• Title/Summary/Keyword: 비언어 커뮤니케이션

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A Filtering System for Messenger and Communication Mobile Application (메신저 및 커뮤니케이션 모바일 앱을 위한 필터링 시스템)

  • Myung, Roh-young;Jung, Dae-yong;Yu, Heon-chang
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.1169-1172
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    • 2013
  • 모바일 단말기들이 기술적으로 발달하면서 모바일 앱 시장도 급속도로 성장하고 있다. 모바일 앱중에서도 메신저, 커뮤니케이션 앱들의 시장 점유율이 현저하게 높은 실정인데 반해 해당 앱들에 서 사용되는 비속어, 은어에 대한 제제는 전무하다. 현재 정부차원에서도 모바일 앱에서 행해지는 무분별한 언어폭력에 대한 조치를 취하려는 모습을 보인다는 것을 볼 때 메신저, 커뮤니케이션 모바일 앱에서 사용될 필터링 시스템은 선택이 아닌 필수라고 볼 수 있다. 따라서 이 논문에서는 안드로이드 플랫폼 기반 모바일 앱에서 SQLite를 활용한 앱의 내부 DB를 분석하여 비속어와 같은 특정 카테고리의 단어 사용빈도가 일정횟수 이상이 되면 사용자에게 경고 메시지를 보내주는 시스템을 제안한다.

Typography Media(Emoticon) for the Public Service and Communication (타이포그래피 미디어(이모티콘)의 소통과 공공성)

  • Kim, Young-Kook
    • The Journal of the Korea Contents Association
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    • v.11 no.6
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    • pp.197-204
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    • 2011
  • In line with the development of Media, the use of character has been developed in various ways. Specially, it has been emerged the functions of written language of visualization and delivery of emotion in the digitalized environment due to speedy growth of internet and Mobile. The emoticons emerged as a tool for the convenience of communication proved to have taken effective role in the part of communication culture. Particularly, Hangul emoticons which contains the meaning of communication and sharing in tandem with the principle of Hangul invention, provides convenience in combination & use due to its structural and design characteristic for which it plays a significant role of visual element. Hangul emoticon is definitely a part of Hangul culture and in view of globalization of visual language in connection with media development, there is a huge potential being to be used as a international communication tool. In this study, it will be reviewed on the increased utilization of Hangul emoticons and related public issues as being a part of typography media, in view of the generalization of private media as well as change of subjective user.

Effects of Interaction with Interface Agents on Psychological Experiences of Users: Based on Types of Conversation and Users' Personality (인터페이스 에이전트와의 상호작용이 사용자의 심리적 경험에 미치는 영향: 대화유형과 사용자의 성격특성을 중심으로)

  • Park, Joo-Yeon
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.560-567
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    • 2007
  • 컴퓨터 에이전트가 우리의 일상에 미치는 영향력이 커지고 에이전트와의 상호작용이 대인 상호작용과 유사하게 변화할수록, 업무적 효율성보다 에이전트와의 상호작용에서 사용자가 겪게 되는 심리적 사회적 경험이 중요해진다. 사용자의 긍정적인 심리적 경험을 유도하기 위해 에이전트와 사용자의 상호작용에서 사회적 실재감(social presence)을 증진시키고자 하는 연구가 이루어져 왔다. 이러한 연구들에서는 에이전트의 언어적/비언어적 커뮤니케이션에 대인적 요소를 적용함으로써 사회적 실재감을 증진시키고자 하였다. 본 연구에서는 대인관계에서 매우 중요한 커뮤니케이션 요소인 상호적 자기노출(self-disclosure)이 사용자들의 사회적 실재감 인식과 에이전트 평가, 사용자 경험에 있어 어떠한 효과를 갖는지 살펴보고, 또한 개인의 성격변인인 애착유형(attachment styles)은 어떠한 영향을 미치는지 살펴보았다. 또한 사회적 실재감이 에이전트 평가와 사용자 경험에 대한 효과를 매개하는지 알아보았다. 실험 결과 에이전트와의 상호적 자기노출 교환은 사회적 실재감을 증진시키고 에이전트에 대한 호의적 평가와 긍정적인 사용자 경험을 유도하였으며, 향후 상호작용 의사를 증진시켰다. 또한 피험자의 애착유형에 따라 사회적 실재감, 에이전트 평가, 사용자 경험, 향후 상호작용 의사가 다르게 나타났다. 종속변인에 대한 자기노출 교환과 애착유형의 효과는 지각된 사회적 실재감에 의해 매개되는 것으로 나타났다. 본 연구의 결과는 에이전트 설계에 커뮤니케이션적 측면이 중요하게 고려되어야 함을 시사한다. 또한 에이전트가 사용자들에게 미치는 심리적 효과는 사용자의 성격 특성에 따라 다르게 나타날 수 있다는 것을 시사한다.

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Study on Facial Expression Factors as Emotional Interaction Design Factors (감성적 인터랙션 디자인 요소로서의 표정 요소에 관한 연구)

  • Heo, Seong-Cheol
    • Science of Emotion and Sensibility
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    • v.17 no.4
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    • pp.61-70
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    • 2014
  • Verbal communication has limits in the interaction between robot and man, and therefore nonverbal communication is required for realizing smoother and more efficient communication and even the emotional expression of the robot. This study derived 7 pieces of nonverbal information based on shopping behavior using the robot designed to support shopping, selected facial expression as the element of the nonverbal information derived, and coded face components through 2D analysis. Also, this study analyzed the significance of the expression of nonverbal information using 3D animation that combines the codes of face components. The analysis showed that the proposed expression method for nonverbal information manifested high level of significance, suggesting the potential of this study as the base line data for the research on nonverbal information. However, the case of 'embarrassment' showed limits in applying the coded face components to shape and requires more systematic studies.

Effects of Rapport formation between personal trainer and customer on athletic achievement : Focusing on communication style (퍼스널 트레이너-고객 간의 라포(Rapport)형성이 운동성과에 미치는 영향 : 커뮤니케이션 스타일 중심으로)

  • Woo-Sik Kim
    • Journal of the Korean Applied Science and Technology
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    • v.40 no.3
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    • pp.579-588
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    • 2023
  • This study attempted to reveal the causal relationship (SEM) focusing on communication style on the impact of lapo formation between personal trainers and customers on motor performance. Accordingly, the following results were derived through the mobile program "Survey Monkey" for 187 PT customers according to the sample plan from October 1 to April 28, 2022. First, it was found that communication style had an effect (+) on lapo formation. Second, communication style partially affects (+) mobility performance, and the control type has no influence relationship. Third, lapo formation was found to have an effect on motor performance. Therefore, since PT is a human service, not a general service, its importance should be emphasized more. In addition, the dominance in the fierce PT market is expected to have both athletic performance and management performance if the verbal and non-verbal aspects of expression methods that customers can respond to are properly reflected.

A Study on The Step of Anthropomorphizing Animal Characters in Animations (애니메이션 동물캐릭터의 의인화단계 연구)

  • Lee, Young-Sook;Kim, Jae-Ho
    • Journal of Korea Multimedia Society
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    • v.12 no.11
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    • pp.1661-1670
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    • 2009
  • In this paper, by analyzing the nonverbal communication of personified animals and human animation characters, the differences of gesture and the amount of similarity between personified animal characters and human characters were studied. Accordingly, personified characters were classified into three categories: humanoid characters, animal-like characters and mixed-type characters which possess characteristics of both human and animals. Furthermore, we proposed a 7-step process for the personification of animal characters. Diverse information of personification was provided for animation designers in this paper. A DB system for animal character designing and automation for animation utilizing personified characters are expected to be constructed.

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Nonverbal Communication between Patients with Dementia and Their Nurses in an Elderly Care Institution (일개 노인요양기관에 입소한 치매노인과 간호사의 비언어적 커뮤니케이션 연구)

  • Yi, Myung-Sun
    • Korean Journal of Adult Nursing
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    • v.21 no.1
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    • pp.105-116
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    • 2009
  • Purpose: The purpose of the study was to describe nonverbal behaviors of nurses in communication with patients with dementia in an elderly care institution in Korea. Methods: Conversation analysis was utilized to analyze the data which were collected using video camera to capture non-verbal as well as verbal behaviors. A total of 66 episodes of everyday conversations were analyzed using seven nonverbal categories: affirmative head nodding; illustrative gestures; patient-directed eye gaze; smiling and/or laughing; forward leaning; affective touch; and instrumental touch. Results: Among seven categories, patient-directed eye gaze(94%) was the most frequently utilized among nurses followed by affirmative head nodding(67%) and forward leaning(67%), while smiling was the least used(32%). Affective touch was identified in 39 episodes(59%). Among them, the most frequently touched area was hand or handshaking(59%) followed by shoulder or back, arm, and face. There were wide differences among nurses in terms of using affective touch, ranging from 0% to 98%. Nonverbal behaviors were more frequently identified in effective episodes than in ineffective episodes. Conclusion: Actively utilizing effective nonverbal behaviors may help geriatric nurses in promoting communication and in establishing rapport with patients with dementia.

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A Study on the Development of Interactive Smart Clothing for Non-Verbal Communication between People with Hearing Impairment (청각장애인 간의 비언어적 커뮤니케이션을 위한 인터랙티브 스마트의류 개발연구)

  • IM, Mi Ji;Kim, Youn Hee;Lee, Jae Jung
    • Journal of the Korean Society of Costume
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    • v.66 no.2
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    • pp.61-75
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    • 2016
  • The purpose of this study was to develop interactive smart clothing based on visual and tactile sensitivities to promote non-verbal communication between people with hearing impairments. The study analyzed various cases of interactive smart clothing, different non-verbal communication tools, as well as results of user demand survey to extract essential factors. Then these factors were categorized into technology or design concept. The technological aspect of the development considered the following factors: the usability, detachability, purposiveness, and economic feasibility. The design aspect considered the following factors: the usability, detachability, formativeness and wearability. A prototype was designed considering the user's requirements. The developed prototype had sensors, Bluetooth technology, and gave access to wireless communication in order to enable non-verbal communication between people with hearing impairments.

The Mediating Effect of Customer Trust on the Relationship between Nonverbal Communication and Revisit Intention of Beauty Industry Employees (미용산업 종사원의 비언어적 커뮤니케이션과 재방문의도 관계에 대한 고객신뢰의 매개효과)

  • Park, Sun-Ju
    • Journal of the Korea Fashion and Costume Design Association
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    • v.24 no.1
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    • pp.71-82
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    • 2022
  • This study investigated the effect of non-verbal communication of beauty service employees on customer trust and revisit intention, and verified the mediating effect of trust in the relationship between non-verbal communication and revisit intention. The results of this study are as follows: First, the relationship between non-verbal communication and customer trust of beauty service employees found that non-verbal communication had a significant effect on trust. Second, the relationship between the non-verbal communication of beauty service employees and customer revisit intention found that all non-verbal methods of communication, except body language, had a significant effect on revisit intention. Third, it was found that trust had a significant effect on revisit intention. Fourth, as a result of analyzing the mediating effect of customer trust on the relationship between non-verbal communication of beauty service employees and customer's revisit intention, spatial language, and appearance language showed that customer trust had a full mediating effect on the relationship between revisit intention.

a study of expression of non-coded Message in Visual Image and Graphic User Interface (그래픽 유저 인터페이스와 비언어적 메시지 영상 표현의 관계)

  • Seo, Hyun-Seok;Kim, Hyun-Suk
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.281-285
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    • 2008
  • In the digital media era, coded and non-coded communication are used to convey the message. As the computer interface has been adopted human communication methods, non-coded communication has bee used in the computer interface as well. The changes of message structure in the computer interface have an effect on shifting the way of user's message acceptance from passive to active. The recently developed computer user interfaces are for user to experience diverse visual effect The communication conveyed with this visual effects could be vague but user can conceive strong impact. This experience is understood not only through the visual experience from a monitor screen but also with a sense of tactile. The meaning of sensual and spectacle motion image could be ambiguous. However in the experience of using an interface, it plentifully expands the human sense by giving a visual experience on a whim. The sensually extemporaneous and splendid visual effect that has vague meaning has been very common happening in digital media environment.

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