• Title/Summary/Keyword: 사진 콘텐츠

Search Result 368, Processing Time 0.024 seconds

Structural study on storytelling of VR contents (VR 콘텐츠의 스토리텔링에 대한 구조적 연구)

  • CHO, Il-hyun
    • Journal of Digital Convergence
    • /
    • v.17 no.1
    • /
    • pp.295-300
    • /
    • 2019
  • Modern society is the era of convergence, and storytelling requires the necessity of storytelling in which two types of data types, emotional stories and information, are fused. Particularly, in the case of VR contents, the user must directly participate in the content and select the information through the process of freely searching $360^{\circ}$ space, so that the user can interact with the content immediately. Therefore, there is a limit to access to the existing storytelling method, and it is considered that the implementation of 'convergent storytelling' that meets two areas of sensitivity and information is considered to be an urgent genre. In this paper, we focus on the spatial characteristics of VR contents, and then, as a way to effectively implement 'convergent storytelling' in VR contents, We propose a custom system by organizing the type into a circle structure. Based on this, it is expected that the technology will be developed into a research of a personalized system that meets two areas of emotion and information by utilizing the context recognition process for VR content and interaction in the fourth industrial revolution era.

A Study of Design and Implementation of Cultural Property Contents Using Augmented Reality (증강현실을 이용한 문화재 콘텐츠 설계 및 구현 연구)

  • Suh, Donghee
    • Journal of Industrial Convergence
    • /
    • v.17 no.4
    • /
    • pp.15-20
    • /
    • 2019
  • Augmented reality is used in various fields such as culture, education, military, medical. This is a method of recognizing information of an augmented object on the camera. Exhibitions and educational contents for children are already produced in various ways. This research showed the developed contents deliver cultural property information using augmented reality. 'Galgibi AR' and 'Jang Young-sil's Invention AR' allow you to experience cultural assets up close. 'Galgibi AR' is the experience content in the form of 3D blocks. It makes to understand the structure of the zeolite, Galgibi. 'Jang Young-sil's Invention AR' make you to watch out four objects in detail by zooming in, zooming out and rotating. It can also take pictures with the inventions. Both contents implement what we want to deliver accurately through simple content. They increase the enjoyment of cultural heritage through experience contents. This research addressed to help the cultural property information spread to the public by using Augmented Reality.

A Survey on the Convenient Way of Expression of 'Sense of Depth' in Producing Moving Image Contents (영상콘텐츠 제작에서 편의성 높은 '깊이감' 표현방법에 관한 연구)

  • Kim, Kyung-Il
    • Journal of Digital Contents Society
    • /
    • v.9 no.2
    • /
    • pp.187-192
    • /
    • 2008
  • This study carried out researches on the techniques which are applicable to express sense of depth in the process of producing lofty image contents, and it's verification. Techniques for expression of sense of depth are how to use highlight and shadow, how to use depth of field and lenses, and how to use camera motion, zoom and dolly. For the practical application in all cases, I examine the preference frequency, and most of the pictures that techniques are adapted are selected. As a result we can verify the way of using lenses is the most convenient way in the expression of 'sense of depth'.

  • PDF

Implementation of Content List Aggregation for Home Network (홈 네트워크에서 콘텐츠 통합 관리를 위한 Contents List Aggregation 구현)

  • Kum, Seung Woo;Kim, Kyoung Won;Lim, Tae Beom;Lee, Seok Pil
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2011.07a
    • /
    • pp.75-77
    • /
    • 2011
  • 최근 수년간 방송과 통신의 융합이 지속적으로 진행되고 있으며, 특히 홈 네트워크를 통한 방송 및 통신의 멀티미디어 콘텐츠의 공유 기기 시장이 비약적으로 성장하고 있다. 스마트폰을 비롯한 스마트 기기의 진보를 통하여 사진, 음악, 영상의 멀티미디어 콘텐츠에 대한 공유가 홈 네트워크 상에서 이루어 지고 있으며, 이러한 기술은 업계 표준으로 사용되고 있는 UPnP 및 DLNA에 기반하고 있다. 다만, 이러한 홈 네트워크 표준은 Peer-to-peer 네트워크를 근간으로 하고 있어 홈 네트워크 내에 복수의 서버가 있을 경우 사용자의 편의성이 상대적으로 약하다. 이에 본 논문은 홈 네트워크 내에서 콘텐츠 리스트를 통합 관리할 수 있는 Contents List Aggregation 서비스를 제안한다. 제안되는 서비스는 홈 네트워크 내의 미디어 서버들로부터 Contents List를 전송받아 통합된 형태로 저장 및 관리할 수 있으며, 기존 서비스와 호환성을 유지할 수 있다. 서비스의 제안과 함께 서비스를 지원하는 UPnP Device 및 Control Point의 서비스 시나리오, 그리고 서비스 연동에 대한 운용환경 및 사용예가 함께 제시되었다.

  • PDF

TagPlus: A Retrieval System using Synonym Tag in Folksonomy (TagPlus: 폭소노미에서 동의어 태그를 이용한 검색 시스템)

  • Lee, Sun-Sook;Yong, Hwan-Seung
    • Journal of Digital Contents Society
    • /
    • v.8 no.3
    • /
    • pp.255-262
    • /
    • 2007
  • Collaborative tagging describes the process by which many users add metadata in the form of keywords to shared content. Recently, collaborative tagging has grown in popularity on the web, on sites that allow users to tag bookmarks, photographs, videos and other content. In this paper, we analyze the structure and basic knowledge of collaborative tagging systems as well as their dynamical aspects. We also present a retrieval system, TagPlus, using synonym tag that is derived from WordNet database. Specifically, TagPlus, a synonym tag based system has users retrieve images from Flickr system. The proposed system show the images tagged by not only the tag that users input but also the synonyms that are synonyms with the tag.

  • PDF

Design and Implementation of GeoVideo Making Tool and Viewer Software (GeoVideo 제작 도구 및 뷰어 소프트웨어 설계 및 구현)

  • Kim, Chang-Min;Cho, Dae-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.18 no.5
    • /
    • pp.1135-1142
    • /
    • 2014
  • With the continued popularity of mobile devices such as smart-phones and tables, the development of the various kinds of digital contents making tools has not increased only the productivity of the digital contents, but also the demand of them rapidly. Geo-contents which means the digital contents related to location(geographic) information has enabled the user custom services. Especially, there are already some commercial location-based services that provide the user to POI (Points of Interest) with the geo-image contents such as photos tagged by the location. In the geo-video contents, there could be several related locations in the whole video, but only one representative location is used to tag a location to the video. In this paper, we have define the geo-video as a video content which has as many locations as the number of frames composing the video. We have also proposed the geo-video making tools and a viewer to create and utilize the geo-video contents. The geo-video contents proposed in this paper, are widely used in location based video contents searching services.

Multicontents Integrated Image Animation within Synthesis for Hiqh Quality Multimodal Video (고화질 멀티 모달 영상 합성을 통한 다중 콘텐츠 통합 애니메이션 방법)

  • Jae Seung Roh;Jinbeom Kang
    • Journal of Intelligence and Information Systems
    • /
    • v.29 no.4
    • /
    • pp.257-269
    • /
    • 2023
  • There is currently a burgeoning demand for image synthesis from photos and videos using deep learning models. Existing video synthesis models solely extract motion information from the provided video to generate animation effects on photos. However, these synthesis models encounter challenges in achieving accurate lip synchronization with the audio and maintaining the image quality of the synthesized output. To tackle these issues, this paper introduces a novel framework based on an image animation approach. Within this framework, upon receiving a photo, a video, and audio input, it produces an output that not only retains the unique characteristics of the individuals in the photo but also synchronizes their movements with the provided video, achieving lip synchronization with the audio. Furthermore, a super-resolution model is employed to enhance the quality and resolution of the synthesized output.

Precise Rectification of Misaligned Stereo Images for 3D Image Generation (입체영상 제작을 위한 비정렬 스테레오 영상의 정밀편위수정)

  • Kim, Jae-In;Kim, Tae-Jung
    • Journal of Broadcast Engineering
    • /
    • v.17 no.2
    • /
    • pp.411-421
    • /
    • 2012
  • The stagnant growth in 3D market due to 3D movie contents shortage is encouraging development of techniques for production cost reduction. Elimination of vertical disparity generated during image acquisition requires heaviest time and effort in the whole stereoscopic film-making process. This matter is directly related to competitiveness in the market and is being dealt with as a very important task. The removal of vertical disparity, i.e. image rectification has been treated for a long time in the photogrammetry field. While computer vision methods are focused on fast processing and automation, photogrammetry methods on accuracy and precision. However, photogrammetric approaches have not been tried for the 3D film-making. In this paper, proposed is a photogrammetry-based rectification algorithm that enable to eliminate the vertical disparity precisely by reconstruction of geometric relationship at the time of shooting. Evaluation of proposed algorithm was carried out by comparing the performance with two existing computer vision algorithms. The epipolar constraint satisfaction, epipolar line accuracy and vertical disparity of result images were tested. As a result, the proposed algorithm showed excellent performance than the other algorithms in term of accuracy and precision, and also revealed robustness about position error of tie-points.

Reconstruction Of Photo-Realistic 3D Assets For Actual Objects Combining Photogrammetry And Computer Graphics (사진측량과 컴퓨터 그래픽의 결합을 통한 실제 물체의 사실적인 3D 에셋 재건)

  • Yan, Yong
    • The Journal of the Korea Contents Association
    • /
    • v.21 no.1
    • /
    • pp.147-161
    • /
    • 2021
  • Through photogrammetry techniques, what current researches can achieve at present is rough 3D mesh and color map of objects, rather than usable photo-realistic 3D assets. This research aims to propose a new method to create photo-realistic 3D assets that can be used in the field of visualization applications. The new method combines photogrammetry with computer graphics modeling. Through the description of the production process of three objects in the real world - "Bullet Box", "Gun" and "Metal Beverage Bottle," it introduces in details the concept, functions, operating skills and software packages used in the steps including the photograph object, white balance, reconstruction, cleanup reconstruction, retopology, UV unwrapping, projection, texture baking, De-Lighting and Create Material Maps. In order to increase the flexibility of the method, alternatives to the software packages are also recommended for each step. In this research, 3D assets are produced that are accurate in shape, correct in color, easy to render and can be physically interacted with dynamic lighting in texture. The new method can obtain more realistic visual effects at a faster speed. It does not require large-scale teams, expensive equipment and software packages, therefore it is suitable for small studios and independent artists and educational institutions.

법정공방 둘러싼 '펌'문화

  • Gwon, Gyeong-Hui
    • Digital Contents
    • /
    • no.9 s.148
    • /
    • pp.30-33
    • /
    • 2005
  • 최근 인터넷 상에서 블로그나 미니홈피에 올린 음악이나 사진 등을 둘러싸고 저작권 관련 업체들의 소송이 잇따르고 있다. 자신 들의 정당한 권리를 찾고 포털업체들이 독점하고 있는 이익을 찾아오겠다는 것이다. 이에 반대하는 네티즌들은 현실적으로 돈을 주고 산 유료음악조차 마음대로 활용 못하는 등 온라인 음악시장이 제대로 갖춰지지 않은 상황에서 단속부터 강화해 애꿎은 범법 자만 양산한다고 반발하고 있다. '펌'이 정보공유라는 인터넷 고유의 속성에 걸맞은 거역할 수 없는 흐름이라는 의견과 이에 반대 하는 의견이 팽팽하게 맞서고 있는 가운데 이에 대한 빠른 대책마련이 요구되고 있다.

  • PDF