM) DEM was used. Meanwhile, the ortho mosaic image of the Korean Peninsula was produced by each ortho image aggregation and color adjustment. An accuracy analysis for the mosaic image was conducted about a 1m color fusion image. In order to verify a geolocation accuracy, 813 check points which were acquired by field survey in South Korea were used. We found that the maximum error was not to exceed 5m(Root Mean Square Error : RMSE). On the other hand, in the case of inaccessible area, the extracted check points from a reference image were used for accuracy analysis. Approximately 69% of the image has a positional accuracy of less than 3m(RMSE). We found that the seam-line accuracy among neighboring image was very high through visual inspection. However, there were a discrepancy with 1 to 2 pixels at some mountainous regions.

A Fashion Design Recommender Agent System using Collaborative Filtering and Sensibilities related to Textile Design Factors (텍스타일 기반의 협력적 필터링 기술과 디자인 요소에 따른 감성 분석을 이용한 패션 디자인 추천 에이전트 시스템)

  • 정경용;나영주;이정현
    • Journal of KIISE:Computing Practices and Letters
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    • v.10 no.2
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    • pp.174-188
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    • 2004
  • In the life environment changed with not only the quality and the price of the products but also the material abundance, it is the most crucial factor for the strategy of product sales to investigate consumer's sensibility and preference degree. In this perspective, it is necessary to design and merchandise the products in cope with each consumer's sensibility and needs as well as its functional aspects. In this paper, we propose the Fashion Design Recommender Agent System (FDRAS-pro) for textile design applying collaborative filtering personalization technique as one of the methods of material development centered on consumer's sensibility and preference. For a collaborative filtering system based on textile, Representative-Attribute Neighborhood is adopted to determine the number or neighbors that will be used for preferences estimation. Pearson's Correlation Coefficient is used to calculate similarity weights among users. We build a database founded on the sensibility adjectives to develop textile designs by extracting the representative sensibility adjectives from users' sensibility and preferences about textile designs. FDRAS-pro recommends textile designs to a customer who has a similar propensity about textile. To investigate the sensibility and emotion according to the effect of design factors, fertile designs were analyzed in terms of 9 design factors, such as, motif source, motif-background ratio, motif variation, motif interpretation, motif arrangement, motif articulation, hue contrast, value contrast, chroma contrast. Finally, we plan to conduct empirical applications to verify the adequacy and the validity of our system.

Software Development for the Visualization of the Orientation of Brain Fiber Tracts in Diffusion Tensor Imaging Using a 24 bit Color Coding

  • Jung-Su Oh;In Chan Song;Ik-Hwan Cho;Jong-Hyo Kim;Kee Hyun Chang;Kwang-Suk Park
    • Journal of Biomedical Engineering Research
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    • v.25 no.1
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    • pp.43-47
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    • 2004
  • Interests in human brain functionality and its connectivity have much frown up. DTI (Diffusion tensor imaging) has been known as a non-invasive MR) technique capable of providing information on water diffusion in tissues and the organization of white matter tract. Thus. It can provide us the information on the direction of brain fiber tract and the connectivity among many important cortical regions which can not be examined by other anatomical or functional MRI techniques. In this study. was used the 24 bit color coding scheme on the IDL platform in the windows environment to visualize the orientation of major fiber tracts of brain such as main association, projection, commissural fibers and corticospinal tracts. We additionally implemented a color coding scheme for each directional component and FA (fractional anisotropy), and used various color tables for them to be visualized more definitely. Consequently we implemented a fancy and basic technique to visualize the directional information of fiber tracts efficiently and we confirmed the feasibility of the 24 bit color coding scheme in DTI by visualizing main fiber tracts.

The System of Converting Muscular Sense into both Color and Sound based on the Synesthetic Perception (공감각인지 기반 근감각신호에서 색·음으로의 변환 시스템)

  • Bae, Myung-Jin;Kim, Sung-Ill
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.5
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    • pp.462-469
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    • 2014
  • As a basic study on both engineering applications and representation methods of synesthesia, this paper aims at building basic system which converts a muscular sense into both visual and auditory elements. As for the building method, data of the muscular sense can be acquired through roll and pitch signals which are calculated from both three-axis acceleration sensor and the two-axis gyro sensor. The roll and pitch signals are then converted into both visual and auditory information as outputs. The roll signals are converted into both intensity elements of the HSI color model and octaves as one of auditory elements. In addition, the pitch signals are converted into both hue elements of the HSI color model and scales as another one of auditory elements. Each of the extracted elements of the HSI color model is converted into each of the three elements of the RGB color model respectively, so that the real-time output color signals can be obtained. Octaves and scales are also converted and synthesized into MIDI signals, so that the real-time sound signals can be obtained as anther one of output signals. In experiments, the results revealed that normal color and sound output signals were successfully obtained from roll and pitch values that represent muscular senses or physical movements, depending on the conversion relationship based on the similarity between color and sound.

An Evaluation of Thermal Comfort on Urban Neighborhood Park for Improving Thermal Environment (도시근린공원의 열환경 개선을 위한 열쾌적성 평가)

  • Lim, Eun-Na;Lee, Woo-Sung;Choi, Chul-Hyun;Song, Bong-Geun;Jung, Sung-Gwan
    • Journal of the Korean Association of Geographic Information Studies
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    • v.16 no.4
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    • pp.153-170
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    • 2013
  • This study was conducted to analyze the thermal comfort in the urban neighborhood park and to obtain a plan for improvement of the thermal environment. First, in the result of the analysis of the distribution characteristics of the park's main thermal environment factors and differences among types of space, temperature, relative humidity, and wind speed did not show a clear difference spatially. However, the median radiant temperature showed great differences according to the openness of the space and the covering material. According to the evaluation of thermal comfort by types of space based on derived thermal environmental factors, the PMV value of the square was the highest at 4.39, the paths showed 2.58, greenery 1.90, and resting spaces 0.42. In the result of the PMV regression model established for the evaluation of the significance of these thermal environment factors that decide thermal comfort, it showed that the relative significance to the PMV was as follows in decreasing order: median radiant temperature(1.084), wind speed(-0.280), temperature(0.013), and relative humidity(-0.009). When conducting a scenario analysis on the areas with need for improvement in thermal environment, it was found that through reflectivity, color and the change in the physical properties of packing materials the thermal comfort felt by the body could be improved, and it is believed that through this the improvement plan can be established.

Effect of Experiential Space Perception on Performing Interactive Digital Contents (체험적 공간감이 상호작용 콘텐츠 수행에 미치는 영향)

  • Yun, Han-Kyung;Song, Bok-Hee
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.4 no.2
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    • pp.111-118
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    • 2011
  • It is not easy to define a boundary between TV and home computer in these day since developing H/W and S/W of computer technology induces that TV is conflated with computer. Coming digital HD broadcasting forces for replacement of TV at home and the trend of TV is became bigger. The evolved TV is able to replace the computer by connecting to the network and people want to do interactions with contents by using the bidirectional communication. Therefore, it is expected to changing the human lifestyle. It is natural that contents for all members of family are needed, since screen of TV become bigger. It is required that the contents should guarantees the accessability of information to the all of family members and the easy interaction with contents. But, the related basic research is not enough to catch the user's eye to induce flow or presence. Our goal of this study is to analyse effects of experiential space perception on performing interactive digital contents. The result shows that users interacted with contents without any difficulty when they met a same dimension and shape of objects as dimension and shape objects in their experiences or learning.

Design Space Exploration of Embedded Many-Core Processors for Real-Time Fire Feature Extraction (실시간 화재 특징 추출을 위한 임베디드 매니코어 프로세서의 디자인 공간 탐색)

  • Suh, Jun-Sang;Kang, Myeongsu;Kim, Cheol-Hong;Kim, Jong-Myon
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.10
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    • pp.1-12
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    • 2013
  • This paper explores design space of many-core processors for a fire feature extraction algorithm. This paper evaluates the impact of varying the number of cores and memory sizes for the many-core processor and identifies an optimal many-core processor in terms of performance, energy efficiency, and area efficiency. In this study, we utilized 90 samples with dimensions of $256{\times}256$ (60 samples containing fire and 30 samples containing non-fire) for experiments. Experimental results using six different many-core architectures (PEs=16, 64, 256, 1,024, 4,096, and 16,384) and the feature extraction algorithm of fire indicate that the highest area efficiency and energy efficiency are achieved at PEs=1,024 and 4,096, respectively, for all fire/non-fire containing movies. In addition, all the six many-core processors satisfy the real-time requirement of 30 frames-per-second (30 fps) for the algorithm.