• Title/Summary/Keyword: 산업문화재

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The proposal for improvement of cultural heritage industry (문화유산산업의 발전에 대한 제언)

  • Kim, Sea Woo
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.3
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    • pp.99-104
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    • 2018
  • This research focus on suggesting productive proposal for Culture heritage industry improvement plan. we survey various other countries' policy for culture heritage industry development. It is important to collect ideas from other countries' cases then expand and adapt to our country's industry. Detailed proposal for Cultural heritage is suggested, Such as, young Cultural helper to increase the cultural activity participation. Three factors are stated, first cultural man power creation, digitalizing cultural asset data, and cultural asset story making.

A Study on the Sustainability of Traditional Weaving Crafts through the Case of Ojiya-Chijimi and Echigo-Jofu in Japan (일본 '오지야치지미·에치고죠후(小千谷縮·越後上布)'의 사례를 통해 본 전통 직물공예의 지속 가능성)

  • Lee, Chae Won
    • Korean Journal of Heritage: History & Science
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    • v.45 no.4
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    • pp.104-113
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    • 2012
  • Traditional weaving crafts has the history, environment and lifestyle of country where the country is located. Thus it has been an regional industry because it has the representation of country due to a long history. However it has faced a threat which comes from lifestyle changes. Therefore a law on the protection of traditional weaving crafts was established and took action to protect weaving crafts. It was played importantly as protection system on weaving crafts. But traditional weaving crafts was a regional industry from long time ago, accordingly we need to think as not only cultural heritage but also crafts industry. This study will demonstrate how sustainable as designated cultural heritage and traditional crafts industry with case of Ojiya-chijimi and Echigo-jofu (Japanese traditional weaving crafts).

Design of Continuous Cultural Heritage Education Applications via Gamification - Focused on Korean Ceramic History (Gamification을 통한 지속적인 문화재 교육 앱 디자인 - 한국 도자사를 중심으로)

  • Ham, Chorom;Yu, JeongMin
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.409-411
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    • 2020
  • 4차 산업 시대의 흐름에 따라 디지털 문화유산 컨텐츠의 생산이 이루어지고 있다. 문화재의 위치와 해설을 사용자에게 제공하거나 문화재 사진을 보고 이름을 맞추며 간략한 정보를 얻는 등 학습을 위한 어플리케이션이 제작되고 있으나 사용자 경험을 고려한 지속적 교육 컨텐츠의 개발은 부족한 상황이다. 이에 따라 본 논문에서는 게이미피케이션을 통해 사용자가 문화재에 대한 정보를 지속적으로 학습할 수 있는 모바일 어플리케이션을 제안한다. 사용자의 흥미를 동반하여 학습을 이어가기 위해 수집형 롤플레잉 게임 시스템을 응용하고 이를 크게 네 가지의 항목으로 세분화하였다. 이 연구를 통해 우리 문화유산을 활용한 지속적 교육 컨텐츠 개발에 기여하길 기대한다.

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A Study on the Construction of Image Datasets for Object Detection of Painting Cultural Heritage (회화문화재 객체검출을 위한 학습용 이미지 데이터셋 구축 방안 연구)

  • Kwon, Do-Hyung;Yu, Jeong-Min
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.11a
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    • pp.853-855
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    • 2021
  • 본 연구는 회화문화재 속에 표현된 다양한 종류의 객체를 검출할 수 있는 딥러닝 모델생성을 위해 필요한 학습용 이미지 데이터셋 구축방안을 제안한다. 먼저 기존 동양화 기반의 회화문화재 이미지 데이터 및 객체 특징 분석을 진행하였고, 이를 바탕으로 Natural image에 Pose transfer 및 Style transfer를 적용한 새로운 방식의 회화문화재 이미지 데이터 생성 방법을 제안한다. 제안한 프레임워크를 통해 기존 문화재 분야에서 가지고 있던 제한된 데이터 구축문제를 극복하고, 검출모델 생성을 위한 대용량의 학습데이터 구축 가능성을 제시하였다.

A Study of Design and Implementation of Cultural Property Contents Using Augmented Reality (증강현실을 이용한 문화재 콘텐츠 설계 및 구현 연구)

  • Suh, Donghee
    • Journal of Industrial Convergence
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    • v.17 no.4
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    • pp.15-20
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    • 2019
  • Augmented reality is used in various fields such as culture, education, military, medical. This is a method of recognizing information of an augmented object on the camera. Exhibitions and educational contents for children are already produced in various ways. This research showed the developed contents deliver cultural property information using augmented reality. 'Galgibi AR' and 'Jang Young-sil's Invention AR' allow you to experience cultural assets up close. 'Galgibi AR' is the experience content in the form of 3D blocks. It makes to understand the structure of the zeolite, Galgibi. 'Jang Young-sil's Invention AR' make you to watch out four objects in detail by zooming in, zooming out and rotating. It can also take pictures with the inventions. Both contents implement what we want to deliver accurately through simple content. They increase the enjoyment of cultural heritage through experience contents. This research addressed to help the cultural property information spread to the public by using Augmented Reality.

A Study on the Classification Guidelines of Modern Culture Heritages in Building and Facilities (근대 건축 및 시설물 문화유산 분류방안 연구)

  • Lee, Jeong-Soo;Yang, Seung-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.9
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    • pp.6333-6344
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    • 2015
  • This study focused on the classification systems of modern architecture and facilities reviewing the characteristics of domestic and foreign cultural heritage classification systems. The results are as follows : (1) It is necessary new classification system for recent emerging architectures and facilities which contains new functions, and reflecting new scope of cultural heritage, in example cultural landscape. (2) Reviewing the related spheres which can produce future cultural heritages such as KDC, Industrial Classification and foreign trends on the cultural heritages, we classified 6 main categories ; Politics & Diplomatics, Industry & Economy, Society & Life, Culture & Art, Technology & Science, Military & Public Safety. (3) Under the main category, we divided sub- and subject-category according usages of objects for reflecting the registered appreciations.

A Study on the Influence on Psychological Characteristics and the Non-Access Value of Tourism Types of Jikji Cultural Assets (직지 문화재에 관한 관광 유형인 비이용가치와 심리적 특성에 관한 연구)

  • Lee, Ji-Hun
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.2
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    • pp.155-164
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    • 2020
  • This study identifies the relationship between selection value, existence value, heritage value, pride, and show on satisfaction, and suggests cultural marketing and cultural policy suggestions for Jikji cultural assets to activate Jikji as tourism cultural assets. Was intended. Therefore, the implications of this study are as follows. First, Jikji cultural property officials should develop tourism products that can mix Jikji cultural properties with the image and attractiveness of Jikji cultural properties. In addition, it is necessary to pay attention to education and public relations by city and county in providing local information, prices, and services for tourists to increase the satisfaction of tourists. Second, Jikji cultural property officials should suggest ways to create differentiating elements from tourism of other cultural properties. By emphasizing the existence, the existence value of Jikji cultural property should be increased. Third, Jikji cultural property officials should emphasize that Jikji tourism is more valuable as cultural heritage than now, and develop unique killer contents that can be boasted to others in tourism and present it to tourists. Fourth, Jikji cultural property officials should prepare a plan for local residents to recognize how excellent cultural heritage is. It should also be recognized that Jikji cultural property has high added value as a tourist factor. Lastly, Jikji cultural property officials should promote various jikji projects to local residents and tourists to increase their pride and awareness that Jikji cultural property exists in a certain area.

A Study on Landscaping Repair Work Classifications in Cultural Heritage Industry (문화재 수리의 조경분야 공종 분류에 관한 연구)

  • Kim, Min-Seon;Lee, Jae-Yong;Kim, Choong-Sik
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.40 no.2
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    • pp.59-66
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    • 2022
  • The purpose of this study was to suggest the landscaping repair work classification, the standard for securing the independence of and establishing the scope of landscaping repair works. Standard construction specifications currently specify the landscaping repair work classification around the planting construction, while standard work estimate does not include the field of landscaping. The landscaping construction specifications and the standard work estimate in the construction industry should be, however, applied, so it is difficult to specifically understand what is the landscaping repair work classification in the cultural heritage industry. From 1961 to 1980, not only the tree planting but also a variety of landscaping facilities had been specified as the landscaping repair works, and it was found that all of these work classifications are established as the landscaping repair work classifications in the construction industry. A total of 20 work classifications were verified by comprehensively arranging those specified in notices of tender for working drawing services for cultural heritages during three years, from 2018 to 2020, except for those for the maintenance and Dancheong of architectures, plant protection and conservation. All 20 work classifications corresponded to the landscaping work classifications in the construction industry. On the basis of the landscaping work classifications in the construction industry, this study divided the landscaping repair work classifications into site-building and shaping, planting work, facility construction, paving work, ecological landscape architectural construction and vegetation maintenance, by considering the specialty of cultural heritage space.

통계적 분류방법을 이용한 문화재 정보 분석

  • Kang, Min-Gu;Sung, Su-Jin;Lee, Jin-Young;Na, Jong-Hwa
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2009.05a
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    • pp.120-125
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    • 2009
  • 본 논문에서는 통계적 분류방법을 이용하여 문화재 자료의 분석을 수행하였다. 분류방법으로는 선형판별분석, 로지스틱회귀분석, 의사결정나무분석, 신경망분석, SVM분석을 사용하였다. 각각의 분류방법에 대한 개념 및 이론에 대해 간략히 소개하고, 실제자료 분석에서는 "지역별 문화재 통계분석 및 모형개발 연구 1차(2008)"에 사용된 자료 중 익산시 자료를 근거로 매장문화재에 대한 분류방법별 적합모형을 구축하였다. 구축된 모형과 모의실험의 결과를 통해 각각의 적합모형에 대한 비교를 수행하여 모형의 성능을 비교하였다. 분석에 사용된 도구로는 최근 가장 관심을 갖는 R-project를 사용하였다.

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A study on pagoda modeling design by age for artificial intelligence learning (인공지능 학습을 위한 시대별 탑(pagoda) 모델링 설계에 대한 시대별 연구)

  • Eun-ji Kim;Bong-Hyun Kim;Byung-kwon Lee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.525-527
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    • 2023
  • 본 논문은 2차원적인 문화재 이미지를 모델링 하여, 대한민국의 시대 별 탑의 차이점과 특징을 분석하고 인공지능을 이용한 3D 복원과 구현을 위한 연구이다. 오늘날 현대 사회에서 디지털 매체 및 정보화 시대에서 여러 산업 분야에 적용이 되고 있다. 기존 2D 이미지를 벗어나 문화재의 모습을 다양한 각도에서 쉽게 관찰해 볼 수 있도록 하여, 3D 형태의 복원이 적합하여 연구를 진행하였다. 최근 인공지능 및 기술의 발달로 문화재 정보를 바탕으로 한 3차원 기술을 사용하여 다양한 데이터들과 프로그램을 이용한 모델링이 가능하다. 현재 문화재 복원은 다양한 자료와 전문가의 기술 및 역사적인 기록물 자료에 의존해 복구한다. 이러한 기법의 문화재 복원은 기록에 남길 수 있는 정보 수집의 효율적인 방법이 될 수 있다. 본 연구는 우리나라의 시대별 탑의 특징을 보여주며, 복원이 실제적이고도 구체적인 다각도의 방향에서 더 정밀하고 정확하게 도출하는데 기여할 것으로 기대된다.

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