• Title/Summary/Keyword: 블록 기반 방법

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Single Sign-On based Authentication System combined with Blockchain (블록체인을 활용한 Single Sign-On 기반 인증 시스템)

  • Im, Jihyeok;Lee, Myeongha;Lee, Hyung-Woo
    • Journal of Internet of Things and Convergence
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    • v.4 no.2
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    • pp.13-20
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    • 2018
  • In this paper, we propose an authentication system that combines 'Single-Sign-On' and 'Token-based authentication' based on 'Block Chain' technology. We provide 'access control' function and 'integrity' by combining block-chain technology with single-sign-on authentication method and provided stateless self-contained authentication function using Token based authentication method. It was able to enhance the security by performing the encryption based Token issuance and authentication process and provided convenience of authentication to Web Server. As a result, we can provide token-based SSO authentication service efficiently by providing a convenient way to improve the cumbersome authentication process.

A Study on the Load Balancing Algorithm using Unit Sub-block for Distributed Volume Rendering (분산 볼륨 렌더링에서 단위 서브-블록을 이용한 로드 밸런싱 알고리즘에 대한 연구)

  • Kim, Dae-Hyun;Kim, Tai-Yun
    • Journal of the Korea Computer Graphics Society
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    • v.1 no.2
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    • pp.213-225
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    • 1995
  • 3 차원 볼륨 데이터를 시각화(visualization)하기 위해서는 많은 계산 량과 메모리 량을 필요로 한다. 단일컴퓨터에서 순차 알고리즘을 이용하여 데이터를 시각화하고 분석하는 것은 실시간 응용 프로그램에는 부적합하다. 기존의 병렬 볼륨 렌더링에서의 데이터 분할 방법은 대부분 정적 로드 밸런싱(static load balancing)에 기반하고 있다. 동적 로드 밸런싱에 기반한 기존의 방법들은 불륨 데이터의 정규성(regularity)을 이용할 수 없다는 단점이 있다. 본 연구에서는 3 차원 볼륨 데이터에 대하여 로컬 태스크 큐(local task queue) 기법에 기반한 새로운 로드밸런싱 알고리즘을 제안한다. 제안한 방법은 계산에 참여할 노드(node)들을 PVM(parallel virtual machine)의 동적 프로세스 그룹(dynamic process group: DPG)을 이용하여 정적으로 그룹화(grouping)한다. 각각의 DPG들은 로컬 태스크 큐를 기반으로 단위 서브-블록에 대하여 동적 로드 밸런싱을 수행한다. 최적화된 레이 캐스팅 알고리즘들을 분산 환경에 새롭게 적용함으로써 로드 밸런싱으로 생길 수 있는 오버 헤드를 최소화하였다.

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Block-based Motion Vector Smoothing for Nonrigid Moving Objects (비정형성 등속운동 객체의 움직임 추정을 위한 블록기반 움직임 평활화)

  • Sohn, Young-Wook;Kang, Moon-Gi
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.6
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    • pp.47-53
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    • 2007
  • True motion estimation is necessary for deinterlacing, frame-rate conversion, and film judder compensation. There have been several block-based approaches to find true motion vectors by tracing minimum sum-of-absolute-difference (SAD) values by considering spatial and temporal consistency. However, the algorithms cannot find robust motion vectors when the texture of objects is changed. To find the robust motion vectors in the region, a recursive vector selection scheme and an adaptive weighting parameter are proposed. Previous frame vectors are recursively averaged to be utilized for motion error region. The weighting parameter controls fidelity to input vectors and the recursively averaged ones, where the input vectors come from the conventional estimators. If the input vectors are not reliable, then the mean vectors of the previous frame are used for temporal consistency. Experimental results show more robust motion vectors than those of the conventional methods in time-varying texture objects.

Deblocking Filter Based on Edge-Preserving Algorithm And an Efficient VLSI Architecture (경계선 보존 알고리즘 기반의 디블로킹 필터와 효율적인 VLSI 구조)

  • Vinh, Truong Quang;Kim, Ji-Hoon;Kim, Young-Chul
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.11C
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    • pp.662-672
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    • 2011
  • This paper presents a new edge-preserving algorithm and its VLSI architecture for block artifact reduction. Unlike previous approaches using block classification, our algorithm utilizes pixel classification to categorize each pixel into one of two classes, namely smooth region and edge region, which are described by the edge-preserving maps. Based on these maps, a two-step adaptive filter which includes offset filtering and edge-preserving filtering is used to remove block artifacts. A pipelined VLSI architecture of the proposed deblocking algorithm for HD video processing is also presented in this paper. A memory-reduced architecture for a block buffer is used to optimize memory usage. The architecture of the proposed deblocking filter is prototyped on FPGA Cyclone II, and then we estimated performance when the filter is synthesized on ANAM 0.25 ${\mu}m$ CMOS cell library using Synopsys Design Compiler. Our experimental results show that our proposed algorithm effectively reduces block artifacts while preserving the details.

Smoke Detection Using the Ratio of Variation Rate of Subband Energy in Wavelet Transform Domain (웨이블릿 변환 영역에서 부대역 에너지 변화율의 비를 이용한 연기 감지)

  • Kim, JungHan;Bae, Sung-Ho
    • Journal of Korea Multimedia Society
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    • v.17 no.3
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    • pp.287-293
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    • 2014
  • Early fire detection is very important to avoid loss of lives and material damage. The conventional smoke detector sensors have difficulties in detecting smoke in large outdoor areas. The video-based smoke detection can overcome these drawbacks. This paper proposes a new smoke detection method in video sequences. It uses the ratio of variation rate of subband energy in the wavelet transform domain. In order to reduce the false alarm, candidate smoke blocks are detected by using motion, decrease of chromaticity and the average intensity of block in the YUV color space. Finally, it decides whether the candidate smoke blocks are smokes or not by using their temporal changes of subband energies in the wavelet transform domain. Experimental results show that the proposed method noticeably increases the accuracy of smoke detection and reduces false alarm compared with the conventional smoke detection methods using wavelets.

GPU-based Adaptive LOD control for Quadtree-Based Terrain Rendering (사진트리 기반 지형렌더링을 위한 GPU기반의 적응형 상세단계 조정 방법)

  • Choi, In-Ji;Shin, Byeong-Seok
    • Journal of Korea Game Society
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    • v.8 no.3
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    • pp.61-68
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    • 2008
  • Quadtree-based terrain visualization methods have been used in a lot of applications. However, because most procedures are performed on the CPU, the rendering speed is slow in comparison to methods using GPU. In this paper, we present a quadtree-based terrain visualization method working on the GPU with specially designed data structure, error-texture and LOD-texture, and block-based acceleration method. In preprocessing step, we calculate errors in world space and store them to error-texture. In rendering step, we examine projected errors of error-texture and choose the detail level, then store the projected errors to LOD-texture. View frustum culling is performed as block unit using the values of error-texture and LOD-texture. This method reduces CPU load and performs time consuming jobs such as LOD selection and view frustum culling.

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An Effective Postprocessing Algorithm for Block Encoded Images Using Adaptive Filtering and Interpolation (적응적 필터링과 보간법을 이용한 블록기반 압축영상의 효율적인 후처리 알고리듬)

  • Park, Kyung-Nam
    • Journal of Korea Society of Industrial Information Systems
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    • v.12 no.1
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    • pp.39-45
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    • 2007
  • In this paper, we present a new postprocessing algorithm using interpolation and signal adaptive filter according to the each block characteristic which is acquired in block classification process. We applied blocking artifact reduction algorithm for four neighbor low frequency block and ringing artifacts is removed with preserving edges by applying a signal adaptive filter in high frequency block based on edge map. The computer simulation results confirmed a better performance by the proposed method in both the subjective and objective image qualities.

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A study on local facial features using LDP (LDP를 이용한 지역적 얼굴 특징 표현 방법에 관한 연구)

  • Cho, Young Tak;Jung, Woong Kyung;Ahn, Yong Hak;Chae, Ok Sam
    • Convergence Security Journal
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    • v.14 no.5
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    • pp.49-56
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    • 2014
  • In this paper, we proposed a method for representing local facial features based on LDP (Local Directional Pattern). To represent both PFF (Permanent Facial Features) and TFF (Transient Facial Features) effectively, the proposed method configure local facial feature vectors based on overlapped blocks for each facial feature in the forms of various size and shape. There are three advantages - it take advantages of geometric feature based method; it shows robustness about detection error using movement characteristics of each facial feature; and it shows reduced sampling error because maintain spatial information caused by block size variability. Proposed method shows better classification accuracy and reduced amount of calculation than existing methods.

Automated Modification of Irregular Shape of Building Edges Extracted from High Spatial Resolution Satellite Imagery Using Road Direction Information (고해상도 위성영상에서 추출된 건물경계의 도로방향정보 기반 선형보정)

  • Lee Jong-Yeol
    • Proceedings of the KSRS Conference
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    • 2006.03a
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    • pp.173-177
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    • 2006
  • 고해상도의 위성영상이 수집됨에 따라 이에서 지형지물을 자동 추출하려는 분야가 점차 중요해지고 있다. 지형지물을 수작업을 거치지 않고 추출하는 방법의 연구 중에서는 지형지물의 경계추출을 기반으로 하는 방법이 많이 이용된다. 그러나 일반적으로 추출된 지형지물 경계의 선형이 왜곡된 형태를 갖으며, 지형지물의 실제 경계의 형태와는 다소 차이가 있는 결과를 보인다. 이 연구에서는 선형이 굴곡이 있는 지형지물 중 건축물의 경계를 인접한 도로 정보를 이용하여 실제의 경계 형태에 가깝게 보정하는 방법을 검토하였다. context 정보로서 이것을 이용한다면 블록 내의 건축물의 경계를 보다 규칙적으로 정비할 수 있을 것이다. 이 연구에서는 이러한 전제를 가지고 도로로 분할된 블록 내 건축물 경계를 도로의 방향을 기반으로 보정하는 방법을 제안하였다.

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CNN-based In-loop Filtering Using Block Information (블록정보를 이용한 CNN기반 인 루프 필터)

  • Kim, Yangwoo;Lee, Yung-lyul
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2019.11a
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    • pp.27-29
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    • 2019
  • VVC(Versatile Video Coding)는 입력 YUV영상을 CTU(Coding Tree Unit)으로 분할하고, 다시 이를 QTBTTT(Quad Tree, Binary Tree, Ternery Tree)로 최적의 블록으로 분할하고 각각의 블록을 공간적, 시간적 정보를 이용하여 예측하고 예측블록과 원본블록의 차분신호를 변환, 양자화를 통해 전송한다. 이를 위해 여러가지 인코딩정보가 디코더에 전송되며 이를 이용하여 디코더는 인코더와 똑같은 순서로 영상을 복원 할 수 있다. 본 논문에서는 이러한 VVC 인코더에서 반드시 전송하는 정보를 추가적으로 이용하여 딥러닝 기반의 Convolutional Neural Netwrok로 영상의 압축률 및 화질개선 하는 방법을 제안한다.

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