• 제목/요약/키워드: 사전 시뮬레이션

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WDMA protocol with collision avidance for high speed optical networks (고속 광통신망에서 충돌 회피를 위한 파장 분할 다중 액세스 프로토콜)

  • 이호숙;최형원;박성우;김영천
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.3
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    • pp.664-674
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    • 1996
  • In high speed multi-wavelength networks, retransmission overhead due to desination conflict or control packet collision is one factor of performance degration because signal prpagation delay is much larger than the transmission time of data packet. In this paper, an efficient WDMA protocol with a collision avoidance mechanism is proposed for high speed WDM single-hop network with a passive star topology. In proposed protocol, each node has cource queues and routing table to store souting informatio. This architecture makes is possible to avoid any kind of collision when a node reserves the channel to transmit a data packet. High system thoughput and channel utilization can be achieved by proposed protocol since there are no discarded packets caused by any collision at transmission time. The performance of proposed protocol is evaluated in term of throughput and delay with variations in offered load. Simulation results show that the proposed protocol has superior performance to convertional protocols under nonuniform traffic as well as uniform traffic.

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Search Space Reduction by Vertical-Decomposition of a Grid Map (그리드 맵의 수직 분할에 의한 탐색 공간 축소)

  • Jung, Yewon;Lee, Juyoung;Yu, Kyeonah
    • Journal of KIISE
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    • v.43 no.9
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    • pp.1026-1033
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    • 2016
  • Path-finding on a grid map is a problem generally addressed in the fields of robotics, intelligent agents, and computer games. As technology advances, virtual game worlds tend to be represented more accurately and more realistically, resulting in an excessive increase in the number of grid tiles and in path-search time. In this study, we propose a path-finding algorithm that allows a prompt response to real-time queries by constructing a reduced state space and by precomputing all possible paths in an offline preprocessing stage. In the preprocessing stage, we vertically decompose free space on the grid map, construct a connectivity graph where nodes are the decomposed regions, and store paths between all pairs of nodes in matrix form. In the real-time query stage, we first find the nodes containing the query points and then retrieve the corresponding stored path. The proposed method is simulated for a set of maps that has been used as a benchmark for grid-based path finding. The simulation results show that the state space and the search time decrease significantly.

Performance Analysis of DoS Security Algorithm for Multimedia Contents Services (멀티미디어 콘텐츠의 서비스거부 방지 알고리즘 성능분석)

  • Jang, Hee-Seon;Shin, Hyun-Chul;Lee, Hyun-Chang
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.4
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    • pp.19-25
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    • 2010
  • In this paper, the performance of the DoS information security algorithm is evaluated to provide the multimedia traffic between the nodes using the multicasting services. The essence technology for information security to distribute the multimedia contents is presented. Under the multicasting services, a node participating new group needs a new address and the node compares the collision with the existing nodes, then DoS attack can be occurred between the nodes by a malicious node. Using the NS2 simulator, the number of DoS attacks, the average number of trials to generate new address, and the average time to create address are analyzed. From simulation results, the efficient algorithm with relevant random number design according to the DRM network is needed to provide secure multimedia contents distribution.

Implementation of A Networked Collaboration Engine for Virtual Architectural Bngineering Application (가상 건축 엔지니어링 응용을 위한 네트워크 공유작업 엔진의 구현)

  • Song, Gyeong-Jun;Go, Dong-Il;Kim, Jong-Seong;Maeng, Seong-Hyeon
    • Journal of KIISE:Computer Systems and Theory
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    • v.28 no.12
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    • pp.642-652
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    • 2001
  • Recently, the advent of World-Wide-Web(WWW) and the explosive popularity of the Internet gave birth to collaborative applications which were enabled by computers and networks as their primary media. The progress of 3D computer graphics enabled collaborative application with 3D virtual environments or distributed virtual environments. In this paper, we explain our implementation of the Share collaboration engine which is for collaboration applications based on a distributed virtual environment. We introduce Virtual Architectural Engineering 2000 (VAE2000) that is our pilot application implemented with the Share collaboration engine. The Share collaboration engine proposes a new Share network architecture for management of participants, and it provides some synchronization methods for 3D objects in virtual collaboration. VAE2000 is an experimental application that tries to prevent wastes of human, material and time resources in networked virtual collaboration.

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Virtual Topology Control System for Evaluating Semi-infrastructured Wireless Community Networks (준-인프라 기반 무선 커뮤니티 네트워크 시험을 위한 가상 토폴로지 제어 시스템)

  • Kang, Nam-Hi;Kim, Young-Han
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.1
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    • pp.275-281
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    • 2012
  • Community network is a communication environment where heterogeneous devices can access and communicate with each other at any time and at any space to share information. To do so, mobile devices are required to be self-configured even in absence of communication infrastructures. Semi-infrastructured wireless ad-hoc network is a promising solution to meet with such a requirement. This paper proposes the VTC(virtual topology coordinator) system as an evaluation tool for examining network protocols that are intended to be deployed in the semi-infrastructured ad-hoc networks. VTC emulates multi-hops wireless network topology virtually using a mechanism of selective receiving MAC frame in a small area, where only a single hop communication is available. VTC system cannot consider all properties introduced in real wireless network, but do more wireless properties than verification through simulation.

A Cluster-Based Multicast Routing for Mobile Ad-hoc Networks (모바일 Ad-hoc 네트워크를 위한 클러스터 기반 멀티캐스트 라우팅)

  • An, Beong-Ku;Kim, Do-Hyeun
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.42 no.9 s.339
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    • pp.29-40
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    • 2005
  • In this paper, we propose a Cluster-based Multicast Routing (CMR) suitable for mobile ad-hoc networks. The main features that our proposed method introduces are the following: a) mobility-based clustering and group based hierarchical structure in order to effectively support stability and scalability, b) group based mesh structure and forwarding tree concepts in order to support the robustness of the mesh topologies which provides limited redundancy and the efficiency of tree forwarding simultaneously, and c) combination of proactive and reactive concepts which provide low route acquisition delay and low overhead. The performance evaluation of the proposed protocol is achieved via modeling and simulation. The corresponding results demonstrate the Proposed multicast protocol's efficiency in terms of packet delivery ratio, scalability, control overhead, end-to-end delay, as a function of mobility, multicast group size, and number of senders.

Implementation of Multi-layer PCB Design Simulator for Controlled Impedance (제어된 임피던스용 다층 PCB 설계 시뮬레이터 구현)

  • Yoon, Dal-Hwan;Cho, Myun-Gyun;Lin, Chi-Ho
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.48 no.12
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    • pp.73-81
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    • 2011
  • As high speed digital systems continue to use components with faster edge rate and clock speeds, transmission of the digital information, it can bring about many troubles. The increasing requirement for controlled impedance PCBs becomes both a critical success factor and a design challenge to implement a system. Especially, the noise sources in high frequency digital systems include the noise in power supply, ground and packaging, and they destroy the fidelity of signals. Therefore PCB design with impendence matching is needed to improve fidelity of signal in H/W. In this paper, we have developed an impedance control and analysis tool for multi-layer PCB design, and simulates the tracks controlled impedance with the test coupon. So, it can save the design time and support the economical PCB design.

The Korea Convergence Society A Study on the Optimization of Manufacturing Process through Motion Analysis and Virtual Reality (모션분석 및 가상현실을 통한 제조공정 최적화 방안연구)

  • Kim, Hyun-Jong;Hong, Jung-Wan;You, Yen-Woo
    • Journal of the Korea Convergence Society
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    • v.8 no.7
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    • pp.23-28
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    • 2017
  • For manufacturing industry to achieve efficient manufacturing process, improving a company's productivity and reducing cost is a required task of the current manufacturing companies. For design of efficient manufacturing process and improvement of productivity, efficient manufacturing process method is studied through removal of unnecessary elements analyzing motions and using test-bed linkage system based on virtual reality. When building process line after verifying optimization through virtual process arrangement simulation in advance, it is available to save additional cost for process modification or supplement to result in practical effects of improving a company's manufacturing competition. Reducing design period, improving equipment, making automation, realizing ergonomics, and improving process through this study, it will be available to achieve improvement of productivity, enhancement of quality, cost reduction as well as employees' satisfaction for safety and health.

Degradation of RF Receiver Sensitivity Due to TVS Diode (TVS Diode에 의한 안테나 무선감도 저하 분석)

  • Hwang, Yoon-Jae;Park, Je-Kwang;Yook, Jong-Gwan
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.24 no.10
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    • pp.979-986
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    • 2013
  • In this paper, a TVS diode which is commonly used as a ESD protector in wireless communication devices could cause antenna wireless sensitivity to decrease has been analyzed. When a smartphone doesn't have enough space to place many components, there would be its speaker near antenna area. In order to protect ESD coming through the speaker there also could be a TVS within antenna GND area. Digital audio signal which was sent to speaker and CDMA RF communication signal coupled from antenna was mixed by TVS. And this leakage current running through TVS resulted in decrease of antenna wireless sensitivity. The results of various experiments can be explained using circuit simulation. Following works will give us some insights that can reduce unwanted summation of digital and RF signal due to nonlinearity of ESD protectors.

Phase Tracking Settling Time and BER Performance Evaluation in the Digital Retrodirective Array Antenna System (디지털 역지향성 배열 안테나 시스템에서 위상 추적 Settling 시간과 BER 성능 평가)

  • Kim, So-Ra;Lee, Seung Hwan;Shin, Dong Jin;Ryu, Heung-Gyoon
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.24 no.1
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    • pp.55-63
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    • 2013
  • Digital retrodirective antenna system is easy to modify and upgrade because it can control the phase information of the output signal toward opposite direction to input signal without a priori knowledge of the arrival direction. Due to this advantage, it is possible to do fast beam tracking. Especially, we need to design the digital PLL performance for the digital retrodirective array antenna system. So, in this paper the settling time of phase estimator and BER performance of retrodirective antenna system are investigated according to design of filter in digital PLL. When QAM signal is used for 1 Mbps with $30^{\circ}$ of phase delay, simulation results show that digital phase conjugation technique has better BER performance by about 1 dB than non-phase conjugation system when digital filter is stable. If not, the system can't estimate the exact phase because of oscillation of filter.