• Title/Summary/Keyword: 상호네트워킹

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Ubiquitous Home Networking Architecture based on Virtual Overlay Network (가상 오버레이 네트워크 기반 유비쿼터스홈 네트워킹 구조)

  • Park, Ho-Jin;Park, Jun-Hee;Kim, Nam
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.47 no.7
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    • pp.8-17
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    • 2010
  • Ubiquitous home refers not only to home but also to logical space, including a wide range of out-home personal devices such as mobile phones, PDAs, laptops, car navigators, and office PCs. There are certain connection barriers among the devices, such as the dynamic IP address, NAT. In a home network, various devices coexist in heterogeneous networks, such as IP, IEEE1394, PLC, Bluetooth, ZigBee, UWB, and IrDA, all of which lack interoperability due to their different physical transmission characteristics and protocols. In ubiquitous home where an unrestricted collaboration of the devices is essential to offer services that meet the users' requirements, free interoperability among the devices must be guaranteed. This paper proposes a networking model for interoperability of the heterogeneous devices in a ubiquitous home based on a virtual overlay network which hides the complicated physical network configurations and heterogeneity of the service protocols.

The Trend of IPv6 Router System Technology for Next Generation Internet Service (차세대 인터넷서비스를 위한 IPv6 라우터 기술 개발 동향)

  • Byun, S.H.;Jung, C.H.;Nam, K.J.;June, J.A.;Song, K.S.
    • Electronics and Telecommunications Trends
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    • v.19 no.6 s.90
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    • pp.74-82
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    • 2004
  • 인터넷의 도입 및 확대가 활발하게 이루어지면서 보다 많은 이용자들은 홈 네트워킹 기반의 정보 가전 기기, 텔레매틱스, 전자 물류 실현을 위한 전자 태크(RFID), 센서 네트워킹 등 모든 사물이 상호 통신할 수 있는 다양한 서비스를 요구하고 있으며 이를 해결하기 위한 연구가 활발히 진행되고 있다. 그러나 현재인터넷의 기반이 되고 있는 IPv4 주소 체계는 약 43억 개의 주소를 생성할 수 있도록 설계되어 있으며, 그 동안 비효율적인 주소 할당으로 유효한 주소는 불과 5~6억 개 정도만을 사용할 수 있는 실정이다. IPv4 기반의 인터넷 주소 체계로는 앞으로 도래할 유무선 통합 서비스 혹은 방송과 통신이 융합되는 사용자 중심의 인터넷 서비스 네트워크 구축에 많은 문제점을 갖고 있기 때문에 주소 자원을 거의 무한대로 제공하는 IPv6 기반의 인터넷(128비트 IPv6 주소는 2128개의 주소 지원) 도입이 필수적이다. 따라서 현재 IPv4 기반의 인터넷에서 IPv6 기반의 차세대 인터넷으로 전환되고 있으며, 또한 라우터 장비 시장은 차별화된 IPv6 기능을 제공하는 장비 중심으로 재편될 것으로 보인다. 본 고에서는 IPv6 라우터에 대한 IPv6 도입 배경 및 프로토콜에 관련된 제반적 기술을 살펴 보고, 이를 기반으로 외국 시스템들의 현재 구현 상태, IPv6 라우터를 개발하는 데 연구되어야 할 주요 사항 및 국내외 IPv6 도입 추진 현황을 살펴 본다.

The Concept of Extended Industrial Cluster and Its Policy Directions (광역클러스터 개념의 도입과 정책과제)

  • 주성재
    • Journal of the Economic Geographical Society of Korea
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    • v.6 no.2
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    • pp.327-338
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    • 2003
  • The concept of industrial cluster began with the agglomeration economies occurring in a small scale place, which are mainly drawn from intense networking between companies, universities, research centers and other institutional bodies. Recently, however, as cooperation between autonomous administrative units and between industrial clusters has been more active than ever, there has emerged the concept of extended industrial cluster (EIC) and, subsequently, policy measures for nurturing it. This study focuses on the concept of EIC, mainly in the perspective of the need to adopt it into the industrial cluster literature. The study identifies the raison d'etre of EIC in the respects of the flexibility of geographic range, complementarity and cooperation between functions and regions, scale economies and productivity, and the development stage of industrial clusters. It also suggests how to establish the concept of EIC in the Korean context and how to apply EIC policy in the Korean industrial policy.

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Home Network Management Using the Home Network Surveillance Center (홈 네트워크 관제 센터를 이용한 홈 네트워크 관리 및 보안)

  • Ahn, Gae-Soon;Son, Jin-Ho;Youn, Min-Woo;Chung, Tai-M.
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.05c
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    • pp.2089-2092
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    • 2003
  • 홈 네트워킹 기술을 이용하면 가정내의 각각의 기기를 연결하고, 인터넷에 동시에 접속할 수 있다. 뿐만 아니라 홈 네트워킹 기술로 연결된 가정 기기들은 상호운용이 가능하며 인터넷을 통해 외부에서도 가정내의 기기를 제어할 수 있다. 그러나 이러한 외부로부터의 제어 가능성으로 인하여 홈 네트워크에 대한 접근 및 제어에 대한 인증의 필요성이 대두되었을 뿐만 아니라 전자상거래의 증가 및 VPN을 이용한 자택근무의 증가로 인하여 홈 네트워크의 보안도 중요한 관리요소에 포함되었다. 본 논문에서는 흠 네트워크 보안 및 관리를 위한 홈 네트워크 관제 센터의 구조 및 설계에 대하여 기술한다. 기존의 흠 게이트웨이에 집중되었던 흠 네트워크 관리기능과 방화벽이나 사용자 인증 등의 보안 기능을 홈 네트워크 관제 센터로 이동함으로써 보안관리의 편리성 제공 및 홈 게이트웨이의 부하를 줄일 수 있을 뿐만 아니라 좀 더 완벽한 홈 네트워크 보안을 제공할 수 있다.

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Implementation of Smart Collaboration Environment Framework (지능형 협업 환경 프레임워크 구현)

  • Han, Sang-Woo;Kim, Nam-Gon;Choi, Ki-Ho;Ko, Su-Jin;Bae, Chang-Hyeok;Kim, Jong-Won
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.1
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    • pp.40-51
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    • 2008
  • To realize advanced collaboration environments for knowledge workers distributed geographically, there are extensive researches in ubiquitous computing environments. Especially, to cope with several known problems in traditional collaboration tools such as limited display resolution, uncomfortable shared documentation, difficult operation of collaboration environments, various approaches are attempted in the aspect of framework design. In this paper, we design a framework for collaboration environments covering hardware/software/networking architecture to flexibly coordinate a set of collaboration services and devices considering users' expectation and node capabilities. Based on the proposed framework, we develop the collaboration environment supporting the interactive networked tiled display enabling media/data sharing via networking, display interaction using pointing/tracking, and high-resolution tiled display. Finally the demonstration of the developed prototype is introduced to prove the possibility of its realization.

General-purpose Communication Middleware for the Development of Multi-user Distributed Applications (다중 사용자 분산 애플리케이션을 위한 범용 통신 미들웨어)

  • Lim, Min-Gyu
    • The Journal of the Korea Contents Association
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    • v.10 no.3
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    • pp.141-148
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    • 2010
  • The aim of this paper is to propose a communication middleware which makes it possible to easily and efficiently develop the networking support for multi-user applications. Even though existing middleware and development tools provides lots of functionalities to realize distributed applications, they are purely low-level services passing the most development efforts to developers, or too specialized for a specific application. It brings a challenging issue of how the middleware supports general and efficient high-level mechanisms. To meet different networking and interaction requirements of multi-user applications, we propose various schemes to provide the communication architecture, the user membership management, the content transmission mechanism and the event management. Our middleware provides developers with application-level APIs and configuration files so that the different interaction requirements of a multi-user application can be easily handled in the developers' point of view.

Designing a Web-based Grid PSE Portal (웹 기반 그리드 PSE 포탈 설계)

  • 오희정;김영지;최윤정;김윤희;박형우
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10e
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    • pp.202-204
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    • 2002
  • 그리드(Grid)〔1〕는 지리학적으로 분산되어 있는 고성능 컴퓨팅 자원을 네트워크로 상호 연동하여 조직과 지역에 관계없이 사용할 수 있는 환경으로 고속 네트워킹과 컴퓨팅 능력의 향상에 힘입어 주목할만한 발전을 이루고 있다. 이러한 그리드 기술은 고성능 및 대용량의 계산 능력을 필요로 하는 과학 및 공학 응용 연구와, 상호 협력 작업을 가능하게 하는 협업 환경을 가능하게 해준다. 따라서 그리드 기술을 기반으로 분산된 자원을 사용자가 쉽게 사용할 수 있도록 해주는 문제해결환경(PSE : Problem Solving Environment)에 대한 개발이 요구되고 있다. 이 논문은 현존하는 PSE의 기능을 분석하고, PSE 개발 시 좀더 편리하고 유연성 있는 환경을 제공하는 웹 기반의 PSE 포탈 구조를 제시하였다.

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The Effect of Social Function and Telepresence on Intention to Offer Support Through Trust of Metaverse Participants (메타버스의 사회적 기능과 원격실재감이 메타버스 참여 주체의 신뢰를 통해 요청지원 의도에 미치는 영향)

  • Hwang, Inho
    • Journal of Korea Society of Industrial Information Systems
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    • v.27 no.3
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    • pp.29-46
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    • 2022
  • COVID-19 has radically changed the behavior of members of society for exchange. In particular, the strong contagiousness of the virus is increasing networking on online platforms while reducing people's networking in the real world. Recently, the metaverse, which strengthened the presence based on 3D technology, is attracting attention from members of society such as individuals and companies. We present a method to improve metaverse utilization from the perspective of organizations and employees who have introduced metaverse for work. In other words, we check the effect of metaverse social function and telepresence on the employee's intention to offer support by improving the trust of the metaverse participants. We obtained samples through questionnaires targeting employees of organizations that introduced metaverse to their work, and verified the research hypothesis by applying the structural equation model. As a result, social interactivity, reciprocal favor, and telepresence of metaverse partially affected metaverse trust (platform, peer, organization), and metaverse trust increased the intention to offer support. Our study suggests a strategic direction to improve the metaverse utilization and exchange level of employees of organizations who want to use the metaverse for business.

Manipulation of the Compressed Video for Multimedia Networking : A Bit rate Shaping of the Compressed Video (멀티미디어 네트워킹을 위한 압축 신호상에서 동영상 처리 : 압축 동영상 비트율 변환)

  • 황대환;조규섭;황수용
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.26 no.11A
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    • pp.1908-1924
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    • 2001
  • Interoperability and inter-working in the various network and media environment with different technology background is very important to enlarge the opportunity of service access and to increase the competitive power of service. The ITU-T and advanced counties are planning ahead for provision of GII enabling user to access advanced global communication services supporting multimedia communication applications, embracing all modes of information. In this paper, we especially forced the heterogeneity of end user applications for multimedia networking. The heterogeneity has several technical aspects, like different medium access methods, heterogeneous coding algorithms for audio-visual data and so on. Among these elements, we have been itemized bit rate shaping algorithm on the compressed moving video. Previous manipulations of video has been done on the uncompressed signal domain. That is, compressed video should be converted to linear PCM signal. To do such a procedures, we should decode, manipulate and then encode the video to compressed signal once again. The traditional approach for processing the video signa1 has several critical weak points, requiring complexity to implement, degradation of image quality and large processing delay. The bit rate shaping algorithm proposed in this paper process the manipulation of moving video on the completely compressed domain to cope with above deficit. With this algorithms. we could realized efficient video bit rate shaping and the result of software simulation shows that this method has significant advantage than that of pixel oriented algorithms.

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The study on the effectiveness of smart home network service for IT underprivileged people and growth service model (IT소외 계층을 위한 실질적 스마트홈네트워크서비스의 영향 및 성장형 서비스모델에 대한 연구)

  • Kim, Byoung-Soo;Ji, Yeong-Soo;Han, Kyeong-Seok
    • Journal of Advanced Navigation Technology
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    • v.15 no.6
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    • pp.1000-1007
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    • 2011
  • Home Networking will be implementing the interactive network by home appliances over wireless/wireline network framwork. That is, Home appliances, which are being operated within home space configure the network through wireline/wireless network infrastructure for interworking and interacitive services by external internet access. Based on home networking, smarthome is home space where can use automatic telecommunication and interactive service by home appliances. we can call smarthome based on home networking infrastructure as the conceptual gateway for evolving future converged space like u-city. From simple home control service to home automation service over home networking infrastructure, smarthome service is evolving to up-to-date intelligent life environment in growth of IT technology. however, its service model development was based on supplier-centered based on advanced IT technology. because of this situation, smarthome service has not been acknowledged IT underprivileged people as well as IT early-adaptor. so, this research paper will consider and try to find out what will be the feasible factors to make the best service for IT underprivileged people.