• Title/Summary/Keyword: 사진트리

Search Result 50, Processing Time 0.029 seconds

A Adaptive Rendering Image Processing for Based on the Mobile (모바일을 기반으로 하는 적응적인 렌더링 영상 처리)

  • Ju, Heon-Sig;Kim, Ha-Jin
    • The KIPS Transactions:PartA
    • /
    • v.10A no.5
    • /
    • pp.425-432
    • /
    • 2003
  • This paper presents an EMR(Electronic Medical Record) chart for efficient PDA through the quad tree image rendering based on the mobile. Using the intermediate image space algorithm instead of the final one for volume rendering, we have solved the probems of th eholes coming from the point-to-point to mapping. The quad-tree based on the delta-tree efficiently represents volume expressions and results in higher compression effects. With the volume rendering, we can decrease the rendering time and get a higher quality and efficiency for PDA through image based rendering.

Backward Quadtree Disparity Estimation for Efficient Multi-view Image Coder (효율적인 다시점 영상 부호화기를 위한 역방향 사진트리 변이 추정)

  • 최승철;김용태;손광훈
    • Proceedings of the IEEK Conference
    • /
    • 2003.07e
    • /
    • pp.1911-1914
    • /
    • 2003
  • This paper proposes efficient system for multiview images using backward quadtree disparity estimation. Previous quadtree method usually divides current image. In this work, backward quadtree divides reference image. So, it does not need to code quadtree data. For backward quadtree, quadtree information map is generated. By using this map, adaptive dividing is possible. And, conventional bi-directional matching method is used with backward quadtree. These methods increase subject and object quality of decoded test images. For multiview images, panorama synthesizing method was used. Panorama image and right-most image are used for reference image for intermediate view images coding.

  • PDF

The Study on a Semi-automated Mapping System (반자동 지도입력 시스템기술 개발 연구)

  • 윤재경;이기혁;우창헌;이경자;김수용
    • Spatial Information Research
    • /
    • v.3 no.1
    • /
    • pp.19-27
    • /
    • 1995
  • In this paper, a semi-automated mapping system, which can produ¬ce digital maps by using information acquired from pre-processing procedure, was introduced. To get a binary edge image, which is very important in vectori¬zation process, we applied adaptive smoothing and connection preserving thresho¬Iding algorithm. In mapper program, binary images are converted to vectors and for in-core data structure, extended PR quad tree was used. These procedures are dispatched to personal computers and workstations and through network resource sharing, the whole process was unified and simplified.

  • PDF

A Case Study of Artificial Intelligence Convergence Education using Entry in Elementary School (초등학교에서의 엔트리를 활용한 인공지능 융합 교육 사례)

  • Han, Kyujung;Ahn, Hyeongjun
    • Journal of Creative Information Culture
    • /
    • v.7 no.4
    • /
    • pp.197-206
    • /
    • 2021
  • This study is a case of convergence education using the AI model of entry in elementary schools. The subject is English, and the class was conducted based on the image learning model among the convergence activities with the art department drawing and the AI model of the entry. In order to effectively achieve the learning goals of speaking and writing in English education. The class was designed by combining art and SW. Students experienced communication using AI, improved confidence, and were able to improve creativity and communication skills by expressing not only listening and speaking but also expressing through various media such as pictures and photos. In addition, in order to find out the effectiveness of the class, a survey was conducted on students and the results were analyzed. As a result of the analysis, it was found that it had a positive effect on students' participation rate, degree of understanding AI after class, interest in AI, satisfaction with AI classes.

Acceleration of Terrain Rendering Using Bounding Box Subdivision (바운딩 박스 세분화를 통한 지형 렌더링의 가속화)

  • Lee, Eun-Seok;Lee, Jin-Hee;Jo, In-Woo;Shin, Byeong-Seok
    • Journal of Korea Game Society
    • /
    • v.11 no.6
    • /
    • pp.71-80
    • /
    • 2011
  • Recent terrain rendering applications such as 3D games and virtual reality, use GPU-based ray-casting method for rendering high-quality scenes in realtime. As the size of terrain dataset grows bigger, the rendering speed will be decreased by the increase of the number of texture samplings. To accelerate the conventional ray-casting, we propose an efficient ray casting method with subdivided bounding boxes which are based-on GPU quadtree traversal. The subdivision of the terrain's bounding box can reduce the empty spaces effectively. By performing the ray-casting with this compact bounding box, we can efficiently reduce computation with empty space skipping. Unlike the recent quadtree-based empty space skipping techniques which perform the tree traversal at each ray, our method traverses the tree only once per frame. Therefore, we can save much computational time.

A Study on Road Extraction for Improving the Quality in Conflation between Aerial Image and Road Map (항공사진과 도로지도 간 합성 품질 향상을 위한 도로 추출 연구)

  • Yang, Sung-Chul;Lee, Won-Hee;Yu, Ki-Yun
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
    • /
    • v.29 no.6
    • /
    • pp.593-599
    • /
    • 2011
  • With increasing user applicability of geospatial data, user demand for manifold and accurate information has increased. The usefulness of these services derives from their combination of the advantages of as-built geospatial data in making new content. There is a spatial inconsistency and shape disagreement in fusing heterogeneous data. Conflation, defined as the combining of information from diverse sources so as to reconcile spatial inconsistencies and shape disagreement, is possible solution to the problem. In this research, we developed the technique for removing shape disagreement between aerial image and road map removed spatial inconsistency in advanced research. The process includes four processes: producing of a road candidate image, extraction of vertices, and generation of a graph by connecting the vertices. We could remove the shape disagreement using the extracted road that was derived from finding the road possible path.

Service Provider Ranking Based on Visual Media Ontology (시각 미디어 온톨로지에 기반한 서비스 제공자 랭킹)

  • Min, Young-Kun;Lee, Bog-Ju
    • The KIPS Transactions:PartB
    • /
    • v.15B no.4
    • /
    • pp.315-322
    • /
    • 2008
  • It is important to retrieve effectively the visual media such as pictures and video in the internet, especially to the application areas such as electronic art museum, e-commerce, and internet shopping malls. It is also needed in these areas to have content-based or even semantic-based multimedia retrieval instead of simple keyword-based retrieval. In our earlier research, we proposed a semantic-based visual media retrieval framework for the effective retrieval of the visual media from the internet. It uses visual media metadata and ontology based on the web service to achieve the semantic-based retrieval. In this research, there are more than one visual media service providers and one central service broker. As a preliminary step to the visual media data retrieval, a method is proposed to retrieve the service providers effectively. The method uses the structure of the ontology tree to obtain the providers and their rankings. It also uses the size of sub nodes and child nodes in the tree. It measures the rankings of providers more effectively than previous method. The experimental results show the accuracy of the method while keeping compatible speed against the existing method.

Life Story Generation in Mobile Environments Using User Contexts and Petri Net (사용자 컨텍스트와 페트리넷을 이용한 모바일 상의 라이프 스토리 생성)

  • Lee, Young-Seol;Cho, Sung-Bae
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.14 no.2
    • /
    • pp.236-240
    • /
    • 2008
  • People use diary or photograph for recall-ing their memory in order to satisfy their desires for recording their lives. If the experienced events are organized to a story, S/he can share her/his experience with others, and recall her/his significant events easily. In this paper, we propose a method that generates a story with Petri net and user contexts collected from mobile device. Here, we use Petri-net as a representation method that links human activities or experience causally. It is appropriate solution for modeling parallel events in real world, and for representing non-linear story line. In order to show the usefulness of the proposed method, we show an example of generating a story of user's experience with user contexts from mobile device and evaluate them.

A Multiresolution Model Generation Method Preserving View Directional Feature (시점과의 방향관계를 고려한 다단계 모델 생성 기법)

  • Kim, HyungSeok;Jung, SoonKi;Wohn, KwangYun
    • Journal of the Korea Computer Graphics Society
    • /
    • v.4 no.1
    • /
    • pp.1-10
    • /
    • 1998
  • The idea of level-of-detail based on multiresolution model is gaining popularity as a natural means of handling the complexity regarding the realtime rendering of virtual environments. To generate an effective multiresolution model, we should capture the prominent visual features in the process of simplifying original complex model. In this paper, we incorporate view dependent features such as silhouette features and backface features, to the generation process of multiresolution model. To capture the view directional parameter, we propose multiresolution view sphere. View sphere maps the directional relationship between object surface and the view. Using the view sphere, coherence in the directional space is mapped into spatial coherence in the view sphere. View sphere is generated in multiresolution fashion to simplify the object. To access multiresolution view sphere efficiently, we devise quad tree for the view sphere. We also devise a mechanism for realtime simplification process using proposed view sphere. Using proposed mechanism, regenerating simplified model in realtime is effectively done in the order of number of rendered vertices.

  • PDF

Development of a Web Service Generation System Using Virtual Environments (가상공간을 이용한 웹 서비스 생성 시스템 개발)

  • Park Chang-Keun;Lee Myeong Won
    • Journal of Internet Computing and Services
    • /
    • v.4 no.1
    • /
    • pp.27-37
    • /
    • 2003
  • This paper presents the Web service generation system using virtual environments and databases. Main features include that the environments and databases are generated and maintained correspondingly. It means that the virtual environments are changed automatically if the databases are updated, and also that the databases are maintained accordingly as the information about the environments are modified at the scene End users can modify the property of the virtual environments in the scene directly using the VRML edit interface, which visualizes the structures of virtual environments. Each object can be accessed through the VRML editor, its property be modified directly, and the information is updated in the database automatically. Web service pages are maintained accordingly. In addition, we define a texture mapping method based on weighted view interpolation using 2 photo images for a scene. A texture mapping interface Is also provided for end users to generate realistic images themselves.

  • PDF