• Title/Summary/Keyword: 부호 거리장

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Optimized Construction and Visualization of GPU-based Adaptive and Continuous Signed Distance Field, and Its Applications (GPU기반 적응형 및 연속적인 부호 거리장의 최적화된 구성과 시각화, 그리고 그 응용 사례)

  • Moon, Seong-Hyeok;Kim, Jong-Hyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.655-658
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    • 2021
  • 본 논문에서는 GPU 아키텍처를 이용하여 적응형 부호 거리장을 최적화하여 빠르게 구축하고 시각화 할 수 있는 방법에 대해 제안한다. 쿼드트리를 효율적으로 GPU 메모리로 전달하고, 이를 활용하여 삼각형에 대해 유클리디안 거리를 각 스레드 별로 병렬처리하여 최단 거리를 찾는다. 이 과정에서 GPU를 사용하여 삼각형으로 구성된 3D 메쉬로부터 빠르게 적응형 부호 거리장을 계산할 수 있는 최적화 기법과 절단면 보기, 특정 위치의 값 조회, 실시간 레이트레이싱 및 충돌처리 작업을 빠르고 효율적으로 수행할 수 있는지를 보여준다. 또한, 제안하는 프레임워크를 활용하면 하이 폴리곤 메쉬도 1초 내외로 부호 거리장을 계산할 수 있기 때문에 강체뿐만 아니라 변형체에도 충분히 활용될 수 있다.

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Efficient GPU Framework for Adaptive and Continuous Signed Distance Field Construction, and Its Applications

  • Kim, Jong-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.3
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    • pp.63-69
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    • 2022
  • In this paper, we propose a new GPU-based framework for quickly calculating adaptive and continuous SDF(Signed distance fields), and examine cases related to rendering/collision processing using them. The quadtree constructed from the triangle mesh is transferred to the GPU memory, and the Euclidean distance to the triangle is processed in parallel for each thread by using it to find the shortest continuous distance without discontinuity in the adaptive grid space. In this process, it is shown through experiments that the cut-off view of the adaptive distance field, the distance value inquiry at a specific location, real-time raytracing, and collision handling can be performed quickly and efficiently. Using the proposed method, the adaptive sign distance field can be calculated quickly in about 1 second even on a high polygon mesh, so it is a method that can be fully utilized not only for rigid bodies but also for deformable bodies. It shows the stability of the algorithm through various experimental results whether it can accurately sample and represent distance values in various models.

Detailed Representation of Liquid-Solid Mixed Surfaces with Adaptive Framework Based Hybrid SDF and Surface Reconstruction (적응형 프레임워크 기반의 하이브리드 부호거리장과 표면복원을 이용한 액체와 고체 혼합 표면의 세밀한 표현)

  • Kim, Jong-Hyun
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.4
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    • pp.11-19
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    • 2017
  • We propose a new pipeline of fluid surface reconstruction that incorporates hybrid SDF(signed distance fields) and adaptive fluid surface techniques to finely reconstruct liquid-solid mixed surfaces. Previous particle-based fluid simulation suffer from a noisy surface problem when the particles are distributed irregularly. If a smoothing scheme is applied to reduce the problem, sharp and detailed features can be lost by over-smoothing artifacts. Our method constructs a hybrid SDF by combining signed distance values from the solid and liquid parts of the object. We also proposed a method of adaptively reconstructing the surface of the fluid to further improve the overall efficiency. This not only shows the detailed surface of the solid and liquid parts, but also the detail of the solid surface and the smooth fluid surface when both materials are mixed. We introduce the concept of guiding shape and propose a method to get signed distance value quickly. In addition, the hybrid SDF and mesh reconstruction techniques are integrated in the adaptive framework. As a result, our method improves the overall efficiency of the pipeline to restore fluid surfaces.

Tetrahedral Meshing with an Octree-based Adaptive Signed Distance Field (옥트리 기반의 적응적 부호거리장을 이용한 사면체 요소망 생성)

  • Park, Seok-Hun;Choi, Min-Gyu
    • Journal of the Korea Computer Graphics Society
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    • v.18 no.1
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    • pp.29-34
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    • 2012
  • High-quality tetrahedral meshes are crucial for FEM-based simulation of large elasto-plastic deformation and tetrahedral-mesh-based simulation of fluid flow. This paper proposes a volume meshing method that exploits an octree-based adaptive signed distance field to fill the inside of a polygonal object with tetrahedra, of which dihedral angles are good. The suggested method utilizes an octree structure to reduce the total number of tetrahedra by space-efficiently filling an object with graded tetrahedra. To obtain a high-quality mesh with good dihedral angles, we restrict the octree in such a way that any pair of neighboring cells only differs by one level. In octree-based tetrahedral meshing, the signed distance computation of a point to the surface of a given object is a very important and frequently-called operation. To accelerate this operation, we develop a method that computes a signed distance field directly on the vertices of the octree cells while constructing the octree using a top-down approach. This is the main focus of the paper. The suggested tetrahedral meshing method is fast, stable and easy to implement.

Performance Analysis of Asymmetric Turbo Codes Using SOVA Decoding Algorithm (SOVA 복호방법을 이용한 비대칭구조 터보부호의 성능분석)

  • 신한균;강수훈;최회동;노종선
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.4A
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    • pp.553-557
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    • 2000
  • It is known that turbo codes have an error-floor bound according to the effective free distance at high SNR. But the performance for turbo codes in the water-fall area at low SHR has not been studied yet. In this paper, asymmetric turbo codes that consist of RSC(recursive systematic convolutional) codes with different constraint length are proposed and their performance is analysed for SOVA decoding algorithm.

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Algebraic Geometric Codes and Subfields of Hermitian Function Field (대수기하부호와 Hermitian 함수체의 부분체)

  • 양경철
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.19 no.3
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    • pp.418-424
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    • 1994
  • Like the Hermitian function field over GF(q), those subfields defined by y +y=x where s divides q+1 are also maximal, having the maximum number os places of degree one permissible by the Hasse-Weil bound. Geometric Goppa codes(or algebraic geometric codes) arising from these subfields of the Hermitian function field are studied in this paper. Their dimension and minimum distance are explicilty and completely presented for any m with m

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Morphing Technique using Scanned Data and Level-Set Method (스캔 데이터와 레벨셋 방법을 이용한 몰핑 기법)

  • Lee, Tae-Ho;Lee, Seung-Wook;Cho, Seon-Ho
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2011.04a
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    • pp.565-568
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    • 2011
  • NURBS는 매개변수를 이용하여 3차원에서 곡면을 표현한 방법으로서 노트벡터, 조정점, 가중치로 구성된다. 레벨셋은 공간을 음함수로 정의된 장으로 형성하여 음함수의 일정한 값을 추적하여 곡면을 표현한 방법이다. 본 논문에서는 스캔 데이터를 NURBS 형태로 추출한 뒤 이를 정밀한 레벨셋 모델로 변환하였다. 레벨셋 모델을 구성하기 위해서 형성된 음함수는 부호를 갖는 거리함수를 사용하였고, 거리함수를 정밀하게 나타내기 위해 Newton 순환법을 이용하였다. 변환된 레벨셋 모델을 이용하여 형상의 몰핑을 수행하였다. 몰핑은 초기 형상을 목표 형상으로 변화시켜 나가는 과정으로서 레벨셋 모델을 이용한 몰핑은 용이성과 질적인 측면에서 우수하다. 수치 예제에서는 스캔 데이터의 레벨셋 모델 변환과 변환된 형상이 자연스럽게 목표형상으로 변화하는지를 확인한다.

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Performance Evaluation of the M-algorithm for Decoding Convolutional Codes (M-알고리듬을 이용한 컨벌루셔널 부호의 복호 성능 평가)

  • 천진영;최규호;성원진
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.3A
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    • pp.188-195
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    • 2002
  • The M-algorithm for decoding convolutional codes can significantly reduce the complexity of the Viterbi algorithm by tracking a fixed number of survivor paths in each level of the decoding trellis. It is an easily-implementable algorithm suited for real-time processing of high-speed data. The algorithm, however, generates a sequence of catastrophic errors when the correct path is not included in the set of survivor paths. In this paper, the performance of the M-algorithm obtained from using various decoding complexity levels, frame lengths, and code constraint lengths is presented. The performance gain is quantified when the algorithm is used in conjunction with codes of increased constraint length. In particular, it is demonstrated the gain from the increased code free distance overcompensates the loss from the correct path being excluded from the survivors, when the frame length is short to moderate. Using 64 survivor paths, the signal-to-noise ratio gain obtained by increasing the constraint length from K=7 to K=9, 11, 15 is respectively 0.6, 0.75, and 08dB, when the frame of length L=100 has the frame error rate of 0.01%.

A Study on the Implementation of the TCM DECODER for Next Generation Mobile Communication (차세대 이동통신을 위한 TCM 복호기 구현에 관한 연구)

  • 은도현;최윤석;조훈상;김응배;이순흠
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.5 no.1
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    • pp.41-51
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    • 2001
  • In this paper, we presented that the performance of the TCM(Trellis Coded Modulation) using the Euclidean distance is better than that of the convolutional code using the hamming distance under the same bandwidth efficiency. And the TCM DECODER for next generation mobile communication replacing the using convolutional decoder is implemented. Also, for the implementation of the TCM DECODER, the convolutional decoder and the TCM decoder were made by C-language and simulated under AWGN channel with respect to the hard decision and the soft decision. So we proved that performance of the TCM is better than that of the convolutional code. From this result, TCM DECODER, of which constraint length is 3, 5 or 7 and which use the soft decision method, was implemented using the AHDL(Altera Hardware Description Language) and fortified using the Max+plus H version 8.2 of Altera corporation.

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Performance Improvement of the battening Effect of the new Asymmetric Turbo Codes (새로운 비대칭 구조를 갖는 터보부호의 Flattening Effect의 성능향상에 관한 연구)

  • 정대호;정성태;김환용
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.6A
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    • pp.533-539
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    • 2002
  • It is well known the fact that turbo lodes has better performance as the number of iteration and the interleaver size increases in the AWGN channel environment. However, as the number of iteration and the interleaver size are increased, it is required much delay and computation for iterative decoding, and caused the flattening effect phenomenon which is very litter BER performance improvement at the arbitrary SNR. In this paper, We proposed the new asymmetric turbo codes, which consist of parallel concatenated turbo codes that use mixed types of component codes with different not only constraint length but also generate polynomial and analyzed its BER performance for log-MAP decoding algorithm with frame size of 128, 256, 512 and 1024 bits, and coding rate of 1/3. As a results of simulation, proposed asymmetric turbo codes verify that its BER performance is superior to conventional symmetric turbo codes. It can be also observed that the flattening effect phenomenon is very reduced by applying the proposed asymmetric turbo codes. It gains respectively 1.7dB ~2.5dB and 2.0dB~2.5dB SNR improvements in the case of short frame(128, 256) and large frame(512, 1024) size for the BER $10_{-4}$>/TEX> region.