• Title/Summary/Keyword: 사회적 놀이

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Effects of Young Children's Temperament, Teacher Efficacy, and Teacher-child Interactions on Peer Play Interactions (유아의 기질과 교사효능감 및 교사-유아상호작용이 유아의 또래놀이상호작용에 미치는 영향)

  • Kim, Sang Lim;Park, Chang Hyun
    • Korean Journal of Childcare and Education
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    • v.11 no.6
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    • pp.37-58
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    • 2015
  • The purpose of the study was to analyze the effects of both young children's gender and temperament and their teachers' teaching efficacy and teacher-child interactions on peer play interactions. For this purpose, the data from the 2012 Panel Study on Korean Children were analyzed using analyses of variances and correlation co-efficiencies. In addition, analyses of hierarchical regression, with young children's temperament and teacher-related factors (teaching efficacy and teacher-child interactions) as the independent variables and three sub-factors of peer play interactions (play interaction, play disruption, play disconnection) as the dependent variables, were conducted. The results showed that young children's temperament, teacher efficacy, teacher-child interactions, and peer play interactions differed by gender and significantly correlated. Young children's temperament and teacher-child interactions significantly affected young children's peer play interactions, and the effect of teacher-child interactions was larger than the effect of temperament by 2~2.5 times. The results proved the importance of early childhood teachers' roles in the development of young children's peer interactions with consideration of differences based on children's gender and temperament. With the results given, implications and suggestions for further research were discussed.

The Value Provision of Early Childhood Convergence Arts Education by Metonymic Activities (비유 놀이를 통한 유아 통합예술교육 가치 제고)

  • Park, Sun-Min;Kim, Mirea
    • Journal of Digital Contents Society
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    • v.16 no.5
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    • pp.727-740
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    • 2015
  • In the information-oriented society of 21st century, the added value of creativity has never been so important to need any further discussion. This research investigates an implication of metonymic activities in early childhood Convergence arts education as a basis of the creative education by analyzing EduDrama, the program which helps children acquire creativity through metonymic activities. To this end, this research proposes a desirable way of early childhood arts education by organizing limited situation of early childhood education in Korea with domestic and foreign cases applying metonymic activities. Despite actively conducted studies on arts education led by existing arts management field in Korea, arts education research for early childhood is still not entirely satisfactory. Therefore, this research makes clear the value of arts education using metonymic activities provided during early childhood on the assumption that the added value of our life depends on the creative human resource of 21st century.

Play Behaviour and Environment Using User Research (Focused on Air-bounce Space in Theme Museum) (사용자 조사법을 이용한 어린이 놀이행태 및 놀이환경 분석 (테마박물관의 실내 에어바운스 공간을 대상으로))

  • Song, Mi;Yun, Hee Jeong
    • The Journal of the Korea Contents Association
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    • v.16 no.1
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    • pp.274-284
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    • 2016
  • The purpose of this study is to analyze the play behaviour and play environment of children at the Air-bounce space in the theme museum, using user observation and interviewing user behaviour, main methods of user research. Study area is Animation theme museum in Chuncheon City, Kangwon Province, Republic of Korea. Main results show that physical, emotional, cognitive, and social behaviour of playing children in the study area are observed, and this study draws the planning and design related implications of play space such as carrying capacity, waiting room and safety guard and so on. The results of this study can be used in the planning and design process of children's play environment as important guidelines.

Augmented Reality RC Car using Raspberry Pi (라즈베리 파이를 이용한 증강현실 RC카)

  • Kim, Ba-Da;Oh, Ye-Ran;Woo, Suk;Won, Tae-Yeon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.11a
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    • pp.1123-1126
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    • 2017
  • 최근 성인들 중에서도 취미로 가지고 노는 장난감 즉 '키덜트 장난감'의 관심도가 증가하는 추세이다. 그 중에서도 높은 매출 상승세를 보이는 RC카와 VR은 지속적으로 시장규모를 성장시키기 위해서 추가적인 콘텐츠가 필요하다고 판단된다. 그러므로 본 프로젝트는 두 아이템을 융합하여 차별적 콘텐츠가 있는 RC카 개발을 목표로 한다. VR기기 영상을 보면서 컨트롤러로 RC카를 조종하는 구성이며, 특징적인 콘텐츠로는 OpenCV 컴퓨터비전 알고리즘을 활용하여, 트랙내의 차선, 표지판 등을 인식하고 안전주행 점수를 평가하는 Score모드가 있다. 결론적으로 RC카와 VR을 동시 활용하는 것이 특징인 본 프로젝트는 높은 H/W 독립성, 확장성을 가지며, S/W적으로는 혼합현실적 요소를 체험할 수 있다. 나아가 사회적인 의미로 여러 세대가 함께하는 유익한 놀이 콘텐츠의 활성화를 기대할 수 있다.

The Effects of Reading and Story Sharing through Fairy Tales on Young Children's Character Development in Their Role Play Using Natural Materials (자연물 역할놀이에서의 동화를 활용한 독서와 이야기 나누기가 유아의 인성함양에 미치는 영향)

  • Kang, Young-Sik
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.7
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    • pp.529-538
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    • 2017
  • This study examines the effects of reading and story sharing through fairy tales on young children's character development in their role play using natural materials. To achieve this, 40 5-year-old children at early childhood educational institutes in Daejeon were tested 16 times for 8 weeks. The results were as follows. First, their role plays using natural objects through reading and talking had a positive effect on their personality cultivation. Second, there was no experimental difference in their prudence and filial piety of basic behavioral items, but their cleanliness and patience were proven effective in the experiment. Third, all their justice, conscience and service indicating their sociality-related friendship, kindness, gentleness and morality were proven effective in the experiment, which their role plays using natural objects through reading and story sharing through fairy tales had an educational effect on improving their sociality and morality through peer interaction. This suggests that their mind to improve social virtues with an exchange of emotions, particularly, treat natural role play in a friendly way, their public promises to cherish life, and their ethical virtues to obey the rules in the process of consideration, appreciation, understanding and help through mutual communication and cooperation in forest experience activities are very effective from an educational perspective.

Development of Evaluation Checklist of School Play Environment Based on Convention on the Rights of the Child : Focus Group Interview (아동권리협약에 근거한 학교 놀이 환경 평가 체크리스트 개발: 초점집단 면접연구를 중심으로)

  • Hwang, Ock-Kyeung;Kim, Jeong-Wha;Myung, Jun-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.8
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    • pp.286-294
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    • 2019
  • The purpose of this study is to determine what children's rights to play are. For this purpose, we extracted the core contents of schools' play environments and we developed a checklist that schools can use to evaluate their own play environments. We reviewed the UN Committee on the Rights of Children and the General Comments No. 17. Through this process, we found 16 core contents that the play environment should have. We conducted focus group interviews with children, parents and teachers, who are principle people involved with school play. The focus group interviews discussed the basic elements of the school play environment. The contents' validity was reviewed by a group of professionals. Based on this, we created an evaluation checklist with 10 major areas of the school play environment. The 10 areas of the school play environment evaluation scale are as follows. The ten areas of the play environment assessment scale for the school environment to ensure children's right to play are sufficient play time, sufficient play space, a child's best interests and the child's participation, nondiscrimination, diversity and freedom, challenge and adventure, safety, school policy, the play has an educating component, and community cooperation.

Case Studies of Light Festival in Korea (한국의 빛축제에 관한 사례조사)

  • Kim, Hyun-Jeong;Kim, Jeong-Tai
    • Proceedings of the Korean Institute of IIIuminating and Electrical Installation Engineers Conference
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    • 2004.05a
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    • pp.135-140
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    • 2004
  • 계속되는 조명의 발달에 의하여 과거의 난방, 취사, 보호, 빛 등의 원시적인 기능을 수행하던 빛은 오늘날 다양한 기능과 사회적 역할을 담당하게 되었으며, 도시의 축제적 요소로서 사람들에게 유희적 기능을 제공하게 되었다. 이러한 축제요소로서의 빛은 종교적 행사로서 의미를 가지고 있을 뿐만 아니라 지역의 이미지 향상 및 홍보효과, 지역주민에게 주는 지역에 대한 자긍심효과, 관광사업 활성화에 따른 경제적 파급효과 둥의 다양한 효과를 가져오고 있다. 유럽의 경우 모닥불이 18세기에 이르러 일루미네이션과 불꽃놀이 등으로 계승되었으며, 우리나라의 경우 신라시대부터 시작된 종교적 행사인 연등제와 정원대보름을 기원으로 한 들불축제가 과거부터 오늘날까지 이어져 내려오고 있다. 유럽에서 시작된 폭죽, 조명을 이용한 빛축제 또한 우리나라의 각 지자체를 중심으로 불꽃놀이와 루미나리에라는 이름으로 개최되고 있다. 또한, 사천시의 창선삼천포대교는 다리의 경관조명을 설치함으로써 지역을 홍보하기 위한 조명축제로 자리매김하고 있다. 이에 본 연구는 우리나라의 다양한 빛축제의 사례를 분석하여 앞으로 빛축제를 활성화하기 위한 기초 자료로 제시하고자 한다.

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Arduino Car Development using Brain Wave Control (뇌파로 제어하는 아두이노 자동차 시스템 개발)

  • Kim, Jeong-Nyeon;Jang, Eun-Sun;Lee, Jeong-Hyeon;An, Na-Jeong;Lee, Ha-Neul;Lee, Hae-Yeoun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.10a
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    • pp.1778-1781
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    • 2015
  • 본 논문에서는 최근 이슈가 되고 있는 마인드 컨트롤 기술을 이용하여 RC 카를 움직이는 기술에 대하여 설명한다. 사회적으로 주의력 결핍 과잉행동 장애(ADHD)를 갖는 사람이 늘어나고 있으며, ADHD는 여러 가지 치료 기술이 있지만 어릴수록 놀이 치료 등을 사용하는 것이 좋다. 본 논문에서 뇌파측정기를 이용하여 뇌파를 모은 뒤 K-평균 알고리즘과 재 클러스터링을 통하여 방향 뇌파를 데이터화하고, 그 이후에 데이터화 된 방향 뇌파들을 토대로 RC카를 움직이는 기술 제안하였다. 개발된 기술의 경우 성능이 높게 나타나지 않았지만, 앞으로 이 기술이 더 발전한다면, 아동의 놀이 등에 활용하여 ADHD도 효과적으로 치료할 수 있을 뿐만 아니라, 실제 자동차 시스템에 적용하는 등 다양한 응용이 가능할 것으로 생각된다.

A Validation of the Korean Version of the Playfulness Scale for Adults (한국판 성인용 놀이성 척도의 타당화)

  • Suin Jung ;Hyun-nie Ahn
    • Korean Journal of Culture and Social Issue
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    • v.25 no.4
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    • pp.353-375
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    • 2019
  • The purpose of this study was to examine the validity and reliability of the Playfulness Scale for Adults. The Korean version of the Playfulness Scale for adults was developed by Proyer, R.T (2017) to measure the playfulness of adults. To validate the OLIW in Korean, item translation, back-translation, item analysis, and exploratory factor analysis (EFA) were conducted with 406 adults in study 1. Of the results obtained from study1, three items and one factor (7 items) were discarded because they turned out to be improper. In addition, 4 factors that were not the same as the original scale were extracted. This was checked by conducting confirmatory factor analysis (CFA) with 336 adults in study 2. CFA supported the 4 factors structure and all 4 factors showed adequate internal consistency. To check the concurrent validity of the Korean adults playfulness scale, correlation analysis with the APS, SMAP, PSYA, and NEO Personality Assessment was conducted. It showed significant positive correlation to APS, SMAP, PSYA, and showed the similar patterns of correlation with the sub factors of NEO Personality Assessment. Adult playfulness is related to the participation frequency of leisure. In conclusion, the Korean version of the playfulness scale for adults is a valid measure of playfulness for adults in Korea. The implications, practical use and suggestions for future study were discussed.

동해지역의 관광자원

  • 홍충렬
    • Proceedings of the Speleological Society Conference
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    • 1995.08a
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    • pp.88-88
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    • 1995
  • I. 서론 II. 관광자원의 분류 1. 자연관광자원 : 산악 호수 하천 계곡 산림 온천 지형 자연현상등 2. 문화관광자원 : 고고적유적 유무형문화재 향토예술제 박물관 등 3. 사회관광자원 : 풍속 행사 예술 종교 음악 사회형태 스포층 등 4. 산업관광자원 : 공업단지 백화점 전람회 사회공공시설 농업 상업 등 5. 위락관광자원 : 수영장 레저타운 카지노 승마장 놀이시설 등(중략)

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