• Title/Summary/Keyword: 상업적 문헌전달서비스

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Performance Evaluation of Commercial Document Delivery Suppliers Accessible through the Internet (인터넷을 통하여 접속가능한 상업적 문헌전달서비스의 성능 평가)

  • 장혜란
    • Journal of the Korean Society for information Management
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    • v.17 no.1
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    • pp.89-101
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    • 2000
  • In recent years the service of commercial document delivery has mutured in the library and information field. The aim of this paper is to evaluate the performance of the major document delivery suppliers accessible through the internet. Actual article requests in science and technology were sampled systematically and forwarded to the suppliers selected. Processing data was collected and analyzed in terms of fill rate, delivery time, and cost. Method of delivery was also a criteria of analysis. Results shows that the performance of the commercial suppliers varies according to the criteria. And the knowledge about vendor services and citation verification are important factors affecting the document delivery capability. Finally recommendations based on the results are briefly examined.

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An overview and analysis of commercial document delivery systems (국내외 상업적 문헌제공시스템의 현황파악과 비교분석)

  • 윤희윤
    • Journal of the Korean Society for information Management
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    • v.15 no.2
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    • pp.7-28
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    • 1998
  • The purpose of this study is to overview and analyze the commercial document delivery systems. to this end, the study first compared the current systems under three headings, that is, non-collection-based systems(Infotrieve, OCLC, UnCover, BIDS, Swets & Zeitlinger, Kyobobook), collection-based systems(EBSCO, ISI, UMI, BLDSC, CISTI, INIST, NCSI, JICST, KINITI), and specialized collection-based systems(Engineering Information Inc., IEEE/IEE, BIOSIS, CAS, NAL, RSC, TWI, ADONIS). Next, the study analyzeed the advantages and disadvantages of each system, based on the four performance criteria : scope of inventory/journal coverage, turnaround time, delivery ost and payment options, reliability and satisfaction rate.

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Factors Affecting the Intention of Use for SNS (SNS 채택에 영향을 미치는 요인)

  • Wang, Huan;Kim, Seunggweon;Yoon, Jongsoo
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.07a
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    • pp.409-413
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    • 2013
  • 21세기의 인터넷은 통신기술의 진보에 따라 정보의 전달과 상업적인 거래의 플랫폼부터 점점 사람들의 생활과 밀접하게 연관된 일상적인 공간이며, 공동체를 형성하고 자기정체성을 표현하는 사회활동 공간으로 발전하고 있다. 이와 함께, 사이버 공간에서 개인화, 상호작용, 참여, 사회성 등의 특징으로 대별되는 소셜 네트워크 서비스(Social Network Service, SNS)가 전 세계적으로 확산되고 있다. 본 연구에서는 기존문헌 연구를 바탕으로 바람직한 SNS가 갖추어야 하는 특성(시스템특성, 서비스특성, 정보특성, 감성특성)을 도출하고 이러한 특성과 서비스 채택의도간의 관련성이 있는가를 파악하고자 하였다. 또한, SNS 특성과 서비스 채택의도간의 관련성이 개인의 성향에 따라 차이가 있는가를 검토하고자 하였다. SNS 이용자를 대상으로 설문지를 의뢰하여 통계분석을 실시한 결과, SNS 특성이 서비스 채택의도에 통계적으로 유의한 수준에서 긍정적 영향을 미치고 있으며, SNS 특성과 서비스 채택의도간의 관련성이 개인적 성향에 따라 차이가 존재하고 있는 것으로 파악되었다.

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A Study on Strategy for developing LBS Entertainment content based on local tourist information (지역 관광 정보를 활용한 LBS 엔터테인먼트 컨텐츠 개발 방안에 관한 연구)

  • Kim, Hyun-Jeong
    • Archives of design research
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    • v.20 no.3 s.71
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    • pp.151-162
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    • 2007
  • How can new media devices and networks provide an effective response to the world's growing sector of cultural and historically-minded travelers? This study emerged from the question of how mobile handsets can change the nature of cultural and historical tourism in ubiquitous city environments. As wireless network and mobile IT have rapidly developed, it becomes possible to deliver cultural and historical information on the site through mobile handset as a tour guidance system. The paper describes the development of a new type of mobile tourism platform for site-specific cultural and historical information. The central objective of the project was to organize this cultural and historical walking tour around the mobile handset and its unique advantages (i.e. portability, multi-media capacity, access to wireless internet, and location-awareness potential) and then integrate the tour with a historical story and role-playing game that would deepen the mobile user's interest in the sites being visited, and enhance his or her overall experience of the area. The project was based on twelve locations that were culturally and historically significant to Korean War era in Busan. After the mobile tour game prototype was developed for this route, it was evaluated at the 10th PIFF (Pusan International Film Festival). After use test, some new strategies for developing mobile "edutainment content" to deliver cultural historical contents of the location were discussed. Combining 'edutainment' with a cultural and historical mobile walking tour brings a new dimension to existing approaches of the tourism and mobile content industry.

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