• Title/Summary/Keyword: 상호네트워킹

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Ubiquitous Healthcare Service Based on the Overactive Bladder Patient Management System (유비쿼터스 헬스케어 서비스 기반의 과민성 방광 환자 관리 시스템 설계 및 구현)

  • Hwang, Kyoung-Soon;Lee, Sun-A;Lee, Keon-Myung;Kim, Wun-Jea;Yun, Seok-Jung;Ha, Yun-Seok
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.10c
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    • pp.380-384
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    • 2007
  • 최근, 임상연구는 유비쿼터스 헬스케어 서비스를 이용한 환자 개인의 맞춤형 의료 서비스에 관한 연구가 진행되고 있다. 유비쿼터스 헬스케어 서비스 시스템은 원격의 환자를 유무선 네트워킹 기술을 활용하여 "언제 어디서나" 이용 가능한 의료서비스를 제공할 수 있다. 이러한 기술들 덕택에, 의료 서비스가 의료기관 내에서 실-생활 영역으로 공간적인 확대와 특정 질병치료에서 평생 건강관리로 시간적인 확대가 가능해졌다. 본 논문에서는 유비쿼터스 환경에서 환자와 전문의가 실시간으로 상호작용을 통해 최적의 의료서비스 제공할 수 있는 유비쿼터스 헬스케어 서비스 기반의 과민성 방광 환자 관리 시스템을 설계하고 구현하였다.

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Analysis of Global Trends and Issues of Cognitive Radio (Cognitive Radio 연구의 국내외 동향과 이슈 분석)

  • Moon, Sangook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.969-972
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    • 2009
  • With the advent of the era of ubiquitous computing, the number of wireless communication devices has been exponentially increasing, which phenomenon requires for the preparation for the upcoming shortage of frequency resource. Recently, in consequence, the concept of Cognitive Radio (CR) was introduced in which the wireless nodes periodically recognize and learn the external conditions of communication including the usage of the frequency spectrum. It is essential to assure sufficient range of frequency to satisfy the users of the increasing wireless network devices. However, since not only the frequency band for wireless communication is finite, but most part of them had already been assigned for the primary users of the wireless network service, it is very difficult to ensure the band of frequency for additional communication service. In this contribution, we analyze and describe the issues of designing and implementation of CR networks.

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A Study of the Internet of Thing Industry and Policy Implications (사물인터넷 산업 현황 및 정책적 대응방향)

  • Chun, Hwang-soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.724-727
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    • 2014
  • This paper is analyzing the situation of the Internet of Things Industry and draw the policy implications to promote Internet of Things industry. Major IT companies as Apple, Google, IBM, Sony, and Samsung have developed various smart glass and smart watch as a Iot products. In order to promote Iot Industry, we should take the build up of eco system between IT makers and the various contents provider, protection of personal information and data, development of killer applications and business models, and the conversion from IPv4 to IPv6 as a next internet address infra, build up of international standard platform on IoT.

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Emergence of Social Networked Journalism Model: A Case Study of Social News Site, "wikitree" (소셜 네트워크 저널리즘 모델의 출현: 소셜 뉴스사이트, "위키트리" 사례연구)

  • Seol, Jinah
    • Journal of Internet Computing and Services
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    • v.16 no.1
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    • pp.83-90
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    • 2015
  • This paper examines the rising value of social networked journalism and analyzes the case of a social news site based on the theory of networked journalism. Social networked journalism allows the public to be involved in every aspect of journalism production through crowd-sourcing and interactivity. The networking effect with the public is driving journalism to transform into a more open, more networked and more responsive venue. "wikitree" is a social networking news service on which anybody can write news and disseminate it via Facebook and Twitter. It is operated as an open sourced program which incorporates "Google Translate" to automatically convert all its content, enabling any global citizen with an Internet access to contribute news production and share either their own creative contents or generated contents from other sources. Since its inception, "wikitree global" site has been expanding its coverage rapidly with access points arising from 160 countries. Analyzing its international coverage by country and by news category as well as by the unique visit numbers via SNS, the results of the case study imply that networking with the global public can enhance news traffic to the social news site as well as to specific news items. The results also suggest that the utilization of Twitter and Facebook in social networked journalism can break the boundary between local and global public by extending news-gathering ability while growing audience's interest in the site, and engender a feasible business model for a local online journalism.

Performance Analysis of Ad hoc Networks on Real world Test-bed for High Speed Video Streaming (고속 영상 데이터 전송을 위한 애드혹 네트워크의 테스트베드 기반 성능 분석)

  • Ahmed, Md Shohel;Yoon, Seokhoon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.3
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    • pp.141-150
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    • 2013
  • Simulation is an important technique to test and verify routing protocol correctness. However, simulation does not guarantee that the protocol works expectedly on a real world environment because it needs to rely on assumptions and simplified properties such as radio characteristics and effects of geographical constraints that may not reflect the real world networking environments. Therefore, a real world experiments are necessary to gain a practical insight into the actual performance of ad hoc networks. In this paper, we build a test-bed to evaluate multi-hop ad hoc networks for high speed video streaming inside a building using AODV-UU routing protocol. Our observation indicates that the considered ad hoc network can provide a sufficient performance for a low rate streaming data in terms of throughput, PDR (Packet delivery ratio) and the average delay.

Bottleneck-Free Architecture of A High Speed Printer (고속프린터의 병목 없는 구조)

  • Lee, Kang-Woo
    • The KIPS Transactions:PartA
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    • v.11A no.3
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    • pp.115-128
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    • 2004
  • The proliferation of Information Technology and Business Automation become the mainstay of the growth of world printer market. Especially the demand for high speed printers increases drastically as the need for printing service station in networked computing environment grows. However outstanding research activities are seldom reported. Only efforts are currently focused on the printing quality and development of application programs for low or midium speed printers. This stimulates the research for high-speed printers. In this paper, we first defined the architectural components of high-speed printers so that the performance requirements can be satisfied. The individual impacts of each module on overall throughput are then elaborately analysed. Based on this result, we accomplished well-tuned system architecture which presents up to 163.52 PPM. Another contribution of this paper can be found in that this is one of the first articles that deal with the architecture and the performance of high-speed printers.

Augmented Reality Board Game Framework (증강현실 보드게임 프레임워크)

  • Kim, jin-guk;Lee, jong-weon
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.639-643
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    • 2007
  • The paper presents a framework for developing real-time multi-user board games and applications in augmented reality. Recently, increase the environment to playing game in augmented reality with advancement of computing ability improvement and wireless networking technique of mobile device. While the trend of utilizing this kind of games is creasing, the facts that there is a shortage of games whose contents are attractive to users. In this paper we propose a framework that enables game content developers to develop new game contents base on augmented reality easily and quickly. This framework is an automatic service that can augment in various methods by using the supported marker recognition service. Therefore game contents developers do not need to know about either augmented reality technique or the inner process structure. The framework also supports special functions and various interaction interfaces for augmented reality board game and components of the board game we can implement. These enable developers to accomplish all the necessary components and structures of the board game more easily.

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A Reliable Cluster based Dynamic Authentication Mechanism in MANET (이동 애드혹 네트워크에서 신뢰성 있는 클러스터 기반 동적 인증 기법)

  • Hwang, Yoon-Cheol;Kim, Jin-Il
    • Journal of Korea Multimedia Society
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    • v.11 no.5
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    • pp.661-672
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    • 2008
  • Mobile Ad-hoc NETwork is a kind of self-controlled network composed only of mobile hosts. Since its range of use is gradually expanding into various sections applicable to practical lives, active researches are being conducted on it. However, as it depends on cooperation of nodes composing the entire network, due to weakness of wireless link and lack of its central infrastructure, so it is exposed to more serious risk than general network in security. Therefore, this paper proposes Cluster-Based Dynamic Authentication that enables only reliable nodes to participate in communication, by solving lack of centralized infrastructure, using hierarchical Mobile Ad hoc NETwork structure based on cluster, and by complementing security weakness through mutual authentication between hierarchical nodes. Simulation shows that the proposed scheme can complement security weakness of Mobile Ad hoc NETwork and that it is more adequate in reliability and expandability than the existing schemes.

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Local Governance from the Perspective of Community Welfare: Focusing on 'Gwangju Greenway' as a Case (지역사회복지관점에서 로컬거버넌스 특성 분석: 광주 푸른길 사례를 중심으로)

  • Shim, Mi-Seung
    • The Journal of the Korea Contents Association
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    • v.16 no.9
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    • pp.94-104
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    • 2016
  • Community recently pays attention to participation, network, and partnership of local residents and community stakeholders for the purpose of solving community problems and issues. This is the typical characteristics of local governance as an institutional setting to solve the problems which communities face with. The aim of this study is to attempt an analysis of local governance from the perspective of community welfare. To do that, it especially focuses on 'Gwangju Greenway' as a case. Participation of and communications among local residents strengthen their community's capabilities to deal with problems and seek better solutions. Above all, networking and cooperation between local government and local residents are required to improve the quality of local residents' participation at the process of planning and policy-making in the area of community welfare. 'Gwangju Greenway' is a good example of community welfare in that local residents actively seek to solve their own problems and realize common good within their local community through the improvement of social interaction and solidarity among local residents, thus resulting in good quality of life.

A Survey of the Self-Adaptive IoT Systems and a Compare and Analyze of IoT Using Self-Adaptive Concept (자가적응형 IoT 시스템 개발 동향과 자가적응형 개념을 활용한 IoT 비교분석)

  • Hwang, Seyoung;Seo, Jangill;Park, Sungjun;Park, Sangwon
    • KIPS Transactions on Computer and Communication Systems
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    • v.5 no.1
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    • pp.17-26
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    • 2016
  • IoT means things space networks that form the intelligent relationship such as sensing, networking, information processing about human being, things and service without explicit mutual cooperation of human being. Lately many IoT groups such as AllSeen Alliance, OIC launched a platform for IoT. Self-adaptive is aimed at implementation without the need for decisions of human being during the operation, so that the machine can respond to changes in its own determination. There is a need to apply the concept of self-adaptive to existing IoT and IoT platform. So In this paper, We look for trends of existing IoT, IoT platform and comparisons by applying a self-adaptive concept to IoT, IoT platform. In addition as an example of this paper, we suggest lacking self-adaptive elements to OIC.