• Title/Summary/Keyword: 사이버 강의

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Analysis of Malware Image Data Augmentation based on GAN (GAN 기반의 악성코드 이미지 데이터 증강 분석)

  • Won-Jun Lee;ChangHoon Kang;Ah Reum Kang
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2024.01a
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    • pp.99-100
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    • 2024
  • 다양한 변종들의 존재와 잘 알려지지 않은 취약점을 이용한 공격은 악성코드 수집을 어렵게 하는 요인들이다. 부족한 악성코드 수를 보완하고자 생성 모델을 활용한 이미지 기반의 악성코드 데이터를 증강한 연구들도 존재하였다. 하지만 생성 모델이 실제 악성코드를 생성할 수 있는지에 대한 분석은 진행되지 않았다. 본 연구는 VGG-11 모델을 활용해 실제 악성코드와 생성된 악성코드 이미지의 이진 분류하였다. 실험 결과 VGG-11 모델은 99.9%의 정확도로 두 영상을 다르게 판단한다

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Design of Real-Time Voice Phishing Detection Techniques using KoBERT (KoBERT를 활용한 실시간 보이스피싱 탐지기법 개념설계)

  • Yeong Jin Kim;Byoung-Yup Lee;Ah Reum Kang
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2024.01a
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    • pp.95-96
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    • 2024
  • 본 논문은 금융 범죄 중 하나인 보이스피싱을 실시간으로 예방하기 위한 탐지 기법을 제안한다. 제안된 모델은 수화기에 출력되는 음성을 녹음하고 네이버 CSR(Cloud Speech Recognition)을 통해 텍스트 파일로 변환한 후 딥러닝 기반의 KoBERT를 바탕으로 다양한 보이스피싱 패턴을 학습하여 실시간 환경에서의 신속하고 정확한 탐지를 위해 실제 통화 데이터를 적절하게 처리하여, 이를 통해 효과적인 보이스피싱 예방에 도움을 줄 것으로 예상된다.

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The Study on the Guidelines for Designing the Contents of On-line learning in Design field (디자인 분야의 원격 강의 컨텐츠 개발을 위한 고려 사항)

  • 윤지영
    • Archives of design research
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    • v.16 no.3
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    • pp.5-14
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    • 2003
  • This study attempted to explore the guidelines for designing the contents of on-line learning in design field. The studies on the characteristics of design education and design major students as well as the guidelines for on-line learning were also reviewed. The guidelines for designing the contents of distance learning in design field were suggested through the synthesis and analysis of the former studies and the characteristics of design education and the learning style of Korean students. It could be concluded that the considerations were categorized into the following factors; quality of instruction, quality of presentation technique, quality of interaction, quality of evaluation and other surrounding factors. The finding can be used as a helpful guideline for the instructors of the design field who start on-line learning.

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A Study on the Composition of Multi-Media Text Book for Cyber English (가상 영어 교육의 멀티미디어 강의제작 구현 연구)

  • Hong Sung-Ryong
    • Journal of Digital Contents Society
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    • v.5 no.3
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    • pp.225-233
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    • 2004
  • The English education by Cyber have attracted the interest of people due to the change and development of education situation. To enhance the effect of education in foreign language, it is indispensable to work the production of lecture textbook which makes use of multi-media technique. The purpose of this paper is to search the effect of multi-media textbook and to show how well it could be practically used through the production of multi-media textbook.

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Relationship among the Learning Instrument, Learning Achievement, and Learning Satisfaction in Online Class (온라인수업에서 학습도구와 학습성취, 학습만족간의 관계연구)

  • Shim, Sun-Kyung
    • The Journal of the Korea Contents Association
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    • v.12 no.3
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    • pp.487-497
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    • 2012
  • The purpose of this study is to increase the level of learning achievement and satisfaction by developing of on-line learning instruments. This study was to investigate the relationship among learning instrumments(lecture, homeworks, on-line interaction and off-line interaction), learning achievement and learning satisfaction. This survey was conducted 226 responses of e-learning social welfare education learners. Research method used Amos 18. Result indicated that homeworks and off-line interactive instruments had a positive effect on learning achievement and satisfaction. And lecture had a positive effect on learning satisfaction, but on-line mode interaction instruments had no effect. In order to improve the effectiveness of learning, structural development of activity learning instrument is necessary. And to foster learning satisfaction, it will be necessary to increase the learning achievement.

A Study on Difficulty Equalization Algorithm for Multiple Choice Problem in Programming Language Learning System (프로그래밍 언어 학습 시스템에서 객관식 문제의 난이도 균등화 알고리즘에 대한 연구)

  • Kim, Eunjung
    • The Journal of Korean Association of Computer Education
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    • v.22 no.3
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    • pp.55-65
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    • 2019
  • In programming language learning system of flip learning methods, the evaluation of cyber lectures generally proceeds from online to multiple choice questions. In this case, the questions are randomly extracted from the question bank and given to individual learners. In order for these evaluation results to be reflected in the grades, the equity of the examination question is more important than anything else. Especially in the programming language subject, the degree of difficulty that learners think can be different depending on the type of problem. In this paper, we classify the types of multiple-choice problems into two categories, and manage the difficulty level by each type. And we propose a question selection algorithm that considers both difficulty level and type of question. Considering the characteristics of the programming language, experimental results show that the proposed algorithm is more efficient and fair than the conventional method.

Development of Prediction Model to Improve Dropout of Cyber University (사이버대학 중도탈락 개선을 위한 예측모형 개발)

  • Park, Chul
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.7
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    • pp.380-390
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    • 2020
  • Cyber-university has a higher rate of dropout freshmen due to various educational factors, such as social background, economic factors, IT knowledge, and IT utilization ability than students in twenty offline-based university. These students require a different dropout prevention method and improvement method than offline-based universities. This study examined the main factors affecting dropout during the first semester of 2017 and 2018 A Cyber University. This included management and counseling factors by the 'Decision Tree Analysis Model'. The Management and counseling factors were presented as a decision-making method and weekly methods. As a result, a 'Dropout Improvement Model' was implemented and applied to cyber-university freshmen in the first semester of 2019. The dropout-rate in freshmen applying the 'Dropout Improvement Model' decreased by 4.2%, and the learning-persistence rate increased by 11.4%. This study applied a questionnaire survey, and the cyber-university students LMS (Learning Management System) learning results were analyzed objectively. On the other hand, the students' learning results were analyzed quantitatively, but qualitative analysis was not reflected. Nevertheless, further study is necessary. The 'Dropout Improvement Model' of this study will be applied to help improve the dropout rate and learning persistence rate of cyber-university.

The Practicability of the Sample Course Evaluation System through Simulation (모의실험을 통한 표본 강의평가제의 실현 가능성 탐구)

  • Kim, Yong-Tae;Kim, Seong-Yoon;Lee, Sang-Jun
    • The Journal of the Korea Contents Association
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    • v.18 no.2
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    • pp.468-475
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    • 2018
  • The current system of making course evaluations mandatory in universities in Korea in order to supplement low participation levels is a major hindering factor for the validity of the evaluation results due to students' insincere responses. This study points out the problems in course evaluations that are in the form of surveys and instead proposes a sample course evaluation system that utilizes a sample mean to deduce a population mean, attempting to prove through simulation that this is statistically significant. Thus, small, medium, and large scale courses as well as cyber courses that were available in S University in the fall 2016 semester were set as the population, and each course's evaluation average grade was set as the population mean. Furthermore, we used the average grade and standard deviation of the same courses from the previous year in order to decide the sample number, the reliability level was set as 95%, and the margin of error was set as ${\pm}0.25$. As a result of carrying out a simulation using the data analysis tool R, all the courses (small scale, medium scale, large scale, and cyber) showed to have a reliability level close to 95% including the population mean, and consequently practicality of the representative sample course evaluation system was proven.

On the Redesign Effect of Cyber Lecture reflected the Requirement of the Students (학습자 요구를 반영한 사이버 강좌의 재설계 효과)

  • Jeong Sang-Mok;Hwang Sung-Wuk;Song Ki-Sang
    • Journal of the Korea Computer Industry Society
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    • v.7 no.1
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    • pp.23-32
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    • 2006
  • The cyber lecture, which uses the computer system and its networking, has the benefit of learning anytime and anywhere and quick feedback with positive learning system. Now the research on the cyber lecture is actively performed. But most of researches focus on the problems of operational status of cyber colleges, example study and activation study. So there aren't many researches that reflect the requirements of students who are the main force of the learning system. This research asked 145 students from 20 colleges about the cyber lectures and analyzed their requirements. Then it applied then to the cyber lectures and studied its effect. <중략> It removed the factors of these complaints and established a way of improvement to apply it to a new cyber lecture. Then it found the total average for the learning achievement improved by 17.3. It showed high learning achievement. The result of the achievement shows that the teaching design is necessary with the viewpoint of the students as well as the viewpoint of the teachers.

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The Examination of the Variables related to the Students' e-learning Participation that Have an Effect on Learning Achievement in e-learning Environment of Cyber University (사이버대학 e-러닝환경에서 학업성취도에 영향을 미치는 학습 참여 변인 규명)

  • Kang, Min-Seok;Kim, Jin-Il;Park, Inn-Woo
    • Journal of Internet Computing and Services
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    • v.10 no.5
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    • pp.135-143
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    • 2009
  • The purpose of this study is to examine the variables related to the students' e-learning participation that have an effect on learning achievement in e-learning environment of cyber universities. Based on the related research, the followings are derive. First, students' attendance and participation in discussion showed higher correlation with the learning achievement than other participation variables. However, the total studying time in online classes showed lower correlation with the learning achievement. Second, the variables that have an effect on the learning achievement were in the order of students' attendance, participation in discussion, access frequency to online classes, learning progress and number of data uploads. Third, by the learners' background, the difference among the variables that have an effect on learning achievement were found. Based on the results above, this study suggests considerations about participation variables to enhance the learning achievement in cyber universities.

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