• Title/Summary/Keyword: 사이버 모델하우스

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기상공간의 모델하우스

  • 한치근;이범주;조성준;최승호
    • Proceedings of the CALSEC Conference
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    • 1998.10b
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    • pp.467-476
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    • 1998
  • ㆍ 경제, 교육, 연구 부분 등에서 그 중요성이 널리 인식 ㆍ 많은 서비스가 사이버 공간(cyberspace) 상의 서비스를 표방 ㆍ 가상 인물, 가상 회사, 가상 게임, 가상 스포츠 ㆍ 실생활의 많은 부분이 가상 공간상에서 수행될 것으로 예상(중략)

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On the Characteristics of the Colors in the Kitchens and Dining Rooms of the Cyber Model Houses in Korea - Focused on Medium Sized Units(99~165m2) Constructed in Seoul and Gyeonggi Province in the Late 2000s - (아파트 사이버 모델하우스 주방 및 식당의 사용 색채 특성 - 2000년대 후반 수도권 지역에 건설된 중규모 주호(99~165m2)를 대상으로 -)

  • Choi, Jin-Hee;Jeong, Yoo-Na
    • Korean Institute of Interior Design Journal
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    • v.21 no.5
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    • pp.85-97
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    • 2012
  • This study is aimed to identify the color characteristics of the current Korean Brand Apartment, focused on the color of kitchens and dining rooms in the cyber model houses. The Brands which were selected for this study ranked from first to fifth in the contractor ranking and now account for 64 percent of the apartments in sale in Seoul and Gyeonggi Province. In addition, the size between $99m^2$ and $165m^2$ were selected, because it was most preferred at the 2011 survey for user preference on the size of apartment. As this study is for the colors shown on the monintor, colors were extracted from the images of web site with L*, a*, b*. And then, they were converted to Munsell values through computer program, which values were used to identify the color characteristics of hue, tone and to apply the theory of Moon Spencer. The result of the study on the color characteristics of the kitchen and dining room of the five brands' apartments is as follows. Regarding the color use, most of the brands used Y and YR color while as the accent color, P, PB and G were used. This result of main color use for hue was same as the guideline by the literature review, but color for tone showed the difference between brands and the difference between sizes. Next, regarding the color combination, first ambiguity of color harmony was shown the most. And the larger the size was, the more the contrast of color harmony was shown. It means that the color tone had close relation with the sizes of households.

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A Interactive Virtual Reality for 3D Avatar Community Representation (3D 아바타 커뮤니티 표현을 위한 인터렉티브 가상현실)

  • Won, Yong-Tae;Lee, Malrey;Kwa, Hoon-Sung
    • Journal of Advanced Navigation Technology
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    • v.11 no.1
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    • pp.99-104
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    • 2007
  • On-line avatar community service requires natural representation of communication, emotional expression, and popular dances and various kinds of services. The space should be dynamic, and the interaction between the motions of avatars and the space is required. The avatars with their national, interesting, and various motions should be implemented togetherwith interaction with virtual spaces, in order to have competition in developing 3D avatars. It is expected for 3D avatars to be broadly applied for 3D shopping malls for e-commerce, cyber model houses, 3 D simulations, and 3D virtual reality game. Therefore, for one line 3D avatar community services, we try to provide the scheme for making interactive virtual spaces, together with 3D avatar animations.

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Study of the Development of Interactive Virtual Model House at Apartment (아파트 인터렉티브 가상모형(IVMH) 개발에 관한 연구)

  • Lee, Tae-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.8
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    • pp.5378-5384
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    • 2014
  • This study developed Interactive Virtual Model House (IVMH) to provide the cyber model house, homepage of apartment complex, and smart home, which have been indicated as an alternative for improving the residential environments, as a total system. For this cause, the concept of IVMH was established and the apartment and 3-types ways used in the existing system were studied. Based on the organized data, the elements of IVMH by technology and environment were examined, and the model of IVMH was completed. IVMH is a model of an integrated system that supports offering information in apartments using digital technology, supporting conveniences, communication and reflection of opinion. In addition, it will be provided with applicable contents from now on. For those reasons, it is expected to be effective in helping improve habitability.

Dismantling Simulation of Nuclear Reactor Using Partial Mesh Cutting Method for 3D Model (3D 형상 모델의 부분 절단 기법을 이용한 원자로 해체 시뮬레이션)

  • Lee, Wan-Bok;Hao, Wen-Yuan;Kyung, Byung-Pyo;Ryu, Seuc-Ho
    • Journal of Digital Convergence
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    • v.13 no.4
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    • pp.303-310
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    • 2015
  • Game technologies are now applied in various engineering areas such as the simulation of surgical operation or the implementation of a cyber model house. One of the essential and important technology in these applications is cutting of the 3D polygon model in real time. Real-time cutting technology is an essential technology needed to implement the simulation of a building demolition or a car assembly for training or educational purpose. Previous cutting method using the conventional BSP-Tree structure has some limitations in that they divide the whole world including the 3D model and its environment, only into two parts with respect to an infinite plane. In this paper, we show a technique cutting the 3D model in a finite extent in order to solve this problem. Specifically, we restricted the cut surface in a finite rectangular area and constructed the mesh for the divided surface. To show the usefulness of our partial cutting technique, an example of the dismantling process simulation of a nuclear reactor polygon model was illustrated.