• Title/Summary/Keyword: 상상환경

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A Study on 3D Printed Tactile mathematics textbook for Visually Impaired Students (시각장애청소년을 위한 3D 프린팅 촉각수학교재 모델 개발 연구 - 함수 지도와 관련하여 -)

  • Lee, Sang-Gu;Park, Kyung-Eun;Ham, Yoon-Mee
    • Communications of Mathematical Education
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    • v.30 no.4
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    • pp.515-530
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    • 2016
  • Recently an extensive study of the mathematicians who have overcome the visually impaired and contribute to the academic in math was published. In the case of Korea, we can find there are mathematicians who have overcome physical disabilities such as cerebral palsy and polio. However there is no example of blind person who majored mathematics to become a mathematic's teacher or professor and have entered any mathematics related professions. This let us to study the reasons that caused difficulties to visually impaired students majoring in mathematics. We also suggest ways that may help blind students to have access to mathematics intuitively. In this study, we propose a tactile mathematics textbooks and teaching manuals utilizing 3D printing which the visually impaired students can touch and feel. We can supply such materials to visually impaired youth, special education teachers and parents in Korea. As a result, visually impaired students will be able to access mathematics easily and can build their confidence in mathematics. We hope that some blind students with mathematical talent do not hesitate to major mathematics and choose career in mathematical professions.

Flexible display interface design for user experience (사용자 경험을 위한 플렉시블 디스플레이 인터페이스 디자인)

  • Lee, Young-Ju;Kang, Jae-Shin
    • Journal of Digital Convergence
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    • v.16 no.1
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    • pp.287-292
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    • 2018
  • The digital multimedia environment, centered on Information and Communications Technologies (ICT) technology, has transformed our imagination into a diverse experience. The flexible display, which was born as a means of human-machine communication required in a highly information-oriented society, It is creating a new market by linking with Internet of things. ecause the interface of a flexible display can provide a physical form as a result of input or output, user-centered interface design is paramount. Therefore, the researchers of this paper have studied the physical deformation and characteristics of flexible display by user manipulation through literature and case studies. Therefore, the authors of this paper studied the physical deformations and characteristics of flexible displays by user manipulation through literature and case studies. This research suggests the following guidelines for a flexible display interface design for the user experience. First, it must be designed to provide the functionality that users need in a variety of display environments. Second, in using the interface, external factors should be removed from the viewing angle of multi-users. Third, all possible user actions should be considered on flexible displays other than touch and contact. Fourth, flexible design of flexible display requires changing interface design for user experience.

A Study of Model on the Optimal Allocation of Budget for the Efficiency of the University Evaluation (대학 평가개선을 위한 예산 최적화 배분 Model 연구)

  • Choi, Bum Soon;Lim, Wang Kyu
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.7
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    • pp.165-174
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    • 2013
  • Recently, many universities in Korea have been faced with critical crisis such as the decrease in the number of freshmen, the pressure for tuition cuts, M&A between universities and so on. Nobody has expected that universities will have this kind of difficulties. The universities are making attempts to innovate the quality of education to secure high level of education and to meet social needs to overcome these internal and external environment of crisis. For this innovation, the universities have sought to reduce the budget as well as conducted the self-evaluation to figure out their relative positions annually. Innovations cannot have having the limitation without education funds. Budget spent in universities have influences directly or indirectly on the structural improvement of the finance and on the growth of universities. The purpose of this study is to explore the decision-making method to find the optimal budget allocation so as to minimize the execution budget and to maximize the management evaluation by taking the advantage to analyse the relationship between the evaluation and the budget. Therefore, in this paper, we implement the development of the mathematical model for the University Evaluation and Budget Allocation Optimization in the form of the linear programming.

The Aesthetic Transformation of Shadow Images and the Extended Imagination (그림자 이미지의 미학적 변용과 확장된 상상력 :디지털 실루엣 애니메이션과 최근 미디어 아트의 흐름을 중심으로)

  • Kim, Young-Ok
    • Cartoon and Animation Studies
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    • s.49
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    • pp.651-676
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    • 2017
  • Shadow images are a representative medium and means of expression for the imagination that exists between consciousness and unconsciousness for thousands of years. Wherever light exists, people create play with their own shadows without special skills, and have made a fantasy at once. Shadow images have long been used as subjects and materials of literacy, art, philosophy, and popular culture. Especially in the field of art, people have been experimenting with visual stimulation through the uniqueness of simple silhouettes images. In the field of animation, it became to be recognized as a form of non - mainstream areas that are difficult to make. However, shadow images have been used more actively in the field of digital arts and media art. In this Environment with technologies, Various formative imaginations are being expressed more with shadow images in a new dimension. This study is to introduce and analyze these trends, the aesthetic transformations and extended methods focusing on digital silhouette animation and recent media art works using shadow images. Screen-based silhouette animation combines digital technology and new approaches that have escaped conventional methods have removed most of the elements that have been considered limitations, and these factors have become a matter of choice for the directors. Especially, in the display environment using various light sources, projection, and camera technology, shadow images were expressed with multiple-layered virtual spaces, and it becomes possible to imagine a new extended imagination. Through the computer vision, it became possible to find new gaze and spatial images and use it more flexibly. These changes have given new possibility to the use shadow images in a different way.

Self-healing Elastomers As Dream Smart Materials (꿈의 스마트 재료로서 자기치유 탄성체)

  • Kim, Il;Shin, Nam-Ho;Jo, Jung-Kyu;Hur, A-Young;Li, Haiqing;Ha, Chang-Sik
    • Elastomers and Composites
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    • v.44 no.3
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    • pp.196-208
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    • 2009
  • Sophisticated polymeric materials with 'responsive' properties are beginning to reach the market. The use of reversible, noncovalent interactions is a recurring design principle for responsive materials. Recently developed hydrogen-bonding units allow this design principle to be taken to its extreme. Supramolecular polymers, where hydrogen bonds are the only force keeping the monomers together, form materials whose (mechanical) properties respond strongly to a change in temperature or solvent. In this review, we describe some examples of hydrogen-bonded supramolecular polymers that can be utilized for self-healing materials. Synthesis of a rubber-like material that can be recycled might not seem exciting. But one that can also repeatedly repair itself at room temperature, without adhesives, really stretches the imagination. Autonomic healing materials respond without external intervention to environmental stimuli in a nonlinear and productive fashion, and have great potential for advanced engineering systems.

An Algorithm Generating All the Playable Transcoding Paths using the QoS Transition Diagram for a Multimedia Presentation Requiring Different QoS between the Source and the Destination (근원지와 목적지에서 서로 다른 서비스 품질(QoS)을 필요로 하는 멀티미디어 연출의 재생을 위한 서비스 품질 전이도 기반의 변환 경로 생성 알고리즘)

  • 전성미;임영환
    • Journal of Korea Multimedia Society
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    • v.6 no.2
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    • pp.208-215
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    • 2003
  • For playing a multimedia presentation in a Internet, the case that the presentation QoS(Quality of Services) at a destination nay be different from the QoS of multimedia data at the source occurs frequently. In this case, the process of trancoding the multimedia data at the source Into the multimedia data satisfying the QoS at the destination should be requited. In addition, even the presentation description having the homogeneous QoS at both sides may have different transcoding paths due to the limitation of display terminals or network bandwidth. That is, for a multimedia description, it is required to regenerate a proper transcoding path whenever the displaying terminals or the network environment gets decided. And the delay time required to go through the transcoding path may affect the playability of the give presentation. Therefore it should be checked whether the presentation requiring a transcoding process is able to be played in a real time. In this paper, the algorithm for generating all the possible transcoding paths for a given multimedia description under a fixed set of transcoders and the network environment is proposed. The algorithm adopts the concept of QoS transition diagram to Prevent from a trancoding Path being cycled by the repetition of a cyclic Path which generates the same QoS of multimedia data as its input QoS. By eliminating all the cyclic Paths, the algorithm can guarantee the termination of the process. And for the playability check, a method of computing the transcoding time and the delay lime between logical data units are proposed.Finally all the proposed methods were implemented in the stream engine, called TransCore and the presentation-authoring tool, called VIP, we had developed. And the test results with sample scenarios were presented at the last.

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An East-Asiatic Idea of Community Space for the Realization of One's Own Self-Desire (동아시아 사유로 본 공동체와 자기실현 공간)

  • Rhee, Myung-Su
    • The Journal of Korean Philosophical History
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    • no.52
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    • pp.341-364
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    • 2017
  • This thesis is to reflect prevalently stereo-typed community ideas and find alternative ones that have interconnected, relational, and autonomous acting system for our lives. Probably community is the collective space in which 'I' as the subject in the world meet others and achieve the desirable objects each other. By the way the community spaces could be nation state, societies, and people of nation or ones that deal local problems, environments, and ecology and clubs ect, which are variable according to our concerns. In a sense community pay attention to not societies such as nations or people but lives of individuals, preparing for the territories where men feel convenient in their bodies and mentalities without artificial manipulation. In such a community the participant's vital energy can be stretched actively and relationally, and even if the leader be, there is the politics of doing nothingness not to be the obstacle in the way mens' will goes. In those communities they can live their lives at their nature and realize their dreams without barriers to their way. If we find these ideas of communities which are alternative for our period, we should gaze at Asiatic ones that may be scattered in classics of Confucianism, Daoim and ect. With these concepts and concerns, this paper was drawn up.

Development of an IMU-based Wearable Ankle Device for Military Motion Recognition (군사 동작 인식을 위한 IMU 기반 발목형 웨어러블 디바이스 개발)

  • Byeongjun Jang;Jeonghoun Cho;Dohyeon Kim;Kyeong-Won Park
    • Journal of Intelligence and Information Systems
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    • v.29 no.2
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    • pp.23-34
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    • 2023
  • Wearable technology for military applications has received considerable attention as a means of personal status check and monitoring. Among many, an implementation to recognize specific motion states of a human is promising in that allows active management of troops by immediately collecting the operational status and movement status of individual soldiers. In this study, as an extension of military wearable application research, a new ankle wearable device is proposed that can glean the information of a soldier on the battlefield on which action he/she takes in which environment. Presuming a virtual situation, the soldier's upper limbs are easily exposed to uncertainties about circumstances. Therefore, a sensing module is attached to the ankle of the soldier that may always interact with the ground. The obtained data comprises 3-axis accelerations and 3-axis rotational velocities, which cannot be interpreted by hand-made algorithms. In this study, to discern the behavioral characteristics of a human using these dynamic data, a data-driven model is introduced; four features extracted from sliced data (minimum, maximum, mean, and standard deviation) are utilized as an input of the model to learn and classify eight primary military movements (Sitting, Standing, Walking, Running, Ascending, Descending, Low Crawl, and High Crawl). As a result, the proposed device could recognize a movement status of a solider with 95.16% accuracy in an arbitrary test situation. This research is meaningful since an effective way of motion recognition has been introduced that can be furtherly extended to various military applications by incorporating wearable technology and artificial intelligence.

Garden Construction and Landscape Characteristics of the Seochulji Pond Area in Gyeongju during the Middle of the Joseon Dynasty (조선 중기 경주 서출지(書出池) 일원의 정원 조영과 경관 특성)

  • Kim, Hyung-suk;Sim, Woo-kyung
    • Korean Journal of Heritage: History & Science
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    • v.52 no.2
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    • pp.62-79
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    • 2019
  • This study examined the background of Gyeongju Seochulji Pond (world heritage, historic site No. 138), a historic pond in Sam-guk-yu-sa (三國遺事), and its landscaping period when it served as the garden of the Pungcheon Lim clan (豊川 任氏) in the middle of the Joseon dynasty. For this study, a literature review of poetry, prose, and a personal anthology, and a field survey were conducted. Changes in the landscape were analyzed by comparing the landscape appearing in the literature of the Joseon period with past photographs. The results were as follows: First, even though the function and landscape at that time cannot be guessed as the objective ground from Silla to the early part of the Joseon dynasty is insufficient, it has been managed as a Byeolseo (別墅) garden as Pungcheon Lim's family resided in the area of Eastern-Namsan Mountain during the Joseon dynasty. At that time, Seochulji Pond was recognized as a historic place. It functioned as the garden of Pungcheon Lim's family as Lim Jeok (任勣, 1612~1672) built the Yiyodang pavilion (二樂堂). Second, in the literature, the Yiyodang pavilion has been called Gaekdang (客堂), Jeongsa (精舍), Byeolgak (別閣) and Byeolseo, etc. It can be seen as Nu and Jeong (樓亭), utilized for various uses. Because of this, the name Bingheoru Pavilion (憑虛樓) has mostly been in common use. Third, Seochulji Pond was positioned where the scenery is beautiful, with Gyeongju Mt. Namsan (Mt. Geumo) in the background and with a wide field and the Namcheon River flowing in the front. This was typical of Byeolseo gardens of the Joseon dynasty, combining human environments with natural environments. Fourth, the relationship with the Byeolseo garden disappeared as the head of Pungcheon Lim's family added a temple, lotus flowers, pine trees, and a bamboo forest as described in the old poetry and prose. Currently, the landscape does not appear to be significantly different from that as development has not occurred in the area of Seochulji Pond. Also, crape myrtle (Lagerstroemia indica), which now symbolizes the Seochulji Pond, was not identified in the old poetry or past photographs and is not old enough to confirm whether it was prominent at the time. Through this study, it is necessary to reconsider the spatial meanings of the gardens of the Joseon dynasty period and not to highlight the area of Seochulji Pond as a place in the legend. This is a cultural asset in the area of Eastern-Namsan Mountain and has an important meaning in terms of garden history.

Comparison of the Ambiguous Advertising Messages Effect with Clear Advertising Messages (모호한 광고와 명료한 광고의 메시지효과 비교)

  • Lee, Hyun-Woo;Oh, Chang-Il;Cho, Kyoung-Seop
    • Archives of design research
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    • v.18 no.3 s.61
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    • pp.129-138
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    • 2005
  • It has been assumed that the clarification of a message is a necessary element for successful communication. However, in the today's complicated and changing environment of business marketing media, it is shown that the clarification of the message of advertisement may inhibit the effectiveness of communication. This study was to examine what was effective communication in advertisement when the company, provoking the people's negative emotional response, needs to establish new identities such as the goals and the special fields of business. In particular, the study was to investigate what effect the advertising strategy of strategically emitting ambiguous messages makes on the consumer's recognition, emotional attitude, reliability, and attitude towards the company. It was hypothesized that an ambiguous message in an advertisement has an effect on the consumer's recognition, emotional attitude, reliability, and attitude towards the company. Three texts from the 'Imagination Praises' campaign of KT&G which has been in process since 2003 were systematically sampled and the survey was performed by the means of questionnaires made on the sample The results showed that the ambiguous message of advertising texts gained better responses on the consumer's attention, good impression, affirmation, memory, sympathy than the dear message and that the ambiguous message had an effect on the consumer's attitude towards the advertisement itself. Thus, it could be tentatively concluded that the ambiguous message could be more effective in recognition and recall to promote the changes of identities of the company having the people's unfavorable emotion. But there wasn't any evidence that an ambiguous message in an advertisement was more effective in terms of the consumer's emotional response, reliability, and attitude towards the company. From this, it could be inferred that the receiver had an uncomfortable, doubtful and negative attitude about the implicit expressive code contained in the message. In the future deeper qualitative studies can compensate for the limited explanation of this empirical study focused on statistical analyses.

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