• Title/Summary/Keyword: 사용자 중심 디자인

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An Improvement of the Public Library Application Service -Focused on the Young-In Si Library Application Service- (시립 도서관 애플리케이션 서비스 방안 연구 -용인시 도서관 애플리케이션을 중심으로-)

  • Kim, Da-Eun;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.15 no.3
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    • pp.301-306
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    • 2017
  • With the popularization of smart-phone, a variety of application service user is a rising trend now. In contrast, studies concerning library application service that cast a long shadow over the life of students and citizens still lacking in many ways. This study evaluates user experience of Young-in Si public library application service, and investigates user requirements. I searched the real user reviews about Young-in Si library application both App store and Android market. As the final outcome, I found inconveniences and improvements of this service. The application is intuitive, but requires consistent design, strong identity and customizing main page. It will be suggested specific guidelines for the public library mobile services in other areas.

Understanding how agent control based on social status affects user experience factors in multi-user autonomous driving environments (다중 사용자 자율 주행 운전 환경에서 사회적 지위에 따른 에이전트의 제어권이 사용자 경험 요소에 미치는 영향)

  • JiYeon Kim;JuHye Ha;ChangHoon Oh
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.735-745
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    • 2023
  • The purpose of this study is to examine how the control of an agent according to a driver's social status affects user experience factors in a multi-user environment of self-driving vehicles. We conducted a user study where participants viewed four scenarios (route changing/parking x accepting/declining a fellow passenger's command) and answered a survey, followed by a post-hoc interview. Results showed that either the routing scenario or accepting a passenger's command scenario had higher usefulness (convenience, effectiveness, efficiency) than their counterparts. Regardless of the car owner's social status, participants rated AI agents more positively when they met their goals effectively. They also stressed that vehicle owners should always be in control of their agents. This study can provide guidelines for designing future autonomous driving scenarios where an agent interacts with a driver, and passengers.

An Exploratory Research for Development of Design of Sensor-based Smart Clothing - Focused on the Healthcare Clothing Based on Bio-monitoring Technology - (센서 기반형 스마트 의류의 디자인 개발을 위한 탐색적 연구 - 생체 신호 센서 기술에 기반한 건강관리용 의류를 중심으로 -)

  • Cho Ha-Kyung;Lee Joo-Hyeon;Lee Chung-Keun;Lee Myoung-Ho
    • Science of Emotion and Sensibility
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    • v.9 no.2
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    • pp.141-150
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    • 2006
  • Since the late 1990s, 'smart clothing' has been developed in a various way to meet the need of users and to help people more friendly interact with computers through its various designs. Recently, various applications of smart clothing concept have been presented by researchers. Among the various applications, smart clothing with a health care system is most likely to gain the highest demand rate in the market. Among them, smart clothing for check-up of health status with its sensors is expected to sell better than other types of smart clothing on the market. Under this circumstance, research and development for this field have been accelerated furthermore. This research institution has invented biometric sensors suitable for the smart clothing, and has developed a design to diagnose various diseases such as cardiac disorder and respiratory diseases. The newly developed smart clothing in this study looks similar to the previous inventions, but people can feel more comfortable in it with its fabric interaction built in it. When people wear it, the health status of the wearers is diagnosed and its signals are transmitted to the connected computer so the result can be easily monitored in real time. This smart clothing is a new kind of clothing as a supporting system for preventing various cardiac disorder and respiratory diseases using its biometric sensor built-in, and is also an archetype to show how smart clothing can work on the market.

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A Study on the improvement for response manual of chemical terror incident using the service design analysis (서비스디자인 접근법을 활용한 화학테러현장 대응매뉴얼의 개선방안 연구)

  • Ham, Seung Hee;Park, Namkwun;Lee, Jun
    • Journal of the Society of Disaster Information
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    • v.14 no.3
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    • pp.325-333
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    • 2018
  • Purpose: There have been terrorist attacks all over the world, causing massive damage. In Korea, there are few cases of terrorist damage, but the lack of the on-site response experience lead to constraints on the opportunity to verify capabilities against terrorism. Therefore, in this study, the chemical terrorism on-site countermeasures is considered as a concept of service, it was possible to draw up improvement alternatives for each element by reviewing at once the interactions between the concerned organizations and citizens in the field and the utilization of the equipment and facilities in the invisible area. Results: It had been evaluated the service process of the counterpart manager from the viewpoint of the victim citizen, who is the beneficiary of the final security service. It has found out the waiting point(W.P) between the victim's civilian incident management, and the element of failure(F.P). Conclusion: In this way, comparing chemical terror incident response manuals belonged to each related organization by fusion of service design approach and scenario technique, It is expected that it will be able to find out more specific problems and to find improvement alternatives.

A Proposal for Unification Education Content Using Service Design : focus on the marketplaces and high school students (서비스 디자인을 활용한 통일 교육 콘텐츠 제안 장마당과 고등학생을 중심으로)

  • Ko, Eunsol;Kim, Sungwoo
    • Journal of the HCI Society of Korea
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    • v.14 no.1
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    • pp.23-33
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    • 2019
  • Expectations for reunification have been higher than ever since the relationship between the two Koreas has become more flexible. However, since most of the integrated education in high school is based on teachers and textbooks, the educational effectiveness is minimal as it fails to attract learners' interest. Therefore, in this study, high school students participated in the North Korean market, the market for the rainy season, and our market. Through this development, the government proposed a new content for unification education that would raise interest in unification and effectively learn how the two Koreas can be divided. The main analyses and studies of this paper are as follows: :(1) First, the current state of unification education and understanding of North Korea and the current status of unification education was analyzed through the survey of educational materials for unification of North Korea, unification and school. (2) Based on the analyzed data, a learner-centered, participatory service concept was derived. (3) Based on the concept of service, a prototype of a unified education content based on the theme of a marketplaces. (4) Tested a prototype of the content of unification education for high school students. (5) Based on the prototyping test results and user analysis, a unified education content was improved and proposed. The study could replace and supplement traditional methods of unification education by improving the effectiveness of unification education through the provision of effective unification education services to high school students.

A Comparative Study on the Aesthetic Aspect of Design Preferred Between Countries Centering Around the Analysis on the Aesthetic Aspect of Mobile Phone Preferred by Korean and Chinese Consumers - (국가 간 선호 디자인의 심미성요소 비교연구 - 한.중 소비자 선호휴대폰의 심미성요소 분석을 중심으로 -)

  • Jeong Su-Kyoung;Hong Jung-Pyo
    • Science of Emotion and Sensibility
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    • v.9 no.1
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    • pp.49-61
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    • 2006
  • The present mobile phone industry has significant effect on the domestic economy and has taken root as the core item that has the responsibility to lead the Korean economy for a considerable period of time. As the mobile phone market becomes gigantic, the mobile phone is being used by people in broader age bracket, and functions or designs preferred by people of various age are getting more diverse. Like that, as the mobile phone has greater effect on and meaning in our daily lives, consumers of mobile phone have growing expectation of the mobile phone Now, the core function of voice communication via the mobile phone is not a great concern to consumers. But the function, such as more convenient and friendly information input and output, processing and storage, and the design, which is more sophisticated and optimized for the user environment, are being demanded, not just the simple voice communication. And as the modern design is getting more similar to the objects of traditional high art consumed by consumers every day, the aesthetic aspect of design can play an important role, as the factor that differentiates the product, in creating new value which forms the spiritual and emotional value of human beings to improve the quality of living, and in addition, the willingness of consumers to buy is determined by the design that they prefer the most. Like that, a new design of mobile phone based on a new dimension and preferred by the consumers the most is urgently required to be developed by shedding light on the factors related to the preference of consumers on the basis of the analysis on the aesthetic aspect, which can be said to be the most critical factor in the design process. Therefore, this study aims to identity the common preference and different factors of aesthetic aspects through the analysis on the aesthetic aspects of the mobile phone preferred by users among countries, and figure out the formative artistic factors of aesthetic aspects that are considered to be important, in order to propose the guideline on the aesthetic aspect of mobile phone that can be applied to the design of mobile phone practically.

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The Study on Dynamic Query Visualization of Digital Data - Focusing on Developing Element, Expression and Interface - (디지털 데이터의 동적 질의형 시각화에 관한 연구 -개발 요소, 표현, 인터페이스 중심으로-)

  • 최홍석;김성곤
    • Archives of design research
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    • v.17 no.2
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    • pp.437-450
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    • 2004
  • Advancement of the media it will be able to express the development and information of computer system causes a problem, how to get the information from plenty of digital data. It needs to the research that provides efficient interface to the user and presents the information visualization standard to the author Consequently, From this paper it investigated analysis of the dynamic diagram and the computer software it led development process of information visualization and result of development outcome. Important developing forms of Information visualization are include Element, Expression, Interface. For developing information visualization model, First, Find the element from many kind of media, include graphic. Second, Find form of the expression from past the diagram which comes to be used plentifully. Last, To get appropriate result it applies the interface, necessary from the interface component which is various uses from computer program. like this, on this paper presents about important three visualization developing forms with detail examples.

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A Study on Kitchen Use Behaviors through User Observation - Focused on Small-sized Apartments in Shanghai, China - (사용자 관찰을 통한 부엌 사용 행태 연구 - 중국 상해 소형아파트를 중심으로 -)

  • Kim, Myoung;Choi, Kyung-Ran
    • Korean Institute of Interior Design Journal
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    • v.24 no.3
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    • pp.121-128
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    • 2015
  • As a neighboring country belonged to the same cultural sphere with the Northeast Asia, China is recently emerging as a center of the world's economy. The social transformations caused by the rapid economic growth are bringing changes in the Chinese housing culture and thus, it is considered that the identification of a user's need concerning a new housing space and social and cultural understanding on China are necessary. Accordingly, this research intended to conduct the basic research on the Chinese housing space design by observing the small apartment users in Shanghai area in terms of not only the tangible element of the residential space type but also the intangible elements such as lifestyle, values, behaviors, etc. The research range was limited to the kitchen area at the center of a house as a place where the exchanges among the family members are most frequently occur, and the research was carried out in the following methods. First, the effective user research method for the analysis of the Chinese small apartment kitchen users was studied through the literature investigation. Second, the 6 families of a research target were selected focused on the small apartments in Shanghai, China and the user research was performed using three methods of User observation, Video ethnography, and Contextual inquiry. Third, the research results were analyzed focused on the flow of human traffic in the kitchen area and user's behaviors. What were identified as a result take account of the human traffic movements in the kitchen areas around the sink-counter-cook top, cooking behaviors and meal areas outside of the kitchen. Through this, the need for the effective organization of the sink-counter-cook top, arrangement of meal area, and placement of storage by section for the kitchen space of China were drawn based on the understanding of the cooking process, and it was identified that such results require comprehensive understanding of Chinese housing culture.

Development and Wearability Evaluation of All-Fabric Integrated Smart Jacket for a Temperature-regulating System Based on User Experience Design (사용자 경험 중심의 섬유일체형 온도조절 스마트재킷 개발과 착용성 평가)

  • Kim, Sareum;Roh, Jung-Sim;Lee, Eun Young
    • Fashion & Textile Research Journal
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    • v.18 no.3
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    • pp.363-373
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    • 2016
  • This study aims to develop an all-fabric integrated smart jacket in order to create a temperature-regulating system based on a user experience design. For this research, previous research technologies of a textile switch interface and a temperature-regulating system were utilized and a unifying technology for the all-fabric integrated smart jacket was developed which can provide the appropriate temperature environments to the human body. A self-heating textile was applied at the areas of the back and hood in the final tested jacket, and an embroidery circuit was developed in the form of a rectangle in the back and in both ears of the hood, taking into account the pattern of the jacket part where it was be applied and the embroidery production method. The textile switch interface was designed in a three-layer structure: an embroidery circuit line in a conductive yarn, an interval material, and a conductive sensing material, and it was made to work with the input and output sensors through the multiple input method. After the all-fabric integrated smart jacket was produced according to the pattern, all of the textile band lines for transmission were gathered and connected with a miniature module for controlling temperature and then integrated into the inside of the left chest pocket of the jacket. After the users put on this jacket, they were asked to assess the wearing satisfaction. Most of them reported a very low level of irritation and discomfort and said that the jacket was as comfortable as everyday clothing.

Case Study for the Communication Elements of Facebook Advertising (페이스북광고의 커뮤니케이션 요소에 관한 연구)

  • Kim, Jong-Min
    • The Journal of the Korea Contents Association
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    • v.18 no.9
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    • pp.231-239
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    • 2018
  • This study will analyze the meaning and the characteristic of advertising system in Facebook, one of the leading social platforms. This study focuses on finding the trend of mobile advertisement and observing Facebook users behavior. During 30seconds, the researcher observed the behaviors of 50 male and female university students which they access and use their own Facebook individually. After the observation, the researcher did an in-depth analysis based on offline discussion with tested participants. As a result, it can be classified in positive causes and negative causes of the advertisement. There are 3 positive causes; native advertisement effect, acquaintance effect, and big data effect and they help people watch the advertisement positively. 1.5-3 times per second high speed scroll behavior (Finger effect) is the main negative cause and it help users escape from the advertisement easily. These positive and negative causes have an interactive synergy which reduces user stress and makes people enjoy ad more than other media. Finally, both of them cause making Facebook a better environment for the advertisement.