• Title/Summary/Keyword: 사용자 선호정보 공유

Search Result 44, Processing Time 0.035 seconds

Design and Implementation of Secure and Efficient Online Library System (안전하고 편리한 온라인 도서관 설계 및 구현)

  • Ko, Seoung-Jong;Park, Sung-Wook;Lee, Sun-Ho;Lee, Im-Yeong
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2011.11a
    • /
    • pp.1338-1341
    • /
    • 2011
  • 인터넷이 발달함으로써 기존에 아날로그 콘텐츠들을 디지털 콘텐츠로 이용하게 되고, 오프라인의 불편한 점을 온라인으로 이용함으로써 해결하게 되었다. 디지털 콘텐츠의 발달로 인해 다양한 분야에서 디지털 콘텐츠를 이용하여 오프라인 시스템을 대체하게 되었다. 기존의 오프라인 온라인 도서관의 경우 사용자가 직접 도서관을 방문하여 이용해야 하고 도서관이 보유하고 있는 책의 종류가 적고, 부족한 장서로 인한 불편함이 있다. 이를 디지털 콘텐츠화하여 e-Book으로 이용하게 되었으며, 온라인으로 디지털화된 콘텐츠를 이용함으로써 편리하게 도서관을 이용할 수 있게 되었다. 하지만 디지털 콘텐츠의 공유가 쉽다는 특성으로 인해 무분별한 유포로 출처를 찾기 어렵고, 해당 콘텐츠의 저작권 문제, 무단 복제로부터 안전한 시스템이 필요하게 되었다. 본 논문에서는 위와 같은 문제점을 해결하고자 디지털 콘텐츠 서비스를 이용하고, 콘텐츠를 암호화하여 DRM 시스템을 이용하여 무단 배포를 방지하고 저작권을 보호할 수 있는 안전하고 편리한 온라인 도서관을 이용하도록 하는 시스템을 설계 및 구현하였다.

LSTM-based IPTV Content Recommendation using Watching Time Information (시청 시간대 정보를 활용한 LSTM 기반 IPTV 콘텐츠 추천)

  • Pyo, Shinjee;Jeong, Jin-Hwan;Song, Injun
    • Journal of Broadcast Engineering
    • /
    • v.24 no.6
    • /
    • pp.1013-1023
    • /
    • 2019
  • In content consumption environment with various live TV channels, VoD contents and web contents, recommendation service is now a necessity, not an option. Currently, various kinds of recommendation services are provided in the OTT service or the IPTV service, such as recommending popular contents or recommending related contents which similar to the content watched by the user. However, in the case of a content viewing environment through TV or IPTV which shares one TV and a TV set-top box, it is difficult to recommend proper content to a specific user because one or more usage histories are accumulated in one subscription information. To solve this problem, this paper interprets the concept of family as {user, time}, extends the existing recommendation relationship defined as {user, content} to {user, time, content} and proposes a method based on deep learning algorithm. Through the proposed method, we evaluate the recommendation performance qualitatively and quantitatively, and verify that our proposed model is improved in recommendation accuracy compared with the conventional method.

Users' Attitude and Behavior about Movies by the Type of SNS Usage (SNS 이용 유형에 따른 영화에 대한 태도 및 행동)

  • Choo, Hyun;Ahn, Hyung Jun
    • The Journal of the Korea Contents Association
    • /
    • v.13 no.12
    • /
    • pp.690-701
    • /
    • 2013
  • With the increasing adoption of social network services (SNS), the cultural and art industry is also embracing SNS as an important tool of marketing. Users can share various cultural experiences on SNS easily, and companies can analyze SNS to understand the users for effective marketing. Based on this background, this study analyzed users' behavior and attitude about movies according to SNS usage types. Users of SNS were surveyed and clustered into 'information seekers', 'fun seekers', and 'relationship seekers'. Next, the behavior of the users in each cluster was compared regarding information search about movies, preferred online advertisement channels, and post-watching behavior. The results showed that the SNS usage type has significant relationship with the behavior and attitude about movies. This suggests that movie industry can establish effective online marketing strategy by analyzing SNS usage of users.

Performance Advantage of Partial CoMP Transmission Using Finite Feedback (제한적 궤환량 사용 시 부분적 CoMP 전송의 성능 이득)

  • Park, Jae-Yong;Sung, Won-Jin
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
    • /
    • v.23 no.1
    • /
    • pp.14-20
    • /
    • 2012
  • CoMP(Coordinated Multi-Point transmission and reception) refers to a cooperative transmission strategy to control the interference from adjacent base stations in cellular mobile communication systems, which efficiently enhances the data throughput of the systems. As the number of the base stations participating in cooperative transmission increases, however, a larger amount of information exchange to carry the CSI(Channel State Information) of the mobile terminals is required. In this paper, we propose a partial CoMP transmission method for systems under the constraint of finite feedback information data. This method selects candidates of base stations which can provide high efficiency gain when they participate in the CoMP set. To achieve this, the cooperative base station combination is constructed by considering the preferred base stations of users. The cooperative base station combinations are dynamically applied since the preferred base station combinations of users may be different. We perform computer simulations to compare performance of the non-CoMP, full-CoMP and partial CoMP in terms of the average throughput using finite feedback and demonstrate the performance improvement of the proposed method.

Extraction Method of Multi-User's Common Interests Using Facebook's 'like' List (페이스북의 '좋아요' 리스트를 이용해 다중 공통 관심사항을 추출하는 기법)

  • Lim, Yeonju;Park, Sangwon
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.4 no.6
    • /
    • pp.269-276
    • /
    • 2015
  • The today's rapid spread of smartphones makes it easier to use SNS. However, it reveals only their daily life or interest. Therefore, it is hard to really get to know the detailed part of multi-user's common interests. This paper proposes a content recommendation system which recommends people wanted by identifying common interests through SNS. Recommendation system includes proposal formula considering people wanted and deviation in group. After simulation, the proposed system provide high-quality adapted contents to many users by recommendation item according to the common interest. Number of cases about formula are four. It recommend contents that they have many number of 'like' and few number of deviation in users. The proposed system proves by simulations of four cases and read user's 'likes' data. It provide high-quality adapted contents to many users by recommendation item according to the common interest.

Incorporating Social Relationship discovered from User's Behavior into Collaborative Filtering (사용자 행동 기반의 사회적 관계를 결합한 사용자 협업적 여과 방법)

  • Thay, Setha;Ha, Inay;Jo, Geun-Sik
    • Journal of Intelligence and Information Systems
    • /
    • v.19 no.2
    • /
    • pp.1-20
    • /
    • 2013
  • Nowadays, social network is a huge communication platform for providing people to connect with one another and to bring users together to share common interests, experiences, and their daily activities. Users spend hours per day in maintaining personal information and interacting with other people via posting, commenting, messaging, games, social events, and applications. Due to the growth of user's distributed information in social network, there is a great potential to utilize the social data to enhance the quality of recommender system. There are some researches focusing on social network analysis that investigate how social network can be used in recommendation domain. Among these researches, we are interested in taking advantages of the interaction between a user and others in social network that can be determined and known as social relationship. Furthermore, mostly user's decisions before purchasing some products depend on suggestion of people who have either the same preferences or closer relationship. For this reason, we believe that user's relationship in social network can provide an effective way to increase the quality in prediction user's interests of recommender system. Therefore, social relationship between users encountered from social network is a common factor to improve the way of predicting user's preferences in the conventional approach. Recommender system is dramatically increasing in popularity and currently being used by many e-commerce sites such as Amazon.com, Last.fm, eBay.com, etc. Collaborative filtering (CF) method is one of the essential and powerful techniques in recommender system for suggesting the appropriate items to user by learning user's preferences. CF method focuses on user data and generates automatic prediction about user's interests by gathering information from users who share similar background and preferences. Specifically, the intension of CF method is to find users who have similar preferences and to suggest target user items that were mostly preferred by those nearest neighbor users. There are two basic units that need to be considered by CF method, the user and the item. Each user needs to provide his rating value on items i.e. movies, products, books, etc to indicate their interests on those items. In addition, CF uses the user-rating matrix to find a group of users who have similar rating with target user. Then, it predicts unknown rating value for items that target user has not rated. Currently, CF has been successfully implemented in both information filtering and e-commerce applications. However, it remains some important challenges such as cold start, data sparsity, and scalability reflected on quality and accuracy of prediction. In order to overcome these challenges, many researchers have proposed various kinds of CF method such as hybrid CF, trust-based CF, social network-based CF, etc. In the purpose of improving the recommendation performance and prediction accuracy of standard CF, in this paper we propose a method which integrates traditional CF technique with social relationship between users discovered from user's behavior in social network i.e. Facebook. We identify user's relationship from behavior of user such as posts and comments interacted with friends in Facebook. We believe that social relationship implicitly inferred from user's behavior can be likely applied to compensate the limitation of conventional approach. Therefore, we extract posts and comments of each user by using Facebook Graph API and calculate feature score among each term to obtain feature vector for computing similarity of user. Then, we combine the result with similarity value computed using traditional CF technique. Finally, our system provides a list of recommended items according to neighbor users who have the biggest total similarity value to the target user. In order to verify and evaluate our proposed method we have performed an experiment on data collected from our Movies Rating System. Prediction accuracy evaluation is conducted to demonstrate how much our algorithm gives the correctness of recommendation to user in terms of MAE. Then, the evaluation of performance is made to show the effectiveness of our method in terms of precision, recall, and F1-measure. Evaluation on coverage is also included in our experiment to see the ability of generating recommendation. The experimental results show that our proposed method outperform and more accurate in suggesting items to users with better performance. The effectiveness of user's behavior in social network particularly shows the significant improvement by up to 6% on recommendation accuracy. Moreover, experiment of recommendation performance shows that incorporating social relationship observed from user's behavior into CF is beneficial and useful to generate recommendation with 7% improvement of performance compared with benchmark methods. Finally, we confirm that interaction between users in social network is able to enhance the accuracy and give better recommendation in conventional approach.

Appropriate App Services and Acceptance for Contact Tracing: Survey Focusing on High-Risk Areas of COVID-19 in South Korea (코로나 19 동선 관리를 위한 적정 앱 서비스와 도입: 고위험 지역 설문 연구)

  • Rho, Mi Jung
    • Korea Journal of Hospital Management
    • /
    • v.27 no.2
    • /
    • pp.16-33
    • /
    • 2022
  • Purposes: Prompt evaluation of routes and contact tracing are very important for epidemiological investigations of coronavirus disease 2019 (COVID-19). To ensure better adoption of contact tracing apps, it is necessary to understand users' expectations, preferences, and concerns. This study aimed to identify main reasons why people use the apps, appropriate services, and basis for voluntary app services that can improve app participation rates and data sharing. Methodology/Approach: This study conducted an online survey from November 11 to December 6, 2020, and received a total of 1,048 survey responses. This study analyzed the questionnaire survey findings of 883 respondents in areas with many confirmed cases of COVID-19. This study used a multiple regression analysis. Findings: Respondents who had experience of using related apps showed a high intention to use contact-tracing apps. Participants wished for the contact tracking apps to be provided by the government or public health centers (74%) and preferred free apps (93.88%). The factors affecting the participants' intention to use these apps were their preventive value, performance expectancy, perceived risk, facilitative ability, and effort expectancy. The results highlighted the need to ensure voluntary participation to address participants' concerns regarding privacy protection and personal information exposure. Practical Implications: The results can be used to accurately identify user needs and appropriate services and thereby improve the development of contact tracking apps. The findings provide the basis for voluntary app that can enhance app participation rates and data sharing. The results will also serve as the basis for developing trusted apps that can facilitate epidemiological investigations.

A Research on Personalized Mobile Advertising Service using the Linkage between Digital Signage and Smartphones (디지털 사이니지와 스마트폰의 연동을 통한 개인 맞춤형 모바일 광고 서비스 연구)

  • Ro, Kwanghyun;Hwang, Hoyoung;Kim, Seungcheon
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.14 no.1
    • /
    • pp.139-146
    • /
    • 2014
  • This paper proposes a new personalized mobile advertising service using a smartphone connected with a digital signage which is increasingly common for out-of-home advertising. The advertising contents can be transferred with their metadata to a digital signage. Then, the signage delivers only metadata to smartphones in close proximity of it. Based on the user's preference, an application on a smartphone stores advertising metadata and publishes a personalized advertising e-catalog automatically. A smartphone user can browse, edit and share it with friends. In the view of extension of the reach of the advertising contents of various N-Screen devices including a digital signage and a smart TV to a smartphone and supplying personalized advertising data, this advertising model will be very beneficial and commercialized in the near future.

A Study on Smartwatch review data of SNS and sentiment analytical using opinion mining (스마트워치 SNS 리뷰 데이터와 오피니언 마이닝을 통한 감성 분석 처리에 대한 연구)

  • Shin, Donghyun;Choi, YongLak
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2015.10a
    • /
    • pp.1047-1050
    • /
    • 2015
  • Wearable device, along with IoT(Internet of Things), is considered the core of upcoming generation's convergence technology. Companies are intensely competing one another for prior occupation in the smartwatch market. Consumers that use smartwatch express their preferences by sharing their opinions through SNS(Social Networking Service). Through this study, emotions dictionary is built, which consists of attributes and emotional words related to smartwatch. Based on the emotions dictionary, SNS data has been categorized according to the attributes through opinion data model. Afterwards, overall polarity and attribute polarity of collected data are distinguished through natural language parsing, followed by an analysis of smartwatch reviews. This study will contribute to determination of which attributes of smartwatch to be improved, to arise consumer's interest for individual smartwatch.

  • PDF

A Study on Acceptance Factors for MND-MDM (국방 MDM 수용요인에 관한 연구)

  • Lee, In-Seog;Lee, Choon-Yeul
    • Journal of Digital Convergence
    • /
    • v.9 no.6
    • /
    • pp.355-368
    • /
    • 2011
  • For an effective warfare under the condition of NCW, the sharing of data between systems must be essential. Thus, the standardization and the integration of data which is considered as the MND-EA improvement and the Megacenter is important. The purpose of this research is to investigate the factors that affected the BI(Behavioral Intention to USE) by using the TAM(Technology Acceptance Model), That is to introduce the MDM into the national defense field which is an issue in every agency sector for data sharing. Also, based on the implementation architecture of Gartner which applies depending on the business enterprise type, the preferred architecture should be selected considering the national defense environment and the characteristics, and suggest an effective MND-MDM plan by analysing the effects on the BI. The survey was done through 19th September till the 7th of October 2011, by investigating the people in charge of the development and maintenance of the national defense information systems and the SI company's national defense team people who have experienced the development of the national defense information systems.