• Title/Summary/Keyword: 비트표현

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A Bitmap Index for Multi-Dimensional Data Analysis (다차원 데이터 분석을 위한 비트맵 인덱스)

  • Im, Yoon-Sun;Park, Young-Sun;Kim, Myung
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10c
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    • pp.298-300
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    • 2002
  • 다차원 데이터를 배열에 저장하는 Multidimensional OLAP (MOLAP) 시스템은 배열내의 위치 정보를 통해 데이터를 신속하게 엑세스할 수 있는 장점을 갖는다. 그러나 실생활의 다차원 데이터는 대체로 희박하여 저장될 때 압축되고, 데이터가 검색될 때는 원래의 위치 정보를 찾기 위해 인덱스를 필요로 하게 된다. 다양한 종류의 다차원 인덱스가 테이블 형태의 데이터를 대상으로 개발되어 있으나, 이들은 데이터의 삽입과 삭제에 유연하게 대처할 수 있도록 하기 위해서 인덱스 공간과 데이터 검색 시간에 약간의 낭비를 초래한다. 본 연구에서는 OLAP 데이터가 주기적으로 갱신되며, 분석에 필요한 집계 데이터도 점진적으로 갱신되기보다 실제로는 새로 생성되고 있다는 점을 고려하여, 읽기 전용 MOLAP 데이터를 위한 인덱스 구조를 제안한다. 데이터는 청크들로 나뉜 후 압축 저장되며, 각 청크는 위치 정보를 유지하면서 비트로 표현되어 인덱스에 저장되도록 하였다. 제안한 비트맵 인덱스는 높은 압축률을 보이며, 범위 질의(range query)를 포함한 OLAP 주요 연산들 처리에 특히 효율적이다.

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Efficient Approximate String Searches using Bitmap Filter (비트맵 필터를 이용한 효율적인 유사 문자열 검색 기법)

  • Kwon, In-Teak;Kim, Jong-Ik
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.1298-1301
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    • 2011
  • 텍스트 데이터는 표현 방식의 차이, 타이핑 오류 등을 포함하고 있어 정확히 일치하는 검색으로는 유용한 정보를 얻기 어렵다. 따라서 유사도 기반 검색 방법이 많이 연구되고 있으며 효율적인 유사도 기반 검색을 위해 텍스트 데이터에 대한 역 리스트를 구성한다. 그리고 이를 병합하여 질의와 일정 기준 이상 유사한 데이터를 찾는다. 본 논문에서는 역 리스트 병합 과정에서 역 리스트의 탐색 비용을 줄이기 위해 비트맵 필터를 사용하는 기법을 제안한다. 비트맵 필터를 사용하여 역 리스트의 탐색 여부를 결정하여 불필요한 역 리스트 탐색을 회피함으로써 역 리스트 병합 비용을 줄인다. 실험을 통하여 제안된 기법이 기존의 연구에서 제안된 역 리스트 병합 알고리즘의 성능을 30~40% 정도 개선함을 보인다.

A Study on Painterly Representation in the Animated Film , Focusing on Visual Representation and Narrative Features (애니메이션 <아버지와 딸>의 회화적 표현에 관한 연구 - 시각적 표현 및 서사적 특징을 중심으로)

  • Kim, Min-kyu
    • Cartoon and Animation Studies
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    • s.51
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    • pp.59-82
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    • 2018
  • This study notes that the concept of painterliness, as defined by Heinrich $W{\ddot{o}}lfflin$, can apply to represent features in $Micha{\ddot{e}}l$, Dudok de Wit's animated short film Father and Daughter. It intends to examine the animated film's visual representation and narrative features in terms of painterliness. Comparing the Renaissance art style of the 16th century to the Baroque art style of the 17th century, $W{\ddot{o}}lfflin$ conceptualized the features of painterly style. In respect to this animated film, the images drawn by drawing tools are represented are represented by irregular and ambiguous shapes and meet $W{\ddot{o}}lfflin^{\prime}s$ conditions for painterly representation. Such a representation method in this animated film effectively functions as a double entendre or ambiguous narrative, while playing a key role in representing lyricism. In this animated film, painterliness contrasts with clarity, which commercial animated films provide, and plays a critical role in the representation methods utilized by auteurist animation directors. Painterliness in animated films is an element that should be highlighted, especially in the contemporary world where the forms of representation are becoming increasingly monolithic due to digital techniques. Continued research is greatly needed on this subject matter. Based on Father and Daughter, this study aims to examine the method of painterly representation that can be used in animation films, to explore its meaning and to underscore the importance of diversity in the forms of representation in animated films.

A Study of DES(Data Encryption Standard) Property, Diagnosis and How to Apply Enhanced Symmetric Key Encryption Algorithm (DES(Data Encryption Standard) 속성 진단과 강화된 대칭키 암호 알고리즘 적용방법)

  • Noh, Si Choon
    • Convergence Security Journal
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    • v.12 no.4
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    • pp.85-90
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    • 2012
  • DES is a 64-bit binary, and each block is divided into units of time are encrypted through an encryption algorithm. The same key as the symmetric algorithm for encryption and decryption algorithms are used. Conversely, when decryption keys, and some differences may apply. The key length of 64 bits are represented by two ten thousand an d two 56-bit is actually being used as the key remaining 8 bits are used as parity check bits. The 64-bit block and 56-bit encryption key that is based on a total of 16 times 16 modifier and spread through the chaos is completed. DES algorithm was chosen on the strength of the password is questionable because the most widely available commercially, but has been used. In addition to the basic DES algorithm adopted in the future in the field by a considerable period are expected to continue to take advantage of the DES algorithm effectively measures are expected to be in the field note.

Rectangular Region-based Selective Enhancement (RSE) for MPEG-4 FGS Video (MPEG-4 FGS 비디오를 위한 사각영역 기반의 선택적 향상기법)

  • 서광덕;신창호;김재균
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.6C
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    • pp.634-647
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    • 2003
  • In MPEG-4 FGS (fine granular scalability) video, SE (selective enhancement) function is adopted to enhance the subject quality of the region of interest (ROI). However, it has the problem of excessive bit-rate increase in the enhancement layer. We present a new rectangular region-based SE (RSE) algorithm to significantly reduce the overhead bits resulting from the standard SE. The proposed RSE is based on two new algorithms. The first is to apply the SE function to a rectangular region. By doing so, we can reduce the required bits for describing the selectively enhanced region. The second is to use constrained bit-plane scanning (CBS) to encode bit-planes of the enhancement layer. By using CBS, we can efficiently encode the ALL-ZERO symbols that are generated by applying the SE. It Is shown by simulation that the proposed RSE can provide a good visual quality for the selected rectangular region with significantly reduced overhead bits.

Wittgenstein's Logic of Language and Metaphysics (비트겐슈타인의 언어 논리와 형이상학)

  • Byun, Youngjin
    • Korean Journal of Logic
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    • v.16 no.3
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    • pp.309-346
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    • 2013
  • This paper deals with the problem, which logic of language and which metaphysics Wittgenstein suggests in the Tractatus logico-philosophicus. I will ultimately show how he bases the metaphysics on the logic of language. The logic of language by which Wittgenstein sets the limit to the language 'in the language' is the logical syntax of the language. And Wittgenstein extends the idea of the logical syntax to the understanding the nature of the world, i.e. to the metaphysics. The logical form the language(proposition) must have is the form of the world(or the nature of the world), and it can be determined only together with the logical syntax of the language. But what is the logical form(form of the world) 'cannot be said', since the proposition saying it is devoid of 'sense' and 'says nothing'. Therefore Wittgenstein expresses that the logical form(form of the world) 'can only be shown' in the proposition that has sense. The Metaphysics Wittgenstein wants to base on the logic of language(the logical syntax) must be mystical.

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Prototyping a BIM-enabled Design Tool for the Auto-arrangement of Interior Design Panels - Based on the Pattern Extraction of Bitmap Image Pixels and its Representation - (BIM기반 설계를 지원하는 인테리어 패널 자동배치 도구 프로토타입 구현 - 비트맵 이미지 픽셀 패턴의 추출과 패널 표현을 중심으로 -)

  • Huang, JinHua;Kim, HaYan;Lee, Jin-Kook
    • Design Convergence Study
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    • v.15 no.5
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    • pp.71-83
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    • 2016
  • Interior panels are usually used in finishing of interior walls for not only decorative effects but also information transfer. According to designer's design placing interior panels may need repetitive tasks and the emphasis of this paper is to support an automation of these tasks. Considering the utilization characteristics of interior panels, we propose three method to present patterns by using bitmap image pixels and interior panels' shape changes, based on the theoretical consideration. In addition, in order to approve the possibility of the proposed methods, we have implemented the BIM based interior panels auto layout tool which applied one of the three methods to present patterns by using bitmap image pixel values and panel identification attributes. This tool also supports auto generation of quantity and panel arrangement sequence information that will be used in future construction phase. We expect that this approach will also be used in other decorative objects which require repetition of the basic units, such as floor tiles.

Measurement of Rhythmic Similarity for Auditory Memory Game (청각 기억 게임을 위한 리듬 유사도 측정 기술)

  • Kim, Ju-Wan;Lee, Se-Won;Park, Ho-Chong
    • The Journal of the Acoustical Society of Korea
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    • v.30 no.3
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    • pp.136-141
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    • 2011
  • In this paper, a method for measuring rhythmic similarity between two sound signals for auditory memory game is proposed. The proposed method analyzes energy fluctuation, the temporal duration of energy peak, the timbre of two signals, and detects beat positions for each signal. Then, it determines the rhythm vector after compensating a difference in tempo and the number of beats between two signals. Finally, a method for rhythmic similarity measurement is defined as a function of the dissimilarity between two rhythm vectors and a difference in the number of beats. The rhythmic similarity measured by the proposed method and that by the subjective listening test are compared, and the correlation of 0.86 between two results is achieved.

Motion Vector Coding using Decoder-side Estimation (복호화기 측의 예측을 이용한 움직임 벡터 부호화)

  • Won, Kwang-Hyun;Yang, Jung-Youp;Jeon, Byeung-Woo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2008.11a
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    • pp.131-134
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    • 2008
  • H.264/AVC 부호화 표준은 움직임 벡터를 부호화하기 위해 인접 블록이 가지는 다수의 움직임 벡터 중에서 확률적으로 해당 움직임 벡터와 가장 유사한 중간값을 예측 움직임 벡터로 사용한다. 이러한 방법은 다수의 움직임 벡터 중에서 어떤 움직임 벡터가 예측값으로 사용되었는지에 대한 추가 정보 없이 비트량을 효과적으로 감소시킬 수 있는 장점이 있으나, 중간값을 이용한 예측 움직임 벡터는 해당 움직임 벡터를 부호화하는데 소요되는 비트량을 항상 최소로 만드는 최적 예측값이 아니라는 단점이 있다. 이러한 문제를 해결하기 위해 다수의 인접 블록이 가지는 움직임 벡터 중에서 특정 움직임 벡터가 예측값으로 사용되었는지 표현하는 정보를 복호화기에 알려주도록 하여 항상 최적의 예측 움직임 벡터를 선택함으로써 부호화 효율을 향상시킬 수 있으나, 이에 대한 추가 정보를 부호화해야 하는 문제점이 발생하게 된다. 본 논문에서는 부호화기가 부호화 효율 측면에서 가장 우수한 움직임 벡터를 예측값으로 선택하고, 이를 복호화기가 스스로 예측함으로써 인접 블록이 가지는 다수의 움직임 벡터 중에서 특정 움직임 벡터가 예측값으로 사용되었는지에 대한 정보없이 움직임 벡터 부호화에 소요되는 비트량을 효과적으로 감소시키는 움직임 벡터 부호화 방법을 제안한다. 제안한 부호화기는 율-왜곡 측면에서 가장 우수한 예측 움직임 벡터를 선택하고, 복호화기는 부호화기가 선택한 예측 움직임 벡터를 정합 기술을 사용하여 스스로 예측한다. 실험 결과는 제안 방법이 QCIF 및 CIF 영상에서 약 2.2%의 전체 비트량을 감소시킬 수 있음을 보여준다.

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A Sensor Data Compression Algorithm based on Dynamic Bit-assignment Techniques (동적 비트할당 기반 센서데이타 압축 기법)

  • Lee, Seok-Jae;Park, Hyun-Ho;Yeo, Myung-Ho;Song, Seok-Il;Yoo, Jae-Soo
    • Journal of KIISE:Information Networking
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    • v.35 no.4
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    • pp.318-325
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    • 2008
  • Most of the sensor applications collect and analyze sensor data within a given period of time. When sensor send a data to sink, it spend many communication cost. Accordingly, a compression algorithm is one of the most critical issues for the communication cost decrease in sensor fields. In this paper, we propose an algorithm for compressing sensor data using the dynamic bit assignment technique. In our algorithm, sink collect sensor data within a short period of time and make bit assign information. Then sink send the information to sensor. Finally, sensors compresssensing data and send to sink.