• Title/Summary/Keyword: 사전시각화

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Visualization research based on hero tale stories in a fantasy movie (영웅서사구조 중심으로 하는 판타지영화의 시각화 연구)

  • Han, Myung-Hee
    • Journal of Digital Contents Society
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    • v.11 no.2
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    • pp.185-194
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    • 2010
  • The digital contents industry already heads toward the OSMU(One Source Multi Use) method of media. In case the success of the original novel recreates to a movie, the success of a movie is again noticed with the original novel. For this reason, a novel and movie are open at the same time, In this paper, we analyze through the case study of three fantasy films having the narrative structure of the germane myth : The Lord of The Rings, Harry Potter, The Chronicles Of Narnia based on the analysis basis : Hero's Journey 12 steps by J. Campbell, The analysis of scenes of each film visualizing the narrative structure of a novel can be used as the basic materials in the process of visualizing the scale of the original and message of a writer, we consequently believe that these analysis will be able to be applied the appropriate visual techniques (the special effect, the scene tractions, and etc.)in visualization of films.

The Visualization of films for the stand on narrative of Germanic Mythology -Focused on "The Road of the Ring", "Harry Potter", and "The Chronicles Of Narnia"- (게르만신화의 서사구조를 바탕으로 한 영화의 시각화 -반지의 제왕, 해리포터, 나니아 연대기를 중심으로-)

  • Baek, Kwang-Ho;Han, Myung-Hee;Kim, Mi-Jin
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1129-1136
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    • 2009
  • The digital contents industry already heads toward the OSMU(One Source Multi Use) method of media. In case the success of the original novel recreates to a movie, the success of a movie is again noticed with the original novel. For this reason, a novel and movie are open at the same time, In this paper, we analyze through the case study of three fantasy films having the narrative structure of the germane myth : The Lord of The Rings, Harry Potter, The Chronicles Of Narnia based on the analysis basis : Hero's Journey 12 steps by J. Campbell, The analysis of scenes of each film visualizing the narrative structure of a novel can be used as the basic materials in the process of visualizing the scale of the original and message of a writer, we consequently believe that these analysis will be able to be applied the appropriate visual techniques (the special effect, the scene tractions, and etc.)in visualization of films.

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Lip and Voice Synchronization Using Visual Attention (시각적 어텐션을 활용한 입술과 목소리의 동기화 연구)

  • Dongryun Yoon;Hyeonjoong Cho
    • The Transactions of the Korea Information Processing Society
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    • v.13 no.4
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    • pp.166-173
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    • 2024
  • This study explores lip-sync detection, focusing on the synchronization between lip movements and voices in videos. Typically, lip-sync detection techniques involve cropping the facial area of a given video, utilizing the lower half of the cropped box as input for the visual encoder to extract visual features. To enhance the emphasis on the articulatory region of lips for more accurate lip-sync detection, we propose utilizing a pre-trained visual attention-based encoder. The Visual Transformer Pooling (VTP) module is employed as the visual encoder, originally designed for the lip-reading task, predicting the script based solely on visual information without audio. Our experimental results demonstrate that, despite having fewer learning parameters, our proposed method outperforms the latest model, VocaList, on the LRS2 dataset, achieving a lip-sync detection accuracy of 94.5% based on five context frames. Moreover, our approach exhibits an approximately 8% superiority over VocaList in lip-sync detection accuracy, even on an untrained dataset, Acappella.

TRIB : A Clustering and Visualization System for Responding Comments on Blogs (TRIB: 블로그 댓글 분류 및 시각화 시스템)

  • Lee, Yun-Jung;Ji, Jung-Hoon;Woo, Gyun;Cho, Hwan-Gue
    • The KIPS Transactions:PartD
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    • v.16D no.5
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    • pp.817-824
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    • 2009
  • In recent years, Weblog has become the most typical social media for citizens to share their opinions. And, many Weblogs reflect several social issues. There are many internet users who actively express their opinions for internet news or Weblog articles through the replying comments on online community. Hence, we can easily find internet blogs including more than 10 thousand replying comments. It is hard to search and explore useful messages on weblogs since most of weblog systems show articles and their comments to the form of sequential list. In this paper, we propose a visualizing and clustering system called TRIB (Telescope for Responding comments for Internet Blog) for a large set of responding comments for a Weblog article. TRIB clusters and visualizes the replying comments considering their contents using pre-defined user dictionary. Also, TRIB provides various personalized views considering the interests of users. To show the usefulness of TRIB, we conducted some experiments, concerning the clustering and visualizing capabilities of TRIB, with articles that have more than 1,000 comments.

A Study on the Effects of Application of Relational Attribute on Construction of Structured Glossary - A Semantic Analysis of Legal Terminology (구조적 용어사전 구축에서 법률용어 성분분석을 통한 관계속성 지정의 효과에 관한 연구)

  • Jo, La-Hyoun
    • Proceedings of the Korean Society for Information Management Conference
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    • 2014.08a
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    • pp.135-141
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    • 2014
  • 본 연구는 법률명 용어의 의미적 성분분석을 통해 '보충적 관계속성'을 도출하고, 이를 구조적 용어사전의 관계속성 설정에 적용하였을 때 용어관계에 나타나는 효과를 확인하는 것을 목적으로 한다. '보충적 관계속성'이란 클래스(범주)별 용어들이 가지는 특징에 기반하여 만든 관계속성을 말하며, 용어사전 구축 시 도출한 관계속성을 반영함으로서 용어 간 관계가 유기적이고 명확하게 표현될 수 있도록 하는 보조적 구축지침의 역할을 하도록 한다. 이를 위해 법원도서관 '법률용어 관련어집의 316개 용어쌍을 분석하여 '보충적 관계속성'을 도출하였으며, 구조적 용어사전 용어에 적용하여 밀도 값과 밀도의 정도를 시각화하여 효과를 확인하였다. 그 결과, '보충적 관계속성' 전, 후의 변화는 적었으나 이는 법률명 용어의 특징으로 인한 결과라는 것을 알 수 있었고, '보충적 관계속성' 반영의 명확한 효과 확인을 위해서는 분석대상용어를 법률명에서 법률관련용어로 확장시켜 연구할 필요성을 확인하였다.

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Effect of data visualization using scratch on improvement of creativity of preliminary coding instructors (스크래치를 활용한 데이터 시각화 활동이 예비 코딩 강사의 창의성 향상에 미치는 효과)

  • Kim, Yongmin;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.21 no.3
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    • pp.309-320
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    • 2017
  • In this study, we developed the activity program for data visualization utilizing scratch and applied it to preliminary coding instructors and then verified its effect. The activity program was developed based on the procedure of ADDIE model based on the result of preliminary requirement analysis conducted for 20 teachers of computer elementary school incumbent primary school. The developed program was organized by "${\bigcirc}{\bigcirc}$Center for Creative Economy and Innovation" and a total of 21 hours set lectures and practical training for 4 weeks for 3 hours each 3 times per week in "Youth Coding Project" held at "${\bigcirc}{\bigcirc}$University" It applied to time. Application of the program In order to verify the effect on creativity, Torrance Tests of Creative Thinking Figures A and B were introduced and pre- and post tests were carried out. As a result of the verification, it was found that the educational program developed in this research is effective for improving the creativity of the preliminary coding instructors.

Effect of data visualization education with using Python on computational thinking of six grade in elementary school (파이썬을 활용한 데이터 시각화 교육이 초등학교 6학년 학생의 컴퓨팅 사고력에 미치는 효과)

  • Kim, Jungah;Kim, Mingyu;Yu, Hyejin;Kim, Yongmin;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.23 no.3
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    • pp.197-206
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    • 2019
  • In this study, we analyzed the effects of data visualization education with using Python on the improvement of computing thinking ability of the 6th grade students of elementary school. Based on the results of the needs analysis of 60 elementary school teachers and 120 elementary school students, we developed the data visualization education program. In the developed educational program, 24 elementary school students were trained for 6 days and 36 hours in total. Thereafter, students were subjected to pre- and post-comparison tests. As a result of the analysis, it was found that the data visualization education with using Python is effective in improving the Computational cognition, Fluency, Originality, Elaboration of the 6th grade students in elementary school.

The Effect of Education Data Visualization using Unplugged Program on the Computational Thinking of Third Grade Students (언플러그드 방식을 활용한 데이터 시각화 교육이 초등학교 3학년 학생의 컴퓨팅 사고력에 미치는 효과)

  • Kim, Jungah;Kim, Bomsol;Kim, Taehun;Kim, Yongmin;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.23 no.4
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    • pp.283-292
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    • 2019
  • In this study, an unplugged education method which focuses on the data visualization training was applied to third grade students of an elementary school and analyzed its impact on enhancing their computational thinking. The analysis was conducted on 60 elementary school teachers and 124 third grade students and the unplugged education program based on the data visualization procedure was developed. The education program developed was carried out with 24 third grade students for 36 hours over six days. The effect of the program applied was analyzed through the pre-to-post comparison performed with perceptive strength test and creativity test in order to examine the enhancement in computational thinking. According to the analysis result, the unplugged education method which focuses on the data visualization training has significant effect on the 'computational perception' and 'creativity' of third grade students.

Effect of Data Visualization Education using Scratch on the Creativity of Elementary Preservice Teacher (스크래치 활용 데이터 시각화 교육이 초등학교 예비교사의 창의성에 미치는 영향)

  • Kim, Jungah;Kim, Yongmin;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.24 no.6
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    • pp.607-614
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    • 2020
  • In this study, a scratch focused on data visualization was applied to 26 elementary school pre-service teachers to analyze the effect on improvement of creativity. Based on the results of the needs analysis conducted on 60 in-service elementary school teachers, the program using scratches according to the data visualization procedure was developed. With the developed educational program, 26 elementary school pre-service teachers were taught for 42 hours for a total of 4 months. In order to examine whether their creativity was improved, a creativity test was conducted and the effectiveness of the applied program was analyzed through a pre/post comparison tests. As a result of the analysis, it was found that the software education using scratch-oriented data visualization for elementary school pre-service teachers had significant effects on the fluency, sophistication, creativity average, and creativity index among the sub-elements of their creativity.

An ambient display for hearing impaired people (청각 장애인을 위한 소리 시각화 시스템)

  • Kim, Dae-Seok;Lee, Tae-Wha;Lee, Dong-Man;Park, Jin-Ah;Hahn, Min-Soo
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.46-51
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    • 2006
  • 청각 장애인은 집에서 발생하는 여러 가지 소리나 가전 제품의 신호를 감지하지 못하므로 생활의 불편을 상당히 느끼고 있다. 이러한 사람들을 위해 소리 정보를 시각 정보로 변경하여, 사용자들의 시야에 보여주는 것을 목적으로 연구를 시작하였다. 본 연구에서는 집이라는 환경에서 사용자의 위치와 오리엔테이션 정보를 습득하여, 사용자에게 필요한 정보를 시야에 들어오는 범위에 방해되거나 불편하지 않게 표시하는 시스템을 제안한다. 프로젝터에 부착된 카메라를 이용하여 사용자를 인식하고, 사용자를 따라다니며 화면을 디스플레이 하는 기존 방법의 단점들을 해결하기 위해 위치 센서로 사람의 위치와 방향을 파악하여 사용자에게 필요한 정보를 사용자가 현재 바라보는 곳에 디스플레이 하는 방법을 제안한다. 3D 모델로 제작된 집의 구조를 이용하여, 프로젝터의 방향과 초점 제어를 사전에 계산하여 보다 정확한 위치에 정보가 디스플레이 되도록 하였다. 본 논문에서 제안하는 방법이 기존의 PDA 나 PC 모니터를 이용해 정보를 제공하는 방법보다 사용자들이 정보를 인지하는 데 걸리는 시간이 좀더 빠르고 이 방법을 선호하기 때문에, 청각 장애인에게 정보를 제공하는 시스템으로 적합하다는 결론을 도출하였다.

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