• Title/Summary/Keyword: 비용 만족

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A Study on the Service Waiting - Focus on Medical Services - (서비스 목적에 따른 대기관리 영향요인 - 병원서비스를 중심으로 -)

  • Kim, Sang-Cheol
    • Journal of Distribution Science
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    • v.7 no.2
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    • pp.45-61
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    • 2009
  • The aims of this paper is to examine the key factor of customer satisfaction in the medical service. Especially service waiting is a significant component of the customer's overall satisfaction with the service process. For this purpose, this study proposed 6 hypotheses as follow : H1 : Waiting cost, affect on perceived service waiting, will be different between patient customer group and health care group. H2 : Controllability of the cause, affect on perceived service waiting, will be different between patient customer group and health care group. H3 : Controllability of the cause affect on perceived service waiting, will be different between patient customer group and health care group. H4 : Waiting environment, affect on perceived service waiting, will be different between patient customer group and health care group. H5 : Transaction importance, affect on perceived service waiting, will be different between patient customer group and health care group. H1 : Waiting cost, Controllability of the cause, Controllability of the cause, Waiting environment, Transaction importance, customer satisfaction will affect on service waiting significantly This study find that 1) Waiting cost and Transaction importance are significant variables to influence customer satisfaction between patient group and health care group. 2) customer satisfaction is very important variables to minimize perceived service waiting.

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An analysis on Effect of Use Intention of Mean automated Store Customer -focused on franchisee (무인점포 고객의 이용의도에 미치는 영향 분석 -프랜차이즈 가맹점 중심으로)

  • Kang, Seong-Cheol;Han, Kyeong-Seok;Jeon, Woo-Jae
    • Journal of Digital Contents Society
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    • v.19 no.7
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    • pp.1313-1322
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    • 2018
  • This study has tested by positive analysis to investigate use intention of self service shop offered by franchisee. The independent variable of self service shop consisted of technology based self service and feature of shop largely. Convenience of technology based self service, speed, functionality of shop feature, suitability, and cost of self service shop had been selected. As parameter, expectation confirmation and satisfaction by using Expectation confirmation theory had been selected and a dependent variable had been selected use intention lastly. The study conducted a survey of self service shop customers and 181's answers out of them had been used. According to the analysis result, convenience, speed, functionality, and suitability had a positive effect on expectation and convenience and suitability variables only had positive effect on satisfaction. The cost did not have an effect on use intention and expectation confirmation and satisfaction had a positive effect on use intention lastly.

Consideration for social expenses according to Electromagnetic field exposure standards (전자계 기준 설정에 따른 사회적 비용 고찰)

  • Lee, Hyung-Han;Yoo, Yeon-Pyo;Lee, Heui-Chan
    • Proceedings of the KIEE Conference
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    • 2002.07a
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    • pp.494-496
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    • 2002
  • 본 논문에서는 향후 우리나라에 전자계 규제가 이루어질 경우 국민이 부담해야하는 사회 경제적 비용을 추정하였다. 여기에서 사회 경제적 비용의 추정은 전자계 규제치를 만족하기 위해 선로 지상고만을 조정하였을때 추가되는 건설비용을 기준으로 한 기초적 검토 결과로써 송전선로 표준 모델을 사용하여 예측한 결과 $20{\mu}T$로 기준 설정시 부터 사회 경제적 비용이 발생함을 알 수 있었으며, $10{\mu}T$로 기준 설정 시에는 약 20조원의 추가 비용이 발생할 것으로 예상된다.

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Determinants of perceptual switching costs for digital game: focused on the different effects of basic psychological needs satisfaction (게임 전환 비용의 결정 요인: 모바일 게임 사용자의 기본적 심리 욕구 충족 차이를 중심으로)

  • Kim, Young-Berm;Lee, Sang-Ho
    • Journal of the Korea Convergence Society
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    • v.11 no.1
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    • pp.131-139
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    • 2020
  • Gamers switch their games to a new when get bored or encounter more attractive ones. Switching cost varies by gamers and depends on how they are satisfied with their current game. This study evaluates the satisfaction with current games as the miltiple basic psychological need in the self-determination theory and suggests 'needs-costs' causality research model that explain the variety of gamer's switching behavior. As the empirical test to domestic mobile gamers, the autonomy fulfillment to current game affect reversely with those of autonomy and relatedness. Those relationships between need satisfaction and perceptual switching cost vary according to their age and game genre preference. The results would be applied to understand gamers' switching behavior.

Cost Model for Parallel Spatial Joins using Fixed Grids (고정 그리드를 이용한 병렬 공간 조인을 위한 비용 모델)

  • Kim, Jin-Deog;Hong, Bong-Hee
    • Journal of KIISE:Databases
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    • v.28 no.4
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    • pp.665-676
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    • 2001
  • The most expensive spatial operation in patial database in a spatial join which computes a combined table of which tuple consists of two tuples of the two tables satisgying a spatial predicate. Although the execution time of sequential processing of a spatial join has been so far considerably improved the response time is not tolerable because of not meeting the requiremetns of interactive users. It is usually appropriate to use parallel processing to improve the performance of spatial join processing. in spatial database the fixed grids which consist of the regularly partitioned cells can be employed the previous works on the spatial joins have not studied the parallel processing of spatial joins using fixed grids. This paper has presented an analytical cost model that estimates the comparative performance of a parallel spatial join algorithm based on the fixed grids in terms of the number of MBR comparisons. disk accesses, and message passing, Several experiments on the synthetic and real datasets show that the proposed analytical model is very accurate. This most model is also expected to used for implementing a very important DBMS component, Called the query processing optimizer.

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The Effects of Professional Sports Visitor Factors on Team Image, Team Satisfaction, and Team Reputation: Focusing on professional basketball visitors in 2021-2022 (프로스포츠 관람요인이 구단 이미지, 구단 만족, 구단 평판에 미치는 영향: 2021-2022 프로농구 관람객을 중심으로)

  • Mookyung Jang
    • Journal of Service Research and Studies
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    • v.12 no.2
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    • pp.117-134
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    • 2022
  • This study conducted a survey on visitors who visited the 2021-2022 KBL Professional Basketball Stadium in Wonju to understand how professional sports viewing factors affect the club image, club satisfaction, and club reputation. As factors for watching professional sports, four factors were considered: stadium, game situation, spectating cost, and spectator promotion. A total of 450 questionnaires were distributed and 411 questionnaires excluding 39 questionnaires were used as the final analysis data. For the effective questionnaire survey, After analyzing the purpose and purpose of the research, participants were asked to collect data. The collected data were analyzed using SPSS statistical package after data coding and cleaning process. The results of this study are as follows. First, the effect of professional sports viewing factor on brand image was 45.1%, and the factor of pro sports viewing was significant in stadium, competition situation, and promotion of viewing, and had no effect on viewing cost. Second, the influence of professional sporting factor on the satisfaction of the team was 42.5% in explaining power, which was significant in the stadium, the competition situation, the cost of visiting, and promotion of viewing. Third, the influence of professional sports viewing factor on team reputation was 62.1%, and the factor of professional sports viewing was significant in promoting stadium, visiting cost, and viewing, and had no effect on economic situation. The implication of this study is that in order to increase the brand value of the club, it is much more effective to increase the quality of facilities and food and beverages and to activate events for the audience than to lower the cost of viewing.

The Antecedents and Outcomes of Customer Satisfaction and the Formation Process of Brand Preference and Repurchase Intention in Service Industries (서비스 산업에서의 고객만족 선. 후행요인과 브랜드선호도 및 재구매의도 형성과정)

  • Jang, Hyeong-Yu
    • Journal of Global Scholars of Marketing Science
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    • v.16 no.3
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    • pp.61-86
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    • 2006
  • The main purpose of this study is to conceptualize and investigate the relationships between the antecedents and outcomes of customer satisfaction and the linking variables of brand preference and repurchase intention in service industries. To achieve this objective, the study tries to validate the structural equation model and causal relationships among the model's elements involving antecedents to customer satisfaction(perceived quality, value, equity), consequences(brand preference, repurchase intention), and moderating variable/switching cost, customer loyalty). Empirical findings are as follows: First, the effect of two antecedents/perceived quality and value) on customer. satisfaction was accepted but perceived equity was rejected. Second, I found out that there were direct or indirect relationships between the mediating variables/switching cost, customer loyalty, brand preference) and repurchase intention. This means that the proper management concerned with indirect path is probably more important for the success of services industries. Third, the direct effects of customer satisfaction and switching cost on repurchase intention were not significant against the existing studies excepting brand preference. This implies that repurchase intention was mainly intensified by the indirect path, 'customer loyalty${\rightarrow}$brand preference${\rightarrow}$repurchase intention' and 'switching cost${\rightarrow}$brand preference${\rightarrow}$repurchase intention.' The service marketers make efforts not only to strengthen the direct casual linkage but also to consolidate the indirect connections leading to create repurchase intention. Finally, the proper management of these structural relationships will help clarify the role of service marketer resulting in increasing sustainable competitive advantage in service industries.

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Optimizing Design Problem in an Automotive Body Assembly Line Considering Cost Factors (비용요소를 고려한 자동차 차체조립라인의 설계 최적화)

  • Lee, Young Hoon;Kim, Dong Ok;Baek, Gyeong Min;Shin, Yang Woo;Moon, Dug Hee
    • Journal of the Korea Society for Simulation
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    • v.29 no.4
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    • pp.95-109
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    • 2020
  • In this paper, an optimal manufacturing system design problem in an automotive body assembly lines is introduced when various costs such as equipment investment costs are considered. Meta-model methodology based on simulation results has been used for estimating the performances of the system such as production rate and work-in-process levels. The objective function is minimizing total cost which satisfies the target production rate. The investment costs such as robots, buffers, transportation equipment, and the inventory holding cost of work-in-process have been included in the objective function. Harmony search method has been used for optimization.

An Analysis of Network Resource Wasteness for a Priority Control Algorithm using Hop Count in ATM-based Connectionless Networks (ATM 기반 비연결형 망에서 홉 카운터를 이용한 우선 순위 제어 알고리즘의 망 자원 손실 비용 분석)

  • Cha, Hyeon-Cheol
    • Journal of KIISE:Computer Systems and Theory
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    • v.26 no.1
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    • pp.64-71
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    • 1999
  • 본 논문에서는 공중 광역 ATM망 환경에서 비연결형 서비스 제공에 사용되는 CLS에 적용될 수 있는 홉 카운터를 이용한 우선 순위 제어 알고리즘(Priority Control Algorithm using Hop-Count : HC-PC)의 망 자원 손실 비용을 분석하였다. 분석을 통해 우선 순위가 없을 경우 (No Priority Controls Algorithm: NO-Pc) 의 평균 셀 손실률이 HC-PC 의 평균 셀 손실률의 가중 평균보다 크거나 같은 경우 항상 NO-PC 이 평균 망 자원 손실 비용이 HC-PC 의 평균 망 자원 손실 비용에 비해 크다는 사실을 보였다. 시뮬레이션 결과는 분석에 의해 찾아진 조건이 만족됨을 보여주며 HC-PC가 NO-PC에 비해 어떠한 환경에서든지 항상 낮은 평균 망 자원 손실 비용을 가짐을 보여 준다.

Service Level Agreement Based Cost Efficient Provisioning Method for Virtualized Application Service (가상화 어플리케이션 서비스에서 SLA을 고려한 비용 효율적인 프로비져닝 기법)

  • Yoo, Seung Hwan;Kim, Sung Chun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.05a
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    • pp.29-32
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    • 2013
  • 최근 클라우드 컴퓨팅에 관련된 기술이 각광을 받으면서, 기존에 인터넷을 통해 제공되던 다양한 서비스들이 클라우드 컴퓨팅 플랫폼 환경으로 이동하고 있다. 이를 통해 사용자들에게는 좀 더 편리하고 유연한 서비스를 제공하고 서비스 제공자들에게는 기존 관리 비용의 절감을 할 수 있게 되었고 이러한 변화는 새로운 컴퓨팅 환경 패러다임으로의 급속한 전환을 가져오게 되었다. 하지만 현재 폭발적인 수요의 증가로 인해, 기존의 자원 활용도의 극대화를 목적으로 고안된 자원 분배 기법들에 대한 여러 한계점이 나타나게 되었다. 본 논문에서는 이러한 문제점들을 해결하고자 클라우드 컴퓨팅 환경에서 SLA을 기반으로 사용자나 서비스 제공자의 비용적인 측면을 고려한 자원분배를 통해 서비스를 제공시 사용자 요구를 만족시키고 동시에 서비스 공급자에게는 비용 효율적인 프로비저닝(Provisioning) 기법을 제안하고자 한다. 실험 결과 기존의 자원 활용도에 중점을 둔 기법보다 사용자 요청에 대한 응답 속도가 8.46% 향상되었으며, 컴퓨터 자원 유지 관련 비용면에서도 14.35%정도 절감 효과를 가져오는 것을 확인 할 수 있었다.