• Title/Summary/Keyword: 비즈니스 프로세스 모델

Search Result 311, Processing Time 0.029 seconds

Suggestion of Procurement Strategy with Commodity Classification by Peter Kraljic Matrix (피터 크랄직 매트릭스 기법에 의한 자재 분류를 활용한 구매 전략 제안)

  • Choi, Hyun Koo;Lee, Jae-Heon
    • Plant Journal
    • /
    • v.11 no.3
    • /
    • pp.53-63
    • /
    • 2015
  • 구매자는 일반 제조업에서 자재를 피터 크랄직 매트릭스 기법에 의해 경쟁품목, 일반품목, 전략품목, 위험품목으로 분류한 후 각 품목 특성에 맞추어 구매 전략을 수립한다. 피터 클라직 매트릭스란 구매 리스크와 비즈니스 영향도 즉 특정 품목의 구매 금액 비중에 따라 자재를 분류하는 기법이다. 본 논문은 플랜트 엔지니어링산업에서 플랜트 기자재를 대상으로 피터 클라직 매트릭스 기법에 의해 기자재를 분류한 후 각 품목 특성에 맞는 구매 전략을 제안하고 사례 기업인 A사가 사우디아라비아에서 수행하는 발전 플랜트 기자재에 제안한 구매 전략을 적용하여 그 효과를 검증한 것이다. 플랜트 엔지니어링산업은 수주산업인데 총 수주금액 중 구매가 차지하는 비중은 약 50~60%이다. 따라서 프로젝트를 수행할 때 원가를 절감하여 이익을 극대화하기 위해 구매는 매우 중요한 역할을 한다. 플랜트 기자재는 크게 회전기계류, 고정장치류, 전기자재류, 제어자재류, 배관자재류로 구분된다. 각 공종별 플랜트 기자재에 대해 구매 지출 분석을 한 후 피터 클라직 매트릭스 기법에 의해 플랜트 기자재를 분류한 결과 경쟁품목에는 열교환기, 저장탱크 등이 포함되었고 일반품목에는 전선관, 조명기자재, 밸브 등이 포함되었다. 또한 전략품목에는 가스터빈, 가스터빈 흡입공기 냉각장치 등이 포함되었고, 위험품목에는 가스터빈 고정 볼트 등이 포함되었다. 경쟁품목 중 다관형 열교환기는 공급자와 공동으로 원가 모델을 구축하는 전략을 수립했고 저장탱크의 경우에는 공급자에게 원자재를 사급하는 전략을 수립하였다. 그 전략을 A사가 수행하는 프로젝트에 적용한 결과 각각 20%와 6%의 원가 절감 효과를 얻었다. 일반품목 중 전선관은 구매 대행사를 활용하는 전략을 수립했고 조명기자재는 기술 사양 검토 과정을 생략한 구매 프로세스 간소화 전략을 수립하였다. 그 결과 약 10%의 원가 절감과 평균 5일의 발주기간을 단축할 수 있었다. 전략품목 중 가스터빈 흡입공기 냉각장치는 공급자와 포괄적 양해각서를 체결하여 공동으로 사업주에 대응하는 전략을 수립했고 그 결과 프로젝트 수행 안정성 확보와 공급자 조기 참여를 통한 발주 스케줄 단축을 이룰 수 있었다. 위험품목 중 가스터빈 고정볼트는 재고 확보 전략을 수립하여 자재의 부족이나 파손으로 인해 프로젝트 공기에 영향을 주지 않도록 리스크를 감소시키는 효과를 얻었다.

  • PDF

Programming Education for Digital Transformation - What to Teach and How? (디지털 트랜스포메이션을 위한 프로그래밍 교육 - 무엇을 어떻게 가르쳐야 하는가?)

  • Soojin Park
    • Journal of Technology Innovation
    • /
    • v.31 no.2
    • /
    • pp.237-262
    • /
    • 2023
  • Digital transformation demands significant and foundational alterations in an organization's structure, processes, business strategy, and communication from a managerial perspective. However, one of the crucial prerequisites for a successful transition is the digital proficiency of its members. Students studying Management of Technology without a prior background in engineering face the difficult challenge of improving both their business management skills and digital competency within a limited time frame. For this reason, effective IT competency education methods are emerging as one of the educational issues in technology management. This paper showcases the IT-focused curriculum revision process of Sogang University's Graduate School of Management of Technology, along with the outcomes of its implementation thus far, as a demonstration of addressing the questions of "what to teach" and "how to teach" for students who could potentially become leaders in guiding the digital transformation. The purpose of this paper, specifically, is to offer a prior reference for the operation direction of effective programming education for students in Management of Technology graduate schools through a discussion on the feedback results of the required fundamental programming course which acts as both the starting point and entry hurdle.

A study on rethinking EDA in digital transformation era (DX 전환 환경에서 EDA에 대한 재고찰)

  • Seoung-gon Ko
    • The Korean Journal of Applied Statistics
    • /
    • v.37 no.1
    • /
    • pp.87-102
    • /
    • 2024
  • Digital transformation refers to the process by which a company or organization changes or innovates its existing business model or sales activities using digital technology. This requires the use of various digital technologies - cloud computing, IoT, artificial intelligence, etc. - to strengthen competitiveness in the market, improve customer experience, and discover new businesses. In addition, in order to derive knowledge and insight about the market, customers, and production environment, it is necessary to select the right data, preprocess the data to an analyzable state, and establish the right process for systematic analysis suitable for the purpose. The usefulness of such digital data is determined by the importance of pre-processing and the correct application of exploratory data analysis (EDA), which is useful for information and hypothesis exploration and visualization of knowledge and insights. In this paper, we reexamine the philosophy and basic concepts of EDA and discuss key visualization information, information expression methods based on the grammar of graphics, and the ACCENT principle, which is the final visualization review standard, for effective visualization.

Design and Analysis of Ubiquitous Customer Relationship Management System Based on Near Field Communication (근거리 무선 통신 기반 유비쿼터스 고객 관계 관리 시스템의 설계 및 분석)

  • Jun, Jung-Ho;Park, Hyun-Soo;Lee, Kyoung-Jun
    • Information Systems Review
    • /
    • v.14 no.1
    • /
    • pp.37-65
    • /
    • 2012
  • This research aims to design and analyze a ubiquitous customer relationship management system based on near field communication which can be applied to stores in off-line environment. The existing customer relationship management system has been used mainly for stores in off-line environment to issue a royalty card, to stamp a seal on the purchase goods, and to manage the history of customers' visits and purchases. But, the existing system has two weaknesses; it makes difficult for a store manger not only to acquire a wealth of customer data but also to systematically manage the acquired data. In particular, the effectiveness and efficiency of the royalty card are questioned when a customer makes purchases in the store in that the customer frequently does not carry it or loses it. So, this research suggests a ubiquitous customer relationship management system where a tag for near field communications is attached to a store in off-line environment; a store manager can collect and manage easily customer's dada and customers can seamlessly acquire store's information. To do this, this research conducts the followings. First, we review the previous researches of customer relationship management to examine the concept of ubiquitous customer relationship management. Second, from the examination, we draw the factors to be considered in ubiquitous customer relationship management system based on near field communication. Third, we propose a scenario where the suggested system is used. Fourth, we analyze the participants' values and the process that will be used for the suggested system. Finally, we discuss the possibility of the application of this system to real business environment from various viewpoints.

  • PDF

Service Identification of Component-Based System for Service-Oriented Architecture (서비스 지향 아키텍처를 위한 컴포넌트기반 시스템의 서비스 식별)

  • Lee, Hyeon-Joo;Choi, Byoung-Ju;Lee, Jung-Won
    • Journal of KIISE:Software and Applications
    • /
    • v.35 no.2
    • /
    • pp.70-80
    • /
    • 2008
  • Today, businesses have to respond with flexibility and speed to ever-changing customer demand and market opportunities. Service-oriented architecture (SOA) is the best methodology for minimizing the complexity and the cost of enterprise-level infrastructure and for maximizing the productivity and the flexibility of an enterprise. Most of the enterprise-level SOA delivery strategies deal with the top-down approach, which organization has to define the business processes, to model business services, and to find the required services or to develop new services. However, a lot of peoples want to maximally reuse legacy component-based systems as well as to deliver SOA into their organizations. In this paper, we propose a bottom-up approach for identifying business services with proper granularity. It can improve the reusability and maintenance of services by considering not data I/O of components of legacy applications but GUI event patterns. Our proposed method is applied to MIS with 129 GUIs and 13 components. As a result, the valiance of the coupling value of components is increased five times and three business services are distinctly exposed. It also provides a 49% improvement in reducing the relationship problems between services over a service identification method using only partitioning information of components.

Design and Analysis of Online Advertising Expenditure Model based on Coupon Download (쿠폰 다운로드를 기준으로 하는 온라인 광고비 모델의 설계 및 분석)

  • Jun, Jung-Ho;Lee, Kyoung-Jun
    • Journal of Intelligence and Information Systems
    • /
    • v.16 no.4
    • /
    • pp.1-19
    • /
    • 2010
  • In offline environment, unlike traditional advertising model through TV, newspaper, and radio, online advertising model draws instantaneous responses from potential consumers and it is convenient to assess. This kind of characteristics of Internet advertising model has driven the growth of advertising model among various Internet business models. There are, conventionally classified, CPM (Cost Per Mile), CPC (Cost Per Click), and CPS (Cost Per Sales) models as Internet advertising expenditure model. These can be examined in manners regarding risks that stakeholders should stand and degree of responsibility. CPM model that is based on number of advertisement exposure is mechanically exposed to users but not actually recognized by users resulting in risk of wasted expenditure by advertisers without any advertising effect. While on aspect of media, CPS model that is based on conversion action is the most risky model because of the conversion action such as product purchase is determined by capability of advertisers not that of media. In this regard, while there are issue of CPM and CPS models disadvantageously affecting only one side of Internet advertising business model value network, CPC model has been evaluated as reasonable both to advertisers and media, and occupied the largest segment of Internet advertising market. However, CPC model also can cause fraudulent behavior such as click fraud because of the competition or dishonest amount of advertising expenditure. On the user aspect, unintentionally accessed advertisements can lead to more inappropriate expenditure from advertisers. In this paper, we suggest "CPCD"(Cost Per Coupon Download) model. This goes beyond simple clicking of advertisements and advertising expenditure is exerted when users download a coupon from advertisers, which is a concept in between CPC and CPS models. To achieve the purpose, we describe the scenario of advertiser perspective, processes, participants and their benefits of CPCD model. Especially, we suggest the new value in online coupon; "possibility of storage" and "complement for delivery to the target group". We also analyze the working condition for advertiser by a comparison of CPC and CPCD models through advertising expenditure simulation. The result of simulation implies that the CPCD model suits more properly to advertisers with medium-low price products rather than that of high priced goods. This denotes that since most of advertisers in CPC model are dealing with medium-low priced products, the result is very interesting. At last, we contemplate applicability of CPCD model in ubiquitous environment.

Case Study of Applying Self-Checkup Preparation for the Successful Technology Based Startup (성공적 기술창업 촉진을 위한 사전자가진단 (Self-Checkup Preparation)항목 개발연구)

  • Yang, Young Seok;Kim, Myung Seuk
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
    • /
    • v.11 no.2
    • /
    • pp.113-120
    • /
    • 2016
  • Technology based would-be entrepreneurs have constantly increased as coming with increasing demands for technology based startup. However, technology based startup need to go through throne field in the preparation and launching process. This paper help technology based would be entrepreneurs recognizing and pivoting all potential fatal flaws covering entrepreneurs to BM with strategies by providing self check-up lists. This paper have developed all check list based upon the previous literature reviews about technology commercialization with carrying Focused Group Interview with mentor and investor involved in the early stage of venture growth. In particular, this paper have applied these tools over 104 participants(would-be entrepreneur and entrepreneurs in the early startup) attending in Hanbat Startup Item Validation Program and Startup Leading University program. This paper developed the mega categories of list as follows: Entrepreneurship, technology and patent, target customer and market, product, BM and strategy. It also developed 17 different concept of components and 58 specific sub-lists under maga list. The research results of paper will provide solid foundation of communication with participants about checking up their state of preparation for startup as applying to mentoring for would-be entrepreneurs and to entrepreneurship education.

  • PDF

Case Study on Production for Stop-motion Animation "Galaxay Kids" (스톱모션 애니메이션 <갤럭시키즈> 제작 사례 연구)

  • Kim, Tak Hoon;Park, Jin Wan
    • The Journal of the Korea Contents Association
    • /
    • v.17 no.1
    • /
    • pp.444-454
    • /
    • 2017
  • Stop-motion animation is highly valued for realistic imagery and its ability to captivate the five senses of the audience. Despite this, practical research in this area is limited to date. The long hours required to produce stop-motion animation and turn these into profits can be attributed for the lack of knowledge in this area. In production research, the matter is made worse as it is difficult to protect the intellectual property made through the collaborated efforts of students and teaching staff through each laborious stage of planning, broadcasting and making 2D models. Meanwhile as the animation industry finds the investigation of new production processes taxing, it has maintained its focus on pre-existing processes such as the use of pipeline. This paper aims to shed light on new production methods that can be used to improve the effectiveness of existing stop-motion production. In addition, by working with Taktoon Enterprises on its T.V series Galaxy Kids the paper will revise real world production methods including the traditional use of hand made models. Thus by investigating the use of graphic technology such as 3D printing the paper will be able to extend current business models. Research conducted in this paper is a necessary part of overcoming various contents production obstacles. Furthermore, it may help publicize issues faced in production leading to the discussion and sharing of new innovations.

An Exploratory Study for Identifying Key Factors in Online Games Development Strategy Utilizing Web Community (온라인게임 개발전략에 관한 탐색적 연구 : 게임 커뮤니티 활용을 중심으로)

  • Jung, Jai-Jin;Chang, Chung-Moo;Kim, Tae-Ung
    • The KIPS Transactions:PartD
    • /
    • v.11D no.4
    • /
    • pp.991-1002
    • /
    • 2004
  • Online game business has emerged as the most lucrative entertainment industry, with over 20 million platers. The popularity of online games can be attributed to the presence of numerous PC Bangs around the country, which have pushed online games into the mainstream culture while broadband internet services facilitated online game play. The age distribution of online game players is expanding and a variety of new games are under development to target certain age groups. While the online game market continues to expand, with many new online game publishers entering the market, relatively little is known about which factors are strategically important for successful development of online games. A conceptual framework is proposed, and a structural equation modeling, for Identifying the factors affecting the market success of online games, is developed. The concept of online game community, idea generation, systematic development strategy, flexible development process, utilizing demo-version, outsourcing, etc, are ail introduced into the model, as the independent variables affecting the success level of online games directly and indirectly. Based on data collected from questionnaire survey, the validity of the model has been tested and interesting conclusions have been developed concerning the relationships between these variables. Statistical results show that utilizing online game community and system atic development strategy is the key for successful online game development. Other interesting results concerning game development strategy are also provided. It is hoped that this result might provide the useful guidelines for developing the successful online game contents. With a better understanding of key success factors, online game developers should be able to make adjustments in their development and marketing plans, providing them with a sustainable advantage over their competition.

A Case Study on the Online Fractional Investment Securitization Platform (온라인 분할 투자 증권화 플랫폼 사례 연구)

  • Tae Hyup ROH
    • The Journal of the Convergence on Culture Technology
    • /
    • v.9 no.1
    • /
    • pp.747-754
    • /
    • 2023
  • With the development of information and communication technology, online fractional investment platforms have emerged through the convergence of online platform technology and new investment techniques for asset-backed derivatives. In this study, the concept and previous studies of the online fractional investment platform business, commercialization models and service processes, market status, and pending discussions and alternatives were presented. Recently, the Securities and Futures Commission's decision on securitization of split ownership has become an important guide to the stable business sustainability of platform operators, but academic research is needed according to the current status and case analysis. To identify specific market issues, examples of representative online fractional investment securitization platform businesses such as "MusiCow" for music copyright, "Tessa" based on art, "Kasa" for real estate, "Piece" based on real assets, and "BangCow" for Korean beef shipments were analyzed. Through the case analysis of this study, the characteristics of the business model according to the basic assets of the online fractional investment platform were compared and presented. Since most business models are judged to be securitic, they must comply with the provisions of the Capital Markets Act or be recognized as the target of innovative financial services. From a practical point of view, it is meaningful in that it presented improvement directions that online fractional securitization platform operators should consider and organized institutional considerations for investor protection.