• Title/Summary/Keyword: 사용자 선호도 모드

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A Study on User Preference Test for Development of Guidelines on Standardized Modes (항해장비 표준화모드 지침 개발을 위한 사용자 선호도 조사에 관한 연구)

  • Ahn, Young-Joong;Jeon, Gye-Jeong;Jung, Jae-Hoon;Kang, Nam-Seon
    • Journal of Navigation and Port Research
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    • v.42 no.6
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    • pp.371-377
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    • 2018
  • Navigational equipment standardization mode is a function which is used to standardize key functions, screen display and operation method of major navigation equipment. This is aimed towards to quickly and accurately checking information relevant for safe navigation. Currently, the International Maritime Organization is working on the development of guidelines for the application of navigational equipment in the standardized mode to the task of NCSR Sub-Committee. This study was conducted to investigate users' opinions and preferences in the application of standardization modes and to reflect them in the development of guidelines. In addition, the test program was designed to investigate user preferences for ECDIS among the navigational equipment, such as the types of information and functions that are necessary or preferentially required to perform navigational duties, and the screen configuration. In the study, 333 preference surveys were conducted in 35 countries using a web - based test program. ECDIS users confirmed the content and screen layout of their preferred ECDIS information when conducting navigation duty. The results of the study are significant as they contribute to the development of effective guidelines by presenting user requirements to be considered in the standardization mode.

Browsing Technique of Contents for Digital Broadcasting Based on Linux (리눅스 기반 디지털 방송 컨텐츠의 브라우징 기술)

  • 김창원;남재열
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2001.11b
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    • pp.221-225
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    • 2001
  • 논문은 리눅스를 기반으로 하여 디지털 방송 컨텐츠를 브라우징하는 기술과 서비스에 필요한 기술들을 제시하고 이를 활용한 서비스 모델을 제시한다. 사용자에게 방송 프로그램의 정보의 습득과 검색을 위해 EPG(Electronic Program Guide)를 이용하여 방송 컨텐츠를 장르와 채널 카테고리로 자동 분류한다. 각 프로그램에서 키 프레임을 추출하여 사용자에게 빠르게 탐색하게 하고 줄거리 파악을 쉽게 하였다. 비순차적인 재생 요구를 수용하기 위해 랜덤 엑세스와 컨텐츠와 추출된 키 프레임을 동기화 하여 하이라이트 모드로 재생하고 연속 재생을 할 수 있게 한다. 사용자와의 상호 작용에서 얻어진 채널과 장르 선호도 정보를 이용하여 컨텐츠를 개인의 성향에 맞게 장르와 채널별로 분류하여 개인화된 프로그램 가이드를 제공한다. 컨텐츠의 획득에서 누적된 취향에 따른 분류, 브라우징을 위한 키프레임 추출과 샷 분류를 통한 가공, Payper-View를 위한 사용정보에 이르기까지 리눅스 기반의 로컬 스토리지를 활용한 디지털 방송 브라우징 모델을 제시한다.

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Simulation test model for intelligent energy management system (주택내 environment aware 기반 전력 에너지 콘트롤 알고리즘)

  • Park, Yong-Kuk;Kang, Jeong-Hun;Lim, Ho-Jung;Ko, Won-Sik;Choi, Tae-Jun;Lee, Min-Goo
    • 한국신재생에너지학회:학술대회논문집
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    • 2009.11a
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    • pp.623-625
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    • 2009
  • 주택내에서 사용되고 있는 기존의 에너지 사용량 관리 시스템의 경우는 단순한 전기 에너지 관리 시스템이기 때문에 현재와 같이 에너지를 사용하는 가전 정보기기의 증가 및 사용자 요구사항을 반영하기에는 매우 미흡하였다. 또한 최근 에너지 고갈에 대한 우려로 인해 에너지 수급 불안 및 유가 급등 등으로 국가 경쟁력 확보 차원에서 주택 내 에너지 절감 기술에 대한 필요성이 함께 증가하고 있기 때문에 기존의 방식처럼 해당 기기를 통해 전력 사용량을 모니터링 하거나 단순 제어하는 방식에서 벗어나 거주자의 기능성과 편리성을 유지하면서 주택 내의 에너지를 효율적으로 절감하기 위한 지능적 제어 방법을 제안하고자 한다.

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Intelligent safe operation system using big data of marine risk (해양위험 빅데이터를 활용한 지능형 안전운항 시스템)

  • Sung-Jun Byun;Seung-Woo Han;Seon-Gu Lee;Jeong-Mi Kim;Su-Yeon Hwang;Chang-Hwa Shin
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.11a
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    • pp.1114-1115
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    • 2023
  • 이 논문은 해양 안전 및 보트 운항 훈련을 위한 소형선박 시뮬레이터의 개발을 다룬다. 시뮬레이터는 자유 운항, 시험 모드 운항, 초급자 훈련 모드 운항 등 다양한 기능을 제공하며, 사용자의 실력과 선호도에 따라 맞춤 교육을 제공한다. 이를 통해 보트 운항의 안전성을 향상시키고, 비용 효율적인 방법으로 많은 사용자들에게 접근 가능한 학습 도구를 제공한다.

Limited Feedback and Scheduling for Coordinated SDMA (협력 공간 분할 다중 접속 기술을 위한 제한된 피드백과 스케줄링)

  • Mun, Cheol;Jung, Chang-Kyoo
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.22 no.6
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    • pp.648-653
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    • 2011
  • In this paper, coordinated space division multiple access(SDMA) technology is proposed to mitigate inter-cell interference by using partial channel state information in cooperative wireless communications system with limited feedback. Each AT selects an optimal cluster transmission mode and sends it back to a cluster scheduler, and at the cluster scheduler, ATs are scheduled within a AT group with the identical cluster transmission mode, and the optimal transmission mode and the corresponding scheduled ATs are determined to maximize scheduling priority. Also, in order to enhance multiuser diversity gain, an extended transmission feedback method is proposed to feed back multiple preferred cluster transmission modes at each AT. It is shown that the proposed coordinated SDMA scheme outperforms existing non-coordinated SDMA schemes in terms of the average system throughput.

대화형 사례 기반 계획 시스템의 설계 및 구현

  • Kim, Man-Su;Yu, Chang-Hun;Kim, In-Cheol
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2007.11a
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    • pp.533-544
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    • 2007
  • 사례 기반 계획 시스템은 과거의 유사한 사례 계획들을 이용함으로써 새로운 문제를 위한 계획을 효율적으로 생성할 수 있다. 하지만 대부분의 기존 사�� 기반 계획 시스템들은 사례 검색 및 사례 일반화를 위한 제한적 기능들만을 제공할 뿐만 아니라, 계획 생성과정에 사용자 참여를 허용하지 않는다. 이러한 문제점들을 극복하기 위해, 본 논문에서는 새로운 사례 기반 계획시스템인 JCBP를 제안한다. 본 논문에서는 먼저 JCBP 시스템의 설계와 구현에 대해 설명하고, 실험을 통해 JCBP시스템의 성능을 분석한다. JCBP 시스템은 효율적인 메모리 사용과 사례 검색을 위해 각 도메인의 동일한 작업목표를 가진 사례들을 개별 사례베이스로 그룹화하고, 이들에 대한 색인들을 유지한다. 도 이 시스템은 문제모델로부터 자동으로 추출한 휴리스틱 지식을 사례 검색과 적응 단계에 이용하며, 목표 회귀를 통한 사례 일반화 기능을 제공한다. 또한 JCBP 시스템은 대화형 모드를 통해 혼합 주도 계획 생성 기능을 제공한다. 따라서 사용자의 지식과 선호도를 이용할 수 있어, 계획 생성의 복잡도를 줄이고 사용자의 만족도를 높일 수 있다.

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Analysis of User Transfer of Successful Battle Royale Games - From Player Unknown's Battleground to Fortnite (성공적인 배틀 로얄 게임에서의 사용자 이동 원인 분석 - 배틀그라운드에서 포트나이트로)

  • Song, Doo Heon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.1
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    • pp.71-76
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    • 2020
  • A battle royale game is a multiplayer video game genre that blends the survival and exploration with last-man-standing gameplay. The genre has been hot in recent years and the 'Player Unknown's Battleground' produced by Korean enterprise PUBG had been the hottest during 2017 and the first half of 2018. However, a similar battle royale game 'Fortnite' became the game of the year in 2018 and the Player Unknown's Battleground sustains the predominance only in Korea and China. In this paper, we investigate the game structure of those two games on combat, survival, farming and charging elements, We also conduct a user survey on what might be the weak point of the Player Unknown's Battleground and why they choose Fornite among users played both but currently play Fortnite. The result shows that the Player Unknown's Battleground sustains the advantage on battle elements but creative charging policy and the efficient survival elements are the reasons of choosing Fortnite between the two.

Implementation and performance evaluation of SS No.7 in B-ISDN networks (B-ISDN 망에서 공통선 신호 기능의 구현 및 성능 평가)

  • Rhee, Woo-Seop;Kim, Hwa-Suk;An, Yoon-Young;Kwon, Yool
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.23 no.5
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    • pp.1397-1408
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    • 1998
  • Service networks for the future communication networks will be combined by the B-ISDN networks. These service networks also will use SS No.7 as the signaling transport network for the control of user requriement service. Therefore, ITU-T recommended B-ISDN signaling layers for SS No.7 as a substitute for N-ISDN MTP signaling layer. In this paper, we propose the implementation structure and describe the characteristics and functions of each signaling layer of SS No.7, which are adapted to ATM switching system, and evaluate a performance. The structure of SSCOP transmission buffer using a linked list and an unit frame length is proposed for SAAL layer and the implementation structure and internal routing method according to the ATM switching system are also proposed for MTP-3b layer. Additionally, we propose the ISUP/B-ISUP level interworking structure using only associated mode, which are presented in the first stage of B-ISDN as the effective internatworking structure of SS No.7 for the circuit related signaling network between the existing N-ISDN networks and B-ISDN networks.

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Database Security System supporting Access Control for Various Sizes of Data Groups (다양한 크기의 데이터 그룹에 대한 접근 제어를 지원하는 데이터베이스 보안 시스템)

  • Jeong, Min-A;Kim, Jung-Ja;Won, Yong-Gwan;Bae, Suk-Chan
    • The KIPS Transactions:PartD
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    • v.10D no.7
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    • pp.1149-1154
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    • 2003
  • Due to various requirements for the user access control to large databases in the hospitals and the banks, database security has been emphasized. There are many security models for database systems using wide variety of policy-based access control methods. However, they are not functionally enough to meet the requirements for the complicated and various types of access control. In this paper, we propose a database security system that can individually control user access to data groups of various sites and is suitable for the situation where the user's access privilege to arbitrary data is changed frequently. Data group(s) in different sixes d is defined by the table name(s), attribute(s) and/or record key(s), and the access privilege is defined by security levels, roles and polices. The proposed system operates in two phases. The first phase is composed of a modified MAC (Mandatory Access Control) model and RBAC (Role-Based Access Control) model. A user can access any data that has lower or equal security levels, and that is accessible by the roles to which the user is assigned. All types of access mode are controlled in this phase. In the second phase, a modified DAC(Discretionary Access Control) model is applied to re-control the 'read' mode by filtering out the non-accessible data from the result obtained at the first phase. For this purpose, we also defined the user group s that can be characterized by security levels, roles or any partition of users. The policies represented in the form of Block(s, d, r) were also defined and used to control access to any data or data group(s) that is not permitted in 'read ' mode. With this proposed security system, more complicated 'read' access to various data sizes for individual users can be flexibly controlled, while other access mode can be controlled as usual. An implementation example for a database system that manages specimen and clinical information is presented.

A Study for the Accessibility of Camera-Based Mobile Applications on Touch Screen Devices for Blind People (스마트기기에서 시각장애인을 위한 카메라기반 인식 소프트웨어 인터페이스의 접근성 연구)

  • Choi, Yoonjung;Hong, Ki-Hyung
    • Journal of the HCI Society of Korea
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    • v.7 no.2
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    • pp.49-56
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    • 2012
  • The camera-based mobile applications such as color, pattern and object reading can improve the living quality of blind people. However currently available camera-based applications are uncomfortable for the blind, since these applications do not reflect accessibility requirements of the blind especially on touch screen. We investigated accessibility requirements about rapidly growing camera-based mobile applications on touch screen devices for the blind. In order to identify accessibility requirements, we conducted a usability testing for color reading applications with three different types of interfaces on Android OS. The results of the usability testing were as follows: (1) users preferred short depth of menu hierarchy, (2) the initial audio help was more useful than just-in-time help, (3) users needed both manual and automatic camera shooting modes although they preferred manual to automatic mode, (4) users wanted the OS supported screen reader function to be turned off during the color reading application was running, and (5) users required tactile feedback to identify touch screen boundary. We designed a new user interface for blind people by applying the identified accessibility requirements. From a usability testing of the new user interface with 10 blind people, we showed that the identified accessibility requirements were very useful accessibility guidelines for camera-based mobile applications.

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