• Title/Summary/Keyword: 블록 놀이

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Error Concealment Method using Temporal and Spatial Correlation of Motion Vector (시공간적 상관성을 이용한 에러은닉기법)

  • Son, Nam-Rye;Lee, Guee-Sang
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.10a
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    • pp.793-796
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    • 2001
  • 이동 통신 채널과 같이 에러 발생율이 놀은 환경에서 부호화된 비디오 스트림 전송시 발생된 에러는 비디오 화질에 큰 영향을 줄 수 있다. 본 논문에서 현재 널리 사용되고 있는 H.263 복호화기에서 전송도중 에러가 발생했을 경우 추가적인 데이터 삽입 없이 효율적으로 에러를 은닉한 수 있는 기법에 관하여 제안하였다. 특히 인터프레임 영상에서 손상되거나 손실된 움직임벡터에 대해 시간영역에서 관계가 깊은 이전 프레임에서 손실블록(매크로블록)과 같은 위치에 있는 블록의 움직임벡터와 현재 프레임에서 손실블록과 인접한 블록들의 움직임벡터 정보를 이용하여 손상된 블록에 대해 에러를 은폐시키는 방법을 제안한다. 기본적으로 손상된 매크로블록 주변에 인접한 화소값들을 움직임 벡터 추정에 사용한다.

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Adaptive QoS Filter for MPEG Streaming in Wireless Network (무선 네트워크 상에서 MPEG 스트리밍을 위한 적응적 QoS 필터)

  • 최당우;박홍성
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.11a
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    • pp.12-17
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    • 2001
  • 본 논문에서는 낮은 대역폭의 무선 네트워크상에서 MPEG 스트리밍을 위한 방법으로, DCT 계수의 제거에 기반한 QoS 필터링 방법과 매크로 블록상의 움직임 벡터와 인트라 블록의 비율을 고려한 영상분식을 통하여 분석된 내용에 가장 알맞는 필터의 선택과 필터의 적용 수준을 네트워크의 상태에 따라 결정하여 대역폭을 만족시킬 수 있는 비트레이트의 조절로서 원활한 스트리밍을 가능하게 하며 영상분석을 통하여 영상의 품질을 높여 고품질의 영상 멀티미디어 서비스와 최소한의 부하를 줄 수 있는 설계로서 서버운용시 과효율을 놀일 수 있도록 한다.

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Adaptive Intra Macroblock Update for Video Transcoder (동영상 트랜스코더를 위한 적응적 인트라 매크로블록 업데이트에 대한 연구)

  • Seo Dong-Wan;Choe Yoon-Sik
    • Journal of the Institute of Convergence Signal Processing
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    • v.7 no.1
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    • pp.1-10
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    • 2006
  • To reduce the complexity of video transcoder, transcoding techniques generally use intermediate data such as macroblock types, motion vectors, DCT coefficients, which are extracted from incoming video bitstream. In this Paper, we Propose a new adaptive INTRA update scheme utilizing the importance of each macroblock in a given frame. The importance measure is calculated from the motion vectors which are extracted from the decoding procedure of a incomming video data.'rho ratio of the macroblock to be referred by the next frame is calculated by the motion vectors of the next frame and the macroblocks to be refered higher ratio has more effect on the next frame and the followed frames. The proposed scheme can obtain transcoded bitstreams which has better image quality and more improved resilience against transmission errors.

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Implementation of Functional Blocks of Modular Toy for Creative Education (창의적 교육을 위한 모듈형 완구의 기능 블록 구현)

  • Kim, Jong-Tae;Park, Ji-Youp;Lee, Bo-Hee
    • Journal of Convergence for Information Technology
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    • v.7 no.5
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    • pp.95-102
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    • 2017
  • Modular toys for creative education require functional blocks to create various types of movements. An active drive module and a lot of passive connection blocks are needed to express motion with combination. In this paper, we propose the design of modular toys to produce various creative movements and controller structure working with them. In order to facilitate the connection between the designed modules, a connection method and a suitable mechanism are suggested. We also dealt with the design of various types of sensor modules that can work in conjunction with modular toys. Using these toys, typical standard application form that can be imitated educationally is suggested and showed the usefulness of the modular toy by actually applying it with designed modules and components. The proposed method is applied to actual educational toys, and the operation is effectively performed by recording operation and playing repetitive operation.

Proceeding patterns of block play, and differences on block play's quality and symbolic play' pretending elements (구성놀이 전개 유형, 연령, 성별에 따른 구성놀이 질 및 가작화에서의 차이)

  • Han, Suk Sil;Park, Ju Hee
    • Korean Journal of Human Ecology
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    • v.23 no.1
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    • pp.31-46
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    • 2014
  • This study investigated the proceeding patterns of constructive play with lego blocks, and the differences on the quality of constructive play and symbolic play's pretending elements. The subjects were 132 children at child care centers and kindergarten: 64 three-year-olds (36 boy, 28 girl) and 68 five-year-olds (32 boy, 36 girl). The study found three proceeding patterns in the constructive lego play. First, children engaged in constructive and symbolic play simultaneously, or they switched back and forth between symbolic and constructive play. This pattern was termed as "constructive and symbolic play simultaneously or alternatively"(type 3), and it was occurred most frequently. Secondly, children focused only on constructing structures. This pattern was termed as "constructive play only"(type 1), Thirdly, children engaged in symbolic play only after they completed building some structures. This pattern was named "symbolic play after constructive play"(type 2). The findings also indicated that children who were categorized as type 1 and 2 showed higher quality of constructive play and longer duration in play than children as type 3. Five-year-old children sustained play longer and showed higher quality in terms of elaboration, imagination, and variety (number of blocks, shape of blocks). Furthermore, children as type 3 showed a higher level of imaginative play than children as type 1 and 2, especially in terms of role, objet, and context of projection.

Programming Language Curriculum for Computational Thinking : Starting with Lightbot hour and Classic maze (컴퓨팅 사고력을 위한 프로그래밍 언어 교육과정 : 라이트봇 게임과 고전 미로 게임으로 시작하기)

  • Jun, Bungwoo;Shin, Seungki
    • Journal of The Korean Association of Information Education
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    • v.25 no.6
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    • pp.987-994
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    • 2021
  • Computational Thinking is an analytical thinking ability that is necessary for everyone and everywhere. The existing Computational Thinking development education provided in Practical textbooks leads to block-based programming languages from unplugged activities. Many unplugged activities focus on practicing sequential order, which may lack the learning of abstractions or automation concepts. In block-based programming languages, concepts such as coordinate planes, which are not introduced in elementary school curriculum, appear, making students feel burdened by the block-based programming language itself. In this study, a curriculum was designed for elementary student's computational thinking through game-based programming language education. The results and their effectiveness were analyzed through the beaver challenge. As a result of analyzing the pre-test and post-test scores, it was confirmed that students' computational thinking skills improved.

Development of SW Education Model based on HVC Learning Strategy for Improving Computational Thinking (컴퓨팅 사고 함양을 위한 HVC 학습전략 기반 SW교육모델 개발)

  • Sung, Younghoon
    • Journal of The Korean Association of Information Education
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    • v.21 no.5
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    • pp.583-593
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    • 2017
  • In order to overcome the difficulties of programming education for beginners, various research strategies such as UMC(Use-Modify-Create), design based learning, discovery learning and play learning are applied. In this study, we developed a HVC(History-VR Coding-Collaboration) learning strategy model for the improvement of learner's computational thinking. The HVC model is composed of a combination module of block type. We developed a 12th session storytelling - based virtual reality programming curriculum. As a result, HVC model and SW education program showed significant difference in improvement of learner's computational thinking.

Error Concealment using Discrete Properity of Image (영상의 불연속 특성을 이용한 에러 복원)

  • Son, Nam-Rye;Lee, Guee-Sang
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.04a
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    • pp.771-774
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    • 2002
  • 에러 발생율이 높은 이동 통신 채널 환경에서는 부호화된 비디오 스트림 전송시 발생된 채널 에러는 비디오 화질에 큰 영향을 줄 수 있다. 본 논문에서 현재 널리 사용되고 있는 H.263 부/복호화기에서 전송도중 에러가 발생했을 경우 추가적인 데이터 삽입 없이 효율적으로 에러를 은닉할 수 있는 기법에 관하여 제안하였다. 특히, 영상신호는 대개 인트라 픽쳐와 인터 픽쳐로 크게 구분되는데, 이들 중 부호화된 스트림에서 발생빈도가 놀은 인터 픽쳐에 대한 오류은닉을 우선적으로 목표로 하였다. 인터 프레임 픽쳐에서 DFD나 움직임벡터 손실시, 정확히 복원된 손실된 매크로블럭에 인접한 주변 픽셀 4*4을 이용해서 이전픽쳐에서 움직임벡터을 추정하고, 추정된 움직임 벡터을 가지고 손실된 매크로블록을 복원한다. 이때 주변블럭의 움직임벡터 추정시 소요되는 계산량은 충분히 디코더측에서 수용한다는 전제하에서 실험하였다.

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Participatory Design Process with Concept Generation Toolkits - A Case Study of Designing the Stroller and Its Renting System for Department Stores - (컨셉도출 툴킷을 활용한 참여적 디자인 프로세스 - 백화점 유모차 및 대여 시스템의 디자인 사례연구 -)

  • 성기원;신현경;강학화;남택진
    • Archives of design research
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    • v.16 no.1
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    • pp.73-82
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    • 2003
  • This paper presents a case study of designing the stroller and its renting system for department stores in order to verify the feasibility of the participatory design approach, in particular the concept generation toolkits and the participatory design workshops, in the product development process. As the concept generation toolkits to draw active user participation, a Velcro Covered stroller model and a Block Layout System were developed and used in a series of the participatory design workshops. The results suggest that the participatory design approach provides better understanding of what the users want and allows designers to avoid false expectation about the design context. It was also found that the experience of design team with the users in the workshop was a good source of design ideation. The study also suggests that participatory design approach can become more effective by developing the concept generation toolkits which are more appropriate for design problems and the methods to smoothly transform the concepts from users into synthesized design solutions.

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Effects of the Type and Number of Enrichment on Growth Performance, Blood Characteristics, Footpad Dermatitis, and Litter Moisture in Broilers (Enrichment 종류 및 개수 설정에 따른 육계 생산성, 혈액특성, 발바닥피부염, 깔짚 내 수분함량에 미치는 영향)

  • Hyunsoo, Kim;Hee-Jin, Kim;Jin-Joo, Jeon;Jiseon, Son;Yeon-Seo, Yun;Eui-Chul, Hong;Hwan-Ku, Kang
    • Korean Journal of Poultry Science
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    • v.49 no.4
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    • pp.199-210
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    • 2022
  • This study was conducted to investigate the effects of the type and number of enrichments on growth performance, blood characteristics, footpad dermatitis (FPD) incidence, and litter moisture in broilers. A total of 1,140 1-day-old male Ross 308 broilers were assigned to a 3 × 2 factorial arrangement based on the type of enrichment (cabbage, alfalfa block, and angle sawdust) and the number of enrichments (one or two per 38 broilers). The growth performance, blood characteristics, FPD incidence, and litter moisture of the broilers were evaluated. Body weight and feed conversion rate were significantly improved (P<0.05) in the alfalfa block and sawdust group compared to the cabbage group, but there was no interaction effect between the type and number of enrichments. The heterophil/lymphocyte ratio, a stress index, was significantly decreased (P<0.05) in the alfalfa block and sawdust groups compared with the cabbage group. The incidence of FPD was significantly decreased in the order of cabbage (3.78), alfalfa block (3.06), and sawdust (1.43) groups at 5 weeks of age. Moreover, there was a significant decrease in the incidence of FPD (P<0.05) in the one-enrichment group compared with the two-enrichment group. Litter moisture at 5 weeks of age was significantly reduced in the sawdust group compared to the cabbage and alfalfa groups, but there was no significant difference in the interaction between the type and number of enrichments. It was concluded that sawdust enrichment positively influenced both growth performance and the animal welfare of broilers. In addition, it is expected that sawdust can be used to regulate litter moisture.