• Title/Summary/Keyword: 비디오 학습 평가 시스템

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Implementation of Web Based Video Learning Evaluation System Using User Profiles (사용자 프로파일을 이용한 웹 기반 비디오 학습 평가 시스템의 구현)

  • Shin Seong-Yoon;Kang Il-Ko;Lee Yang-Won
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.6 s.38
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    • pp.137-152
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    • 2005
  • In this Paper, we Propose an efficient web-based video learning evaluation system that is tailored to individual student's characteristics through the use of user profile-based information filtering. As a means of giving video-based questions, keyframes are extracted based on the location, size, and color information, and question-making intervals are extracted by means of differences in gray-level histograms as well as time windows. In addition, through a combination of the category-based system and the keyword-based system, questions for examination are given in order to ensure efficient evaluation. Therefore, students can enhance school achievement by making up for weak areas while continuing to identify their areas of interest.

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Video Evaluation System Using Scene Change Detection and User Profile (장면전환검출과 사용자 프로파일을 이용한 비디오 학습 평가 시스템)

  • Shin, Seong-Yoon
    • The KIPS Transactions:PartD
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    • v.11D no.1
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    • pp.95-104
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    • 2004
  • This paper proposes an efficient remote video evaluation system that is matched well with personalized characteristics of students using information filtering based on user profile. For making a question in forms of video, a key frame extraction method based on coordinate, size and color information is proposed. And Question-mating intervals are extracted using gray-level histogram difference and time window. Also, question-making method that combined category-based system with keyword-based system is used for efficient evaluation. Therefore, students can enhance their study achievement through both supplementing their inferior area and preserving their interest area.

Remote Video Evaludation System Using Scene Change Detection and User Profile (장면전환검출과 사용자 프로파일을 이용한 원격 비디오 학습 평가 시스템)

  • J.H, Lim;N-Y, Kook;S.Y, Kwag;Y.W, Lee
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.05b
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    • pp.787-790
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    • 2003
  • 전통적인 원격 평가 시스템들은 학생 개개인의 특성과 성향을 고려하지 않기 때문에 단순하고 획일적이라는 문제점을 갖고 있다. 돈 논문에서는 이러한 문제점을 해결하고 비디오를 통한 평가를 위하여 장면전환검출과 사용자 프로파일을 이용한 원격 비디오 평가 시스템을 제안하고 구현한다 비디오 문제 출제를 위한 장면 전환 검출을 통하여 키 프레임과 문제 출제 구간을 추출한다. 문제 출제 방법은 평가에 사용자 프로파일의 적용을 위하여 카테고리 기반 시스템과 키워드 기반 시스템을 합성한 방법을 이용하였다. 이 시스템을 통하여 학생들은 자신의 부족한 영역을 보충하고 관심 영역을 유지할 수 있으며 학업 성취도를 향상시킬 수 있다 사용자 프로파일을 이용한 본 시스템은 사용자의 문제 풀이 결과에 따라 영역별 문제 수를 조절하고 평가의 질과 효율성을 최대화시킨다.

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Video Evaluation System Using Scene Change Detection and User Profile (장면전환검출과 사용자 프로파일을 이용한 비디오 학습 평가 시스템)

  • Shin Seong-Yoon;Rhee Yang-Won
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.11a
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    • pp.633-636
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    • 2004
  • 본 논문에서는 사용자 프로파일을 기반으로 한 정보 필터링을 사용하여 학생 개인의 특성에 맞는 효율적인 원격 비디오 학습 평가 시스템을 제안한다. 비디오를 이용한 문제 출제를 위하여 위치, 크기, 그리고 컬러 정보를 기반으로 키 프레임을 추출하고 그레이 레벨 히스토그램 차이와 시간 윈도우를 이용하여 문제 출제 구간을 추출한다. 또한 효율적인 평가를 위하여 카테고리 기반 시스템과 키워드 기반 시스템을 합성하여 문제를 출제하도록 한다. 따라서 학생들은 부족한 영역을 보충하고 관심 있는 영역을 유지하면서 학업 성취도를 향상시킬 수 있다.

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Implementation of a Video Retrieval System Using Annotation and Comparison Area Learning of Key-Frames (키 프레임의 주석과 비교 영역 학습을 이용한 비디오 검색 시스템의 구현)

  • Lee Keun-Wang;Kim Hee-Sook;Lee Jong-Hee
    • Journal of Korea Multimedia Society
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    • v.8 no.2
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    • pp.269-278
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    • 2005
  • In order to process video data effectively, it is required that the content information of video data is loaded in database and semantics-based retrieval method can be available for various queries of users. In this paper, we propose a video retrieval system which support semantics retrieval of various users for massive video data by user's keywords and comparison area learning based on automatic agent. By user's fundamental query and selection of image for key frame that extracted from query, the agent gives the detail shape for annotation of extracted key frame. Also, key frame selected by user becomes a query image and searches the most similar key frame through color histogram comparison and comparison area learning method that proposed. From experiment, the designed and implemented system showed high precision ratio in performance assessment more than 93 percents.

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Collaborative Recommendation of Online Video Lectures in e-Learning System (이러닝 시스템에서 온라인 비디오 강좌의 협업적 추천 방법)

  • Ha, In-Ay;Song, Gyu-Sik;Kim, Heung-Nam;Jo, Geun-Sik
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.9
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    • pp.85-94
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    • 2009
  • It is becoming increasingly difficult for learners to find the lectures they are looking for. In turn, the ability to find the particular lecture sought by the learner in an accurate and prompt manner has become an important issue in e-Learning. To deal this issue, in this paper. we present a collaborative approach to provide personalized recommendations of online video lectures. The proposed approach first identifies candidated video lectures that will be of interest to a certain user. Partitioned collaborative filtering is employed as an approach in order to generate neighbor learners and predict learners'preferences for the lectures. Thereafter, Attribute-based filtering is employed to recommend a final list of video lectures that the target user will like the most.

A Design of Gamification for Minimum Learning Judgement System (최소학습 판단 시스템을 위한 게임화 설계)

  • Jo, Jaechoon;Lim, Heuiseok
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.10a
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    • pp.327-328
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    • 2016
  • 정보통신 기술의 발전으로 온라인 교육과 온라인 학습자는 지속적으로 증가하고 있는 추세이다. 비디오 콘텐츠 강의를 중심으로 하고 있는 대표적인 온라인 공개수업은 무료로 제공되며 평가보다는 배움에 대한 노력을 중시하고 있다. 이를 위해 학습에 대한 최소한의 노력을 판단할 수 있는 최소학습 판단 모델 및 시스템을 개발하였다. 하지만 학습자의 동기부여와 몰입 요소가 문제점으로 제기되었다. 따라서 본 논문은 동기부여와 몰입 요소 부족의 문제점을 해결하고자 부담 없이 학습이 가능한 재미있는 교육적 요소를 적용하기 위해 최소학습 판단 시스템을 위한 게임화를 설계하였다.

The Development and Application of a Flipped Learning-Based Smart Teaching and Learning System for Elementary Subject Matter Education (초등 교과 교육을 위한 플립 러닝 기반 스마트 교수-학습 시스템의 개발 및 적용)

  • Lee, Miwha;Park, Sangmin
    • Journal of The Korean Association of Information Education
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    • v.23 no.1
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    • pp.29-38
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    • 2019
  • The purpose of this study was threefold: to design and develop a smart teaching and learning system based on flipped learning for elementary subject matter education; to apply the system to the elementary classroom; and to examine the effects of the system on students' achievement and satisfaction levels. The system was composed of a video part, a date part, and a learning line part. Presentations, preinstructional videos, and spreadsheets were created for the flipped classroom. The results of the analyses indicated that the teaching and learning system positively influenced students' achievement and satisfaction levels. The study concluded with the implications of the study and suggestions for the future study.

Implementation of Engine for Authoring and Playing Motion Picture of Computer Screen Images and Audio (컴퓨터 스크린 이미지와 오디오의 동영상저작 및 재생 엔진 구현)

  • 황기태;이재문
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.11a
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    • pp.271-275
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    • 2001
  • 본 논문에서는 컴퓨터를 이용한 원격 강의, 원격 학습, 데모 화면 제작 등의 응용들에 필요한 동영상 멀티미디어 시스템의 설계 및 구현을 보인다. 본 논문에서 다루는 연속적으로 변하는 컴퓨터 스크린 이미지는 실세계 비디오와 크기와 영상 특성에 있어 차이점을 가지며 기존의 MPEG 등과 같은 압축 알고리즘이 부적합하다. 시간적으로 변하는 컴퓨터 스크린과 컴퓨터에서 발생하는 오디오로 구성되는 동영상을 저작 재생하는 멀티미디어 시스템 구현 내용과 시스템 성능 평가 결과를 보인다.

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Learning Material Bookmarking Service based on Collective Intelligence (집단지성 기반 학습자료 북마킹 서비스 시스템)

  • Jang, Jincheul;Jung, Sukhwan;Lee, Seulki;Jung, Chihoon;Yoon, Wan Chul;Yi, Mun Yong
    • Journal of Intelligence and Information Systems
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    • v.20 no.2
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    • pp.179-192
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    • 2014
  • Keeping in line with the recent changes in the information technology environment, the online learning environment that supports multiple users' participation such as MOOC (Massive Open Online Courses) has become important. One of the largest professional associations in Information Technology, IEEE Computer Society, announced that "Supporting New Learning Styles" is a crucial trend in 2014. Popular MOOC services, CourseRa and edX, have continued to build active learning environment with a large number of lectures accessible anywhere using smart devices, and have been used by an increasing number of users. In addition, collaborative web services (e.g., blogs and Wikipedia) also support the creation of various user-uploaded learning materials, resulting in a vast amount of new lectures and learning materials being created every day in the online space. However, it is difficult for an online educational system to keep a learner' motivation as learning occurs remotely, with limited capability to share knowledge among the learners. Thus, it is essential to understand which materials are needed for each learner and how to motivate learners to actively participate in online learning system. To overcome these issues, leveraging the constructivism theory and collective intelligence, we have developed a social bookmarking system called WeStudy, which supports learning material sharing among the users and provides personalized learning material recommendations. Constructivism theory argues that knowledge is being constructed while learners interact with the world. Collective intelligence can be separated into two types: (1) collaborative collective intelligence, which can be built on the basis of direct collaboration among the participants (e.g., Wikipedia), and (2) integrative collective intelligence, which produces new forms of knowledge by combining independent and distributed information through highly advanced technologies and algorithms (e.g., Google PageRank, Recommender systems). Recommender system, one of the examples of integrative collective intelligence, is to utilize online activities of the users and recommend what users may be interested in. Our system included both collaborative collective intelligence functions and integrative collective intelligence functions. We analyzed well-known Web services based on collective intelligence such as Wikipedia, Slideshare, and Videolectures to identify main design factors that support collective intelligence. Based on this analysis, in addition to sharing online resources through social bookmarking, we selected three essential functions for our system: 1) multimodal visualization of learning materials through two forms (e.g., list and graph), 2) personalized recommendation of learning materials, and 3) explicit designation of learners of their interest. After developing web-based WeStudy system, we conducted usability testing through the heuristic evaluation method that included seven heuristic indices: features and functionality, cognitive page, navigation, search and filtering, control and feedback, forms, context and text. We recruited 10 experts who majored in Human Computer Interaction and worked in the same field, and requested both quantitative and qualitative evaluation of the system. The evaluation results show that, relative to the other functions evaluated, the list/graph page produced higher scores on all indices except for contexts & text. In case of contexts & text, learning material page produced the best score, compared with the other functions. In general, the explicit designation of learners of their interests, one of the distinctive functions, received lower scores on all usability indices because of its unfamiliar functionality to the users. In summary, the evaluation results show that our system has achieved high usability with good performance with some minor issues, which need to be fully addressed before the public release of the system to large-scale users. The study findings provide practical guidelines for the design and development of various systems that utilize collective intelligence.