• Title/Summary/Keyword: 비행시뮬레이션

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Optimal Impulsive Maneuver for Satellite FormationKeeping with Fuel Balancing (연료 균형을 고려한 인공위성 편대비행유지 최적 임펄스 제어)

  • Mok, Sung-Hoon;Choi, Yoon-Huck;Cho, Dong-Hyun;Bang, Hyo-Choong
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.38 no.2
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    • pp.141-149
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    • 2010
  • This paper contains impulsive maneuver which considers fuel consumption balance of chief satellite and deputy satellite in satellite formation flying. Thrust input is obtained by Lagrange' Multiplier method which is constructed by cost function with weight parameter of each satellite. Energy matching constraint is applied for boundedness of relative orbit, and theoretical solutions are verified by simulation results. Simulations are divided into two scenarios, with or without air-drag effect. This paper's results are expected to be used in real satellite formation flying, when fuel-balancing impulsive maneuver for relative orbit boundedness is needed.

Quantitative Analysis of Initial Dispersion Condition Effects on Randomness of Magnus Rotor Bomblet (Magnus Rotor 자탄의 초기 방출조건이 분산도에 미치는 영향에 대한 정량적 분석)

  • Bai, Ikhyun
    • Journal of the Korea Society for Simulation
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    • v.28 no.3
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    • pp.83-89
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    • 2019
  • This research describes quantitative effects of initial dispersion conditions upon the dispersion randomness of Magnus rotor bomblets. Ratios of the missile spin rate to the missile velocity, a, flight path angles, ${\gamma}$ and altitudes, h, were changed to investigate their effects on dispersion randomness. Dispersion was analyzed through calculation of 6 degree of freedom motion equation with aerodynamic coefficients from wind tunnel experiments. In order to analyze the randomness, regression analysis is adopted to calculate the coefficient of determination. The optimized ratio of the missile spin rate to the missile velocity and flight path angle were obtained and the dispersion altitudes had more effect on the dispersion diameter and had less effect on dispersion than other parameters.

An Aerodynamic Modeling and Simulation of a Folding Tandem Wing Type Aerial Launching UAV (접이식 직렬날개형 공중투하 무인비행체의 공력 모델링 및 시뮬레이션)

  • Lee, Seungjin;Lee, Jungmin;Ahn, Jeongwoo;Park, Jinyong
    • Journal of the Korea Society for Simulation
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    • v.27 no.4
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    • pp.19-26
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    • 2018
  • The aerial launching UAV(Unmanned Aerial Vehicle) mainly uses a set of folding tandem wings to maximize flight performance and minimize the space required for mounting in a mothership. This folding tandem wing has a unique aerodynamic problem that is different from the general type of fixed wing aircraft, such as the rear wing interference problem caused by the wing of the front wing wake and vortex, and the imbalance of the pivot moment applied to the front and rear wings when the wing is deployed. In this paper, we have modeled and simulated various cases through computational fluid dynamics based on the finite volume method and analyzed various aerodynamic phenomena of the tandem wing type aircraft. We find that the front wing shall be installed higher than the rear for minimizing the wake influence and the rear wing can be deployed faster than the front because of the pivot moment due to aerodynamic forces. Also, considering the pivot moment due to aerodynamic force, the rear wing can be deployed much faster than the front wing. Therefore, it is necessary to consider it when developing the wing deploy mechanism.

Guidance Law to Control Impact-Time-And-Angle Using Time-Varying Gains (시변 이득을 이용한 비행시간 및 충돌각 제어 유도법칙)

  • Lee, Jin-Ik;Jeon, In-Soo
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.35 no.7
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    • pp.633-639
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    • 2007
  • This paper presents a new homing guidance law based on well-known BPN to achieve an impact time constraint as well as an impact angle constraint. The guidance commands are synthesized by introducing an additional command to control impact-time. The structure of the additional command has a BPN-based loop multiplied by time-varying gains being proportional to the time difference between the required time-to-go and the estimated time-to-go by BPN. Moreover, the proposed homing loop converges to BPN as the time-to-go error is reduced. The performance of the proposed guidance law is evaluated by the computer simulations.

Design of Guidance Law and Lateral Controller for a High Altitude Long Endurance UAV (고고도 장기체공 무인기의 유도 및 방향축 제어 알고리즘 설계)

  • Koo, Soyeon;Lim, Seunghan
    • Journal of Aerospace System Engineering
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    • v.13 no.2
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    • pp.1-9
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    • 2019
  • This paper elaborates on the directional axis guidance and control algorithm used in mission flight for high altitude long endurance UAV. First, the directional axis control algorithm is designed to modify the control variable such that a strong headwind prevents the UAV from moving forward. Similarly, the guidance algorithm is designed to operate the respective algorithms for Fly-over, Fly-by, and Hold for way-point flight. The design outcomes of each guidance and control algorithm were confirmed through nonlinear simulation of high altitude long endurance UAV. Finally, the penultimate purpose of this study was to perform an actual mission flight based on the design results. Consequently, flight tests were used to establish the flight controllability of the designed guidance and control algorithm.

Flight simulator Development for a Large Number of UAVs (대량 소형 무인 항공체 비행시뮬레이터 개발)

  • Choi, Hyo Hyun;Cho, Soohan
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.07a
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    • pp.299-300
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    • 2018
  • 개인 레저용, 상업용형 소형 무인 항공체 (UAV, Unmanded Aerial Vehicle)가 급증하는 상황에서 지상의 장애물과 법 규제 등으로 인하여 좁은 공간에 높은 밀도로 비행할 것이 예상 된다. 본 논문에서는 이런 상황에서 다수의 UAV가 비행 시에 발생할 수 있는 상황을 테스트를 위하여 Nvidia社의 PhysX 물리 엔진을 사용한 Unity3D를 이용하여 시뮬레이터를 개발한 결과를 보인다. 실제 비행 전 시뮬레이션으로 UAV의 이동 및 충돌여부, 병목현상 등에 대한 정보를 취득할 수 있도록 개발 하였다.

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Development of 3D Joystick for Flight Simulator using Gyro Sensor (자이로 센서를 활용한 비행 시뮬레이터용 3D 조이스틱 개발)

  • Cha-Hun Park;Sung-Ho Lee;Myeong-Chul Park
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.333-334
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    • 2023
  • 비행시뮬레이터는 ICT 및 SW 응용분야에 속하는 기술로 항공기의 환경을 재현하는 시뮬레이션 환경을 제공한다. 시뮬레이터의 조종 장치인 일반적인 조이스틱을 대체한 기존 VR장비의 컨트롤러는 허공에 들고 조종하므로 정확하고 정교한 실제 항공기 조종에 사용하기에는 많은 문제점이 있다. 본 연구에서는 비행시뮬레이터와 VR분야에서 사용될 수 있는 가속도 센서와 진동 센서를 적용한 3D 조이스틱을 제안한다. 이를 위하여 3축 센싱과 정보를 표시하는 디스플레이 및 와이파이 통신을 위한 보드를 설계하고 유니티 기반의 가상 환경을 구현하여 적용 가능성을 확인하였다. 정상적으로 통신 인터페이스를 통하여 조종 장치가 동작하였고 게임 및 구현된 보드에서 확인한 센싱값이 일치함을 확인하였다. 연구의 결과물은 비행시뮬레이터 외에도 VR 및 다양한 메타버스 관련 콘텐츠에 사용될 수 있을 것으로 판단한다.

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Effective Perceived Noise Level Prediction for a Propeller driven UAV by using Wind Tunnel Test Data (풍동실험결과를 이용한 프로펠러 무인 항공기의 환경인증소음 예측에 관한 연구)

  • Ryi, Jae-Ha;Rhee, Wook;Choi, Jong-Soo
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.41 no.1
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    • pp.10-16
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    • 2013
  • This paper discussed a procedure for noise certification of Aircraft and predicting the full scale over-flight noise of propeller from acoustic wind tunnel measurement of small scale propeller. Noise Certification Procedures is established from International Civil Aviation Organization(ICAO). The data manipulations are then discussed in extrapolation to simulation flight distance and flight simulation. One of the most important point of flight simulation is adjustments for differences between wind tunnel test conditions and flight test conditions. To simulated the noise level estimation procedure for noise data post-process, simulate procedures from data of the wind tunnel noise measurement and the flight noise measurement by using a 7kg degree UAV. This study confirmed an effectively noise estimation procedures by wind tunnel noise test and flight noise test.

A Study on QTG(Qualification Test Guide) Generation for a Flight Training Device to be Qualifiable at FAA Level 5 (X-Plane 기반 비행훈련장치의 FAA Level 5 FTD(Flight Training Device) 인증을 위한 QTG(Qualification Test Guide) 생성방법 연구)

  • Kim, Il-Woo;Park, TaeJun;Yoon, SukJun
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.44 no.12
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    • pp.1035-1042
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    • 2016
  • By using commercial flight simulation game engine, X-Plane, we have studied QTG(Qualification Test Guide) generation that can satisfy FTD level 5. Flight model is SR-20 of Cirrus. In list of QTG, There are some items to measure control forces. therefore, we have installed CLS(Control Loading System) to flight control devices in order to make it possible to measure control forces. We made Autopilot function externally to make flight model in trim conditions because X-Plane don't provide internal trim routine function. In addition to develop an algorithm, it can automatically perform the test. To avoid the inconvenience to control as it was to be carried out in same conditions. In case of FTD level 5, it is possible to use alternative data sources not only real flight data. By using these alternative data sources, all test results satisfy a scope given by CFR Part 60.

A Study on Link Analysis of Telemetry Rocket-borne Antenna (텔레메트리 로켓 탑재 안테나의 회선 분석에 관한 연구)

  • 김성완;황수설;이재득
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.15 no.3
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    • pp.311-318
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    • 2004
  • It is required to design the RF link with sufficiently stable signal margin to minimize bit errors and improve the quality of received data in the telemetry system modulated digitally like PCM/FM. In case of the vehicle flying at a high speed, the variation of the gain pattern between transmitting and receiving antenna and the fee space loss due to flight distance cause the fluctuation of link. In this paper, KSR(Korea Sounding Rocket)- III, the first domestic liquid rocket which was successfully launched in Nov. 2002 is introduced. The SNR(signal-to-noise ratio) variation of the telemetry signal which was measured at S-band ground station, the one which was simulated considering the flight trajectory, and the attitude variation such as roll, pitch and yaw are compared, analyzed, and agree very well. In addition, two virtual flying situations are simulated and evaluated-only one antenna is equipped in one case, and rocket is roll-free in the other.