• Title/Summary/Keyword: 볼륨데이터

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Priority-Based Hybrid File Storage Management System Using Logical Volume Manager (논리 볼륨 매니저를 이용한 파일 우선순위 기반의 하이브리드 저장장치 관리 시스템)

  • Choi, Hoonha;Kim, Hyeunjee;No, Jaechun
    • Journal of the Institute of Electronics and Information Engineers
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    • v.53 no.12
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    • pp.94-102
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    • 2016
  • Recently, the I/O performance of a single node is rapidly improving due to the advent of high-performance SSD. As a result, the next-generation storage platform based on SSD has received a great deal of attention and such storage platforms are increasingly adopted to commodity servers or data centers that look for the high-bandwidth computation and I/O. However, building all SSD-based storage platform may not be cost-effective because the price per storage capacity is very high as compared to that of HDD. In this paper. we propose a hybrid file management solution, called HyPLVM(Hybrid Priority Logical Volume Manager), which combines the strength of SSD with the desirable aspects of low-price, high-storage capacity HDD. HyPLVM prioritizes the files and directories to be accessed by users, in order to determine the target storage device (SSD/HDD) in which files are allocated, while mitigating the cost of building storage platforms.

An Indoor Space Management System using a Spatial DBMS (공간 DBMS를 이용한 실내 공간관리시스템)

  • Yi, Hyun-Jin;Kim, Hye-Young;Jun, Chul-Min
    • Journal of Korean Society for Geospatial Information Science
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    • v.17 no.4
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    • pp.31-38
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    • 2009
  • Most 3D models found in the literature focus on theoretical topology for exterior 3D volumes. Although there are a few indoor models such as CityGML or IFC, implementing a full topology for the indoor spaces is either less practical due to the complexity or not even necessary in some application domains. Moreover, current spatial DBMSs do not support functionalities explicitly for 3D topological relations. In this study, an alternative method to build a 3D indoor model with less complexity ernativespatial DBMS is suggested. Focusnation the fact that semantic attributes can be storedion the floor surface, we suggestivemulti-layered 3D model for indoor spaces. We show the process to build the proposed model in the PostGIS, a spatial DBMS. And, then, as an example application, we illustrate the process to build and run a campus building information system.

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Development of a Sales Prediction Model of Electronic Appliances using Artificial Neural Networks (인공신경망을 이용한 가전제품의 판매예측모델 개발)

  • Seo, Kwang-Kyu
    • Journal of Digital Convergence
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    • v.12 no.11
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    • pp.209-214
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    • 2014
  • Despite the recession of the global market, the domestic electronic appliance companies dominated TV market in North America. They took both the premium and mid-priced product market and achieved both profitability and volume due to strong product competitiveness and brand power. Despite doing well in the North American market, the domestic TV manufacturers are worried about product development, marketing and sales strategies to remain the continuous competitiveness in the TV market. This study proposes the a sales prediction model of electronic appliances using sales data of S company from the North American market. We develop the sales prediction models based on multiple regression analysis and artificial neural network and compare two models. Especially, this study analyzes the relevance between the TV sales and TV main features in order to improve the price competitiveness or improve the value of TV products.

Virtual Bronchoscopy for Diagnosis of Tracheo-Bronchial Disease (기관지질환 진단을 위한 가상내시경)

  • Kim, Do-Yeon;Park, Jong-Won
    • The KIPS Transactions:PartB
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    • v.10B no.5
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    • pp.509-514
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    • 2003
  • The virtual bronchoscopy was implemented using chest CT images to visualize inside of tracheo-bronchial wall. The optical endoscopy procedures are invasive, uncomfortable for patients and sedation or anesthesia may be required. Also, they have serious side effects such as perforation, infection and hemorrhage. In order to determine the navigation path, we segmented the tracheo-bronchial wall from the chest CT image. We used the coordinates as a navigation path for virtual camera that were calculated from medial axis transformation. We used the perspective projection and marching cube algorithm to render the surface from volumetric CT image data. The tracheobronchial disease was classified into tracheobronchial stenosis causing from inflammation or lung cancer, bronchiectasis and bronchial cancer. The virtual bronchoscopy is highly recommended as a diagnosis tool with which the specific place of tracheobronchial disease can be identified and the degree of tracheobronchial disease can be measured qualitatively, Also, the virtual bronchoscopy can be used as an education and training tool for endoscopist and radiologist.

Feature-Strengthened Gesture Recognition Model Based on Dynamic Time Warping for Multi-Users (다중 사용자를 위한 Dynamic Time Warping 기반의 특징 강조형 제스처 인식 모델)

  • Lee, Suk Kyoon;Um, Hyun Min;Kwon, Hyuck Tae
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.10
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    • pp.503-510
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    • 2016
  • FsGr model, which has been proposed recently, is an approach of accelerometer-based gesture recognition by applying DTW algorithm in two steps, which improved recognition success rate. In FsGr model, sets of similar gestures will be produced through training phase, in order to define the notion of a set of similar gestures. At the 1st attempt of gesture recognition, if the result turns out to belong to a set of similar gestures, it makes the 2nd recognition attempt to feature-strengthened parts extracted from the set of similar gestures. However, since a same gesture show drastically different characteristics according to physical traits such as body size, age, and sex, FsGr model may not be good enough to apply to multi-user environments. In this paper, we propose FsGrM model that extends FsGr model for multi-user environment and present a program which controls channel and volume of smart TV using FsGrM model.

A Surface Reconstruction Method from Contours Based on Dividing Virtual Belt (가상벨트 분할에 기반한 등고선으로부터의 표면재구성 방법)

  • Choi, Young-Kyu;Lee, Seung-Ha
    • The KIPS Transactions:PartB
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    • v.14B no.6
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    • pp.413-422
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    • 2007
  • This paper addresses a new technique for constructing surface model from a set of wire-frame contours. The most difficult problem of this technique, called contour triangulation, arises when there are many branches on the surface, and causes lots of ambiguities in surface definition process. In this paper, the branching problem is reduced as the surface reconstruction from a set of virtual belts and virtual canyons. To tile the virtual belts, a divide-and-conquer strategy based tiling technique, called the BPA algorithm, is adopted. The virtual canyons are covered naturally by an iterative convex removal algorithm with addition of a center vertex for each branching surface. Compared with most of the previous works reducing the multiple branching problem into a set of tiling problems between contours, our method can handle the problem more easily by transforming it into more simple topology, the virtual belt and the virtual canyon. Furthermore, the proposed method does not involve any set of complicated criteria, and provides a simple and robust algorithm for surface triangulation. The result shows that our method works well even though there are many complicated branches in the object.

Interactive Visualization Technique for Adaptive Mesh Refinement Data Using Hierarchical Data Structures and Graphics Hardware (계층적 자료구조와 그래픽스 하드웨어를 이용한 적응적 메쉬 세분화 데이타의 대화식 가시화)

  • ;Chandrajit Bajaj
    • Journal of KIISE:Computer Systems and Theory
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    • v.31 no.5_6
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    • pp.360-370
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    • 2004
  • Adaptive mesh refinement(AMR) is one of the popular computational simulation techniques used in various scientific and engineering fields. Although AMR data is organized in a hierarchical multi-resolution data structure, traditional volume visualization algorithms such as ray-casting and splatting cannot handle the form without converting it to a sophisticated data structure. In this paper, we present a hierarchical multi-resolution splatting technique using k-d trees and octrees for AMR data that is suitable for implementation on the latest consumer PC graphics hardware. We describe a graphical user interface to set transfer function and viewing / rendering parameters interactively. Experimental results obtained on a general purpose PC equipped with an nVIDIA GeForce3 card are presented to demonstrate that the proposed techniques can interactively render AMR data(over 20 frames per second). Our scheme can easily be applied to parallel rendering of time-varying AMR data.

A Scalability based Energy Model for Sustainability of Blockchain Networks (블록체인 네트워크의 지속 가능성을 위한 확장성 기반 에너지 모델)

  • Seung Hyun Jeon;Bokrae Jung
    • Journal of Industrial Convergence
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    • v.21 no.8
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    • pp.51-58
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    • 2023
  • Blockchains have recently struggled to design for the ideal distributed trust networks by solving scalability trilemma. However, local conflicts between some countries lead to imbalance on energy distribution. Besides, blockchain networks (e.g., Bitcoin) currently consume enormous energy for transaction and mining. The existing data volume based trust model evaluated an increasing blockchain size better than Lubin's trust model in scalability trilemma. In this paper, we propose a scalability based energy model to evaluate sustainability for blockchain networks, considering energy consumption for transaction, time duration, and the blockchain size of growing blockchain networks. Through the rigorous numerical analysis, we compare the proposed scalability based energy model with the existing model for the satisfaction and optimal blockchain size. Thus, the scalability based energy model will provide an assessment tool to choose the proper blockchain networks to solve scalability trilemma problem and prove sustainability.

Design for Proximity Voice Chat System in Multimedia Environments

  • Jae-Woo Chang;Jin-Woong Kim;Soo Kyun Kim
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.3
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    • pp.83-90
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    • 2024
  • In this paper, we propose a solution to apply a proximity voice dialog system to voice dialog technology, one of the interaction systems in multimedia environments. A voice dialog between multiple users in a multimedia space is designed by adjusting the volume of the voice according to the distance between the user avatars and muting the user who is beyond the audible distance. The main feature of this research is a reliable UDP-based active server system that delivers low-quality voice data to users who are far away based on distance and does not transmit voice data to users who enter the inaudible area for economic development. The performance of the proposed system was measured in a previously completed project based on the Unity game engine, and it is expected that the system proposed in this research will be actively used in environments that provide interaction between multiple users such as met averse content and real-time battle action games.

Development of K-$Touch^{TM}$ API for kinesthetic/tactile haptic interaction (역/촉감 햅틱 상호작용을 위한 "K-$Touch^{TM}$" API 개발 - 햅틱(Haptic) 개발자 및 응용분야를 위한 소프트웨어 인터페이스 -)

  • Lee, Beom-Chan;Kim, Jong-Phil;Ryu, Je-Ha
    • Journal of the HCI Society of Korea
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    • v.1 no.2
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    • pp.1-8
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    • 2006
  • This paper presents a development of new haptic API (Application Programming Interface) that is called K-$Touch^{TM}$ haptic API. It is designed in order to allow users to interact with objects by kinesthetic and tactile modalities through haptic interfaces. The K-$Touch^{TM}$ API would serve two different types of users: high level programmers who need an easy to use haptic API for creating haptic applications and researchers in the haptic filed who need to experiment or develop with new devices and new algorithms while not wanting to re-write all the required code from scratch. Since the graphic hardware based kinesthetic rendering algorithm implemented in the K-$Touch^{TM}$ API is different from any other conventional kinesthetic algorithms, this API can provide users with haptic interaction for various data representations such as 2D, 2.5D depth(height field), 3D polygon, and volume data. In addition, this API supports kinesthetic and tactile interaction simultaneously in order to allow users with realistic haptic interaction. With a wide range of applicative characteristics, therefore, it is expected that the proposed K-$Touch^{TM}$ haptic API will assists to have deeper recognition of the environments, and enhance a sense of immersion in environments. Moreover, it will be useful development toolkit to investigate new devices and algorithms in the haptic research field.

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