• Title/Summary/Keyword: 사용자플랫폼

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WIPI based E-mail and Schedule Management System (WIPI 기반의 이메일 및 일정 관리 시스템)

  • Kim Sung-Su;Song Wang-Cheol
    • The Journal of the Korea Contents Association
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    • v.6 no.7
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    • pp.50-57
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    • 2006
  • The implementation of cellular phone based applications has been growing very fast because of WIPI which is one of hardware independent platforms. In this paper, we design and implement a system to combine the animation avatar and e-mail service by using WIPI platform, so that the user can symbolize himself/herself by his/her avatar in using the email. Also, as the general email applications have functions to integrate the email and the scheduling, this system has the integrated email & scheduling functionality. At the same time, This system uses SMS service in order to notify scheduled time and it synchronizes the schedule data with Microsoft Outlook on the computer. So, this system extends the existing email applications by supporting the mobility.

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Dynamic manufacturing scheduling using multi-agent-system in FMS (유연생산 시스템에서의 에이전트를 이용한 동적 작업배정규칙 할당에 관한 연구)

  • Kim, Seung-Ho;Choi, Hoe-Ryeon;Lee, Hong-Chul
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.9
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    • pp.3232-3238
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    • 2010
  • As flexible manufacturing systems (FMSs) are highly automated and required flexibility to satisfy market need, dispatching rules are constrained by specific environments of manufacturing systems such as mechanical failures, absence of employees, and lack of spare parts. In this paper, an ontology-based knowledge approach is proposed to improve efficiency of system through adapting suitable dispatching rules, considering context in a FMS shop floor, which consists multiple manufacturing cells. the multi-agents monitor manufacturing system status and job so that it figures out a dispatching rule considering context. To demonstrate the proposed approach, a proof-of-concept prototype system has been implemented in the $JADE^{TM}$ platform and Protege to make OWL DL ontology.

Implementation of Responsive Web Contents for Hybrid Framework (하이브리드 프레임 워크를 위한 반응형 웹 콘텐츠 구현)

  • Lee, Hyun-Jik;Kim, Yoon-Ho
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.6 no.1
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    • pp.45-50
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    • 2013
  • Recently, as various devices including the smart phone, tablet and smart TV increase rapidly, it have been trouble to develop services separately, which are the same as in each device. When it comes to manufacture these kinds of web applications, what is worse, it takes too much time, cost ineffective and hard to maintain as well. In order to solve the non-unity of these flat forms, some researches for the responsive web design according as the hybrid framework are being progressed. In this paper, we analyzed the technologies and trends of the hybrid framework, and also implemented the responsive web contents which is based on hybrid framework.

A Study on User Competency Training for Building Space Management Platform for Urban Regeneration (도시재생을 위한 건물공간관리 플랫폼 사용자 역량 교육에 관한 연구)

  • Kang, Hyun-joo;Kim, Chee-Yong
    • Journal of Korea Multimedia Society
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    • v.23 no.3
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    • pp.499-507
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    • 2020
  • This paper is one of the types of 'sharing economy', a social economic model that borrows and shares things, spaces, and services from the development of the 4th Industrial Revolution. Through sharing of empty space and time in the city, I would like to suggest a way to reduce the closure of small business owners in order to create jobs, which is one of urban problems in the community. We also build a platform that utilizes the free time and space of buildings through space sharing, one of the types of sharing economy, and provides education programs for start-up education, promotion, marketing, and consulting by matching small business owners with building owners. Therefore, in this paper, by sharing the space and time, the landlord and the small business can share the profits of the small business by reducing the business owner's closure and the job creation plan. Coaching urban regeneration was proposed.

QoS-enabled Next Generation Local Area Network for IP-based Convergence Services (IP 기반 통합서비스를 위한 QoS 가능 차세대 LAN)

  • Lee, Kyou-Ho;Sung, Kil-Young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.12
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    • pp.2166-2172
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    • 2006
  • This paper presents a quality-of-service-enabled next generation local area network architecture which can provide efficiently convergence services over the Internet protocol. The basic concept of the architecture is to combine such three principle technologies as programmable switched network quality-of-service resource management and Internet protocol based network convergence. We discuss system entities and technologies development, which constitute the proposed network. The architecture of the network is then described. Implementation of systems verifies the proposed technologies. The network as a next generation local area network can provide quality-of-service-enabled real-time communication services as well as existing data traffic, and the open programmable interface can facilitates to adopt cost-effectively emerging new services or functionalities.

Implementing the ESES for Secure Electronic Commerce Platform (안전한 전자상거래 플랫폼 개발을 위한 ESES의 구현)

  • Lee, Joo-Young;Kim, Ju-Han;Lee, Jae-Seung;Moon, Ki-Young
    • The KIPS Transactions:PartC
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    • v.8C no.5
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    • pp.551-556
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    • 2001
  • The ESES system has been developed to supply a digital signature function, an encryption function, and a library of cryptographic primitives and algorithm for securing an XML document and the existing non-XML documents that are exchanged in the electronic commerce. In this paper, we will introduce the overview of ESES system and explain how the ESES processes to offer security services Finally we\`ll conclude our talk by presenting the summary and further works.

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Design of Exercise Information System based on Cloud Servic (클라우드 서비스 기반 운동정보 제공 시스템 설계)

  • Kim, Hyeong-Seok;Park, Dae-Hwan;Jin, Ye-Seul;Oh, Seung-Taek;Lim, Jae-Hyun
    • Annual Conference of KIPS
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    • 2017.04a
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    • pp.1163-1165
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    • 2017
  • 헬스케어와 IT가 결합한 융합산업이 발전하면서 웨어러블 디바이스와 스마트폰을 연계하여 운동정보를 제공하는 제품이 증가하고 있다. 특히 손목에 착용하는 스마트밴드를 통해 생체신호 및 움직임을 감지하고 신체상태 및 활동량을 제공하고 있다. 그러나 단순한 운동 동작의 횟수나 시간만을 알려주는 서비스를 제공하고 있어 정확한 운동 및 건강의 관리가 힘들다. 이에 본 논문에서는 사용자에게 운동의 정확성 여부를 알려주고 건강 및 운동에 대한 통계 정보를 제공하는 클라우드 서비스 기반의 운동 정보 제공 시스템을 제안한다. 제안 시스템은 스마트밴드와 모션 디바이스를 통해 모션 및 심박데이터를 취득하여 스마트폰을 통해 실시간으로 운동의 정확도 여부 및 활동 정보를 제공한다. 또한 클라우드 플랫폼의 서비스 가상 머신을 통해 세밀한 운동 자세 및 운동량, 신체 상태 통계 등의 피드백 서비스를 제공한다.

Third Party Application Analysis For Mobile Forensics Study (모바일 포렌식 연구를 위한 서드 파티 어플리케이션 분석)

  • Ryu, Jung Hyun;Park, Jong Hyuk
    • Annual Conference of KIPS
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    • 2017.04a
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    • pp.336-339
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    • 2017
  • 스마트폰 서드 파티 애플리케이션에 대한 포렌식 분석은 최근 수 년 간 탐구되어야 할 새로운 영역으로 떠올랐다. 현재 스마트폰 시장은 그 규모를 측정하는 것이 무의미할 만큼 커졌으며 각 스마트폰 플랫폼의 앱(App)마켓에는 셀 수 없이 많은 서드 파티 애플리케이션이 존재한다. 모바일 포렌식 소프트웨어 도구들은 일반적으로 연락처, 문자메시지, 통화기록 등의 전형적인 데이터를 수집한다. 이러한 도구들은 서드 파티 애플리케이션이 기기 내부에 저장하는 정보들을 간과하기 쉽다. 여러 제조사 중, 애플사의 모바일 기기에 설치된 많은 서드 파티 애플리케이션은 수사에 도움이 되는 많은 정보와 관련있는 디지털 증거를 남긴다. 이런 잠재적 증거들은 기기 내부에 저장되기도 하며, 비교적 손쉬운 방법으로 법정에 제출 가능하다. 스마트폰으로 이루어지는 많은 활동은 상당 부분 서드 파티 애플리케이션으로 이루어지며, 사이버 범죄 사건의 중심에 스마트폰이 있다면 서드 파티 애플리케이션 분석을 통한 핵심 증거 획득이 사건을 해결할 가능성이 높아진다. 본 논문에서는 스마트폰에서 널리 쓰이고 있는 소셜네트워크 애플리케이션인 '인스타그램(Instagram)'에서 행해진 포렌식 분석에 초점을 맞추고, 기기는 전 세계 적으로 가장 사용자 점유율이 높은 스마트폰인 아이폰에서 이루어졌다.

Design and Implementation of Mobile Platform for Personalized Media Streaming Service (사용자 맞춤형 미디어 스트리밍 서비스를 위한 모바일 플랫폼 설계 및 구현)

  • Park, Sung-Joo;Yang, Chang-Mo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.07a
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    • pp.360-363
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    • 2010
  • Streaming Technology can support the real-time playback without downloading and storing multimedia data in local HDD. So, client browser or plug-in can represent multimedia data before the end of file transmission using streaming technology. Recently, the demand for efficient real-time playback and transmission of large amounts of multimedia data is growing rapidly. But most users' connections over network are not fast and stable enough to download large chunks of multimedia data. In this paper, we propose an intelligent IP streaming system based on personalized media service. The proposed IP streaming system enables users to get an intelligent recommendation of multimedia contents based on the user preference information stored on the streaming server or the home media server. The supposed intelligent IP streaming system consists of Server Metadata Agent, Pumping Server, Contents Storage Server, Client Metadata Agent and Streaming Player. And in order to implement the personalized media service, the user information, user preference information and client device information are managed under database concept. Moreover, users are assured of seamless access of streamed content event if they switch to another client device by implementing streaming system based on user identification and device information. We evaluate our approach with manufacturing home server system and simulation results.

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The Research of New Multimedia Design Development on Internet - Focus on the Type - (인터넷에서의 뉴멀티미디어 디자인 개발에 관한 연구 - 서체의 활용을 중심으로 -)

  • 류성현;신계옥;이은주;이현주
    • Archives of design research
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    • v.11 no.3
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    • pp.47-55
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    • 1998
  • Homepage design on the Web is incredibly growing fast as the integrative information method than any other media. At the beginning the homepage was designed by text mostly, however, it has been changed to use the multimedia. Design in the Web is changed by the development of computer technology. Rnal destination of Web is an user platform that consists of pixel of monitor screen. Monitor requires different approach from printing material because of the limited of range of presentation and the property of light. This paper has studied to find the possibilities of expression of type which can be the basic structure for HTML. By the case study of homepage, it has analyzed the kind of types, presentation method, the number of frequency, and variation of design.

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