• Title/Summary/Keyword: 사회적 공간

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Analysis of Characteristics and Land Use Regulation of Urban Growth Potential Area in Busan Metropolitan City (부산권 도시성장 잠재지역의 특성 및 토지이용규제 실태 분석)

  • KIM, Ho-Yong;KIM, Ji-Sook
    • Journal of the Korean Association of Geographic Information Studies
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    • v.21 no.3
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    • pp.138-148
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    • 2018
  • Land use regulations introduced for rationalization of land use due to the diversification of socio-economic development, resulting in inconvenience to the people's economic life, have recently changed the paradigm due to deregulation. In this study, the potential areas for urban growth in the Busan area were derived by simulating using the CA model and spatial characteristics were analyzed along with land use regulated areas. The analysis examined whether the land use regulations were actually intended to curb urban growth and promote the efficiency of land use, or if there were other factors that could cause inconvenience to the people's lives. The analysis showed that the greenbelt zones in areas with high development pressure outside urban areas were acting as land use regulations, but there were multiple regulations on land use in many areas. Therefore, it is deemed that various approaches and reviews will be needed, including reconsideration of multiple regulations in areas with high urban growth potential, while maintaining the net function of land use regulations.

A Security Monitoring System for Security Information Sharing and Cooperative Countermeasure (협력대응기반 전역네트워크 보안정보공유 시스템)

  • Kim, Ki-Young;Lee, Sung-Won;Kim, Jong-Hyun
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.2
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    • pp.60-69
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    • 2013
  • Highlighted by recent security breaches including Google, Western Energy Company, and the Stuxnet infiltration of Iranian nuclear sites, Cyber warfare attacks pose a threat to national and global security. In particular, targeted attacks such as APT exploiting a high degree of stealthiness over a long period, has extended their victims from PCs and enterprise servers to government organizations and critical national infrastructure whereas the existing security measures exhibited limited capabilities in detecting and countermeasuring them. As a solution to fight against such attacks, we designed and implemented a security monitoring system, which shares security information and helps cooperative countermeasure. The proposed security monitoring system collects security event logs from heterogeneous security devices, analyses them, and visualizes the security status using 3D technology. The capability of the proposed system was evaluated and demonstrated throughly by deploying it under real network in a ISP for a week.

Cinematic Place Representation of Korean War Films with Emphasis (인천상륙작전 영화에 표현된 장소 재현)

  • Chang, Yoon Jeong
    • Journal of the Korean Geographical Society
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    • v.49 no.1
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    • pp.77-90
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    • 2014
  • The purpose of this study is to examine cinematic representations of places in the Korean War films on the event of 1950 'Incheon Landing', focusing on the place representations. 'Incheon Landing' of September 1950 provided a turning point for the Korean War, and the event can be interpreted totally different from the South Korean and the North Korean perspectives. Two films on the same event of the 'Incheon Landing' - a South Korean film, "Incheon Landing Operation"(1965), and a North Korea film, "Wolmido"(1982)- were selected as major sources of analysis and comparison. each director has different intentions. One film was taken from the landing army's viewpoint, whereas the other film was taken from the defender's viewpoint. As a result, one film emphasized the battle as a spectacle of glorious victory from the landing army's viewpoint, while the other film glorified those soldiers killed in the battle as heroes from the defender's viewpoint.

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Research about the Methods to Improve the U-City Platform through High-Capacity Information Processing Technologies (대용량 정보처리기술을 통한 U-City 통합플랫폼 개선방안에 관한 연구)

  • Hong, Jaejoo;Lee, Byungno;Lee, Junhyeong;Won, Donghyun
    • Spatial Information Research
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    • v.23 no.3
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    • pp.55-65
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    • 2015
  • It was necessary for us to establish a U-City Integrated platform to handle information and to operate the processes in order to solve various social problems in the modern cities and environment. As time has passed, we have confronted to difficulty in handling massive data with limited storage and computing environment and in not satisfying all the new requirements and on time information from the publics. The bigger the cost of the operation of the platform got, the more doubts to keep and invest more to upgrade it arose. Here, we investigated the limitations of the U-city platforms and analyzed the additional requirements and each function of the platform. In order to meet the requirement, we applied new technologies to deal with massive data and suggested the infrastructure of computing environment. We will be expecting the cost decreasing effects and the benefit increasing effects from the enhancement of U-City platform.

A Study On The Personality And Reaction Dialogue Generation For Game NPC In MMORPG (MMORPG에서 게임 NPC의 성격과 반응대화 생성에 관한 연구)

  • Won, Il-Seok;Rhee, Dae-Woong
    • Journal of Korea Game Society
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    • v.3 no.1
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    • pp.74-85
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    • 2003
  • If the game characters in the cyber world speak the same dialogues as in the real world, it will give game players more fun and realism. And game players are more and more immersed into the cyber space. However, we observed that only simple and primitive dialogues are used at the market places in most MMORPGS. We introduce personality psychology theory for generating the personality of NPC in MMORPG. And we suggest how to make a conversation between PC (Playable Character) and NPC (Non - Playable Character) according to 'Extroversion - Introversion dimension' and 'Neuroticism dimension'. And we implement the personality dialogue generation program, which is composed of two parts. One is for generating personality, and the other for making dialogue. Personality generator can set a NPC's personality automatically, and Dialogue Maker can control the dialogue styles, quantities, and characteristics of NPC. Thus, the program implemented in this paper can help game designer and scenario writer to make game characters easily. The approach in this paper can be applied to generate various game characters and used to represent agents and avatars of real-time animation.

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Design of the Smart Application based on IoT (사물 인터넷 기반 스마트 응용의 설계)

  • Oh, Sun-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.5
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    • pp.151-155
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    • 2017
  • With the rapid growth of the up-to-date wireless network and Internet technologies, huge and various types of things around us are connected to the Internet and build the hyper-connected society, and lots of smart applications using these technologies are actively developed recently. IoT connects human, things, space, and data with various types of networks to construct the hyper-connected network that can create, collect, share and appling realtime information. Furthermore, most of the smart applications are concentrated on the service that can collect and store realtime contexts using various sensors and cloud technology, and provide intelligence by making inferences and decisions from them nowadays. In this paper, we design a smart application that can accurately control and process the current state of the specific context in realtime by using the state-of-the-art ICT techniques such as various sensors and cloud technologies on the IoT based mobile computing environment.

A Study on the Creative Interface Factors of Library Space on Ito Toyo - Focus on the Tama Art University New Libraries - (이토토요의 도서관 공간에 나타나는 창조적 인터페이스요소에 관한 연구 - 타마미술대학신도서관을 사례로 -)

  • Hwang, Mee-Young
    • Korean Institute of Interior Design Journal
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    • v.19 no.3
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    • pp.205-213
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    • 2010
  • The importance of communication which is oriented to interaction, fusion and connection is more increased in the post-information society. The information environment is already realized as interface to reach immediately and freely to the databased information and knowledge. The contemporary libraries execute very important roles as an intellectual infra of modern times to deliver the great human achievement and create new culture. In the mean time, the rapid information-oriented society and the development of digital technology bring out big change in the traditional dispatch and receipt method of information. For this reason, libraries as the community space of visitors integrates physical space - electronic space and reconstructs new temporary culture and value to build the new interface that connects human to human, human to space and human to information. On the premise of these awareness, this study analysis the creative interface factor of Tama Art University New Libraries in Ito Toyo in order to research the function and the application method of modern libraries. And the results are follows. 1)We can make sure the significance of communication and the integration consciousness between digital technology and analogue sensitivity that is the characteristic of the post-information society. 2)We can classify for the creative interface factors by the character as space factor(Arcade, Gallery, Lounge, AV Booth, Cafe), facility/equipment factor(Laboratory, Media, Bar, Info Shelf, Media Seat) and furniture factor(Carrel, Desk, Mag Table, XI Shelf). 3)We can see that these interface factors change the stream of library users and that the library is constructed for library users to create and discovery something easily from books and modern technologies. And we can realize also that these factors are creative installation to lead out naturally the latent liberty sense of users.

Design of Border Surveillance and Control System Based on Wireless Sensor Network (WSN 기반 국경 감시 및 제어 시스템 설계)

  • Hwang, Bo Ram;An, Sun Shin
    • KIPS Transactions on Computer and Communication Systems
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    • v.4 no.1
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    • pp.11-14
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    • 2015
  • WSN (Wireless Sensor Network) based on low-power is one of the core technologies in the ubiquitous society. In this paper, we present a border surveillance and control system in WSN environment. The system consists of static sensor node, mobile sensor node, static gateway, mobile gateway, server and mobile application. Mobile applications are divided into user mode and manager mode. So users monitor border surveillance through mobile phone and get information of border network environment without time and space constraints. In manager mode, for the flexible operation of nodes, manager can update to the software remotely and adjust the position of the mobile node. And also we implement a suitable multi-hop routing protocol for scalable low-power sensor nodes and confirm that the system operates well in WSN environment.

Rank-Size Distribution with Web Document Frequency of City Name : Case study with U.S incorporated places of 100,000 or more population (인터넷 문서빈도를 통해 본 도시순위규모에 관한 연구 -미국 10만 이상의 인구를 갖는 도시들을 사례로-)

  • Hong, Il-Young
    • Journal of the Korean association of regional geographers
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    • v.13 no.3
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    • pp.290-300
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    • 2007
  • In this study, web document frequency of city place name is analyzed and it is used as the dataset for rank-size analysis. The search keywords are compared in the context of spatial meaning and the different domain corpus is applied. The acquired search results are applied for the further analysis. Firstly, the rank-size analysis is applied to compare the result between population and document frequency. Secondly, in case of correlation analysis, the significant changes are revealed when the spatial criteria for search keywords are increased. In case of corpus, COM, NET, and ORG shows the higher coefficient values. Lastly, the cluster analysis is applied to classify the list of cities that shows the similarity and difference. These analyses have a significant role in representing the rank-size distribution of city names that are reflected on the web documents in the information society.

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Diversity and Distribution of Plant Communities on the Ungok Wetland in Gochang (고창 운곡습지의 식물군락 다양성과 분포 특성)

  • Kim, Jong-won;Lee, Seung-eun;Ryu, Tae-bok
    • Korean Journal of Ecology and Environment
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    • v.50 no.3
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    • pp.295-304
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    • 2017
  • The Ramsar protected area in Ungok wetland, which has been designated since 2011, was described by syntaxonomy and synchorology. Phytocoenon was identified and named by a traditional method of the $Z{\ddot{u}}rich$-Montpellier School and Code of Phytosociological Nomenclature. Habitat-based vegetation classification has identified into twelve syntaxa consisting of 88 taxa in seven vegetation types: Juncus effusus var. decipiens-Salix koreensis community, Caricis-Salicetum subfragilis, Galium spurium var. echinospermon-Phragmites japonica community, Phragmitetum australis, Scirpetum fluviatilis, Leersia japonica-Typha angustifolia community, Juncus diastrophanthus-Juncus effusus var. decipiens community, Leersicetum japonicae, Nymphoido indicae-Trapetum japonicae (typicum, marsiletosum quadrifoliae subass. nova hoc loco, variante Euryale ferox), Nelumbo nucifera community, Utricularia tenuicaulis community, Potamogetonetum crispi. Actual vegetation map was made by using topographical map of scale 1 : 5,000. Habitat-based management on the Ungok wetland vegetation was required, in which there are composed of two major areas such as the back-swamp vegetation and the limnetic vegetation zone.