• Title/Summary/Keyword: 사용자 유형

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An Analysis of Issues on Legislating Assistive Technology Act in Korea (보조공학 지원법 제정을 위한 쟁점 분석)

  • Yook, J.H.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.9 no.4
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    • pp.251-256
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    • 2015
  • The purpose of the study is to investigate the status of assistive technology delivery system and to analyze issues on legislating assistive technology act in Korea. Many laws in different departments include regulations of providing assistive technology devices, and their range and types in various delivery entities tend to expand. However, a nationwide assistive technology delivery system for all individuals with disabilities that considers balanced expenditure among departments is not established yet. Two laws proposed to solve the situation were introduced and discussed as the following. First of all, the terminology of assistive technology and various products supported by different laws and departments should be aggregated and connected. Secondly, a nationwide assistive technology delivery system for all individuals with disabilities are to be established, regardless of departments or laws for certain purposes. Thirdly, a quality control system of all assistive technology products including user monitoring system should be regulated.

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Influence of Envy Types, Brand Awareness, and Regulatory Focus Chronic on Favorability of Luxury Fashion Brand -Focused on Social Network Service Users- (선망(Envy)의 유형과 브랜드 인지도, 조절초점성향이 패션 명품 브랜드의 호의도에 미치는 영향 -SNS 사용자를 대상으로-)

  • Baek, Hye Suk;Hwang, Sun Jin
    • Journal of the Korean Society of Clothing and Textiles
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    • v.42 no.1
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    • pp.1-13
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    • 2018
  • The influence of the emotion of envy as a variable in the brand attitude has increased. This study validates the influence of envy types, brand awareness, and regulatory focus chronic of consumers on favorability of luxury fashion brand. This study was designed with the mixed factorial design of 2 (envy types: benign vs malicious) ${\times}$ 2 (brand awareness types: high vs low) ${\times}$ 2 (regulatory focus chronic types: promotion focus vs prevention focus). The data for this research was collected from a questionnaire distributed to 302 subjects aged between 20 and 39 in the Seoul and Gyeonggi areas; consequently, a total of 275 data were analyzed. Data were analyzed with SPSS 23 program and three-way ANOVA, Simple interaction effects and simple main effects analysis were conducted. The results of this research were as follows. First, envy type and brand awareness showed significant interaction for the favorability of a luxury fashion brand. Second, envy type, brand awareness, and consumers' regulatory focus chronic showed significant interaction on the favorability of luxury fashion brand. Based on the findings, the characteristics of consumers' regulatory focus in brand attitude must be taken into consideration by luxury fashion brand marketers. The use of SNS strategies to induce emotions of benign envy through the comparisons to close acquaintances is recommended in order to raise brand preferability.

A Study of Directions for Development of Smart Clothing Based on the Consumer's Lifestyle (소비자 라이프 스타일 기반의 스마트 의류 기획을 위한 요인 연구)

  • Cho, Ha-Kyung;Kim, Jin-Sun;Lee, Joo-Hyeon
    • Science of Emotion and Sensibility
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    • v.13 no.1
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    • pp.11-20
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    • 2010
  • According to diversity of life style, introduction of well-being trend and increase of demand based on the IT-convergence, Recently "smart clothing" study has been diversified on user applications such as entertainment, healthcare, business and sports. And the smart clothing's market has been progressed in diverse aspects. But, study of smart clothing based on consumer aspect and market diversification is insufficient. The purpose of this study is to identify consumer's needs on smart clothing and to suggest directions for development of smart clothing based on their lifestyle that focused on digital and fashion lifestyle that be closely connected with smart clothing product development. This study is focused on the ages of 20-30 who are considered to be high demand consumers on the smart clothing market. As a result of study, life style based on clothing and digital is categorized 3 types as trend-pursuit style, sensual information-pursuit style and practical function-pursuit style. we suggested direction for development of smart clothing based on consumer's needs of the smart clothing according to the customer's lifestyle types.

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A Study on the Interest of SNS Users according to New Media Fashion Content Types -Focus on Vogue Korea's Official Instagram- (뉴미디어 패션 콘텐츠 유형에 따른 사용자의 SNS 관심도 연구 -보그 코리아 공식 인스타그램 중심으로-)

  • Lee, Chungsun;Lee, Seunghee
    • Journal of Fashion Business
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    • v.24 no.1
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    • pp.75-87
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    • 2020
  • The purpose of this study is to find trends in new media fashion content by analyzing the fashion content of the official Instagram accounts of domestic fashion magazines that are being transformed by digital media. The framework for these analysis of fashion content type and methods of production is based on one used in an earlier research project. Empirical analysis is conducted on Vogue Korea's official Instagram accounts, using the highest number of major views as the secondary measure of interest. After screening for fashion content in posts on the Vogue Korea account for four months, 291 short video postings were extracted to analyze the number of views the postings received. The results were categorized as 'star', 'show/exhibition', 'product', 'shop', 'fashion film', 'designer', or 'event', included in the data are the number of postings by type and the number of views by post. Based on the characteristics of the creator and the editing, the posts were classified into 'professional production highlight', 'professional production private', 'UCC' or 'GIF' videos, the number of views per post were also collected. The research results show different levels of interest depending on the type of fashion content, and also on the way the videos were produced. The study also investigated how the combination of these two factors affects interest. When producing a new media fashion content, combining a 'star' type post with 'professional production private' video content was most popular. The selection of production method is therefore important even given the same type of content.

Technology Standardization, Government Intervention, and Public Electronic Certificate in Korea (기술표준화, 정부개입, 그리고 공인인증서)

  • Song, Yeongkwan
    • KDI Journal of Economic Policy
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    • v.37 no.sup
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    • pp.1-32
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    • 2015
  • Korea witnesses continued debate over the policy that mandates the use of the public authentication certificate (electronic certificate) in electronic financing. The debate mainly centers on the rationale of the government compelling, as a standard, a public electronic certificate based on a specific technology, among several user authentication technologies. This paper looks into the impacts of both adoption and abolition of this mandatory policy and thereby analyzes the effects of government intervention in technology standardization. To that end, two main questions are presented: what conditions would enable a single technology to serve as a standard in the market without government intervention; and what conditions would make the standard determined in the market contribute to maximizing social welfare. This paper demonstrates that the attitude and preference of market participants towards each technology determine the level of market equilibria and social welfare caused by the adoption and abolition of the mandatory policy on electronic certificate.

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A Study on the Theme Museum Design Based on Phases of Narrative - Focused on Establishment of Narrative Structure (내러티브 특성에 근거한 테마뮤지엄 디자인 연구: 내러티브 구조 확립을 중심으로)

  • Choi, Go-Woon;Kim, Myung-Suk;Si, Chung-Kon
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.602-607
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    • 2006
  • 80 년대 이후 국내 뮤지엄은 양적으로 많은 성장을 이루었고, 현재 전국에는 200 여 개의 뮤지엄이 개관 중이다. 이 중 많은 뮤지엄들이 기존의 역사나 자연사를 주제로 한 뮤지엄과는 다른, 다양한 주제와 내용을 다루는 '테마 뮤지엄' 을 표방하고 있지만 여러 면에서 외국의 선진 테마 뮤지엄에 비해 열악한 것이 사실이다. 이에 본 연구에서는 완성도 있는 테마뮤지엄을 위해서 테마뮤지엄의 구조를 내러티브 특성에 따른 고찰을 통해 구조적으로 이해하고자 하였다. 이에 본 연구에서는 테마뮤지엄의 속성을 규명한 후, 완성도 있는 테마뮤지엄의 실현을 위해서는 뮤지엄 내 내러티브성의 확립이 필수적이라는 가설을 검증하고자 하였다. 또한 이를 통해 테마뮤지엄의 기본 속성이 내러티브 구조에 있음을 논증하고 이러한 내러티브 구조가 명확히 드러나는 테마뮤지엄을 실현하기 위한 디자인 방법론적 접근으로써 테마뮤지엄의 내러티브구조 확립을 위한 방법틀을 제안하였다. 이 방법틀은 테마뮤지엄의 내러티브 구조, 내러티브 유형별 포지셔닝맵, 내러티브 체험과 재방문력 창출의 상관 정도를 제공함으로써 테마뮤지엄 디자이너의 내러티브 구조에 따른 디자인 개선책 도출을 도울 수 있을 것으로 사료된다. 또한 제안한 방법틀의 디자이너와 사용자 간 수용도를 알아보기 위해 사례연구를 실시하였는데, 그 대상으로 국내 뮤지엄 가운데 8 곳을 선정하였다. 이를 통해 내러티브 구조에 따른 디자인 계획이 관람객의 만족도에 큰 영향을 미침을 입증할 수 있었다. 이상의 연구는 국내 중소규모 테마뮤지엄의 질적 성장에 기여할 것이며, '테마'라는 특성을 가진 환경에 확대하여 적용할 수 있을 것으로 사료된다.

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Materialize the Checklist through Type of Classification analysis for the Regulatory Compliance and Database Encryption, Access Control (데이터베이스 규제 준수, 암호화, 접근제어 유형 분류에 따른 체크리스트 구현)

  • Lee, Byoung-Yup;Park, Jun-Ho;Kim, Mi-Kyoung;Yoo, Jae-Soo
    • The Journal of the Korea Contents Association
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    • v.11 no.2
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    • pp.61-68
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    • 2011
  • Due to the rapid development of the Internet, many companies in a variety of applications to users open an unspecified number of the current business environment, security of personal information about recent issues are often mentioned in terms of its importance may be the company's top priority. The government recently on personal information strengthening measures on information communications network law enacted into law which is applicable to various industries. Companies to protect the personal information of various measures to comply with these regulations, and arrange your personal information for internal management to enhance security fast security solution has been introduced. The number of used data is stored in the DBMS in terms of compliance with these regulations at the same time effectively to ensure data security and encryption measures, access control, audit, each separated by an implementation of the solution and how it compares with the best Database security plan allows you to explore as a this paper's security checklist.

Implementation of Virtual Diorama Using LEGO-Type 3D Brick System (레고유형의 3D 브릭 시스템을 활용한 가상 디오라마 구현)

  • Kwon, Hyo-Jeong;Jo, Hyun-Sin;Kim, Chee-Yong
    • Journal of Korea Multimedia Society
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    • v.9 no.10
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    • pp.1344-1353
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    • 2006
  • In terms of the product conforming to a social value of integration of digital and design, the importance of brick toys aiming at the convergence with digital technology in various ways has increased on the strength of expanded base of users and in pursuit of design innovation. Given that previous studies on bricks centered on the role as a tool of flay and education, it is true that studies on other indefinite potentials and expandability in light of multimedia have not been conducted. This study was initiated with a question how the brick system toys, which is gradually gaining popularity, has evolved and is aimed at examining the status of evolvement through study of basic theories and analysis of examples. Based on this, it is intended to explore the possibility of the digital brick system by executing design process utilizing examples of comprehensive brick system with expanded form.

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Promotion of the Private Investments in the Military Facilities through Integration of BTL and BTO Methods (BTL방식과 BTO방식을 혼합한 군시설 민간 투자사업의 활성화 방안의 연구)

  • Kwak, Soo-Nam;Park, Sang-Hyuk;Han, Seung-Heon;Kim, Hyoung-Kwan
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2006.11a
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    • pp.278-283
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    • 2006
  • Koran Government introduced BTL(Build-Transfer-Lease) to provide convenience through early supplying infrastructure and plans to invest 8,315million dollar to 84 projects of 15 BTL type involving official residence and railroad. But some of construction company hates to invest BTL projects because of its low earning rate. In addition if we correctively apply project which partly has profitability to BTL, the earnning rate declines more seriously. So this paper presents BTL+BTO model which operates BTL in the non-profitable parts to improve convenience of users and BTO in the profitable parts to improve earning rate. BTL+BTO model based on operate period was presented and its suitability was confirmed by applting 00 region official residence project.

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Methods to Design Provided, Required and Customize Interfaces of Software Components (소프트웨어 컴포넌트의 Provided, Required와 Customize인터페이스 설계 기법)

  • 박지영;김수동
    • Journal of KIISE:Software and Applications
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    • v.31 no.10
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    • pp.1286-1303
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    • 2004
  • Component-based Development is gaining a wide acceptance as an economical software development paradigm to develop applications by utilizing reusable software components. Well-defined interface manages coupling and cohesion between components, minimizes the effect on the user in case of component evolvement, and enhances reusability, extendibility and maintainability. Therefore, study on systematic development process and design guidelines for component interface has been required since the component has been introduced. In this paper, we propose three types of interfaces based on software architecture layers and functionality types; Provided Interface which provides functionality of a component, Required Interface which specifies required functionality that is provided by other components, and Customize Interface which tailors the component to customer's requirement. In addition, we suggest design criteria for well-designed interface, and systematic process and instructions for designing interface. We firstly cluster operations extracted from use case model and class model to identify Provided interfaces, and design Customize interfaces based on artifacts for variability. We also specify Required interfaces by identifying dependency among interfaces. Proposed interface design method provides traceability, throughout the component interface design. And furthermore, proposed guidelines support practical design for high quality component based on a case study.