• Title/Summary/Keyword: 복셀 맵

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3D Automatic Skeleton Extraction of Coronary Artery for Interactive Shape Analysis (관상동맥의 인터랙티브 형상 분석을 위한 3차원 골격의 자동 생성)

  • Lee, Jae-Jin;Kim, Jeong-Sik;Choi, Soo-Mi
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.541-546
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    • 2006
  • 3차원 관상동맥을 분석하기 위해서는 혈관의 분기점, 극단점, 혈관의 계층적 구조 관계를 함축적으로 표현하는 것이 매우 중요하다. 본 논문에서는3차원 CT 혈관 조영 영상으로부터 관상동맥의 3차원 골격을 자동으로 추출하는 방법을 개발하였다. 먼저, CT혈관 조영술에 의해 획득된 슬라이스 이미지로부터 3차원 조작 및 수술 시뮬레이션 등을 위하여 혈관의 3차원 표면에 대한 메쉬 모델을 생성한다. 생성된 메쉬 모델이 임의로 변형된 후에도 자동으로 골격을 쉽게 추출할 수 있도록 메쉬 모델을 복셀화하는 단계를 거친다. 이렇게 얻어진 복셀 모델로부터 표면복셀을 결정하고 표면 복셀로부터 객체 복셀까지의 유클리드 거리값를 계산하여 유클리드 거리맵(EDM)을 계산한다. 계산된 EDM 으로부터 객체 복셀이 가지게 되는 최대 내접 구를 계산하여 Discrete Medial Surface을 생성하게 되는데 이것은 골격의 후보가 된다. 골격의 후보집합 복셀에 대하여 Dijkstra 최단 경로 결정 알고리즘을 적용하여 골격을 자동으로 추출하게 된다. 이렇게 추출된 3차원 골격은 관상동맥 수술 시뮬레이션 등의 다양한 형상 분석에 유용하게 사용될 수 있다.

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Comparison of Voxel Map and Sphere Tree Structures for Proximity Computation of Protein Molecules (단백질 분자에 대한 proximity 연산을 위한 복셀 맵과 스피어 트리 구조 비교)

  • Kim, Byung-Joo;Lee, Jung-Eun;Kim, Young-J.;Kim, Ku-Jin
    • Journal of Korea Multimedia Society
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    • v.15 no.6
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    • pp.794-804
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    • 2012
  • For the geometric computations on the protein molecules, the proximity queries, such as computing the minimum distance from an arbitrary point to the molecule or detecting the collision between a point and the molecule, are essential. For the proximity queries, the efficiency of the computation time can be different according to the data structure used for the molecule. In this paper, we present the data structures and algorithms for applying proximity queries to a molecule with GPU acceleration. We present two data structures, a voxel map and a sphere tree, where the molecule is represented as a set of spheres, and corresponding algorithms. Moreover, we show that the performance of presented data structures are improved from 3 to 633 times compared to the previous data structure for the molecules containing 1,000~15,000 atoms.

An Algorithm for Finding Surface Atoms of a Protein Molecule Based on Voxel Map Representation (복셀 맵을 이용한 단백질 표면 원자의 발견 알고리즘)

  • Kim, Byung-Joo;Kim, Ku-Jin;Seong, Joon-Kyung
    • The KIPS Transactions:PartA
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    • v.19A no.2
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    • pp.73-76
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    • 2012
  • In this paper, we propose an efficient method to extract surface atoms from a protein molecule. Surface atoms are defined as a set of atoms who can contact given probe solvent $P$, where $P$ does not collide with the molecule. The atoms contained in the molecule are represented as a set of spheres with van der Waals radii. The probe solvent also is represented as a sphere. We propose a method to extract the surface atoms by computing the offset surface of the molecule with respect to the radius of $P$. For efficient computation of the offset surface of a molecule, a voxel map is constructed for the offset surfaces of the spheres. Based on GPU (graphic processor unit) acceleration, a data parallel algorithm is used to extract the surface atoms in 42.87 milliseconds for the molecule containing up to 6,412 atoms.

Octree-based Local Shape Analysis of the Hippocampus (옥트리 기반의 해마의 국부적 형상 분석)

  • 김정식;최수미;최유주;김명희
    • Proceedings of the Korea Multimedia Society Conference
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    • 2004.05a
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    • pp.688-691
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    • 2004
  • 본 논문에서는 메쉬, 복셀, 골격 데이터를 포함하는 복합적인 옥트리 기반의 형상 표현을 이용하여 해마의 형상을 분석하기 위한 효과적인 방법을 제공한다. 먼저, 자기공명영상으로부터 분할된 해마 영역에 마칭큐브 알고리즘을 적용하여 다단계 메쉬 데이터를 생성한다. 이렇게 생성된 메쉬 모델을 하드웨어 깊이맵을 이용한 복셀화 과정을 통하여, 중간 단계의 이진 복셀 표현으로 변환한다. 마지막으로 광선 추적 방법에 의해 추출된 샘플 메쉬들에 대하여 L2 Norm을 계산함으로써 형상 특징을 생성한다. 본 연구에서 제시한 방법은 사용자 피킹 인터페이스를 이용하여 국부적 부위에서의 계층적 형상 분석을 가능하게 한다. 또한 계층적 Level-of-Detail 접근방법은 정확도를 유지하며 형상분석의 소요 시간을 절약하도록 한다.

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Comparison of Distance Transforms in Space-leaping for High Speed Fetal Ultrasound Volume Visualization (고속 초음파 태아영상 볼륨 가시화를 위한 공간도약 거리변환 비교)

  • Park, Hye-Jin;Song, Soo-Min;Kim, Myoung-Hee
    • Journal of the Korea Society for Simulation
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    • v.16 no.3
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    • pp.57-63
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    • 2007
  • In real time rendering of fetus the empty space leaping while traversing a ray is most frequently used accelerating technique. The main idea is to skip empty voxel samples which do not contribute the result image and it speeds up the rendering time by avoiding sampling data while traversing a ray in the empty region, saving a substantial number of interpolations. Calculating the distance from the nearest object boundary for every yokel can reduce the sampling operation. Among widely-well-known distance maps, those estimates the true distance, such as euclidean distance, takes a long time to compute because of the complicated floating-point operations, and others which uses approximated distance functions, such as city-block and chessboard, provides faster computation time but sampling error may can occur. In this paper, therefore, we analyze the characteristics of several distance maps and compare the number of samples and rendering time. And we aim to suggest the most appropriate distance map for rendering of fetus in ultrasound image.

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Approximating the Convex Hull for a Set of Spheres (구 집합에 대한 컨벡스헐 근사)

  • Kim, Byungjoo;Kim, Ku-Jin;Kim, Young J.
    • KIPS Transactions on Computer and Communication Systems
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    • v.3 no.1
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    • pp.1-6
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    • 2014
  • Most of the previous algorithms focus on computing the convex hull for a set of points. In this paper, we present a method for approximating the convex hull for a set of spheres with various radii in discrete space. Computing the convex hull for a set of spheres is a base technology for many applications that study structural properties of molecules. We present a voxel map data structures, where the molecule is represented as a set of spheres, and corresponding algorithms. Based on CUDA programming for using the parallel architecture of GPU, our algorithm takes less than 40ms for computing the convex hull of 6,400 spheres in average.

Geometrical Featured Voxel Based Urban Structure Recognition and 3-D Mapping for Unmanned Ground Vehicle (무인 자동차를 위한 기하학적 특징 복셀을 이용하는 도시 환경의 구조물 인식 및 3차원 맵 생성 방법)

  • Choe, Yun-Geun;Shim, In-Wook;Ahn, Seung-Uk;Chung, Myung-Jin
    • Journal of Institute of Control, Robotics and Systems
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    • v.17 no.5
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    • pp.436-443
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    • 2011
  • Recognition of structures in urban environments is a fundamental ability for unmanned ground vehicles. In this paper we propose the geometrical featured voxel which has not only 3-D coordinates but also the type of geometrical properties of point cloud. Instead of dealing with a huge amount of point cloud collected by range sensors in urban, the proposed voxel can efficiently represent and save 3-D urban structures without loss of geometrical properties. We also provide an urban structure classification algorithm by using the proposed voxel and machine learning techniques. The proposed method enables to recognize urban environments around unmanned ground vehicles quickly. In order to evaluate an ability of the proposed map representation and the urban structure classification algorithm, our vehicle equipped with the sensor system collected range data and pose data in campus and experimental results have been shown in this paper.

Local Shape Analysis of the Hippocampus using Hierarchical Level-of-Detail Representations (계층적 Level-of-Detail 표현을 이용한 해마의 국부적인 형상 분석)

  • Kim Jeong-Sik;Choi Soo-Mi;Choi Yoo-Ju;Kim Myoung-Hee
    • The KIPS Transactions:PartA
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    • v.11A no.7 s.91
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    • pp.555-562
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    • 2004
  • Both global volume reduction and local shape changes of hippocampus within the brain indicate their abnormal neurological states. Hippocampal shape analysis consists of two main steps. First, construct a hippocampal shape representation model ; second, compute a shape similarity from this representation. This paper proposes a novel method for the analysis of hippocampal shape using integrated Octree-based representation, containing meshes, voxels, and skeletons. First of all, we create multi-level meshes by applying the Marching Cube algorithm to the hippocampal region segmented from MR images. This model is converted to intermediate binary voxel representation. And we extract the 3D skeleton from these voxels using the slice-based skeletonization method. Then, in order to acquire multiresolutional shape representation, we store hierarchically the meshes, voxels, skeletons comprised in nodes of the Octree, and we extract the sample meshes using the ray-tracing based mesh sampling technique. Finally, as a similarity measure between the shapes, we compute $L_2$ Norm and Hausdorff distance for each sam-pled mesh pair by shooting the rays fired from the extracted skeleton. As we use a mouse picking interface for analyzing a local shape inter-actively, we provide an interaction and multiresolution based analysis for the local shape changes. In this paper, our experiment shows that our approach is robust to the rotation and the scale, especially effective to discriminate the changes between local shapes of hippocampus and more-over to increase the speed of analysis without degrading accuracy by using a hierarchical level-of-detail approach.