• Title/Summary/Keyword: 사실적 이미지

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Efficient Color Correction for 3D rendered images using Adobe camera raw (Adobe Camera Raw를 이용한 효과적인 3D 렌더 이미지 보정)

  • Yoon, Youngdoo;Choi, Eun-Young
    • Cartoon and Animation Studies
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    • s.33
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    • pp.425-447
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    • 2013
  • Due to the popularity of digital cameras, there are lots of studies based on ISP(Image Signal Process) and the image correction applications which can easily use for users are being developed. Specially AWB(Automatic White Balance) and Auto exposure are the most interesting fields in ISP function, and they are well used to increase the quality of image. Principles of camera and lighting in 3D program are made based on real camera and lighting. But the functions of automatic exposure and AWB Which are operated in real camera don't work in 3D program. The color correction of images need expertise, it is true that the functions of compositing program are more difficult than the general correction way of digital image. Specially in case of students who studies animation at the university, they make the animation with compositing and rendering without color correction. Thus this research proposed 3D image making process which make to increase the quality of animation, even though the layman can easily correct the color using functions of digital image correction.

A Study of Hair and Make up illustration Techniques -focusing on production based on graphical expression techniques- (헤어와 메이크업 일러스트레이션 기법 연구 -사실적 표현기법에 의한 작품제작을 중심으로-)

  • Kuh, Ja-Myung
    • Journal of the Korean Society of Fashion and Beauty
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    • v.1 no.1 s.1
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    • pp.65-78
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    • 2003
  • This research is to provide practical help in learning hair and makeup illustration skills by presenting techniques for hair and makeup drawing; to serve efficient illustration education; and to enhance the status of beauty and contribute to artistic development. Hair style and makeup techniques include graphical one, pattern-centered one, one using pattern paper, simplifying one and mood one expressing image. Of them, this research made the illustrations to use cosmetics, color pencils and pastel based on the graphical technique. for each design of the illustrations, ethnic, sexy, natural, romantic and gorgeous images, which were considered to be appropriate to the graphical technique, were chosen by the researcher out of hair and makeup styles that appeared in the fashion magazines including Vogue, Gap, Mode et Mode from 2000 through 2001. In particular, they were chosen with focusing on basic styles. The summaries below were found with the experience of making illustrations. Various techniques and skills are required to express the ideas of hair and makeup styles. Of them, the graphical technique is very useful as the primary step to learn various techniques and improve drawing skills. First, the graphical technique may enable not only expressing what is desired to draw as is, but also accurately representing hair and makeup designs so as to convey objective expression. In this regard, it is a proper way to achieve its inherent purpose as conveyance of messages. Second, more accurate styling of hair and makeup is available through graphical expression, which helps understand related practical techniques. In addition, makeup illustration, which is expressed through direct makeup products and instruments, may serve skill improvement since such direct use provides the feeling of real makeup. Third, the graphical technique as a basic drawing skill may unrestrictedly show the artist's expression ability. Fourth, although artistic merits implying individuality and creativity should be shared through illustrations that express the artist's ideas or emotions, the graphical technique is the easiest method to beginners who just started learning of illustration, in that it enables expression without highly advanced skills.

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A Location-based Service on Smartphone Combining with Mirror World (미러월드 연계를 통한 스마트폰에서의 위치기반 서비스)

  • Oh, Gyu-Hwan;Kim, Jae-Won;Bae, Kyoung-Woo
    • Journal of Korea Game Society
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    • v.11 no.1
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    • pp.47-57
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    • 2011
  • Mobile based location-based service can normally be classified into four categories according to their dimensions of their screen layout: map-based, bird-eye view based, photo-based, and video-based. Specifically, video-based layout system combining AR technology has a appealing factor to users through the reality-based presence but normally requires sophisticated real-time image matching algorithms to represent the system. This paper provides a new location-based service by introducing mirror world to resolve the problem and implements its prototype. The proposed service does not need such algorithm and will effectively be useful for users to get the reality of the presence for any locations which is regardless of a user's real location.

Realistic and Fast Depth-of-Field Rendering in Direct Volume Rendering (직접 볼륨 렌더링에서 사실적인 고속 피사계 심도 렌더링)

  • Kang, Jiseon;Lee, Jeongjin;Shin, Yeong-Gil;Kim, Bohyoung
    • The Journal of Korean Institute of Next Generation Computing
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    • v.15 no.5
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    • pp.75-83
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    • 2019
  • Direct volume rendering is a widely used method for visualizing three-dimensional volume data such as medical images. This paper proposes a method for applying depth-of-field effects to volume ray-casting to enable more realistic depth-of-filed rendering in direct volume rendering. The proposed method exploits a camera model based on the human perceptual model and can obtain realistic images with a limited number of rays using jittered lens sampling. It also enables interactive exploration of volume data by on-the-fly calculating depth-of-field in the GPU pipeline without preprocessing. In the experiment with various data including medical images, we demonstrated that depth-of-field images with better depth perception were generated 2.6 to 4 times faster than the conventional method.

A Region Depth Estimation Algorithm using Motion Vector from Monocular Video Sequence (단안영상에서 움직임 벡터를 이용한 영역의 깊이추정)

  • 손정만;박영민;윤영우
    • Journal of the Institute of Convergence Signal Processing
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    • v.5 no.2
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    • pp.96-105
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    • 2004
  • The recovering 3D image from 2D requires the depth information for each picture element. The manual creation of those 3D models is time consuming and expensive. The goal in this paper is to estimate the relative depth information of every region from single view image with camera translation. The paper is based on the fact that the motion of every point within image which taken from camera translation depends on the depth. Motion vector using full-search motion estimation is compensated for camera rotation and zooming. We have developed a framework that estimates the average frame depth by analyzing motion vector and then calculates relative depth of region to average frame depth. Simulation results show that the depth of region belongs to a near or far object is consistent accord with relative depth that man recognizes.

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Combined Approach of Subjective Survey and Objective EEG Measurement to Measure Presence Increment using Color in Moving Images (영상콘텐츠에서의 색감이 프레즌스 증감에 미치는 영향 측정을 위한 설문지와 뇌파측정의 결합측정기법)

  • Jeon, Seongsin;Kim, Seong Whan
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.5
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    • pp.51-56
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    • 2017
  • In this paper, we define "presence" as a physiological and emotional feeling which feels that he or she is immerged in a specific artworks when he/she is very interested in the artwork. To measure the presence, we use a combined approach of subjective survey and brain signals (EEG). Subjective survey includes PQS (presence questionnaire survey) and IDQS (individual differences questionnaire survey). We experimented with 30 random populations, and we performed Cronbach's ${\alpha}$ test to verify the validity of the survey results. We also cross-checked the survey with EEG test for the populations. From our experimentation, we conclude that opponent color (e.g. yellow and blue) makes strong excitation on presence. In this paper, we believe that there are strong presence even in the abstract images, and it can be stronger than photo-realistic images if we well-design color, forms on the artwork.

A Study for properties of Mapping processes to 3D game modeling (3D 게임 MAP을 위한 MAPPING 방법 특성 연구)

  • Cho, Hyung-ik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.447-449
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    • 2012
  • There are many essential elements in making the realistic 3D games, of which one of the most important is mapping. Mapping can add the details to 3D objects easily, which are impossible or difficult by modeling alone, and can reduce file data capacities to run the game engine. The theory of the mapping is to throw 2D image on 3D object correctly, but they do not match each other at the rate of 1:1 100 percent completely due to the difference of the fundamental property of them. To solve this problem, various kinds of mapping methods are developed and used. This paper will compare and analyze the characteristics, and merits and demerits of these various kinds of mapping methods and will inquire which method is the most efficient one.

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A Forensic Methodology for Detecting Image Manipulations (이미지 조작 탐지를 위한 포렌식 방법론)

  • Jiwon Lee;Seungjae Jeon;Yunji Park;Jaehyun Chung;Doowon Jeong
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.33 no.4
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    • pp.671-685
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    • 2023
  • By applying artificial intelligence to image editing technology, it has become possible to generate high-quality images with minimal traces of manipulation. However, since these technologies can be misused for criminal activities such as dissemination of false information, destruction of evidence, and denial of facts, it is crucial to implement strong countermeasures. In this study, image file and mobile forensic artifacts analysis were conducted for detecting image manipulation. Image file analysis involves parsing the metadata of manipulated images and comparing them with a Reference DB to detect manipulation. The Reference DB is a database that collects manipulation-related traces left in image metadata, which serves as a criterion for detecting image manipulation. In the mobile forensic artifacts analysis, packages related to image editing tools were extracted and analyzed to aid the detection of image manipulation. The proposed methodology overcomes the limitations of existing graphic feature-based analysis and combines with image processing techniques, providing the advantage of reducing false positives. The research results demonstrate the significant role of such methodology in digital forensic investigation and analysis. Additionally, We provide the code for parsing image metadata and the Reference DB along with the dataset of manipulated images, aiming to contribute to related research.

Analysis on Montage der Assoziation Shown in the Animation <Paprika> (애니메이션 <파프리카>에서 나타나는 연상 몽타주 분석)

  • Lim, Woon-Joo
    • The Journal of the Korea Contents Association
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    • v.9 no.12
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    • pp.121-129
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    • 2009
  • This research tries to interpret Montage der Assoziation shown in animations. Eisenstein's 'Montage' is "Montage der Assoziation" where a variety of Montage pieces are combined, symbolizing one aggregate image. Though influenced by Russian Formalist Film Theory and Kuleshov, Pudivkin and Rudolf Amheim, by contraries, he recognized Montage as an issue between an artist and the audience and an anti-representation apparatus. Especially, he developed the mind action issue previously advocated by Eikhenbaum and deemed the audience's role an essential part in completing a film. Montage expression implied in Eisenstein's theory can be regarded as attraction, collision, and dynamic and intellectual Montage. However, with an in-depth approach, Montage der Assoziation can be interpreted by repetitive, relative and juxtaposed analysis. The reason is that animation Montage is a visual action which takes place in a row among scenes and in the frame. This research addresses communications with the audience which are attained by Montage der Assoziation. In other words, this research makes an in-depth access to how Montage der Assoziation appears and communicates with the audience in an animation work.

Brand Imaging a City for Tourism (관광 콘텐츠 개발을 위한 도시 브랜드화)

  • Lim, Seong-Taek
    • The Journal of the Korea Contents Association
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    • v.8 no.3
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    • pp.127-137
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    • 2008
  • Major purpose of brand establishment of city is to give pride for the citizen and to enhance the city value through improving city image. As modern society wants aggressive and active attitude from all fields, the city, which means as human place of residence, has to try to change for human life and prosperity. It is true that the establishment of brand is shown through politics, economy, society, culture and art, however travel effect and profit creation should be most important. In actual circumstance of our country, that travel deficit is getting increased. the brand establishment of city is more concerned. To build a city, history and time is essential elements. It may be impossible that consistent direction and meaning continue throughout long terms, but after all, the kernel of tourism contents is that idea and development is concentrated focusing consistent direction and meaning. To solve this, problem of strategy and direction was researched through analysis of foreign cities, and also understanding of future role of city in 21st century make a base for rebirth as international travel city. After city brand establishment based on continuous management, it is very important to make city which has strong image power.