• Title/Summary/Keyword: 비마커 증강현실

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Vision-based Motion Control for the Immersive Interaction with a Mobile Augmented Reality Object (모바일 증강현실 물체와 몰입형 상호작용을 위한 비전기반 동작제어)

  • Chun, Jun-Chul
    • Journal of Internet Computing and Services
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    • v.12 no.3
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    • pp.119-129
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    • 2011
  • Vision-based Human computer interaction is an emerging field of science and industry to provide natural way to communicate with human and computer. Especially, recent increasing demands for mobile augmented reality require the development of efficient interactive technologies between the augmented virtual object and users. This paper presents a novel approach to construct marker-less mobile augmented reality object and control the object. Replacing a traditional market, the human hand interface is used for marker-less mobile augmented reality system. In order to implement the marker-less mobile augmented system in the limited resources of mobile device compared with the desktop environments, we proposed a method to extract an optimal hand region which plays a role of the marker and augment object in a realtime fashion by using the camera attached on mobile device. The optimal hand region detection can be composed of detecting hand region with YCbCr skin color model and extracting the optimal rectangle region with Rotating Calipers Algorithm. The extracted optimal rectangle region takes a role of traditional marker. The proposed method resolved the problem of missing the track of fingertips when the hand is rotated or occluded in the hand marker system. From the experiment, we can prove that the proposed framework can effectively construct and control the augmented virtual object in the mobile environments.

Google ARcore based Augmented Reality Pet Application (Google ARcore기반 증강현실 반려동물 어플리케이션)

  • Lee, Dong-Wook;Lee, Sung-Won;Jeon, Soobin;Seo, Dongmahn
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.10a
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    • pp.684-686
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    • 2019
  • 증강현실은 3D 도형과 그림 등을 통해 사용자에게 편의를 제공하여 교육, 디자인, 항법, 의학 등의 분야에서 사용되고 있다. 증강현실은 마커기반 증강현실과 비가시적 마커기반 증강현실로 나눌 수 있다. 증강현실 반려동물 어플리케이션은 비가시적 마커기반 증강현실을 기반 하여 가상의 반려동물을 제공함으로써, 실제 교감과 유사한 경험을 제공한다.

A Design of Marker-Based Augmented Reality System Structure using Object Removal Technique (객체 제거 기법을 활용한 마커기반 증강현실 시스템 구조 설계)

  • Kim, Dong-Hyun;Jung, Sung-Mo;Lim, Ji-Hoon;Cagalaban, Giovanni;Leem, Hyo-Young;Geun, So-Geol;Kim, Su-U;Kim, Seok-Soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.621-624
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    • 2011
  • Recently, augmented reality is divided into broadly marker based and markerless based as part of HCI (Human Computer Interaction). Markerless based is augmented object using natural features in real-world environment. On the other hand, Marker based is use to calculate easily the coordinates and exactly augmented object using flat marker of rectangular. However, marker-based image is provided due to the presence of the marker in a markerless, giving users a more less realistic and immersive view. In this paper, We research about combined diminished reality and augmented reality for Marker-Based Augmented Reality System Structure using Object Removal Tchnique in order to increase realistic and immersive view.

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IR LED Marker Processing Technique using Inpainting Method (인페인팅 기법을 활용한 IR LED 마커 처리 기법)

  • Ryu, Nam-Hoon;Lee, Hye-Mi;Kim, Eung-Kon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.375-377
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    • 2011
  • The augmented reality is a technology which expresses the information hardly obtained in the real world by synthesizing virtual objects in the real world. This study uses IR LED marker to obtain the coordination of real world for registration of virtual objects. Since the IR LED marker is inserted in target object thus it has properties of invisible markers. To realize the augmented reality, the existence of marker can be observed in camera input image. Therefore, this paper provides a method to give the properties of perfect invisible marker by using inpainting technology when realizing IR LED marker.

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Expression Technique of the Plurality IR LED Marker using OOK Method for Augmented Reality (증강현실에서 OOK 기법을 이용한 다수의 IR LED 마커 표현 기술)

  • Lee, Hye-Mi;Ryu, Nam-Hoon;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.7 no.2
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    • pp.433-438
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    • 2012
  • With technologies available now, there are only a few virtual objects that augmented reality content can create. So, wider application of it is limited. If people want to realize any augmented reality content, out of a vast amount of materials available as well as virtual objects, the number of virtual objects that markers can render should be made to go up along with the content. In a precedent study, IR LEDs markers render marker information following On-Off signals. The number of LEDs should be raised to render as much information as possible, subsequently leading to the problem of oversized markers. This problem can be solved by generating data signals through the blinking of LEDs. This research puts forward OOK Code algorithm that represents the mode of data transmission using the light of LEDs. The amount of information that can be rendered by a marker increases and the size of the marker gets smaller, which is a merit, when it receives data signals from light.

3D Stereoscopic Augmented Reality with a Monocular Camera (단안카메라 기반 삼차원 입체영상 증강현실)

  • Rho, Seungmin;Lee, Jinwoo;Hwang, Jae-In;Kim, Junho
    • Journal of the Korea Computer Graphics Society
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    • v.22 no.3
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    • pp.11-20
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    • 2016
  • This paper introduces an effective method for generating 3D stereoscopic images that gives immersive 3D experiences to viewers using mobile-based binocular HMDs. Most of previous AR systems with monocular cameras have a common limitation that the same real-world images are provided to the viewer's eyes without parallax. In this paper, based on the assumption that viewers focus on the marker in the scenario of marker based AR, we recovery the binocular disparity about a camera image and a virtual object using the pose information of the marker. The basic idea is to generate the binocular disparity for real-world images and a virtual object, where the images are placed on the 2D plane in 3D defined by the pose information of the marker. For non-marker areas in the images, we apply blur effects to reduce the visual discomfort by decreasing their sharpness. Our user studies show that the proposed method for 3D stereoscopic image provides high depth feeling to viewers compared to the previous binocular AR systems. The results show that our system provides high depth feelings, high sense of reality, and visual comfort, compared to the previous binocular AR systems.

A Study on Pipe Model Registration for Augmented Reality Based O&M Environment Improving (증강현실 기반의 O&M 환경 개선을 위한 배관 모델 정합에 관한 연구)

  • Lee, Won-Hyuk;Lee, Kyung-Ho;Lee, Jae-Joon;Nam, Byeong-Wook
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.32 no.3
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    • pp.191-197
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    • 2019
  • As the shipbuilding and offshore plant industries grow larger and more complex, their maintenance and inspection systems become more important. Recently, maintenance and inspection systems based on augmented reality have been attracting much attention for improving worker's understanding of work and efficiency, but it is often difficult to work with because accurate matching between the augmented model and reality information is not. To solve this problem, marker based AR technology is used to attach a specific image to the model. However, the markers get damaged due to the characteristic of the shipbuilding and offshore plant industry, and the camera needs to be able to detect the entire marker clearly, and thus requires sufficient space to exist between the operator. In order to overcome the limitations of the existing AR system, in this study, a markerless AR was adopted to accurately recognize the actual model of the pipe system that occupies the most processes in the shipbuilding and offshore plant industries. The matching methodology. Through this system, it is expected that the twist phenomenon of the augmented model according to the attitude of the real worker and the limited environment can be improved.

Design & Implementation of a Maze Game Using Vuforia Engine (Vuforia 엔진을 이용한 증강현실 미로 찾기 게임에 대한연구)

  • Lee, Ju-Young;Lee, Kyung-Su;Lee, Yoon-Won;Kang, DongByeong;Jeong, Gu-Min
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.79-82
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    • 2012
  • 본 논문에서는 퀄컴의 Vuforia 엔진을 이용한 증강현실 미로 찾기 어플리케이션을 제안하고 구현하였다. Vuforia 엔진은 증강 현실 엔진 중 비교적 최근에 만들어져 다양한 마커를 활용할 수 있으며 속도, 마커 인식 면에서 다른 AR 엔진에 비해 뛰어나다. 본 논문에서는 Vuforia 엔진에 기반한 미로 찾기 앱을 설계하고 구현한다. 제안한 방법에서는 스마트폰으로 이미지 마커를 인식한 후, 스마트폰 화면에 3D 캐릭터와 미로를 출력해주도록 한다. 또한 가속도 센서를 이용하여 사용자가 직접 스마트폰을 기울여 캐릭터를 목적지까지 이동시키는 미로 찾기 게임 어플리케이션을 구현하였다.

Non-Marker Based Mobile Augmented Reality Technology Using Image Recognition (이미지 인식을 이용한 비마커 기반 모바일 증강현실 기법 연구)

  • Jo, Hui-Joon;Kim, Dae-Won
    • Journal of the Institute of Convergence Signal Processing
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    • v.12 no.4
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    • pp.258-266
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    • 2011
  • AR(Augmented Reality) technology is now easily shown around us with respect to its applicable areas' being spreaded into various shapes since the usage is simply generalized and many-sided. Currently existing camera vision based AR used marker based methods rather than using real world's informations. For the marker based AR technology, there are limitations on applicable areas and its environmental properties that a user could immerse into the usage of application program. In this paper, we proposed a novel AR method which users could recognize objects from the real world's data and the related 3-dimensional contents are also displayed. Those are done using image processing skills and a smart mobile embedded camera for terminal based AR implementations without any markers. Object recognition is done from the comparison of pre-registered and referenced images. In this process, we tried to minimize the amount of computations of similarity measurements for improving working speed by considering features of smart mobile devices. Additionally, the proposed method is designed to perform reciprocal interactions through touch events using smart mobile devices after the 3-dimensional contents are displayed on the screen. Since then, a user is able to acquire object related informations through a web browser with respect to the user's choice. With the system described in this paper, we analyzed and compared a degree of object recognition, working speed, recognition error for functional differences to the existing AR technologies. The experimental results are presented and verified in smart mobile environments to be considered as an alternate and appropriate AR technology.

The Estimation of Hand Pose Based on Mean-Shift Tracking Using the Fusion of Color and Depth Information for Marker-less Augmented Reality (비마커 증강현실을 위한 색상 및 깊이 정보를 융합한 Mean-Shift 추적 기반 손 자세의 추정)

  • Lee, Sun-Hyoung;Hahn, Hern-Soo;Han, Young-Joon
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.7
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    • pp.155-166
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    • 2012
  • This paper proposes a new method of estimating the hand pose through the Mean-Shift tracking algorithm using the fusion of color and depth information for marker-less augmented reality. On marker-less augmented reality, the most of previous studies detect the hand region using the skin color from simple experimental background. Because finger features should be detected on the hand, the hand pose that can be measured from cameras is restricted considerably. However, the proposed method can easily detect the hand pose from complex background through the new Mean-Shift tracking method using the fusion of the color and depth information from 3D sensor. The proposed method of estimating the hand pose uses the gravity point and two random points on the hand without largely constraints. The proposed Mean-Shift tracking method has about 50 pixels error less than general tracking method just using color value. The augmented reality experiment of the proposed method shows results of its performance being as good as marker based one on the complex background.